Primal Remnant
From Heroes of Might and Magic: Olden Era Official Wiki
Primal Remnant |
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Faction |
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Tier IV |
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Cost 600 |
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Base growth +16 |
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Squad value 550 |
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| Stats | |||
Health 50
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Attack 9
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Defense 18
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Damage 13-14
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Morale 0
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Luck 0
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| primal_remnant | |||
Primal Remnants are Neutral tier-IV units. They can be recruited from the Sundew Thicket or summoned as temporary units in battle with Summon Primal Remnant.
Description
Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Active Ability Emboldening Spores | |
This creature and all adjacent friendly creatures gain +20% maximum HP.
Duration: 2 round(s). | |
| Active Ability Vegetation Propagation | |
Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.
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Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals


