Mother Superior

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 10:33, 27 July 2026 by Aurelain (talk | contribs)


Mother Superior
Faction
Tier
VI
Cost
1500Gold
(Upgrade cost)
( 500Gold)
Base growth
+2
Squad value
1806
Stats
Health
125This stat is higher compared to the base unit.

Base: 90
Increase: +35
Attack
20
Defense
28This stat is higher compared to the base unit.

Base: 24
Increase: +4
Damage
19-23
Morale
0
Luck
0
Initiative
9This stat is higher compared to the base unit.

Base: 7
Increase: +2
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Mother Superior
Internal ID
inquisitor_upg

Mothers Superior are upgraded tier-VI units of the Temple faction. They can be recruited from Threshold Basilica II.

They are one of the upgrades of the Inquisitor, the other being the Excommunicator.

Description

Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unyielding II
Ignores 30% of the enemy’s Attack when struck.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Passive Ability
Celestial Armor
This creature generates +2 Focus Point(s) when taking Damage.
Active Ability
Infuse ArmorRank II
2 Focus Charge(s)
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement.
Duration: 2 round(s).

Does not end the turn.
Active Ability
Celestial Flail
1 Focus Charge(s)
Hits the target and all adjacent enemies.


Laws

This unit is affected by the following Faction Laws:

Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals