Lich
From Heroes of Might and Magic: Olden Era Official Wiki
Lich |
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Faction |
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Tier V |
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Cost 320 |
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Base growth +5 |
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Squad value 345 |
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| Stats | |||
Health 45
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Attack 12
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Defense 12
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Damage 13-16
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Morale 0
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Lich |
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| Internal ID | |||
| lich | |||
Liches are tier-V units of the Necropolis faction. They can be recruited from the Timeless Mansion.
They can be upgraded into the Pestilent Lich or the Sanguine Lich.
Description
A self-risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.
On Jadame, they also delve into time-turning magic — necromancy is not the only way to persist in this world, after all.
On Jadame, they also delve into time-turning magic — necromancy is not the only way to persist in this world, after all.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Rewind DeathRank I | |
Restores [ 20 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
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Laws
This unit is affected by the following Faction Laws:
Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


