Unit list belonging to Necropolis .
Skeleton
Health
6
Tier
1
Attack
4
Creature Type
Undead
Defense
1
Range
Melee
Damage
1-3
Movement
Ground
Speed
3
Price
35
Initiative
4
Weekly Growth
30
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities
Skeleton Warrior
Health
6
Tier
1
Attack
6
Creature Type
Undead
Defense
3This stat is higher compared to the base unit.
Range
Melee
Damage
2-3
Movement
Ground
Speed
3
Price
50
Initiative
6
Weekly Growth
30
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities
Unit 'Skeleton Archers' not found
Health
6
Tier
1
Attack
4
Creature Type
Undead
Defense
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Range
Ranged
Damage
1-3
Movement
Ground
Speed
3
Price
Unit 'Skeleton Archers' not found
Initiative
4
Weekly Growth
30
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities
Wight
Health
9
Tier
2
Attack
2
Creature Type
Undead
Defense
0
Range
Melee
Damage
2-4
Movement
Flying
Speed
3
Price
105
Initiative
6
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Memory Devourer I: Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Active Abilities
Wraith
Health
9
Tier
2
Attack
6
Creature Type
Undead
Defense
0
Range
Melee
Damage
2-4
Movement
Flying
Speed
4
Price
140
Initiative
7
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Memory Devourer II: Converts 40% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Active Abilities Howl of the Banshee: Forces the target enemy creature to move to a random adjacent hex, if possible. Does not end turn. Ability tier 2.
Ability Cost:
Phantasm
Health
9
Tier
2
Attack
6
Creature Type
Undead
Defense
4This stat is higher compared to the base unit.
Range
Melee
Damage
2-4
Movement
Flying
Speed
4
Price
140
Initiative
7
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Memory Devourer I: Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Nightmares: Upon attacking, curses the target. Cursed targets take 1 pure damage at the start of its turn. This effect is stackable. Lasts 2 rounds.
Active Abilities
Undead Pet
Health
14
Tier
3
Attack
4
Creature Type
Undead
Defense
6
Range
Melee
Damage
3-5
Movement
Ground
Speed
5
Price
120
Initiative
5
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Melee Defense I: Takes -30% melee damage.
Active Abilities
Barghest
Health
14
Tier
3
Attack
8
Creature Type
Undead
Defense
6
Range
Melee
Damage
3-5
Movement
Ground
Speed
6
Price
160
Initiative
8
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Melee Defense I: Takes -30% melee damage.
Bone Crusher: Reduces the target’s defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Abilities Call of the Pack: This creature can summon 20% of its current amount as temporary units. Ability tier 4. Ability Cost:
Unit 'Armoured Hound' not found
Health
18
Tier
3
Attack
4
Creature Type
Undead
Defense
Unit 'Armoured Hound' not foundExpression error: Unrecognized word "unit". Expression error: Unrecognized word "unit".
Range
Melee
Damage
3-5
Movement
Ground
Speed
5
Price
Unit 'Armoured Hound' not found
Initiative
5
Weekly Growth
16
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Melee Defense I: Takes -30% melee damage.
Protect the Fallen: Whenever a friendly creature dies, this creature gains +3 defense until the end of battle.
Lacerated Wounds: Wounds the target. Wounded target takes 2 normal damage per unit in this stack at the start of its turn. This effect is stackable. Lasts 2 rounds. Does not affect undead, embodiments, or constructs.
Active Abilities
Graverobber
Health
30
Tier
4
Attack
13
Creature Type
Undead
Defense
9
Range
Long Reach
Damage
7-9
Movement
Ground
Speed
3
Price
260
Initiative
2
Weekly Growth
10
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities Dig Up Bones: Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2. Ability Cost:
Unit 'Mechant of Death' not found
Health
30
Tier
4
Attack
13
Creature Type
Undead
Defense
Unit 'Mechant of Death' not foundExpression error: Unrecognized word "unit". Expression error: Unrecognized word "unit".
Range
Long Reach
Damage
7-9
Movement
Ground
Speed
4
Price
Unit 'Mechant of Death' not found
Initiative
5
Weekly Growth
10
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Blighted Corpses: Long reach attacks poisons the enemy. Poisoned enemies take 3 magic damage per Merchant of Death, per turn. Effect is stackable. Lasts 2 rounds. Does not affect undead, dragons, embodiments, or constructs.
Active Abilities Dig Up Bones: Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2. Ability Cost:
Ensnare Memories: Summons 1 wight per merchant of death on an adjacent hex. Ability tier 2. Ability Cost:
Kennelmaster
Health
30
Tier
4
Attack
13
Creature Type
Undead
Defense
13This stat is higher compared to the base unit.
Range
Long Reach
Damage
8-10
Movement
Ground
Speed
4
Price
360
Initiative
4
Weekly Growth
10
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Smell of the Hunt: Generates 1 focus point when a friendly creature dies.
Active Abilities Dig Up Bones: Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2. Ability Cost:
Fetch: Summons 1 undead pet for every 2 kennelmasters. Ability tier 2. Ability Cost:
Hail!: Marks an enemy, causing them to always take max damage. Ability tier 3. Ability Cost:
Lich
Health
50
Tier
5
Attack
12
Creature Type
Undead
Defense
12
Range
Ranged
Damage
11-16
Movement
Ground
Speed
2
Price
320
Initiative
4
Weekly Growth
5
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities Rewind Death: Restores 20 HP per lich to a friendly unit. Revives fallen units. Ability tier 4. Ability Cost:
Pestilent Lich
Health
50
Tier
5
Attack
17
Creature Type
Undead
Defense
12
Range
Ranged
Damage
16
Movement
Ground
Speed
3
Price
450
Initiative
5
Weekly Growth
5
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Area Strike: Deals damage to the target and all hexes around it.
Active Abilities Death’s Embrace: Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed. Ability tier 4. Ability Cost:
Sanguine Lich
Health
50
Tier
5
Attack
12
Creature Type
Undead
Defense
16This stat is higher compared to the base unit.
Range
Ranged
Damage
11-16
Movement
Ground
Speed
3
Price
450
Initiative
4
Weekly Growth
5
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Unlife, Undeath: Restores 20% damage dealt as HP to all friendly units. Does not revive.
Knowledge of Death: Increases the amount of XP gained by 10%. Does not stack.
Active Abilities Rewind Death: Restores 30 HP per lich to a friendly unit. Revives fallen units. Ability tier 4. Ability Cost:
Dread Knight
Health
100
Tier
6
Attack
19
Creature Type
Undead
Defense
18
Range
Melee
Damage
12-14
Movement
Ground
Speed
6
Price
800
Initiative
9
Weekly Growth
3
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Double Strike: Strikes twice.
Dreadful Presence I: Reduces all enemies’ morale by 1. This effect does not stack. Only the strongest one is active.
Active Abilities
Avatar of War
Health
100
Tier
6
Attack
19
Creature Type
Undead
Defense
20This stat is higher compared to the base unit.
Range
Melee
Damage
18-20
Movement
Ground
Speed
7
Price
1300
Initiative
11
Weekly Growth
3
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Double Strike: Strikes twice.
Dreadful Presence II: Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.
War Incarnate: Reduces target’s attack by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Abilities
Hollow Reaper
Health
100
Tier
6
Attack
24
Creature Type
Undead
Defense
18
Range
Melee
Damage
22-24
Movement
Ground
Speed
6
Price
1300
Initiative
10
Weekly Growth
3
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Dreadful Presence II: Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.
Hungering Hollow: Whenever a friendly unit dies, this unit gains +3 attack until the end of battle.
Death Stare: Kills +1 enemy units with each attack. Works on units up to tier 7.
Active Abilities
Vampire
Health
150
Tier
7
Attack
25
Creature Type
Undead
Defense
20
Range
Melee
Damage
25
Movement
Flying
Speed
5
Price
1200 1
Initiative
11
Weekly Growth
2
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
Active Abilities
Vampire Lord
Health
175
Tier
7
Attack
25
Creature Type
Undead
Defense
27This stat is higher compared to the base unit.
Range
Melee
Damage
30
Movement
Flying
Speed
7
Price
2000 2
Initiative
13
Weekly Growth
2
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
Swift Strike: Enemies do not counterattack.
Active Abilities
Vampire Scholar
Health
150
Tier
7
Attack
27
Creature Type
Undead
Defense
20
Range
Long Reach
Damage
30
Movement
Flying
Speed
5
Price
2000 2
Initiative
12
Weekly Growth
2
Morale
0 (0)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
Active Abilities Blood Transfusion: Connects an enemy to target friendly unit. The enemy takes 30 magic damage per vampire. The friendly unit restores 50% of the damage dealt as HP. Revives fallen HP. Does not affect embodiments or constructs. Ability tier 1. Ability Cost:
Corpse Explosion: Blows up chosen corpse. All adjacent enemies take 20 damage and all adjacent friendly units restore 10% This does not revive fallen units. Does not affect embodiments or constructs. Ability tier 1. Ability Cost: