Ferocious Ra'Shoth

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Revision as of 00:15, 21 October 2025 by GravityOffline (talk | contribs) (Created page with "<tabber> |- |-|Ra'Shoth= {| class="wikitable" {{Unit Infobox |unit name=Ferocious Ra'Shoth |image=File:Rashoth_u2.png |faction=Schism |tier=1 |health=10 |damage_range=2-2 |attack=4 |defence=4 |speed=5 |initiative=5 |luck=-5 - 5 |morale=-3 - 3 |passive=Magic Creature, Melee, Flying |active=Summoning Rite |base_unit= |upgrade_a=Stinging Ra'Shoth |upgrade_b=Ferocious Ra'Shoth }} | colspan="8" |Ra'Shoth |- | colspan="8" |These red-crested Ra'Shoth are far more aggre...")
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Faction Schism
Tier 1
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Ra'Shoth These red-crested Ra'Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.

Upgraded version of Ra'Shoth

Magic Creature.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack: Can only attack adjacent enemies. Provokes counterattacks. Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides. Flying: Movement ignores obstacles and traps. Summoning Rite: Once per battle, summons a stack of Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments or Constructs

Ability tier: 3

Ability Cost: 2 Focus Points

Hiring Cost: 90