Ashen Dragon
From Heroes of Might and Magic: Olden Era Official Wiki
Ashen Dragon |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 8009 |
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| Stats | |||
Health 300
Base: 275 Increase: +25 |
Attack 37
Base: 29 Increase: +8 |
Defense 25
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Damage 65
Base: 50 Increase: +15-75 Base: 60 Increase: +15 |
Morale 0
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Luck 0
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Initiative 12
Base: 11 Increase: +1 |
Speed 11
Base: 8 Increase: +3 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Ashen Dragon |
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| Internal ID | |||
| black_dragon_upg_alt | |||
Ashen Dragons are upgraded tier-VII units of the Dungeon faction. They can be recruited from Cave Palace II.
They are upgraded versions of the Cave Dragon, the other being the Black Dragon.
Description
Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power-hungry because of it.
I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
Abilities
| Creature Type Dragon | |
A powerful ancient creature, often intelligent and imbued with wondrous magic.
Morale range: 5 to 0. Luck range: 3 to 0. Fallen Dragons count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Dragonbreath Strike | |
Deals Damage to the target and any creature on the hex directly behind it.
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| Passive Ability Magic Immunity V | |
Immune to tier‑5 and lower spells.
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| Passive Ability Dominating Presence | |
All adjacent enemies always deal minimum Damage.
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| Alternative Attack Fighting Style: Sulfurous Assault | |
Performs a Cone Strike, dealing –50% Damage to each target.
Does not spend Focus Charges. | |
| Active Ability Inner Flame | |
Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee.
Does not end the turn. | |
| Active Ability Dragonflight | |
Moves to any hex, dealing 100% basic attack Damage ([ 60–65 × amount of units ]) to all adjacent creatures and pushing them away, if possible.
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Laws
This unit is specifically affected by following Faction Laws:


