Stinging Ra'Shoth

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Faction Schism
Tier 1
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Health
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Morale
Morale
Luck
Luck
Initiative
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Speed
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-3 - 3 -5 - 5 6 4
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Ra'Shoth Some Ra'Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarlable how adaptive life within the Rift seems to be.

Upgraded version of Ra'Shoth.

Magic Creature.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack: Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. —50% Melee Damage.

If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Flying: Movement ignores obstacles and traps. Summoning Rite: Once per battle, summons a stack of Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments or Constructs

Ability tier: 3

Ability Cost: 2 Focus Points

Hiring Cost: 90