Mistress of Chains

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Revision as of 11:41, 19 July 2026 by Aurelain (talk | contribs)


Mistress of Chains
Faction
Tier
V
Cost
840Gold
(Upgrade cost)
( 260Gold)
Base growth
+3
Squad value
950
Stats
Health
60
Attack
20This stat is higher compared to the base unit.

Base: 16
Increase: +4
Defense
13
Damage
14-20
Morale
0
Luck
0
Initiative
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Speed
4This stat is higher compared to the base unit.

Base: 2
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Mistress of Chains
Upgrade B
Internal ID
succubus_upg

Mistresses of Chains are upgraded tier-V units of the Schism faction. They can be recruited from House of Chains II.

They are one of the upgrades of the Concubus, the other being the Bewitcher.

Description

When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Nimbleness
Can perform Ranged attacks even while adjacent to an enemy.
Passive Ability
Earn Your Magic, DearRank II
Enemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.
Passive Ability
Earn Your Abilities, Dear
Whenever this creature deals Damage, it generates +3 Focus Points.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Handcuffs
1 Focus Charge(s)
Prevents target enemy creature from using active abilities.
Duration: 2 round(s).
Active Ability
Hourglass
3 Focus Charge(s)
Prevents the enemy hero from using active abilities until the end of the round.

Laws

This unit is specifically affected by following Faction Laws:

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