Grand Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Grand Shoth |
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Faction |
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Tier IV |
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Cost 450 |
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Base growth +4 |
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Squad value 453 |
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| Stats | |||
Health 50
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Attack 11
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Defense 11
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Damage 10-13
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Morale 0
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Luck 0
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Initiative 8
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Grand Shoth |
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| Internal ID | |||
| eldritch_flyer | |||
Grand Shoth are tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite.
They can be upgraded into the Unspeakable Shoth or Unthinkable Shoth.
Description
Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Frost | |
When this creature attacks, the target doesn’t generate Focus.
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| Active Ability Summoning Rite: Grand Shoth | |
Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


