Hive Units

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 17:20, 20 October 2025 by 『 VX 』 (talk | contribs)

Page in progress. Unit list belonging to Hive.

Gnat
Mutated to serve as the Hive's footsoldiers, gnats are the remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they function as scouts, distractions for more significant Hive members, and, in great numbers, a devastating swarm.
Long Reach : Has a short-range attack that hits over 1 hex. It doesn't provoke counterattacks and doesn't move the attacked next to their target.

Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Hive Spawn 7 2 3 3A2px 1-3 X
Melee/Long Reach -3 to 3 -5 to 5 3 4 Upgrade X
Warden Gnat
Warden Gnat desc
Fighting Style: Vicious Spit. Performs long reach attack which deals -50% damage.

Toxic Spear: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round. Does not affect undead, dragons, constructs, or embodiments.

Hive Spawn 8 3 5 1-3 60
Melee -5 to 5 -3 to 3 4 6 Upgrade N/A
Ravager Gnat
Ravager Gnat desc
Fighting Style: Vicious Spit. Performs long reach attack which deals -50% damage.

Alert I: Can counterattack twice a round.

Toxic Blood: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.

Hive Spawn 15 4 7 2-3 100
Melee -5 to 5 -3 to 3 3 7 Upgrade N/A
Locust
Locusts serve as the Hive's basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.
Double Strike: Strikes twice

Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initative until the end of the battle. Does not end turn.

Hive Spawn 12 5 4 3-4 X
Melee -5 to 5 -5 to 5 5 6 Upgrade X
Overgrown Locust
Sometimes, a locust is imbued with so much demonic essence that is becomes highly aware of its surroundings. These overgrown drones are deployed after ravaging gnats to prepare the Hive's prey for harvest and eliminate anyone still resisting.

Double Strike: Strikes twice

Parry: Counterattacks before the enemy's attack lands.

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Hive Spawn 13 : 6 2 3-5 X
Melee -5 to 5 -3 to 5 6 7 Upgrade N/A
Harvester Locust
Whiel common locusts are the builders, harvesters are the Hive's "foragers". These specialised drones scour the raid for resources, processing as much as they can to fuel the Hive's needs.
Double Strike: Strikes twice

Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initative until the end of the battle. Does not end turn.

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Hive Spawn 13 6 2 3-5 X
Melee -5 to 5 -3 to 3 5 9 Upgrade N/A
Hornet
Hornet Desc
Fighting Style: Bouncing Glaives. Choose two targets for this attack, dealing -50% damage to each.

Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.

Hive Spawn 16 8 7 5-7 X
Melee/Flyer -5 to 5 -3 to 3 2 5 Upgrade X
Chanter
Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King - their liege.
Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.


Whispers of Doubt: Each attack causes the targe tto always deal minimal Damage. Duration: 1 round.

Living 25 7 10 4-7 X
Melee/Flyer -5 to 5 -5 to 5 10 4 Upgrade N/A
Stinger
As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio-magical cocktail of venom and demonic essence that kills their victim.
Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Piercing Sting: Kills +1 enemy unit(s) with every attack. Works on creatures up to tier 6.

Living 16 8 7 5-7 X
Melee/Flyer -5 to 5 -3 to 3 3 8 Upgrade N/A
Mantis
One of the most vicious creatures within the Hive, Mantes represent the point where lines between insectoid and demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Adaptation: Attack: Deals +20% damage until the end of the round.

Adaptation: Defence: Takes -20% damage until the end of the round.

Adaptation: Speed: Gains +2 speed until the end of the round

Hive Spawn 45 11 11 10-12 X
Melee -5 to 5 -5 to 5 3 3 Upgrade X
Vermilion Mantis
As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that expeerience.
Adaptation: Attack: Deals +20% damage until the end of the round.

Adaptation: Defence: Takes -20% damage until the end of the round.

Adaptation: Speed: Gains +2 speed until the end of the round

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Living 60 11 13 10-12 X
Melee 5 to 5 -5 to 5 4 4 Upgrade N/A
Royal Mantis
Every nest is known to have decoy queens guarding the true matriarch from harm. Royal mantes take on this role, combining their incredible adapability with unmatched combat prowress.
Adaptation: Attack: Deals +20% damage until the end of the round.

Adaptation: Defence: Takes -20% damage until the end of the round.

Adaptation: Speed: Gains +2 speed until the end of the round

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Hive Spawn 45 X X X X
Melee -5 to 5 -5 to 5 4 4 Upgrade N/A
Reaver
The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly - it ha direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex.
Apex Predator: Deals +100% Damage to targets of a higher and same tier.


Hive Spawn 60 16 13 10-18 10-18
Ranged -3 to 3 -5 to 5 2 4 Upgrade X
Menacing Reaver
Resilient beyond mortal limits and capable of obliterating everything with its many claws, this offshoot of a reaver terrifies both Alvarians and Templars alike. It's high intelligence and relentless thrist for blood make it a truly daunting foe.
Apex Predator: Deals +100% Damage to targets of a higher and same tier.

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Unholy Resillience: Once per battle plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the killing attack.

Hive Spawn 60 16 13 18 X
Melee -3 to 3 -5 to 5 4 5 Upgrade N/A
Maniacal Reaver
Maniacal Reaver desc

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Murderous Glee: Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additonal turn.

Beelzebub's Blessing: Gains maximum Morale and Luck until the end of the turn. Does not end the turn. .

Hive Spawn 60 16 13 10-18 X
Ranged -3 to 3 -5 to 5 3 6 Upgrade N/A
Waurm
Waurm desc
Fighting Style: Whirlwind Strike. Hits all adjacent enemies, dealing -50% damage to each.
Hive Spawn 130 24 22 25-28 X
Melee -3 to 3 -5 to 5 3 8 Upgrade X
Devourer
Devourer desc
Fighting Style: Whirlwind Strike. Hits all adjacent enemies, dealing -50% damage to each.
Hive Spawn 120 22 22 24-26 X
Melee -5 to 5 -5 to 5 9 8 Upgrade N/A
Pyroboros
At first, I couldn't believe the reports of "fire worms" evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.

Blink: Teleports instead of using normal movement, ignoring obstacles and traps.

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.

Demonic Stench: Reduces enemies luck by 2. This effect does not stack; only the strongest one is active.

Hive Spawn 120 22 22 21-23 X
Ranged -5 to 5 -5 to 5 7 9 Upgrade N/A
Hive Queen
I struggles to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of "Master Beelzebub" and his herald.

It was then that I realised what we were up against - and what it would take to win.

Contaminating Blast: Does 100% basic Damage to the raget and all creatures within 2 hexes of it.

Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:

Temple: +25% Attack Necropolis: +25% Defence Sylvan: +3 Luck and Morale Dungeon: +10% Damage Schism: +20% HP Neutral: +2 Speed

Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.

Squash the Weak!: The lower the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Hive Queen 300 30 30 50-50 X X
Melee -0 to 5 -0 to 5 7 12 Upgrade X X
Hive Mother
A mockery of the materal instict, these "Mothers" empower the Dragonfly King's followers by feeding them strange, glowing crystals. Over time, their "pups" mutate into new Hive breeds.
Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:

Temple: +25% Attack Necropolis: +25% Defence Sylvan: +3 Luck and Morale Dungeon: +10% Damage Schism: +20% HP Neutral: +2 Speed

Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.

Squash the Weak!: The lower the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Contaminating Blast: Does 100% basic Damage to the raget and all creatures within 2 hexes of it.

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Blasphemous Adoration: Doubles this creature's "Soul Assimilator" effects until teh end of the next round. Does not end the turn.

Promise of Love: When cast on an enemy, reduces its Speed and Initative by 4. When cast on a friendly creature, increases its Speed and Initative by 4. Duration 3 rounds.

Hive Queen 300 30 30 50-50 X X
Melee -5 to 5 -5 to 5 5 15 Upgrade N/A
Hive Huntress
Hive Huntress desc
Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:

Temple: +25% Attack Necropolis: +25% Defence Sylvan: +3 Luck and Morale Dungeon: +10% Damage Schism: +20% HP Neutral: +2 Speed


Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.

Squash the Weak!: The lower the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Swift Strike: Does not provoke counterattacks.

Blasphemous Adoration: Quadruples this creature's "Soul Assimilator" effects until teh end of the next round. Does not end the turn.

Dragon 300 35 27 60-65 X X
Melee 0 to 5 0 to 5 10 3 2px 13 Upgrade N/A