Medusa Queen

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Revision as of 07:30, 19 July 2026 by Aurelain (talk | contribs)


Medusa Queen
Faction
Tier
V
Cost
700Gold
(Upgrade cost)
( 210Gold)
Base growth
+3
Squad value
793
Stats
Health
55
Attack
17This stat is higher compared to the base unit.

Base: 15
Increase: +2
Defense
14
Damage
11-15
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 4
Increase: +4
Speed
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade B
Medusa Queen
Internal ID
medusa_upg_alt

Medusa Queens are tier-V units of the Dungeon faction. They can be recruited from Stilled Voices II.

They are upgraded versions of the Medusa, the other being the Medusa Sculptor.

Description

Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth.

If these tales are more than a myth, one must wonder — who do these “Queens” truly serve?

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Countershot
Counterattacks when struck with a Ranged attack.
Passive Ability
Marble Arrows
Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Alternative Attack
Fighting Style: Arrow Barrage
Hits the target and all enemies adjacent to it, dealing –50% Damage.

Does not spend Focus Charges.
Active Ability
Slither Away
1 Focus Charge(s)
Moves to another hex within its movement range.

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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