Bloated Arbitrator
From Heroes of Might and Magic: Olden Era Official Wiki
Bloated Arbitrator |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2273 |
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| Stats | |||
Health 75
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Attack 28
Base: 20 Increase: +8 |
Defense 22
Base: 20 Increase: +2 |
Damage 22
Base: 18 Increase: +4-26 Base: 22 Increase: +4 |
Morale 0
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Luck 0
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Initiative 8
Base: 5 Increase: +3 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Bloated Arbitrator |
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| Internal ID | |||
| arbitrator_upg_alt | |||
Bloated Arbitrators are upgraded tier-VI units of the Schism faction. They can be recruited from Bloated Mansion II.
They are one of the upgrades of the Arbitrator, the other being the Rift Arbitrator.
Description
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.
They will doom us all.
They will doom us all.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Paradoxical Shots | |
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage. | |
| Passive Ability Slimy Touch | |
Attacks deal +[ 5 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
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| Passive Ability Power of the Abyss | |
Increases the hero’s maximum mana by 20. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Command: Switch Places | |
Makes any two creatures switch places, as long as they are within 8 hexes of one another.
Does not end the turn. | |
| Active Ability Frozen Pages | |
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
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Laws
This unit is specifically affected by following Faction Laws:


