Hive Units

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Unit list belonging to Hive.

Gnat
Gnat description.
Fighting Style: Vicious Spit. Long Reach attack which deals -50% damage.
Hive Spawn 7 2 3 3A2px 1-3 45
Melee -3 to 3 -5 to 5 3 4 Upgrade 15
Warden Gnat
Warden Gnat desc
Fighting Style: Vicious Spit. Performs long reach attack which deals -50% damage.

Toxic Spear: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round. Does not affect undead, dragons, constructs, or embodiments.

Magic Creature 8 3 5 1-3 60
Melee -5 to 5 -3 to 3 4 6 Upgrade N/A
Ravager Gnat
Ravager Gnat desc
Fighting Style: Vicious Spit. Performs long reach attack which deals -50% damage.

Alert I: Can counterattack twice a round.

Toxic Blood: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.

Magic Creature 15 4 7 2-3 100
Melee -5 to 5 -3 to 3 3 7 Upgrade N/A
Locust
Locusts serve as the Hive's basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.
Double Strike: Strikes twice

Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initative until the end of the battle. Does not end turn.

Living 12 5 4 3-4 X
Melee -5 to 5 -5 to 5 5 6 Upgrade X
Overgrown Locust
Sometimes, a locust is imbued with so much demonic essence that is becomes highly aware of its surroundings. These overgrown drones are deployed after ravaging gnats to prepare the Hive's prey for harvest and eliminate anyone still resisting.

Double Strike: Strikes twice

Parry: Counterattacks before the enemy's attack lands.

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Living 13 : 6 2 3-5 130
Melee -5 to 5 -3 to 5 6 7 Upgrade N/A
Harvester Locust
Harvester Locust desc
Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage.

Veil of Shadows: Cannot be targeted until the end of the round.

Living 13 6 2 3-5 130
Melee -5 to 5 -3 to 3 5 9 Upgrade N/A
Hornet
Hornet Desc
Fighting Style: Bouncing Glaives. Choose two targets for this attack, dealing -50% damage to each.

Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.

Living 16 8 7 5-7 135
Ranged -5 to 5 -3 to 3 2 5 Upgrade 55
Chanter
Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King - their liege.
Fighting Style: Bouncing Glaives. Choose two targets for this attack, dealing -50% damage to each.

Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.

Whispers of Doubt: Each attack causes the targe tto always deal minimal Damage. Duration: 1 round.

Living 25 7 10 4-7 X
Melee -5 to 5 -5 to 5 10 4 Upgrade N/A
Stinger
Stinger desc
Fighting Style: Bouncing Glaives. Choose two targets for this attack, dealing -50% damage to each.

Thousand Cuts: Each attack reduces the target’s defence by 2 until the end of combat. Effect is stackable.

Living 16 8 7 5-7 190
Ranged -5 to 5 -3 to 3 3 8 Upgrade N/A
Mantis
One of the most vicious creatures within the Hive, Mantes represent the point where lines between insectoid and demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Adaptation: Attack: Deals +20% damage until the end of the round.

Adaptation: Defence: Takes -20% damage until the end of the round.

Adaptation: Speed: Gains +2 speed until the end of the round

Magic Creature 50 12 12 12-16 390
Melee 1 to 5 -5 to 5 3 4 Upgrade 150
Vermilion Mantis
As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that expeerience. .
Adaptation: Attack: Deals +20% damage until the end of the round.

Adaptation: Defence: Takes -20% damage until the end of the round.

Adaptation: Speed: Gains +2 speed until the end of the round

Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Living 50 12 15 12-16 540
Melee 5 to 5 -5 to 5 4 4 Upgrade N/A
Royal Mantis
Fighting Style: Grand Slam. Hits the target and all units within 2 hexes behind it, dealing -50% damage each.

Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.

Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.

Adrenaline Surge: Whenever this unit’s morale is triggered, it gains 8 attack, 8 defense, and 2 speed. Lasts until the end of the next round.

Unyielding Will: Fully ignores attackers’ values until the end of the round. Ability tier 3. Costs 2 Focus Charge

Magic Creature 50 15 12 15-19 540
Melee 1 to 5 -5 to 5 5 5 Upgrade N/A
Reaver
The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly - it ha direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex.
Apex Predator: Deals +100% Damage to targets of a higher and same tier.


Magic Creature 60 16 13 10-18 10-18
Ranged -3 to 3 -5 to 5 2 4 Upgrade 190
Menacing Reaver
To many medusae, petrification is an art within art, a revered act, granting an “honoured” status to those chosen to be turned to stone. It raises a chilling question – How many of the Alvari statues I have passed once walked these same streets?
Fighting Style: Arrow Barrage. Hits the target and all energies adjacent to it, dealing -50% damage.

Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Costs 1 focus charge

Sharpshooter: Deals full ranged damage at any range.

Duelist: Melee attacks deal full damage.

Petrification: Performs a melee attack that petrifies the target until the end of the round. A petrified target takes double damage from normal attacks, is immune to magic damage, and skips its turn. Does not affect dragons or embodiments. Ability tier 2. Costs 2 Focus Charge.

Magic Creature 60 16 13 18 630
Ranged -3 to 3 -5 to 5 4 5 Upgrade N/A
Maniacal Reaver
Maniacal Reaver desc

Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.

Murderous Glee: Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additonal turn.

Beelzebub's Blessing: Gains maximum Morale and Luck until the end of the turn. Does not end the turn. .

Magic Creature 60 16 13 10-18 630
Ranged -3 to 3 -5 to 5 3 6 Upgrade N/A
Waurm
Waurm desc
Fighting Style: Whirlwind Strike. Hits all adjacent enemies, dealing -50% damage to each.

Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.

Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.

Magic Creature 130 24 22 25-28 1200
Melee -3 to 3 -5 to 5 3 8 Upgrade 600
Devourer
Devourer desc
Fighting Style: Whirlwind Strike. Hits all adjacent enemies, dealing -50% damage to each.

Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.

Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.

Poisonous Blood: When damaged, causes all adjacent enemies to deal -25% damage for 1 round. Does not affect undead, dragons, embodiments or constructs.

Regeneration: Restores full HP at the start of its turn.

All Heads on Deck: When counterattacking, uses Whirlwind Strike.

Magic Creature 150 24 32 25-28 1800
Melee -5 to 5 -3 to 3 4 8 Upgrade N/A
Pyroboros
Fighting Style: Whirlwind Strike. Hits all adjacent enemies, dealing -50% damage to each.

Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.

Growing Teeth: Unit gains 2 attack until the end of battle whenever it takes damage.

Weakening Venom: Attacks cause the target to deal -25% damage for 2 rounds. Does not affect undead, dragons, embodiments, or constructs.

Magical Creature 130 30 26 30-33 1800
Melee -3 to 3 -5 to 5 5 10 Upgrade N/A
Hive Queen
Hive Queen desc
Fighting Style: Sulphurous Assault. Performs a cone strike, dealing -50% damage to each target.

Magic Immunity IV: Immune to tier 1-4 spells and unit abilities.

Inner Flame: Until the end of the next round, deals 50 magic damage per dragon when attacked in melee. Ability tier 5. Costs 2 focus charge.

Dragonstrike Breath: Deals damage to the target and the hex directly behind it.

Hive Queen 275 30 27 45-50 3000 1
Melee/Flyer -0 to 5 -0 to 5 7 12 Upgrade 2000 1
Hive Mother
Hive Mother desc
Fighting Style: Sulphurous Assault. Performs a cone strike, dealing -50% damage to each target.

Magic Immunity V: Immune to tier 1-5 spells and unit abilities.

Inner Flame: Until the end of the next round, deals 50 magic damage per dragon when attacked in melee. Ability tier 5. Costs 2 focus charge.

Dragonstrike Breath: Deals damage to the target and the hex directly behind it.

Fires of Dominion: Gives 1 morale and luck to friend units while reducing luck and morale to enemies by 1.

Hive Queen 350 30 33 60-65 5000 2
Melee/Flyer 0 to 5 0 to 5 8 15 Upgrade N/A
Hive Huntress
Hive Huntress desc
Fighting Style: Sulphurous Assault. Performs a cone strike, dealing -50% damage to each target.

Magic Immunity V: Immune to tier 1-5 spells and unit abilities.

Inner Flame: Until the end of the next round, deals 50 magic damage per dragon when attacked in melee. Ability tier 5. Costs 2 Focus Charge.

Dragonstrike Breath: Deals damage to the target and the hex directly behind it.

Dominating Presence: All adjacent enemies always deal minimum damage.

Dragonflight: Moves to any hex, dealing 100% basic attack damage to all adjacent units and pushing them away, if possible. Ability tier 5. Costs 2 focus charge

Dragon 300 35 27 60-65 5000 2
Melee/Flyer 0 to 5 0 to 5 10 3 2px 13 Upgrade N/A