Spells
From Heroes of Might and Magic: Olden Era Official Wiki
Arcane Spells
| Tier | Spell | Description | Mana Cost | Level 1 | Level 2 | Level 3 | Level 4 | |
| 1 | Energize | Restores Focus Charge. | 12 | +1 Focus Charge. | 8 Mana cost. | +2 Focus Charge. | +3 Focus Charge. | |
| 1 | Energy Explosion | All units take damage based on focus charges in a 1 hex radius. | 8 | 30 damage per Focus Charge. | 40 damage per Focus Charge. | 55 damage per Focus Charge. | 75 damage per Focus Charge. | |
| 1 | Early Start | Increases friendly unit's initiative. | 8 | +2 initiative. | +3 initiative. | +4 initiative. | +5 initiative. | |
| 2 | Blink | Teleports friendly unit. | 14 | Range of 3 hexes. | Range of 4 hexes. | Range of 6 hexes. | Range of 9 hexes. | |
| 2 | Temporal Spheres | Places invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering. | 8 | 2 traps that deal 100% of enemy unit's max HP. | 200% of enemy unit's max HP. | Places 3 traps. | 400% of enemy unit's max HP. | |
| 2 | Optical Illusion | Target friendly units take less ranged damage. | 11 | -20% ranged damage. | -40% ranged damage. | Applies to long reach damage. | Affects all friendly units. | |
| 2 | Reinforcements | Interact with any external dwelling the Hero controls. | 18 | Within 2x sight radius, 1 time a day. | 3x sight radius. | 4x sight radius. | Can be used 2 times a day. | |
| 3 | Assemble! | Interact with an allied Hero at a distance. | 16 | 2x sight radius, up to 2 times a day. | 3x sight radius. | 4x sight radius. | 3 times a day. | |
| 3 | Impending Fate | Deals damage to all units based on unit tier. | 17 | 15 damage per unit tier. | 20 damage per unit tier. | 25 damage per unit tier. | Deals pure damage. | |
| 3 | Shackles | Target enemy unit cannot counter attack. | 12 | Lasts 1 + (1/4 spellpower) rounds. | Lasts an additional round | Dispels Riposte | Affects enemies adjacent to target. | |
| 3 | Carapace | Target friend unit receives a damage blocking barrier. | 18 | Blocks 1 instance of damage. | 15 Mana cost. | Lasts an additional round. | Blocks 2 instances of damage. | |
| 4 | Spacial Snare/ Temporal Spheres | Places invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering. | 12 | Places 2 traps. | 8 Mana cost. | Places 3 traps. | Places 4 traps. | |
| 4 | Rewind Life | Restores friendly unit's HP. Revives fallen units. | 18 | Restores 50 + (10 x spellpower) HP | Restores 100 + (10 x spellpower) HP | Restores 100 + (15 x spellpower) HP | Restores 100 + (25 x spellpower) HP | |
| 4 | Mirror Copy | Summons a copy of target friendly unit. Deals less damage and takes more damage. Cannot use special abilities. | 29 | Deals -75% damage and takes +300% damage. | Deals -67% damage and takes +200% damage. | Deals -50% damage and takes +100% damage. | Deals -30% damage and takes +50% damage. | |
| 4 | Guillotine | Deals damage based on the HP of the target. The next Guillotine on the same target deals +100% damage. Effect stacks. | 15 | Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. | Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage. | Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage. | Kills target enemy if its stack size is lower than or equal to 25% of its original number. | |
| 5 | Black Hole | Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible. | 33 | 80 + (15 x spellpower) damage | 120 + ( 15 x spellpower) damage | 200 + (15 x spellpower) damage | 200 + (20 x spellpower) damage | |
| 5 | Dorearth's Tide | Increases speed and initiative of all friendly units and lowers speed and initiative of all enemy units. | 23 | +1 speed and initiative to friendly units and -1 speed and initiative to enemy units. | Lasts an additional round. | 19 Mana cost | Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies. | |
| 5 | Reality Distortion | Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as pure damage. | 26 | No damage reduction. | Damage is reduced by 20%. | Duration lasts an additional round. | Damage is reduced by 40%. | |


