Spells

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Arcane Spells

Tier Spell Description Mana Cost Level 1 Level 2 Level 3 Level 4
1 Energize Restores Focus Charge. 12 +1 Focus Charge. 8 Mana cost. +2 Focus Charge. +3 Focus Charge.
1 Energy Explosion All units take damage based on focus charges in a 1 hex radius. 8 30 damage per Focus Charge. 40 damage per Focus Charge. 55 damage per Focus Charge. 75 damage per Focus Charge.
1 Early Start Increases friendly unit's initiative. 8 +2 initiative. +3 initiative. +4 initiative. +5 initiative.
2 Blink Teleports friendly unit. 14 Range of 3 hexes. Range of 4 hexes. Range of 6 hexes. Range of 9 hexes.
2 Temporal Spheres Places invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering. 8 2 traps that deal 100% of enemy unit's max HP. 200% of enemy unit's max HP. Places 3 traps. 400% of enemy unit's max HP.
2 Optical Illusion Target friendly units take less ranged damage. 11 -20% ranged damage. -40% ranged damage. Applies to long reach damage. Affects all friendly units.
2 Reinforcements Interact with any external dwelling the Hero controls. 18 Within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.
3 Assemble! Interact with an allied Hero at a distance. 16 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
3 Impending Fate Deals damage to all units based on unit tier. 17 15 damage per unit tier. 20 damage per unit tier. 25 damage per unit tier. Deals pure damage.
3 Shackles Target enemy unit cannot counter attack. 12 Lasts 1 + (1/4 spellpower) rounds. Lasts an additional round Dispels Riposte Affects enemies adjacent to target.
3 Carapace Target friend unit receives a damage blocking barrier. 18 Blocks 1 instance of damage. 15 Mana cost. Lasts an additional round. Blocks 2 instances of damage.
4 Spacial Snare/ Temporal Spheres Places invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering. 12 Places 2 traps. 8 Mana cost. Places 3 traps. Places 4 traps.
4 Rewind Life Restores friendly unit's HP. Revives fallen units. 18 Restores 50 + (10 x spellpower) HP Restores 100 + (10 x spellpower) HP Restores 100 + (15 x spellpower) HP Restores 100 + (25 x spellpower) HP
4 Mirror Copy Summons a copy of target friendly unit. Deals less damage and takes more damage.  Cannot use special abilities.  29 Deals -75% damage and takes +300% damage. Deals -67% damage and takes +200% damage. Deals -50% damage and takes +100% damage. Deals -30% damage and takes +50% damage.
4 Guillotine Deals damage based on the HP of the target. The next Guillotine on the same target deals +100% damage. Effect stacks. 15 Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage. Kills target enemy if its stack size is lower than or equal to 25% of its original number.
5 Black Hole Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible. 33 80 + (15 x spellpower) damage 120 + ( 15 x spellpower) damage 200 + (15 x spellpower) damage 200 + (20 x spellpower) damage
5 Dorearth's Tide Increases speed and initiative of all friendly units and lowers speed and initiative of all enemy units. 23 +1 speed and initiative to friendly units and -1 speed and initiative to enemy units. Lasts an additional round. 19 Mana cost Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
5 Reality Distortion Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as pure damage. 26 No damage reduction. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.