Module:Sandbox/Aurelain/ArtifactsOverview
From Heroes of Might and Magic: Olden Era Official Wiki
This module renders a giant table with all artifacts. Scroll artifacts are consolidated into 3 generic scroll artifacts (normal, enchanted and mythic). Campaign artifacts are excluded.
A hyper parameter is supported. For more information, see Module:UtilHyper/doc.
Usage
Input: {{#invoke:Sandbox/Aurelain/ArtifactsOverview|display | lang=en | hyper=Attack=Hero_Basics#Attributes}}
Output:
| Artifact🗯️ | Description | upgrade | slot | rarity | artifact_set_id | goods_value | max_level | cost_base | cost_per_level | |
|---|---|---|---|---|---|---|---|---|---|---|
| [[|]] | +10% to Persuasion Power in Diplomacy. | Upgrade: +5% more Persuasion Power in Diplomacy. | back | legendary | ambassadors_word_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +10% to Persuasion Power in Diplomacy. | Upgrade: +5% more Persuasion Power in Diplomacy. | item_slot | legendary | ambassadors_word_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | The hero ignores the restriction on using the same Magic School twice. | Cannot be upgraded. | item_slot | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | armor | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | belt | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | head | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | right_hand | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | boots | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +2 Attack, Defense, Spell Power, and Knowledge. | Upgrade: +1 more to every attribute. | left_hand | legendary | angelic_alliance_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +1 Speed to friendly creatures. | Cannot be upgraded. | back | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | +12 Defense, but –4 Attack. | Upgrade: +4 more Defense. | right_hand | legendary | beelzebubs_blessing_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +12 Attack, but –4 Defense. | Upgrade: +4 more Attack. | left_hand | legendary | beelzebubs_blessing_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +12 Knowledge, but –4 Spell Power. | Upgrade: +4 more Knowledge. | head | legendary | beelzebubs_blessing_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +12 Spell Power, but –4 Knowledge. | Upgrade: +4 more Spell Power. | armor | legendary | beelzebubs_blessing_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | +1 Defense. | Upgrade: +1 more Defense. Can be upgraded an unlimited number of times. | item_slot | common | 3000 | 999 | 15 | 15 | ||
| [[|]] | +1 Attack. | Upgrade: +1 more Attack. Can be upgraded an unlimited number of times. | item_slot | common | 3000 | 999 | 15 | 15 | ||
| [[|]] | +1 Knowledge. | Upgrade: +1 more Knowledge. Can be upgraded an unlimited number of times. | item_slot | common | 3000 | 999 | 15 | 15 | ||
| [[|]] | +1 Spell Power. | Upgrade: +1 more Spell Power. Can be upgraded an unlimited number of times. | item_slot | common | 3000 | 999 | 15 | 15 | ||
| [[|]] | Heroic Strike restores 4 mana. | Upgrade: +4 more mana. | right_hand | rare | legendary_hero_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | Makes all tier-1 spells available to the hero. | Cannot be upgraded. | item_slot | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | Allows the hero to cast all Daylight spells. | Cannot be upgraded. | item_slot | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | Allows the hero to cast all Nightshade spells. | Cannot be upgraded. | item_slot | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | Allows the hero to cast all Primal spells. | Cannot be upgraded. | item_slot | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | Allows the hero to cast all Arcane spells. | Cannot be upgraded. | item_slot | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | Forbids the wearer and the enemy hero to cast tier-1 and 2 spells in combat. | Cannot be upgraded. | ring | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | +3 Defense. | Cannot be upgraded. | armor | common | 3000 | 1 | 15 | 10 | ||
| [[|]] | Makes all tier-3 spells available to the hero. | Cannot be upgraded. | armor | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | +4 Knowledge. | Upgrade: +2 more Knowledge. Can be upgraded an unlimited number of times. | head | rare | 6000 | 999 | 60 | 60 | ||
| [[|]] | Replaces all the hero’s spells with their Masterful versions (if they exist). | Cannot be upgraded. | item_slot | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | Friendly creatures take –30% counterattack Damage. | Upgrade: –15% less counterattack Damage. | ring | epic | duelists_pride_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.” | Upgrade: Friendly creatures deal +5% Melee Damage. | right_hand | common | duelists_pride_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | Friendly creatures deal +10% Melee Damage | Upgrade: +5% more Melee Damage. | left_hand | rare | duelists_pride_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | +2 Morale and Luck. | Cannot be upgraded. | armor | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | All negative effects on friendly creatures last for –1 round(s). | Upgrade: –1 fewer round(s). | belt | rare | elixir_of_life_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | Friendly creatures have +2 HP. | Upgrade: +1 more HP. | item_slot | legendary | elixir_of_life_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | All positive effects on friendly creatures last for +1 round(s). | Upgrade: +1 more round(s). | ring | rare | elixir_of_life_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | item_slot | rare | 5500 | 1 | 0 | 0 | ||||
| [[|]] | Produces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.) | Cannot be upgraded. | belt | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | Spells and creature abilities ignore 40% of enemy magic resistance. | Upgrade: Ignore +20% more magic resistance. | right_hand | rare | ethereal_knowledge_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | Spells cost 2 less mana. | Upgrade: 1 less mana. | boots | common | ethereal_knowledge_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | +1 level(s) to all spells while worn. | Upgrade: +1 more spell level(s). | head | legendary | ethereal_knowledge_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer. | Upgrade: Restores 60% of the spell’s cost. | armor | rare | ethereal_knowledge_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | Heroic Strike kills +1 unit(s). Works on creatures up to tier 7. | Upgrade: +1 more unit(s). | left_hand | legendary | legendary_hero_item_set | 24000 | 2 | 60 | 40 | |
| [[|]] | Grants constant flight. | Cannot be upgraded. | back | legendary | 24000 | 1 | 60 | 40 | ||
| [[|]] | +1 level to all spells. | Cannot be upgraded. | right_hand | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | The wearer keeps their army whenever they flee from battle. | Cannot be upgraded. | item_slot | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | –1 Speed to all enemies. | Cannot be upgraded. | left_hand | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | –10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.” | Upgrade: –5% less Magic Damage taken. | back | rare | gifts_of_dwarven_lords_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | –20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking. | Upgrade: –10% more to enemy Spell Power. | ring | epic | gifts_of_dwarven_lords_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | –10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units. | Upgrade: –5% more. | ring | rare | gifts_of_dwarven_lords_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | –10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.” | Upgrade: –5% less Magic Damage taken. | belt | epic | gifts_of_dwarven_lords_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | Grants a random wondrous reward after a random number of upgrades. | Can have unlimited upgrades. | item_slot | epic | 12000 | 9999 | 60 | 0 | ||
| [[|]] | +1 sight radius. | Cannot be upgraded. | head | common | 3000 | 1 | 15 | 10 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment. | Cannot be upgraded. | unic_slot | epic | 21000 | 1 | 45 | 30 | ||
| [[|]] | The cooldowns of all spells are reduced by 1 round(s). | Cannot be upgraded. | right_hand | rare | 6000 | 1 | 30 | 20 | ||
| [[|]] | Generates 2 Focus Point(s) at the start of the battle. | Upgrade: +2 more Focus Point(s). | head | common | inner_song_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | Friendly creatures’ abilities deal +40% Damage. | Upgrade: +20% more Damage. | item_slot | common | inner_song_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | All effects applied by friendly creatures last +1 round(s). | Upgrade: +1 more round(s). | right_hand | common | inner_song_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | +2 Defense. | Upgrade: +1 more Defense. | item_slot | rare | keepers_fortitude_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | +2 Defense. | Upgrade: +1 more Defense. | ring | rare | keepers_fortitude_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | +2 Defense. | Upgrade: +1 more Defense. | head | common | knights_honor_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | Friendly creatures deal +1 Damage. | Upgrade: +1 more Damage. | item_slot | epic | knights_honor_item_set | 12000 | 2 | 30 | 20 | |
| [[|]] | +3 Attack. | Upgrade: +2 more Attack. | left_hand | rare | knights_honor_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | +2 Attack. | Upgrade: +1 more Attack. | right_hand | common | knights_honor_item_set | 3000 | 2 | 15 | 10 | |
| [[|]] | +3 Defense. | Upgrade: +2 more Defense. | armor | rare | knights_honor_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | +50% to all creature growth in all your cities. | Cannot be upgraded. | boots | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | Friendly creatures can still use Ranged attacks while adjacent to enemy creatures. | Upgrade: Friendly creatures deal +5% Ranged Damage. | back | epic | living_arrows_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | Friendly creatures deal +10% Ranged Damage. | Upgrade: +5% more Ranged Damage. | item_slot | rare | living_arrows_item_set | 6000 | 2 | 30 | 20 | |
| [[|]] | Eliminates Ranged Damage penalty for friendly creatures. | Upgrade: Friendly creatures deal +5% Ranged Damage. | left_hand | epic | living_arrows_item_set | 12000 | 2 | 45 | 30 | |
| [[|]] | Friendly creatures have +1 Initiative. | Cannot be upgraded. | ring | epic | 12000 | 1 | 45 | 30 | ||
| [[|]] | Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle. | Cannot be upgraded. | belt | legendary | 24000 | 1 | 60 | 40 | ||
| Magic Scroll | item_slot | common | 2750 | 1 | 0 | 0 | ||||
-- Usage: {{#invoke:ArtifactsOverview|display | lang=en}}
local p = {}
local f = mw.ustring.format
-- Note: The right side is just a fallback, it will seldom be used.
local TRANSLATION_IDS = {
wiki_none = 'None',
wiki_artifact = 'Artifact',
unit_window_narrative = 'Description'
}
-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end
-- Spawns a safe robotic url from an English name, fit for adding it before the visible name
------------------------------------------------------------------------------------------------------------------------
local function getUrl(nameEn, lang)
if not nameEn then
return ''
end
local url = nameEn
if lang ~= 'en' then
url = url .. '/' .. lang
end
return url
end
-- Retrieves the text for some specific ids from Cargo Translations.
------------------------------------------------------------------------------------------------------------------------
local function translateIds(ids, lang, extra)
-- Key list
local list = {}
for key, _ in pairs(ids) do
list[#list + 1] = key
end
local idListString = '"' .. table.concat(list, '", "') .. '"'
-- Cargo
local where = {}
table.insert(where, 'target_id IN (' .. idListString .. ')')
table.insert(where, 'language = "' .. lang .. '"')
if extra then
table.insert(where, extra)
end
local results = mw.ext.cargo.query('Translation', 'target_id, name', {
where = table.concat(where, ' AND '),
limit = 100
})
-- Dictionary
local dictionary = mw.clone(ids)
for key, value in pairs(dictionary) do
dictionary[key] = value .. '🗯️'
end
for _, row in ipairs(results) do
local name = row['name']
if name and name ~= '' then
dictionary[row['target_id']] = name
end
end
return dictionary
end
-- Converts a dictionary into a linear array
------------------------------------------------------------------------------------------------------------------------
local function flatten(hub)
local list = {}
for _, entry in pairs(hub) do
list[#list + 1] = entry
end
return list
end
-- Interrogates the main Cargo table
------------------------------------------------------------------------------------------------------------------------
local function queryMain(lang)
-- fields:
local fields = {}
table.insert(fields, 'A.id = id');
table.insert(fields, 'A.slot = slot');
table.insert(fields, 'A.rarity = rarity');
table.insert(fields, 'A.artifact_set_id = artifact_set_id');
table.insert(fields, 'A.goods_value = goods_value');
table.insert(fields, 'A.max_level = max_level');
table.insert(fields, 'A.cost_base = cost_base');
table.insert(fields, 'A.cost_per_level = cost_per_level');
table.insert(fields, 'T.language = language');
table.insert(fields, 'T.name = name');
table.insert(fields, 'T.description = description');
table.insert(fields, 'T.type = type');
-- where:
local where = {}
table.insert(where, 'A.id NOT LIKE "campaign_%"')
table.insert(where, '(T.language = "en" OR T.language = "' .. lang .. '")')
-- query:
return mw.ext.cargo.query('Artifact=A, Translation=T', table.concat(fields, ','), {
join = 'A.id = T.target_id',
where = table.concat(where, ' AND '),
limit = 500
})
end
-- Folds magic scrolls into 3 artifacts (normal, enchanted and mythic):
------------------------------------------------------------------------------------------------------------------------
local function consolidateScrolls(lang, results)
local hub = {}
for _, row in ipairs(results) do
local id = row.id
if id:find('magic_scroll') then
if id:find('mythic') then
id = 'mythic_scroll_box_artifact'
else
if id:find('enchanted') then
id = 'enchanted_magic_scroll_artifact'
else
id = 'magic_scroll_artifact'
end
end
local entry = hub[id]
if not entry then
entry = {}
entry.id = id or ''
entry.spells = {}
entry.slot = row.slot or ''
entry.rarity = row.rarity or ''
entry.artifact_set_id = row.artifact_set_id or ''
entry.goods_value = row.goods_value or 0
entry.max_level = row.max_level or 0
entry.cost_base = row.cost_base or 0
entry.cost_per_level = row.cost_per_level or 0
hub[id] = entry
end
if row.language == lang then
entry.name = row.name or ''
end
if row.language == 'en' then
entry.nameEn = row.name or ''
local spellId = row.id:gsub('.*artifact_', '')
table.insert(entry.spells, spellId)
end
end
end
return hub
end
-- Folds all Cargo results into a single dictionary:
------------------------------------------------------------------------------------------------------------------------
local function consolidate(lang, results)
local hub = consolidateScrolls(lang, results)
for _, row in ipairs(results) do
local id = row.id
if not id:find('magic_scroll') then
local entry = hub[id]
if not entry then
entry = {}
entry.id = id or ''
entry.slot = row.slot or ''
entry.rarity = row.rarity or ''
entry.artifact_set_id = row.artifact_set_id or ''
entry.goods_value = row.goods_value or 0
entry.max_level = row.max_level or 0
entry.cost_base = row.cost_base or 0
entry.cost_per_level = row.cost_per_level or 0
hub[id] = entry
end
if row.language == lang then
entry.name = row.name or ''
if row.type == 'artifact' then
entry.description = row.description or ''
end
if row.type == 'artifact_upgrade' then
entry.upgrade = row.description or ''
end
if row.type == 'artifact_narrative' then
entry.narrative = row.description or ''
end
end
if row.language == 'en' then
entry.nameEn = row.name or ''
end
end
end
return hub
end
------------------------------------------------------------------------------------------------------------------------
local function sortList(a, b)
return a.id < b.id
end
-- Boilerplate for the header cells
------------------------------------------------------------------------------------------------------------------------
local function addTh(tr, text)
return tr:tag('th'):wikitext(text)
end
-- Boilerplate for the body cells
------------------------------------------------------------------------------------------------------------------------
local function addTd(tr, content)
if type(content) == "string" then
return tr:tag('td'):wikitext(content)
else
return tr:tag('td'):node(content)
end
end
-- Boilerplate for the separator rows
------------------------------------------------------------------------------------------------------------------------
local function addSeparator(htmlTable, className, content)
htmlTable:tag('tr')
:addClass('separator')
:addClass(className)
:tag('td'):attr('data-sort-value', ''):attr('colspan', 100):wikitext(content):done()
end
-- TABLE HEADER
------------------------------------------------------------------------------------------------------------------------
local function createHeader(htmlTable, words)
local tr = htmlTable:tag('tr')
--addTh(tr, 'id')
addTh(tr, words.wiki_artifact):attr('colspan', 2)
addTh(tr, words.unit_window_narrative)
addTh(tr, 'upgrade')
--addTh(tr, 'narrative')
addTh(tr, 'slot')
addTh(tr, 'rarity')
addTh(tr, 'artifact_set_id')
addTh(tr, 'goods_value')
addTh(tr, 'max_level')
addTh(tr, 'cost_base')
addTh(tr, 'cost_per_level')
end
------------------------------------------------------------------------------------------------------------------------
local function renderIcon(id, nameEn, lang)
local url = getUrl(nameEn, lang)
return f('[[File:%s.png|64px|link=%s]]', id, url)
end
------------------------------------------------------------------------------------------------------------------------
local function renderName(name, nameEn, lang)
local url = getUrl(nameEn, lang)
return f('[[%s|%s]]', url, name)
end
-- TABLE BODY
------------------------------------------------------------------------------------------------------------------------
local function createBody(htmlTable, list, lang)
local currentType = list[1].param1
local currentFaction = list[1].faction
for _, item in ipairs(list) do
-- separators
if item.faction ~= currentFaction then
currentFaction = item.faction
currentType = item.class_type
addSeparator(htmlTable, 'separator-large', '')
elseif item.class_type ~= currentType then
currentType = item.class_type
addSeparator(htmlTable, 'separator-tiny', '')
end
local tr = htmlTable:tag('tr'):addClass('artifact')
--addTd(tr, item.id)
addTd(tr, renderIcon(item.id, item.nameEn, lang))
addTd(tr, renderName(item.name, item.nameEn, lang))
addTd(tr, item.description)
addTd(tr, item.upgrade)
--addTd(tr, item.narrative)
addTd(tr, item.slot)
addTd(tr, item.rarity)
addTd(tr, item.artifact_set_id)
addTd(tr, item.goods_value)
addTd(tr, item.max_level)
addTd(tr, item.cost_base)
addTd(tr, item.cost_per_level)
end
end
-- M A I N
------------------------------------------------------------------------------------------------------------------------
function p.display(frame)
--do return dump(frame) end
-- Args
local args = frame.args
local lang = args.lang ~= '' and args.lang or 'en'
--lang = 'ja'
-- Language
local words = translateIds(TRANSLATION_IDS, lang)
-- Cargo
local results = queryMain(lang)
local hub = consolidate(lang, results)
local list = flatten(hub);
if #list == 0 then return words.wiki_none end
-- Various manipulations
table.sort(list, sortList)
-- Table
local htmlTable = mw.html.create('table')
htmlTable:addClass('wikitable sortable')
createHeader(htmlTable, words)
createBody(htmlTable, list, lang)
-- Output
local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
return '<div class="artifacts-overview">' .. styleTag .. tostring(htmlTable) .. '</div>'
end
return p


