Dungeon Units

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Revision as of 09:06, 27 October 2025 by Ris*ok (talk | contribs) (Black Dragon & Ashen Dragon have "Magic Immunity V: Immune to tier 1-5 spells and unit abilities")

Unit list belonging to Dungeon

Troglodyte
Health 8 Tier 1
Attack 2 Creature Type Magical Creature
Defense 3 Range Melee
Damage 2 Movement Ground
Speed 3 Price 50Gold
Initiative 4 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage. Does not spend Focus Charges


Infernal Troglodyte
Health 8 Tier 1
Attack 3 Creature Type Magical Creature
Defense 6This stat is higher compared to the base unit. Range Melee
Damage 1-3 Movement Ground
Speed 4 Price 60Gold
Initiative 6 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Toxic Spear: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round.
    Does not affect undead, dragons, constructs, or embodiments.
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage. Does not spend Focus Charges


Toxic Troglodyte
Health 15 Tier 1
Attack 4 Creature Type Magical Creature
Defense 3 Range Melee
Damage 2-3 Movement Ground
Speed 3 Price 60Gold
Initiative 7 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Alert I: Can counter-attack twice a round.
    Toxic Blood: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage. Does not spend Focus Charges

Infiltrator
Health 13 Tier 2
Attack 6 Creature Type Living
Defense 2 Range Melee
Damage 3-5 Movement Blink
Speed 4 Price 115Gold
Initiative 7 Weekly Growth 13
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-5)
Squad Value
Passive Traits
  • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
  • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
  • Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges


    Guile Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 6 Price 150Gold
    Initiative 7 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-5)
    Squad Value
    Passive Traits
    • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
    • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
    • Staggering Hits:: Prevents the target from counterattacking until the end of the round.
    Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
    • Shadowstrike: Deals basic attack to any enemy, ignoring their defense. Ability Cost: 2 Focus Charges


    Bleak Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 5 Price 150Gold
    Initiative 9 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-5)
    Squad Value
    Passive Traits
    • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
    • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
    • Sharper Blades: Gains 1 luck with every attack.
    Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
    • Veil of Shadows: Cannot be targeted until the end of the round. Ability Cost: 2 Focus Charges

    Onyx Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 2 Price 160Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges


    Jasper Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 5 Price 220Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
    • Draconic Blade: Melee does +100% damage.
    • Swift Strike: Enemies do not counterattack.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges


    Aureate Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 3 Price 220Gold
    Initiative 8 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 2 until the end of combat. Effect is stackable.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges

    Minotaur
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 11 Range Melee
    Damage 12-16 Movement Ground
    Speed 3 Price 380Gold
    Initiative 4 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges


    Minotaur Lord
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 15This stat is higher compared to the base unit. Range Melee
    Damage 12-16 Movement Ground
    Speed 5 Price 530Gold
    Initiative 7 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    • Parry: Counterattacks before the enemy’s attack lands.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
    • Unyielding Will: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost: 2 Focus Charges


    Minotaur Vanguard
    Health 50 Tier 4
    Attack 15 Creature Type Magic Creature
    Defense 12This stat is higher compared to the base unit. Range Melee
    Damage 15-19 Movement Ground
    Speed 5 Price 530Gold
    Initiative 5 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    • Adrenaline Surge: Whenever this unit’s morale is triggered, it gains 8 attack, 8 defense, and 2 speed. Lasts until the end of the next round.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
    • Unyielding Will: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost: 2 Focus Charges

    Medusa
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 2 Price 500Gold
    Initiative 4 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.


    Medusa Sculptor
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 17This stat is higher compared to the base unit. Range Ranged
    Damage 18 Movement Ground
    Speed 4 Price 710Gold
    Initiative 5 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    • Duelist: Melee attacks deal full damage.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.
    • Petrification: Performs a melee attack that petrifies the target until the end of the round. A petrified target takes double damage from normal attacks, is immune to magic damage, and skips its turn. Does not affect dragons or embodiments. Ability tier 2. Ability Cost: 2 Focus Charges.


    Medusa Queen
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 3 Price 710Gold
    Initiative 6 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    • Countershot: Counterattacks when struck with a ranged attack.
    • Marble Arrows: Attacks reduce the target’s initiative by 2 until the end of the next round.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.

    Hydra
    Health 130 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense 22 Range Melee
    Damage 25-28 Movement Ground
    Speed 3 Price 1300Gold
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges


    Unit 'Cthonic Hydra' not found
    Health 150 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense Unit 'Cthonic Hydra' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
    Damage 25-28 Movement Ground
    Speed 4 Price Unit 'Cthonic Hydra' not found
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    • Poisonous Blood: When damaged, causes all adjacent enemies to deal -25% damage for 1 round. Does not affect undead, dragons, embodiments or constructs.
    • Regeneration: Restores full HP at the start of its turn.
    • All Heads on Deck: When counterattacking, uses Whirlwind Strike.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges


    Infernal Hydra
    Health 130 Tier 6
    Attack 30 Creature Type Magic Creature
    Defense 26This stat is higher compared to the base unit. Range Melee
    Damage 30-33 Movement Ground
    Speed 5 Price 2000Gold
    Initiative 10 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    • Weaknening Venom: Attacks cause the target to deal -25% damage for 2 rounds. Does not affect undead, dragons, embodiments, or constructs.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges

    Cave Dragon
    Health 275 Tier 7
    Attack 30 Creature Type Magic Creature
    Defense 25 Range Melee
    Damage 45-50 Movement Flying
    Speed 7 Price 3000Gold 1Gemstones
    Initiative 12 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity IV: Immune to tier 1-4 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges


    Black Dragon
    Health 350 Tier 7
    Attack 30 Creature Type Magic Creature
    Defense 31This stat is higher compared to the base unit. Range Melee
    Damage 60-65 Movement Flying
    Speed 8 Price 5000Gold 2Gemstones
    Initiative 15 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity V: Immune to tier 1-5 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    • Fires of Dominion: Gives 1 morale and luck to friend units while reducing luck and morale to enemies by 1.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges


    Ashen Dragon
    Health 300 Tier 7
    Attack 35 Creature Type Magic Creature
    Defense 25 Range Melee
    Damage 60-65 Movement Flying
    Speed 10 Price 5000Gold 2Gemstones
    Initiative 13 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity V: Immune to tier 1-5 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    • Dominating Presence: All adjacent enemies always deal minimum damage.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges
    • Dragonflight: Moves to any hex, dealing 100% basic attack damage to all adjacent units and pushing them away, if possible. Ability tier 5. Ability Cost: 2 Focus Charges