Module:Sandbox/Aurelain/Cargo

From Heroes of Might and Magic: Olden Era Official Wiki

Documentation for this module may be created at Module:Sandbox/Aurelain/Cargo/doc

local p = {}

local FACTION_ORDER = {
    human = 1,
    undead = 2,
    nature = 3,
    demon = 4,
    unfrozen = 5,
    dungeon = 6,
    neutral = 7,
}

local FACTION_MAPPING = {
    Temple = 'human',
    Necropolis = 'undead',
    Grove = 'nature',
    Hive = 'demon',
    Schism = 'unfrozen',
    Dungeon = 'dungeon',
}

-- Note: The right side is just a fallback, it will seldom be used.
local TRANSLATION_IDS = {
    creature =              'Creature',
    faction =               'Faction',
    tier =                  'Tier',
    wiki_cost =             'Cost', -- manually translated in Data:WikiTranslations/xx
    hp =                    'Hp',
    offence =               'Offence',
    defence =               'Defence',
    damage =                'Damage',
    initiative =            'Initiative',
    morale =                'Morale',
    luck =                  'Luck',
    speed =                 'Speed',
    ranged =                'Ranged',
    wiki_units_neutral =    'Neutral', -- manually translated in Data:WikiTranslations/xx
}

local RESOURCE_ICONS = {
    wood_cost     = 'Wood',
    ore_cost      = 'Ore',
    mercury_cost  = 'Mercury',
    dust_cost     = 'Dust',
    crystal_cost  = 'Crystal',
    gemstone_cost = 'Gemstones'
}

local STAT_ICONS = {
    hp          = 'Icon_Stats_Health',
    offence     = 'Icon_Stats_Attack',
    defence     = 'Icon_Stats_Defence',
    damage      = 'Icon_Stats_Damage',
    morale      = 'Icon_Stats_Morale',
    luck        = 'Icon_Stats_Luck',
    initiative  = 'Icon_Stats_Initiative',
    speed       = 'Icon_Stats_Speed',
}

local ATTACK_RANKS = {
    base_passive_melee_attack_name = 1,                 -- Swordsman     100,   0,   0,   0,   0,   0,   0,   0,   0
    base_passive_melee_attack_no_counter_name = 2,      -- Vampire Lord  101,   0,   0,   0,   0,   0,   0,   0,   0
    base_passive_remote_attack_name = 3,                -- Graverobber     0, 100,   0,   0,   0,   0,   0,   0,   0
    base_passive_ranged_attack_name = 4,                -- Onyx Dancer    50, 100, 100,  90,  80,  70,  60,  50,  50
    base_passive_ranged_attack_no_close_name = 5,       -- Faun          100, 100, 100,  90,  80,  70,  60,  50,  50
    base_passive_ranged_attack_no_range_name = 6,       -- Marksman       50, 100, 100, 100, 100, 100, 100, 100, 100
    base_passive_ranged_attack_no_range_close_name = 7, -- Archangel     100, 100, 100, 100, 100, 100, 100, 100, 100
}

local ATTACK_ICONS = {
    base_passive_melee_attack_name = 'Base_passive_melee_attack',
    base_passive_melee_attack_no_counter_name = 'Base_passive_noncounter',
    base_passive_remote_attack_name = 'Base_passive_remote_attack',
    base_passive_ranged_attack_name = 'Base_passive_ranged_attack',
    base_passive_ranged_attack_no_close_name = 'Base_passive_ranged_attack', -- duplicate, needs a better icon
    base_passive_ranged_attack_no_range_name = 'Base_passive_sharpshooter',
    base_passive_ranged_attack_no_range_close_name = 'Base_passive_sharpshooter', -- duplicate, needs a better icon
}

local ROMAN = { 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII' }

local PAGES = {
    Stinger = 'Stinger_(unit)',
}

local MORALE_AND_LUCK = {
    '<span class="elevated1">1</span>',
    '<span class="elevated2">2</span>',
    '<span class="elevated3">3</span>',
}

-- Awards a number from 0 to 3 for a unit, based on how upgraded it is
------------------------------------------------------------------------------------------------------------------------
local function computeUpgradeRank(row)
    local base = (row['base'] and row['base'] ~= "") and 1 or 0
    local upgrade = (row['upgrade'] and row['upgrade'] ~= "") and 10 or 0
    local sum = base + upgrade
    if sum == 1 then
        return 3
    elseif sum == 10 then
        return 1
    elseif sum == 0 then
        return 0
    else
        return 2
    end
end

-- Returns one of the ATTACK_RANKS keys (e.g. 'base_passive_melee_attack_name') or an empty string
------------------------------------------------------------------------------------------------------------------------
local function computeAttackType(row)
    local abilities = row['shared_abilities']
    if type(abilities) ~= "string" then
        return ""
    end
    for key, _ in pairs(ATTACK_RANKS) do
        local pattern = "%f[%w]" .. key .. "%f[%W]"
        if string.match(abilities, pattern) then
            return key
        end
    end
    return ""
end

-- Returns a rich wikitext with numbers and icons
------------------------------------------------------------------------------------------------------------------------
local function computeCost(row)
    local gold = row['gold_cost']
    local cost = gold .. '[[File:Icon_Resource_Gold.png|24px|link=]]'
    for key, icon in pairs(RESOURCE_ICONS) do
        local val = row[key]
        if val and val ~= '' and val ~= 0 then
            cost = cost .. ' ' .. val .. '[[File:Icon_Resource_' .. icon .. '.png|24px|link=]]'
        end
    end
    return cost
end

-- Retrieves the data from Cargo
------------------------------------------------------------------------------------------------------------------------
local function query(lang, forcedFaction)
    local tables = 'Unit, Translation'
    local fields = '' ..
        'Unit.id=id, ' ..
        'Unit.faction=faction, ' ..
        'Unit.tier=tier, ' ..
        'Unit.hp=hp, ' ..
        'Unit.offence=offence, ' ..
        'Unit.defence=defence, ' ..
        'Unit.damage_min=damage_min, ' ..
        'Unit.damage_max=damage_max, ' ..
        'Unit.morale=morale, ' ..
        'Unit.luck=luck, ' ..
        'Unit.initiative=initiative, ' ..
        'Unit.speed=speed, ' ..
        'Unit.shared_abilities=shared_abilities, ' .. -- we use it for range detection
        -- costs
        'Unit.gold_cost=gold_cost, ' ..
        'Unit.wood_cost=wood_cost, ' ..
        'Unit.ore_cost=ore_cost, ' ..
        'Unit.mercury_cost=mercury_cost, ' ..
        'Unit.dust_cost=dust_cost, ' ..
        'Unit.crystal_cost=crystal_cost, ' ..
        'Unit.gemstone_cost=gemstone_cost, ' ..
        -- upgrade
        'Unit.base_sid=base, ' ..
        'Unit.upgrade_sid=upgrade, ' ..
        -- Translation
        'Translation.language=language, ' ..
        'Translation.name=transName'

    -- where:
    local where = {}
    if forcedFaction then
        table.insert(where, 'Unit.faction="' .. forcedFaction .. '"')
    end
    table.insert(where, '(Translation.language = "en" OR Translation.language = "' .. lang .. '")')

    -- Get BOTH the English row AND the target language row
    local cargoArgs = {
        join = 'Unit.id = Translation.target_id',
        where = table.concat(where, ' AND '),
        orderBy = 'Unit.id ASC',
        limit = 1000 -- Increased limit since each unit will return 2 rows
    }

    return mw.ext.cargo.query(tables, fields, cargoArgs)
end

-- Scans the Cargo results and folds the EN and lang rows into a single row
------------------------------------------------------------------------------------------------------------------------
local function consolidateResults(results, lang)
    local units = {}
    for _, row in ipairs(results) do
        local id = row['id']

        -- If this is the first time seeing this id, set up its basic stats
        if not units[id] then
            units[id] = mw.clone(row)
            units[id].upgradeRank = computeUpgradeRank(row)
            units[id].attackType = computeAttackType(row)
            units[id].cost = computeCost(row)
        end

        -- Save the names based on which language row we are currently looping over
        if row['language'] == 'en' then
            units[id].nameEn = row['transName']
        end
        if row['language'] == lang then
            units[id].nameX = row['transName']
        end
    end

    -- Convert the Dictionary into an Array
    local unitsArray = {}
    for _, unitData in pairs(units) do
        table.insert(unitsArray, unitData)
    end

    return unitsArray
end

-- Decides the order between two units, for sorting purposes.
------------------------------------------------------------------------------------------------------------------------
local function sortUnits(unitA, unitB)
    local rankA = FACTION_ORDER[unitA.faction] or 99
    local rankB = FACTION_ORDER[unitB.faction] or 99

    if rankA ~= rankB then
        return rankA < rankB
    end

    if unitA.tier ~= unitB.tier then
        return unitA.tier < unitB.tier
    end

    if unitA.upgradeRank ~= unitB.upgradeRank then
        return unitA.upgradeRank < unitB.upgradeRank
    end

    return unitA.hp < unitB.hp
end

-- Retrieves the text for some specific ids from Cargo Translations.
------------------------------------------------------------------------------------------------------------------------
local function translateIds(ids, lang, extra)
    -- Key list
    local list = {}
    for key, _ in pairs(ids) do
        list[#list + 1] = key
    end
    local idListString = '"' .. table.concat(list, '", "') .. '"'

    -- Cargo
    local where = {}
    table.insert(where, 'target_id IN (' .. idListString .. ')')
    table.insert(where, 'language = "' .. lang .. '"')
    if extra then
        table.insert(where, extra)
    end
    local results = mw.ext.cargo.query('Translation', 'target_id, name', {
        where = table.concat(where, ' AND '),
        limit = 100
    })

    -- Dictionary
    local dictionary = mw.clone(ids)
    for key, value in pairs(dictionary) do
        dictionary[key] = value .. '[[Data:WikiTranslations/' .. lang .. '#' .. key .. '|💬]]'
        --dictionary[key] = value
    end
    for _, row in ipairs(results) do
        local name = row['name']
        if name and name ~= '' and not name:find('💬') then
            dictionary[row['target_id']] = name
        end
    end
    return dictionary
end

-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
    return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end

-- Builds an icon+text combo for the unit's name
------------------------------------------------------------------------------------------------------------------------
local function renderUnitName(u, suffix)
    local stem = PAGES[u.nameEn] or u.nameEn
    local page = stem .. suffix
    local img = '[[File:' .. u.nameEn .. ' icon.png|64px|link=' .. page .. ']]'
    local text = '[[' .. page .. '|' .. u.nameX .. ']]'
    return img .. ' ' .. text
end

-- Boilerplate for the header cells
------------------------------------------------------------------------------------------------------------------------
local function addTh(tr, text)
    tr:tag('th'):wikitext(text):done()
end

-- Boilerplate for stat tds
------------------------------------------------------------------------------------------------------------------------
local function createStat(tr, value, pngName)
    tr:tag('td'):wikitext(value .. '[[File:' .. pngName .. '.png|link=]]'):done()
end

-- Boilerplate for the separator
------------------------------------------------------------------------------------------------------------------------
local function addSeparator(htmlTable, className, content)
    htmlTable:tag('tr')
        :addClass('separator')
        :addClass(className)
        :tag('td'):attr('data-sort-value', ''):attr('colspan', 100):wikitext(content):done()
end

------------------------------------------------------------------------------------------------------------------------
local function addFactionWords(words, lang, suffix, frame)
    for key, _ in pairs(FACTION_ORDER) do
        if key == 'neutral' then
            local file = '[[File:Primordial_Chaos.png|24px]]'
            words[key] = file .. ' [[Neutral_Units' .. suffix .. '|'.. words.wiki_units_neutral .. ']]'
        else
            words[key] = frame:preprocess('{{F|' .. key .. '|' .. lang .. '}}')
        end
    end
end

------------------------------------------------------------------------------------------------------------------------
local function renderHeaderIcon(type, words, frame)
    local file = '[[File:' .. STAT_ICONS[type] .. '.png|32px|link=]]';
    return frame:preprocess('{{Hint|' .. file .. '|' .. words[type] .. '}}')
end

------------------------------------------------------------------------------------------------------------------------
local function createHeader(htmlTable, words, frame)
    local header = htmlTable:tag('tr')
    -- 1 to 4 (general)
    addTh(header, words.creature)
    addTh(header, words.faction)
    addTh(header, words.tier)
    addTh(header, words.wiki_cost)
    -- 5 to 12 (main stats)
    addTh(header, renderHeaderIcon('hp', words, frame))
    addTh(header, renderHeaderIcon('offence', words, frame))
    addTh(header, renderHeaderIcon('defence', words, frame))
    addTh(header, renderHeaderIcon('damage', words, frame))
    addTh(header, renderHeaderIcon('morale', words, frame))
    addTh(header, renderHeaderIcon('luck', words, frame))
    addTh(header, renderHeaderIcon('initiative', words, frame))
    addTh(header, renderHeaderIcon('speed', words, frame))
    -- 13 (others)
    addTh(header, '[[File:Base_passive_ranged_attack.png|link=' .. words.ranged .. ']]')
end

------------------------------------------------------------------------------------------------------------------------
local function createBody(htmlTable, units, words, suffix)
    local currentTier = units[1].tier
    local currentFaction = units[1].faction
    for _, u in ipairs(units) do

        -- separators
        if u.faction ~= currentFaction then
            currentFaction = u.faction
            currentTier = u.tier
            addSeparator(htmlTable, 'separator-large', words[currentFaction])
        elseif u.tier ~= currentTier then
            currentTier = u.tier
            addSeparator(htmlTable, 'separator-tiny', '')
        end

        local tr = htmlTable:tag('tr')
        -- 1 to 4 (general)
        tr:tag('td'):wikitext(renderUnitName(u, suffix)):done()
        tr:tag('td'):wikitext(words[currentFaction]):done()
        tr:tag('td'):wikitext(ROMAN[tonumber(u.tier)]):done()
        tr:tag('td'):attr('data-sort-value', string.match(u.cost, "^%d+")):wikitext(u.cost):done()
        -- 5 to 12 (main stats)
        createStat(tr, u.hp, STAT_ICONS.hp)
        createStat(tr, u.offence, STAT_ICONS.offence)
        createStat(tr, u.defence, STAT_ICONS.defence)
        createStat(tr, u.damage_min .. '-' .. u.damage_max, STAT_ICONS.damage)
        createStat(tr, MORALE_AND_LUCK[tonumber(u.morale)] or u.morale, STAT_ICONS.morale)
        createStat(tr, MORALE_AND_LUCK[tonumber(u.luck)] or u.luck, STAT_ICONS.luck)
        createStat(tr, u.initiative, STAT_ICONS.initiative)
        createStat(tr, u.speed, STAT_ICONS.speed)
        -- 13 (others)
        local icon =  '[[File:' .. ATTACK_ICONS[u.attackType] .. '.png' .. '|32px|link=]]'
        tr:tag('td'):attr('data-sort-value', ATTACK_RANKS[u.attackType]):wikitext(icon):done()
    end
end

-- Main public function
------------------------------------------------------------------------------------------------------------------------
function p.display(frame)
    --do return dump(frame) end

    -- Args
    local args = frame.args
    local lang = args.lang ~= '' and args.lang or 'en'
    --lang = 'ja'
    local forcedFaction = FACTION_MAPPING[args.faction] or nil
    --forcedFaction = 'human'

    -- Language
    local suffix = lang ~= 'en' and '/' .. lang or ''
    local words = translateIds(TRANSLATION_IDS, lang)
    addFactionWords(words, lang, suffix, frame)

    -- Cargo
    local results = query(lang, forcedFaction)
    local units = consolidateResults(results, lang)
    table.sort(units, sortUnits)

    -- Table
    local htmlTable = mw.html.create('table')
    htmlTable:addClass('wikitable sortable')
    if forcedFaction then
        htmlTable:addClass('forced-faction')
    end
    createHeader(htmlTable, words, frame)
    createBody(htmlTable, units, words, suffix)

    -- Output
    local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
    return '<div class="units-overview">' .. styleTag .. tostring(htmlTable) .. '</div>'
end

return p