Spells

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Arcane Spells

Tier Spell Description Default Level 1 Level 2 Level 3
1 Energize Restores focus charge. 12 Mana +1 focus charge. 8 Mana cost. +2 focus charge. +3 focus charge.
1 Energy Explosion All units take damage based on focus charges in a 1 hex radius. 8 Mana 30 damage per focus charge. 40 damage per focus charge. 55 damage per focus charge. 75 damage per focus charge.
1 Early Start Increases friend unit's initiative. 8 Mana +2 initiative. +3 initiative. +4 initiative. +5 initiative.
2 Blink Teleports friendly unit. 14 Mana Range of 3 hexes. Range of 4 hexes. Range of 6 hexes. Range of 9 hexes.
2 Temporal Spheres Places invisible traps that when stepped on, deals damage based on the enemy unit's max HP.  Traps disappears after triggering. 8 Mana 2 traps that deal 100% of enemy unit's max HP. 200% of enemy unit's max HP. Places 3 traps. 400% of enemy unit's max HP.
2 Optical Illusion Target friendly units take less ranged damage. 11 Mana -20% ranged damage. -40% ranged damage. Applies to long reach damage. Affects all friendly units.
2 Reinforcements Interact with any external dwelling the Hero controls. 18 Mana Within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.
3 Assemble! Interact with an allied Hero at a distance. 16 Mana 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
3 Impending Fate Deals damage to all units based on unit tier. 17 Mana 15 damage per unit tier. 20 damage per unit tier. 25 damage per unit tier. Deals pure damage.
3 Shackles Target enemy unit cannot counter attack. 12 Mana Lasts 1 + (1/4 spellpower) rounds. Lasts an additional round Dispels Riposte Affects enemies adjacent to target.
3 Carapace Target friend unit receives a damage blocking barrier. 18 Mana Blocks 1 instance of damage. 15 Mana cost. Lasts an additional round. Blocks 2 instances of damage.
4 Spacial Snare/ Temporal Spheres Places invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering. 12 Mana Places 2 traps. 8 Mana cost. Places 3 traps. Places 4 traps.
4 Rewind Life Restores friendly unit's HP.  Revives fallen units. 18 Mana Restores 50 + (10 x spellpower) HP Restores 100 + (10 x spellpower) HP Restores 100 + (15 x spellpower) HP Restores 100 + (25 x spellpower) HP
4 Mirror Copy Summons a copy of target friendly unit.  Deals less damage and takes more damage.  Cannot use special abilities.   29 Mana Deals -75% damage and takes +300% damage. Deals -67% damage and takes +200% damage. Deals -50% damage and takes +100% damage. Deals -30% damage and takes +50% damage.
4 Guillotine Deals damage based on the HP of the target.  The next Guillotine on the same target deals +100% damage.  Effect stacks. 15 Mana Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage. Kills target enemy if its stack size is lower than or equal to 25% of its original number.
5 Black Hole Deals damage to all creatures on the target hex and up to 2 hexes away in every direction.  Pulls the further affected targets towards the centre, if possible. 33 Mana 80 + (15 x spellpower) damage 120 + ( 15 x spellpower) damage 200 + (15 x spellpower) damage 200 + (20 x spellpower) damage
5 Dorearth's Tide Increases speed and initiative of all friendly units and lowers speed and initiative of all enemy units. 23 Mana +1 speed and initiative to friendly units and - 1 speed and initiative to enemy units. Lasts an additional round. 19 Mana cost Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
5 Reality Distortion Target takes no damage.  Instead, at the start of each round, takes all the damage it should have taken as pure damage. 26 Mana No damage reduction. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.