Necropolis Units

From Heroes of Might and Magic: Olden Era Official Wiki


Unit list belonging to Necropolis.

Skeleton
Health 6 Tier 1
Attack 4 Creature Type Undead
Defense 1 Range Melee
Damage 1-3 Movement Ground
Speed 3 Price 35Gold
Initiative 4 Weekly Growth 30
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities


Skeleton Warrior
Health 6 Tier 1
Attack 6 Creature Type Undead
Defense 3This stat is higher compared to the base unit. Range Melee
Damage 2-3 Movement Ground
Speed 3 Price 50Gold
Initiative 6 Weekly Growth 30
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities


Skeleton Archer
Health 6 Tier 1
Attack 4 Creature Type Undead
Defense 1 Range Ranged
Damage 1-3 Movement Ground
Speed 3 Price 50Gold
Initiative 4 Weekly Growth 30
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities

Wight
Health 9 Tier 2
Attack 2 Creature Type Undead
Defense 0 Range Melee
Damage 2-4 Movement Flying
Speed 3 Price 105Gold
Initiative 6 Weekly Growth 16
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Memory Devourer I: Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Active Abilities


Wraith
Health 9 Tier 2
Attack 6 Creature Type Undead
Defense 0 Range Melee
Damage 2-4 Movement Flying
Speed 4 Price 140Gold
Initiative 7 Weekly Growth 16
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Memory Devourer II: Converts 40% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
Active Abilities
    Howl of the Banshee: Forces the target enemy creature to move to a random adjacent hex, if possible. Does not end turn. Ability tier 2.
    Ability Cost:


Phantasm
Health 9 Tier 2
Attack 6 Creature Type Undead
Defense 4This stat is higher compared to the base unit. Range Melee
Damage 2-4 Movement Flying
Speed 4 Price 140Gold
Initiative 7 Weekly Growth 16
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Memory Devourer I: Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
    Nightmares: Upon attacking, curses the target. Cursed targets take 1 pure damage at the start of its turn. This effect is stackable. Lasts 2 rounds.
Active Abilities

Undead Pet
Health 14 Tier 3
Attack 4 Creature Type Undead
Defense 6 Range Melee
Damage 3-5 Movement Ground
Speed 5 Price 120Gold
Initiative 5 Weekly Growth 13
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Melee Defense I: Takes -30% melee damage.
Active Abilities


Barghest
Health 14 Tier 3
Attack 8 Creature Type Undead
Defense 6 Range Melee
Damage 3-5 Movement Ground
Speed 6 Price 160Gold
Initiative 8 Weekly Growth 13
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Melee Defense I: Takes -30% melee damage.
    Bone Crusher: Reduces the target’s defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Abilities
    Call of the Pack: This creature can summon 20% of its current amount as temporary units. Ability tier 4.
    Ability Cost:


Armored Hound
Health 18 Tier 3
Attack 4 Creature Type Undead
Defense 8This stat is higher compared to the base unit. Range Melee
Damage 3-5 Movement Ground
Speed 5 Price 160Gold
Initiative 5 Weekly Growth 13
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Melee Defense I: Takes -30% melee damage.
    Protect the Fallen: Whenever a friendly creature dies, this creature gains +3 defense until the end of battle.
    Lacerated Wounds: Wounds the target. Wounded target takes 2 normal damage per unit in this stack at the start of its turn. This effect is stackable. Lasts 2 rounds. Does not affect undead, embodiments, or constructs.
Active Abilities

Graverobber
Health 30 Tier 4
Attack 13 Creature Type Undead
Defense 9 Range Long Reach
Damage 7-9 Movement Ground
Speed 3 Price 260Gold
Initiative 2 Weekly Growth 10
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities
    Dig Up Bones: Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2.
    Ability Cost:


Merchant of Death
Health 30 Tier 4
Attack 13 Creature Type Undead
Defense 9 Range Long Reach
Damage 7-9 Movement Ground
Speed 4 Price 360Gold
Initiative 5 Weekly Growth 10
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Blighted Corpses: Long reach attacks poisons the enemy. Poisoned enemies take 3 magic damage per Merchant of Death, per turn. Effect is stackable. Lasts 2 rounds. Does not affect undead, dragons, embodiments, or constructs.
Active Abilities
    Dig Up Bones: Summons 2 skeletons per merchant of death on adjacent hex. Ability tier 2.
    Ability Cost:
    Ensnare Memories: Summons 1 wight per merchant of death on an adjacent hex. Ability tier 2.
    Ability Cost:


Kennelmaster
Health 30 Tier 4
Attack 13 Creature Type Undead
Defense 13This stat is higher compared to the base unit. Range Long Reach
Damage 8-10 Movement Ground
Speed 4 Price 360Gold
Initiative 4 Weekly Growth 10
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Smell of the Hunt: Generates 1 focus point when a friendly creature dies.
Active Abilities
    Dig Up Bones: Summons 2 skeletons per kennelmaster on adjacent hex. Ability tier 2.
    Ability Cost:
    Fetch: Summons 1 undead pet for every 2 kennelmasters. Ability tier 2.
    Ability Cost:
    Hail!: Marks an enemy, causing them to always take max damage. Ability tier 3.
    Ability Cost:

Lich
Health 50 Tier 5
Attack 12 Creature Type Undead
Defense 12 Range Ranged
Damage 11-16 Movement Ground
Speed 2 Price 320Gold
Initiative 4 Weekly Growth 5
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities
    Rewind Death: Restores 20 HP per lich to a friendly unit. Revives fallen units. Ability tier 4.
    Ability Cost:


Pestilent Lich
Health 50 Tier 5
Attack 17 Creature Type Undead
Defense 12 Range Ranged
Damage 16 Movement Ground
Speed 3 Price 450Gold
Initiative 5 Weekly Growth 5
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Area Strike: Deals damage to the target and all hexes around it.
Active Abilities
    Death’s Embrace: Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed. Ability tier 4.
    Ability Cost:


Sanguine Lich
Health 50 Tier 5
Attack 12 Creature Type Undead
Defense 16This stat is higher compared to the base unit. Range Ranged
Damage 11-16 Movement Ground
Speed 3 Price 450Gold
Initiative 4 Weekly Growth 5
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Unlife, Undeath: Restores 20% damage dealt as HP to all friendly units. Does not revive.
    Knowledge of Death: Increases the amount of XP gained by 10%. Does not stack.
Active Abilities
    Rewind Death: Restores 30 HP per lich to a friendly unit. Revives fallen units. Ability tier 4.
    Ability Cost:

Dread Knight
Health 100 Tier 6
Attack 19 Creature Type Undead
Defense 18 Range Melee
Damage 12-14 Movement Ground
Speed 6 Price 800Gold
Initiative 9 Weekly Growth 3
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Double Strike: Strikes twice.
    Dreadful Presence I: Reduces all enemies’ morale by 1. This effect does not stack. Only the strongest one is active.
Active Abilities


Avatar of War
Health 100 Tier 6
Attack 19 Creature Type Undead
Defense 20This stat is higher compared to the base unit. Range Melee
Damage 18-20 Movement Ground
Speed 7 Price 1300Gold
Initiative 11 Weekly Growth 3
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Double Strike: Strikes twice.
    Dreadful Presence II: Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.
    War Incarnate: Reduces target’s attack by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Abilities


Hollow Reaper
Health 100 Tier 6
Attack 24 Creature Type Undead
Defense 18 Range Melee
Damage 22-24 Movement Ground
Speed 6 Price 1300Gold
Initiative 10 Weekly Growth 3
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Dreadful Presence II: Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.
    Hungering Hollow: Whenever a friendly unit dies, this unit gains +3 attack until the end of battle.
    Death Stare: Kills +1 enemy units with each attack. Works on units up to tier 7.
Active Abilities

Vampire
Health 150 Tier 7
Attack 25 Creature Type Undead
Defense 20 Range Melee
Damage 25 Movement Flying
Speed 5 Price 1200Gold 1Mercury
Initiative 11 Weekly Growth 2
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
Active Abilities


Vampire Lord
Health 175 Tier 7
Attack 25 Creature Type Undead
Defense 27This stat is higher compared to the base unit. Range Melee
Damage 30 Movement Flying
Speed 7 Price 2000Gold 2Mercury
Initiative 13 Weekly Growth 2
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
    Swift Strike: Enemies do not counterattack.
Active Abilities


Vampire Scholar
Health 150 Tier 7
Attack 27 Creature Type Undead
Defense 20 Range Long Reach
Damage 30 Movement Flying
Speed 5 Price 2000Gold 2Mercury
Initiative 12 Weekly Growth 2
Morale 0
(0)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
Active Abilities
    Blood Transfusion: Connects an enemy to target friendly unit. The enemy takes 30 magic damage per vampire. The friendly unit restores 50% of the damage dealt as HP. Revives fallen HP. Does not affect embodiments or constructs. Ability tier 1.
    Ability Cost:
    Corpse Explosion: Blows up chosen corpse. All adjacent enemies take 20 damage and all adjacent friendly units restore 10% This does not revive fallen units. Does not affect embodiments or constructs. Ability tier 1.
    Ability Cost:
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