Arcane Spells

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NameSchoolTierDescriptionMana Cost💬Global Map Spells💬Masterful
Guillotine

Arcane Magic
IDeals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re-cast on the same target, it deals +100% more Damage. This effect is stackable.

Level 2: Base Damage: 30% > 45% HP.

Level 3: Damage per Spell Power: 3% > 6% HP.

Level 4: Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Masterful: This version of the spell’s Damage increases twice as fast when cast on the same target.

7 Battle Spells💬Has Masterful
version
Early Start

Arcane Magic
ITarget friendly creature gains +3 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Initiative bonus: 3 > 4.

Level 3: Initiative bonus: 4 > 5.

Level 4: Initiative bonus: 5 > 6.

Masterful: This version of the spell affects all friendly creatures.

8 Battle Spells💬Has Masterful
version
Energize

Arcane Magic
IImmediately generates 1 Focus Charge(s).

Level 2: Base mana cost: 9 > 7.

Level 3: Focus Charges: 1 > 2.

Level 4: Focus Charges: 2 > 3.

9 Battle Spells💬No Masterful
version available
Optical Illusion

Arcane Magic
ITarget friendly creature takes –30% Ranged Damage.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Damage: –30% > –60%.

Level 3: Also applies to Long Reach Damage.

Level 4: Affects all friendly creatures.

8 Battle Spells💬No Masterful
version available
Reinforcements

Arcane Magic
IIThe casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Level 2: Target radius: 2 > 3.

Level 3: Target radius: 3 > 4.

Level 4: Can be used +1 time per day.

18 Global Map Spells💬No Masterful
version available
Energy Explosion

Arcane Magic
IIDeals 30 Magic Damage per Focus Charge to all creatures in one-hex radius.

Level 2: Damage per Focus Charge: 30 > 40.

Level 3: Damage per Focus Charge: 40 > 55.

Level 4: Damage per Focus Charge: 55 > 75.

8 Battle Spells💬No Masterful
version available
Blink

Arcane Magic
IITeleports a target friendly creature up to 4 hexes from its current hex.

Level 2: Teleportation range: 4 > 6.

Level 3: Teleportation range: 6 > 9.

Level 4: Teleportation range: 9 > 13.

Masterful: This version of the spell can target enemy creatures.

10 Battle Spells💬Has Masterful
version
Carapace

Arcane Magic
IIShields a target friendly creature with a barrier that blocks the next instance of Damage.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2: Base mana cost: 18 > 14.

Level 3: Base effect duration: 1 > 2.

Level 4: Barrier blocks the Damage twice.

Masterful: This version of the spell makes the target immune to negative effects and dispel effects.

18 Battle Spells💬Has Masterful
version
Assemble!

Arcane Magic
IIIThe casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Level 2: Radius multiplier: 1 > 2.

Level 3: Can be used +1 time per day.

Level 4: Radius multiplier: 2 > 3.

12 Global Map Spells💬No Masterful
version available
Temporal Spheres

Arcane Magic
IIIPlace up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2: Damage per Spell Power: 5% > 10%.

Level 3: Traps: 2 > 3.

Level 4: Damage per Spell Power: 10% > 15%.

11 Battle Spells💬No Masterful
version available
Shackles

Arcane Magic
IIITarget enemy creature cannot counterattack.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Base effect duration: 1 > 2.

Level 3: Dispels “Riposte.”

Level 4: Affects enemy creatures adjacent to the target.

6 Battle Spells💬No Masterful
version available
Impending Fate

Arcane Magic
IIIDeals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier

Level 2: Damage per unit tier: 15 > 25.

Level 3: Damage per unit tier: 25 > 40.

Level 4: Deals Pure Damage.

13 Battle Spells💬No Masterful
version available
Mirror Copy

Arcane Magic
IVSummons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Damage dealt: –75% > –67%.
Damage taken: +300% > +200%.

Level 3: Damage dealt: –67% > –50%.
Damage taken: +200% > +100%.

Level 4: Damage dealt: –50% > –30%.
Damage taken: +100% > +50%.

Masterful: This version of the spell can target enemy creatures.

20 Battle Spells💬Has Masterful
version
Rewind Life

Arcane Magic
IVRestore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature.
This can revive fallen units.

Level 2: Base Recovery: 50 > 100.

Level 3: HP per Spell Power: 20 > 25.

Level 4: HP per Spell Power: 25 > 35.

Masterful: This version of the spell can revive units beyond their original amount.

17 Battle Spells💬Has Masterful
version
Spatial Snare

Arcane Magic
IVPlace up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Base mana cost: 10 > 5.

Level 3: Traps: 2 > 3.

Level 4: Traps: 3 > 4.

10 Battle Spells💬No Masterful
version available
Black Hole

Arcane Magic
VDeals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Level 2: Base Damage: 80 > 120.

Level 3: Base Damage: 120 > 200.

Level 4: Damage per Spell Power: 15 > 20.

30 Battle Spells💬No Masterful
version available
Doreath's Tide

Arcane Magic
VAll friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative.
Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2: Base duration of effect: 1 > 2.

Level 3: Base mana cost: 23 > 19.

Level 4: Dispels all negative movement-restricting effects from friendly creatures and all positive movement-enhancing effects from enemies.

23 Battle Spells💬No Masterful
version available
Reality Distortion

Arcane Magic
VSelected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage.
Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2: Damage is reduced by 21%.

Level 3: Base effect duration: 1 > 3.

Level 4: Damage reduction 21% > 41%.

15 Battle Spells💬No Masterful
version available