Arcane Spells
| Name | School | Tier | Description | |||
|---|---|---|---|---|---|---|
| Guillotine | Arcane Magic | I | Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re-cast on the same target, it deals +100% more Damage. This effect is stackable.
Level 2: Base Damage: 30% > 45% HP. Level 3: Damage per Spell Power: 3% > 6% HP. Level 4: Kills target enemy creature if its stack size is lower than or equal to 25% of its original number. Masterful: This version of the spell’s Damage increases twice as fast when cast on the same target. | 7 | version | |
| Early Start | Arcane Magic | I | Target friendly creature gains +3 Initiative. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Initiative bonus: 3 > 4. Level 3: Initiative bonus: 4 > 5. Level 4: Initiative bonus: 5 > 6. Masterful: This version of the spell affects all friendly creatures. | 8 | version | |
| Energize | Arcane Magic | I | Immediately generates 1 Focus Charge(s).
Level 2: Base mana cost: 9 > 7. Level 3: Focus Charges: 1 > 2. Level 4: Focus Charges: 2 > 3. | 9 | version available | |
| Optical Illusion | Arcane Magic | I | Target friendly creature takes –30% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Damage: –30% > –60%. Level 3: Also applies to Long Reach Damage. Level 4: Affects all friendly creatures. | 8 | version available | |
| Reinforcements | Arcane Magic | II | The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.
Level 2: Target radius: 2 > 3. Level 3: Target radius: 3 > 4. Level 4: Can be used +1 time per day. | 18 | version available | |
| Energy Explosion | Arcane Magic | II | Deals 30 Magic Damage per Focus Charge to all creatures in one-hex radius.
Level 2: Damage per Focus Charge: 30 > 40. Level 3: Damage per Focus Charge: 40 > 55. Level 4: Damage per Focus Charge: 55 > 75. | 8 | version available | |
| Blink | Arcane Magic | II | Teleports a target friendly creature up to 4 hexes from its current hex.
Level 2: Teleportation range: 4 > 6. Level 3: Teleportation range: 6 > 9. Level 4: Teleportation range: 9 > 13. Masterful: This version of the spell can target enemy creatures. | 10 | version | |
| Carapace | Arcane Magic | II | Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Base mana cost: 18 > 14. Level 3: Base effect duration: 1 > 2. Level 4: Barrier blocks the Damage twice. Masterful: This version of the spell makes the target immune to negative effects and dispel effects. | 18 | version | |
| Assemble! | Arcane Magic | III | The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.
Level 2: Radius multiplier: 1 > 2. Level 3: Can be used +1 time per day. Level 4: Radius multiplier: 2 > 3. | 12 | version available | |
| Temporal Spheres | Arcane Magic | III | Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Damage per Spell Power: 5% > 10%. Level 3: Traps: 2 > 3. Level 4: Damage per Spell Power: 10% > 15%. | 11 | version available | |
| Shackles | Arcane Magic | III | Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Dispels “Riposte.” Level 4: Affects enemy creatures adjacent to the target. | 6 | version available | |
| Impending Fate | Arcane Magic | III | Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier
Level 2: Damage per unit tier: 15 > 25. Level 3: Damage per unit tier: 25 > 40. Level 4: Deals Pure Damage. | 13 | version available | |
| Mirror Copy | Arcane Magic | IV | Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage dealt: –75% > –67%. Level 3: Damage dealt: –67% > –50%. Level 4: Damage dealt: –50% > –30%. Masterful: This version of the spell can target enemy creatures. | 20 | version | |
| Rewind Life | Arcane Magic | IV | Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units. Level 2: Base Recovery: 50 > 100. Level 3: HP per Spell Power: 20 > 25. Level 4: HP per Spell Power: 25 > 35. Masterful: This version of the spell can revive units beyond their original amount. | 17 | version | |
| Spatial Snare | Arcane Magic | IV | Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Base mana cost: 10 > 5. Level 3: Traps: 2 > 3. Level 4: Traps: 3 > 4. | 10 | version available | |
| Black Hole | Arcane Magic | V | Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.
Level 2: Base Damage: 80 > 120. Level 3: Base Damage: 120 > 200. Level 4: Damage per Spell Power: 15 > 20. | 30 | version available | |
| Doreath's Tide | Arcane Magic | V | All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Base duration of effect: 1 > 2. Level 3: Base mana cost: 23 > 19. Level 4: Dispels all negative movement-restricting effects from friendly creatures and all positive movement-enhancing effects from enemies. | 23 | version available | |
| Reality Distortion | Arcane Magic | V | Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Damage is reduced by 21%. Level 3: Base effect duration: 1 > 3. Level 4: Damage reduction 21% > 41%. | 15 | version available | |


