Nightshade Spells

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NameSchoolTierDescriptionMana Cost💬Global Map Spells💬Masterful
Unnatural Calm

Nightshade Magic
ITarget enemy deals –15% Damage with basic attacks.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Basic attack Damage: –15% > –20%.

Level 3: Affects all enemy creatures.

Level 4: Basic attack Damage: –20% > –30%.

Masterful: -

6 Battle Spells💬Has Masterful
version
Enlarge Shadow

Nightshade Magic
ITarget friendly creature gains 3 Attack and Defense.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: The bonus to Attack and Defense increases each round.

Level 3: Dispels “Shorten Shadow.”

Level 4: Affects all friendly creatures.

7 Battle Spells💬No Masterful
version available
Despair

Nightshade Magic
ICurses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Base effect duration: 1 > 2.

Level 3: +50% Damage dealt by the spell.

Level 4: Affects enemy creatures adjacent to the target.

Masterful: This version of the spell affects all types of enemies.

11 Battle Spells💬Has Masterful
version
Fatal Decay

Nightshade Magic
ITarget enemy creature cannot restore HP. This effect remains after the creature’s death.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Reduces maximum HP by 20%.

Level 3: This effect cannot be dispelled.

Level 4: Maximum HP reduction: 20% > 30%.

4 Battle Spells💬No Masterful
version available
Read Minds

Nightshade Magic
IIReveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Level 2: Base mana cost: 10 > 7.

Level 3: Reveals information on enemy heroes.

Level 4: Reveals information on enemy cities.

10 Global Map Spells💬No Masterful
version available
Web

Nightshade Magic
IITarget enemy creature loses 2 Speed
Duration: [ 2 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2: Speed reduction: –2 > –3.

Level 3: Dispels “Haste.”

Level 4: Speed reduction: –3 > –4.

Masterful: This version of the spell affects all enemies.

9 Battle Spells💬Has Masterful
version
Shade Cloak

Nightshade Magic
IITarget friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Level 2: First attack under this effect deals +25% Damage.

Level 3: Base mana cost: 7 > 4.

Level 4: Damage bonus: 25% > 50%.

7 Battle Spells💬No Masterful
version available
Umbral Grip

Nightshade Magic
IIDeals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Level 2: Damage per Spell Power: 10 > 15.

Level 3: Damage per Spell Power: 15 > 20.

Level 4: Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Masterful: This version of the spell also affects enemy creatures adjacent to the target.

10 Battle Spells💬Has Masterful
version
Silence

Nightshade Magic
IIITarget enemy creature is prevented from using abilities or generating Focus Points.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Base effect duration: 1 > 2.

Level 3: Affects enemy creatures adjacent to the target.

Level 4: Affects all enemy creatures.

5 Battle Spells💬No Masterful
version available
Naira's Veil

Nightshade Magic
IIIRenews the fog of war in a 8-square radius around the hero, concealing them from opponents until the fog is re-cleared. Usable 1 time(s) per day.

Level 2: Base mana cost: 16 > 12.

Level 3: Fog of war radius: 8 > 10.

Level 4: Fog of war radius: 10 > 14.

16 Global Map Spells💬No Masterful
version available
Sleep

Nightshade Magic
IIITarget enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle.
Duration: 2 round(s).

Level 2: Base effect duration: 2 > 3.

Level 3: Base effect duration: 3 > 4.

Level 4: Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

13 Battle Spells💬No Masterful
version available
Twilight

Nightshade Magic
IIITarget enemy creature is prevented from using Ranged attacks.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Base effect duration: 1 > 2.

Level 3: Targets deal –15% Melee Damage.

Level 4: Affects all enemy creatures.

16 Battle Spells💬No Masterful
version available
Vulnerability

Nightshade Magic
IVTarget enemy creature takes +20% Damage from all sources.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Damage: 20% > 30%.

Level 3: The target always takes maximum Damage.

Level 4: Affects enemy creatures adjacent to the target.

Masterful: The effect of this version of the spell is stackable.

8 Battle Spells💬Has Masterful
version
Summon Starchild

Nightshade Magic
IVSummons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Level 2: Summon radius: 1 > 2.

Level 3: Summoned stack can use abilities.

Level 4: Spell Power multiplier: 1 > 2.

20 Battle Spells💬No Masterful
version available
Berserk

Nightshade Magic
IVTarget creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Level 2: With this effect attack deals +10% Damage.

Level 3: Damage bonus: 10% > 20%.

Level 4: Damage bonus: 20% > 30%.

Masterful: This version of the spell affects all creatures adjacent to the target.

16 Battle Spells💬Has Masterful
version
Naira's Kiss

Nightshade Magic
VMarks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action.
Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2: Base Damage: 150 > 200.

Level 3: Damage per Spell Power: 15 > 20.

Level 4: Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

18 Battle Spells💬No Masterful
version available
Coup de Grâce

Nightshade Magic
VTarget enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number.
Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2: Stack size: 20% > 25%.

Level 3: Stack size: 25% > 35%.

Level 4: Affects all enemy creatures.

24 Battle Spells💬No Masterful
version available
Shadow Army

Nightshade Magic
VIncreases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Level 2: Base effect bonus: 15% > 20%.

Level 3: Base effect bonus: 20% > 30%.

Level 4: Effect bonus per Spell Power: 0.5% > 1%.

35 Battle Spells💬No Masterful
version available