Nightshade Spells
| Name | School | Tier | Description | |||
|---|---|---|---|---|---|---|
| Unnatural Calm | Nightshade Magic | I | Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Basic attack Damage: –15% > –20%. Level 3: Affects all enemy creatures. Level 4: Basic attack Damage: –20% > –30%. Masterful: - | 6 | version | |
| Enlarge Shadow | Nightshade Magic | I | Target friendly creature gains 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: The bonus to Attack and Defense increases each round. Level 3: Dispels “Shorten Shadow.” Level 4: Affects all friendly creatures. | 7 | version available | |
| Despair | Nightshade Magic | I | Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: +50% Damage dealt by the spell. Level 4: Affects enemy creatures adjacent to the target. Masterful: This version of the spell affects all types of enemies. | 11 | version | |
| Fatal Decay | Nightshade Magic | I | Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Reduces maximum HP by 20%. Level 3: This effect cannot be dispelled. Level 4: Maximum HP reduction: 20% > 30%. | 4 | version available | |
| Read Minds | Nightshade Magic | II | Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
Level 2: Base mana cost: 10 > 7. Level 3: Reveals information on enemy heroes. Level 4: Reveals information on enemy cities. | 10 | version available | |
| Web | Nightshade Magic | II | Target enemy creature loses 2 Speed Duration: [ 2 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Speed reduction: –2 > –3. Level 3: Dispels “Haste.” Level 4: Speed reduction: –3 > –4. Masterful: This version of the spell affects all enemies. | 9 | version | |
| Shade Cloak | Nightshade Magic | II | Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.
Level 2: First attack under this effect deals +25% Damage. Level 3: Base mana cost: 7 > 4. Level 4: Damage bonus: 25% > 50%. | 7 | version available | |
| Umbral Grip | Nightshade Magic | II | Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.
Level 2: Damage per Spell Power: 10 > 15. Level 3: Damage per Spell Power: 15 > 20. Level 4: Additionally, kills +1 unit(s). Works on creatures up to tier 7. Masterful: This version of the spell also affects enemy creatures adjacent to the target. | 10 | version | |
| Silence | Nightshade Magic | III | Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Affects enemy creatures adjacent to the target. Level 4: Affects all enemy creatures. | 5 | version available | |
| Naira's Veil | Nightshade Magic | III | Renews the fog of war in a 8-square radius around the hero, concealing them from opponents until the fog is re-cleared. Usable 1 time(s) per day.
Level 2: Base mana cost: 16 > 12. Level 3: Fog of war radius: 8 > 10. Level 4: Fog of war radius: 10 > 14. | 16 | version available | |
| Sleep | Nightshade Magic | III | Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 2 round(s). Level 2: Base effect duration: 2 > 3. Level 3: Base effect duration: 3 > 4. Level 4: Taking Damage does not dispel effect but instead reduces its duration by 2 rounds. | 13 | version available | |
| Twilight | Nightshade Magic | III | Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Targets deal –15% Melee Damage. Level 4: Affects all enemy creatures. | 16 | version available | |
| Vulnerability | Nightshade Magic | IV | Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage: 20% > 30%. Level 3: The target always takes maximum Damage. Level 4: Affects enemy creatures adjacent to the target. Masterful: The effect of this version of the spell is stackable. | 8 | version | |
| Summon Starchild | Nightshade Magic | IV | Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.
Level 2: Summon radius: 1 > 2. Level 3: Summoned stack can use abilities. Level 4: Spell Power multiplier: 1 > 2. | 20 | version available | |
| Berserk | Nightshade Magic | IV | Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.
Level 2: With this effect attack deals +10% Damage. Level 3: Damage bonus: 10% > 20%. Level 4: Damage bonus: 20% > 30%. Masterful: This version of the spell affects all creatures adjacent to the target. | 16 | version | |
| Naira's Kiss | Nightshade Magic | V | Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Base Damage: 150 > 200. Level 3: Damage per Spell Power: 15 > 20. Level 4: Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable. | 18 | version available | |
| Coup de Grâce | Nightshade Magic | V | Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Stack size: 20% > 25%. Level 3: Stack size: 25% > 35%. Level 4: Affects all enemy creatures. | 24 | version available | |
| Shadow Army | Nightshade Magic | V | Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.
Level 2: Base effect bonus: 15% > 20%. Level 3: Base effect bonus: 20% > 30%. Level 4: Effect bonus per Spell Power: 0.5% > 1%. | 35 | version available | |


