Dungeon

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Native Terrain

Heroes

Faction Skill

Triumvirate's Strength is the unique faction skill of the Dungeon faction. It is a skill that all Dungeon heroes start with and is unavailable to other hero classes.

Once per turn, it lets the hero take one of 3 stances which boost specific stats for the hero and their army during a given combat session. The Minotaur Stance boosts Attack, the Dark Elf Stance boosts Defense, and the Dragon Stance boosts Spell Power. These stance bonuses remain in effect until another stance is chosen, allowing one to adapt their strengths and strategy to the current situation in battle.

Faction Laws

Town Buildings, Build Orders

Gems Gems are a critical resource of the Dungeon faction, and you will need to have a substantial amount of them to build their Tier-VII Creature Dwellings. Hiring these creatures will also incur an additional expenditure of gems along with the normal gold Gold cost as well.

Economy Buildings


Byzantine Palace
Requirements: None.
Cost Effect
5,000 Gold
Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.








Byzantine Palace II
Requirements: Byzantine Palace
Cost Effect
2,500 Gold
5 Wood
5 Ore
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
  • Produces 500 more Gold daily.
  • Produces 500 more Law Points daily.
  • Produces 500 more Astrology Points daily.








Byzantine Palace III
Requirements: Byzantine Palace II
Cost Effect
5,000 Gold
10 Wood
10 Ore
Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
  • Produces 1,000 more Gold daily.
  • Produces 1,000 more Law Points daily.
  • Produces 1,000 more Astrology Points daily.







Tavern
Requirements: None.
Cost Effect
500 Gold
5 Ore
Allows the hiring of new heroes.








Marketplace
Requirements: Tavern (Except in Single Hero Mode)
Cost Effect
500 Gold
5 Wood
5 Ore
Allows resources to be traded.









Artifact Merchant
Requirements: Marketplace
Cost Effect
2500 Gold
5 Wood
5 Ore
Allows artifacts to be traded.




Bank
Requirements: Byzantine Palace II
Cost Effect
2,500 Gold
5 Wood
5 Ore
Produces 1,000 Gold daily.








Treasury
Requirements: Bank, Fortifications I
Cost Effect
5,000 Gold
5 Gems
5 Crystals
5 Mercury
Produces 2,000 Gold daily.









Alchemic Depot
Requirements: Resource Depot
Cost Effect
3 Gems
3 Crystals
3 Mercury
Produces 5 Alchemical Dust daily.






Faction Buildings


Gymnasium
Requirements: None.
Cost Effect
5,000 Gold
Levels up any visiting hero once.

Note: Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.








Lyceum
Requirements: Marketplace
Cost Effect
2,500 Gold
Allows enchanting of magic scrolls so that they grant spells of maximum level.

Note: This costs resources.








Spy Network
Requirements: None.
Cost Effect
1 Grail Completely removes the fog of war. This city’s dwellings produce +100% units.

Note: The Grail is a necessary resource to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the Mirage.