Module:HeroClass
From Heroes of Might and Magic: Olden Era Official Wiki
Description
This module is a comprehensive utility for generating hero class profiles. It integrates statistical data, secondary skill probabilities, and subclass information into a unified, styled infobox layout. It handles multi-language support and automatic data linking via Cargo.
Usage
You can invoke specific sections or the entire main box:
{{#invoke:HeroList|getMainBox|class=...|language=...}}
{{#invoke:HeroList|getStatsTable|class=...}}
{{#invoke:HeroList|getSkillsTable|class=...}}
{{#invoke:HeroList|getSubclassesBlock|class=...}}
Parameters
| Parameter | Description | Example |
|---|---|---|
class |
The identifier or common name of the hero class (e.g., knight, herald, warlock). | class=Knight
|
language |
Forces the Wiki language (if omitted, it detects the page suffix). | language=fr
|
Key Features
- Main Infobox (
getMainBox): Combines class crests, base stats, skill probabilities, and subclasses into a cohesive, responsive container. - Dynamic Statistics (
getStatsTable): Displays base hero attributes along with growth rates at levels 1-12 and 13+. Features automatic icon rendering. - Skill Probabilities (
getSkillsTable): Retrieves "Skill Roll Weights" from Cargo to generate a comparison table showing the likelihood of learning specific secondary skills. - Subclass Integration (
getSubclassesBlock): Dynamically fetches subclass data, including localization for names and descriptions, and lists activation skills with icons. - Smart Localization: Automatically detects page language (e.g.,
/fr) and falls back to English if translations are missing in theTranslationtable.
Implementation Example
To display the full infobox for the "Knight" class:
{{#invoke:HeroList|getMainBox|class=Knight}}
Technical Notes
- The module uses several Cargo tables:
HeroClass,SkillRollWeight,HeroSubClass, andTranslation. - The
class_mappingtable within the script translates user-friendly names (e.g., "knight") into technical Cargo IDs (e.g., "might_human"). - CSS is embedded inline to ensure the infobox maintains a consistent look across different Wiki skins, using a dark-theme style (
#1a1f26background).
local p = {}
-- =========================================================================
-- CONFIGURATION & TABLES DE CORRESPONDANCE
-- =========================================================================
-- Structure exacte de ton tableau (Matrice 12x2 complète)
-- Format : { { Nom_Anglais_Par_Defaut, Nom_De_La_Colonne_Dans_HeroClass, Id_Dans_Translation }, ... }
local skills_structure = {
{ {"Offence", "offenceSkill", "skill_assault"}, {"Defence", "defenceSkill", "skill_protection"} },
{ {"Resistance", "resistanceSkill", "skill_resistance"}, {"Battlecraft", "battlecraftSkill", "skill_formation"} },
{ {"Sorcery", "sorcerySkill", "skill_sorcery"}, {"Intelligence", "intelligenceSkill", "skill_mastery"} },
{ {"Summon Avatar", "summonAvatarSkill", "skill_summoner"}, {"Battle Magic", "battleMagicSkill", "skill_battlemage"} },
{ {"Daylight Magic", "daylightSkill", "skill_magic_day"}, {"Nightshade Magic", "nightshadeSkill", "skill_magic_night"} },
{ {"Arcane Magic", "arcaneSkill", "skill_magic_space"}, {"Primal Magic", "primalSkill", "skill_magic_primal"} },
{ {"Leadership", "leadershipSkill", "skill_leadership"}, {"Luck", "luckSkill", "skill_luck"} },
{ {"Insight", "insightSkill", "skill_enlightenment"}, {"Diplomacy", "diplomacySkill", "skill_diplomacy"} },
{ {"Logistics", "logisticsSkill", "skill_logistic"}, {"Scouting", "scoutingSkill", "skill_scouting"} },
{ {"Economy", "economySkill", "skill_economy"}, {"Tactics", "tacticsSkill", "skill_tactics"} },
{ {"Siegecraft", "siegecraftSkill", "skill_siege"}, {"Recruitment", "recruitmentSkill", "skill_trainer"} },
{ {"Thaumaturgy", "thaumaturgySkill", "skill_wisdom"}, {"Combat", "battleartistrySkill", "skill_battle_artistry"} }
}
-- =========================================================================
-- FONCTIONS UTILITAIRES INTERNES
-- =========================================================================
-- Détecte automatiquement la langue via le titre (ex: "Chevalier/fr" -> "fr")
local function getLanguageInfo()
local currentTitle = mw.title.getCurrentTitle().text
local lang_suffix = string.match(currentTitle, "/([a-z][a-z])$")
if lang_suffix then
return lang_suffix, "/" .. lang_suffix
else
return "en", "" -- Pas de suffixe = Anglais par défaut
end
end
-- 1. RÉCUPÉRATION DES STATISTIQUES (Depuis ta table Cargo HeroClass)
local function fetchClassStatsFromCargo(className)
if not className or className == "" then return nil end
local res = mw.ext.cargo.query("HeroClass", "*", {
where = string.format("name = '%s'", className),
limit = 1
})
if res and res[1] then
return res[1] -- Renvoie la ligne trouvée avec toutes les colonnes de pourcentages
end
return nil
end
-- 2. RÉCUPÉRATION DES TRADUCTIONS (Depuis ta table Cargo Translation)
local function fetchTranslationsFromCargo(lang)
local translations = {}
local tables = "Skill, Translation"
local fields = "Skill.id=id, Translation.name=name"
local query_opts = {
join = "Skill.id = Translation.target_id",
where = string.format("Translation.type = 'skill' AND Translation.language = '%s'", lang),
limit = 300
}
local res = mw.ext.cargo.query(tables, fields, query_opts)
if res then
for _, row in ipairs(res) do
if row.id and row.name then
translations[string.lower(mw.text.trim(row.id))] = mw.text.trim(row.name)
end
end
end
-- Secours en anglais pour combler les trous si la langue actuelle n'a pas tout
if lang ~= "en" then
query_opts.where = "Translation.type = 'skill' AND Translation.language = 'en'"
local backup_res = mw.ext.cargo.query(tables, fields, query_opts)
if backup_res then
for _, row in ipairs(backup_res) do
local id_clean = string.lower(mw.text.trim(row.id or ""))
if id_clean ~= "" and not translations[id_clean] then
translations[id_clean] = mw.text.trim(row.name or "")
end
end
end
end
return translations
end
-- Formate proprement les valeurs numériques en pourcentages
local function formatPercentage(val)
if not val or val == "" or val == 0 or val == "0" then return "0%" end
if type(val) == "string" and string.match(val, "%%$") then return val end
return tostring(val) .. "%"
end
-- =========================================================================
-- FONCTIONS PUBLIQUES
-- =========================================================================
-- Génère le grand tableau des compétences secondaires
function p.getSkillsTable(frame)
local args = frame.args[1] and frame.args or frame:getParent().args
local lang, suffix = getLanguageInfo()
-- On va chercher le nom de la classe (ex: Knight) fourni par le template
local target_class = args.class or args[1]
-- Appel Cargo pour récupérer les pourcentages
local class_data = fetchClassStatsFromCargo(target_class)
if not class_data then
return ""
end
-- Appel Cargo pour récupérer les noms traduits
local dictionary = fetchTranslationsFromCargo(lang)
local html = {}
table.insert(html, '{| class="wikitable" style="width:100%; border-collapse:collapse;"')
for _, double_row in ipairs(skills_structure) do
local s1, s2 = double_row[1], double_row[2]
-- Recherche du nom traduit, sinon nom anglais par défaut
local label1 = dictionary[s1[3]] or s1[1]
local label2 = dictionary[s2[3]] or s2[1]
-- Extraction du pourcentage depuis la colonne correspondante de HeroClass (ex: class_data.offenceSkill)
local percent1 = formatPercentage(class_data[s1[2]])
local percent2 = formatPercentage(class_data[s2[2]])
table.insert(html, '|-')
table.insert(html, string.format('| [[File:Skill_%s.png|32px|link=%s%s]] %s || %s || [[File:Skill_%s.png|32px|link=%s%s]] %s || %s',
s1[1], s1[1], suffix, label1, percent1,
s2[1], s2[1], suffix, label2, percent2
))
end
table.insert(html, '|}')
return table.concat(html, "\n")
end
-- Pour l'instant, un message de secours pour le bloc sous-classe si tu n'en as pas besoin immédiatement
function p.getSubclassesBlock(frame)
return ""
end
return p


