Template:Testpage
From Heroes of Might and Magic: Olden Era Official Wiki
| id | name | description | faction | category | sid | level | name sid | desc sid | narrative desc sid | icon | background image | is constructed on start | level on start | scene slot | node pos x | node pos y | prereqs | gold cost | wood cost | ore cost | crystals cost | gemstones cost | mercury cost | dust cost | graal cost | units hire sid | units weekly | source path |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| human_Build_Artifact_Market_L1 | Artifact Merchant | Allows artifacts to be traded. | human | artifactMarkets | Build_Artifact_Market | 1 | Human_Build_Artifact_Market_name | Human_Build_Artifact_Market_description | Human_Build_Artifact_Market_narrativeDescription | Human_build_Artifact_Market | build_fon_economy | No | 1 | Artifact_Market | 0 | 3 | Build_Market_L1 | 2,500 | 5 | 5 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Bank_L1 | Bank | Produces 1000 Gold daily. | human | banks | Build_Bank | 1 | Human_Build_Bank_name | Human_Build_Bank_description | Human_Build_Bank_narrativeDescription | H_build_Bank | build_fon_economy | Yes | 1 | Bank | 2 | 2 | Build_Main_L2 | 2,500 | 5 | 5 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Golden_Calf_L1 | Golden Calf | The owner’s cities produce 1000 Gold and 1 of each other resource daily. This city’s dwellings produce +100% units. | human | graals | Build_Golden_Calf | 1 | Human_Build_Unic_Graal_name | Human_Build_Unic_Graal_description_alt | Human_Build_Unic_Graal_narrativeDescription | H_build_Golden_Calf | build_fon_graal | No | 1 | Golden_Calf | 0 | 0 | 1 | DB/objects_logic/cities/human_city.json | ||||||||||
| human_Build_Intelligence_Academy_L1 | Scouting Skyship | Removes the fog of war within 20 squares around the city. | human | intelligences | Build_Intelligence_Academy | 1 | Human_Build_Intelligence_Academy_name | Human_Build_Intelligence_Academy_description | Human_Build_Intelligence_Academy_narrativeDescription | H_build_Intelligence_Academy | build_fon_unic | No | 1 | Intelligence_Academy | 3 | 1 | 2,500 | DB/objects_logic/cities/human_city.json | ||||||||||
| human_Build_Magic_Guild_L1 | Mage Guild | Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook. | human | magicGuilds | Build_Magic_Guild | 1 | Human_Build_Magic_Guild_name_level_1 | Human_Build_Magic_Guild_description_level_1 | Human_Build_Magic_Guild_narrativeDescription | H_build_Mage_Guild_Level_1 | build_fon_magic | No | 1 | Magic_Guild | 8 | 1 | 2,500 | 5 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Magic_Guild_L2 | Mage Guild II | Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook. | human | magicGuilds | Build_Magic_Guild | 2 | Human_Build_Magic_Guild_name_level_2 | Human_Build_Magic_Guild_description_level_2 | Human_Build_Magic_Guild_narrativeDescription | H_build_Mage_Guild_Level_2 | build_fon_magic | 8 | 2 | Build_Magic_Guild_L1 | 2,500 | 2 | 2 | 2 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Magic_Guild_L3 | Mage Guild III | Unlocks 5 random tier-3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook. | human | magicGuilds | Build_Magic_Guild | 3 | Human_Build_Magic_Guild_name_level_3 | Human_Build_Magic_Guild_description_level_3 | Human_Build_Magic_Guild_narrativeDescription | H_build_Mage_Guild_Level_3 | build_fon_magic | 8 | 3 | Build_Magic_Guild_L2 | 2,500 | 5 | 3 | 3 | 3 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Magic_Guild_L4 | Mage Guild IV | Unlocks 4 random tier-4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook. | human | magicGuilds | Build_Magic_Guild | 4 | Human_Build_Magic_Guild_name_level_4 | Human_Build_Magic_Guild_description_level_4 | Human_Build_Magic_Guild_narrativeDescription | H_build_Mage_Guild_Level_4 | build_fon_magic | 8 | 4 | Build_Magic_Guild_L3 | 2,500 | 5 | 5 | 5 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Main_L1 | Solar Temple | Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap. | human | mains | Build_Main | 1 | Human_Build_Main_name_level_1 | Human_Build_Main_description_level_1_alt | Human_Build_Main_narrativeDescription | H_build_Main_Level_1 | build_fon_main | Yes | 1 | Main | 1 | 0 | 5,000 | DB/objects_logic/cities/human_city.json | ||||||||||
| human_Build_Main_L2 | Solar Temple II | Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade. | human | mains | Build_Main | 2 | Human_Build_Main_name_level_2 | Human_Build_Main_description_level_2_alt | Human_Build_Main_narrativeDescription | H_build_Main_Level_2 | build_fon_main | 1 | 1 | Build_Main_L1 | 2,500 | 5 | 5 | DB/objects_logic/cities/human_city.json | ||||||||||
| human_Build_Main_L3 | Solar Temple III | Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade. | human | mains | Build_Main | 3 | Human_Build_Main_name_level_3 | Human_Build_Main_description_level_3_alt | Human_Build_Main_narrativeDescription | H_build_Main_Level_3 | build_fon_main | 1 | 2 | Build_Main_L2 | 5,000 | 10 | 10 | DB/objects_logic/cities/human_city.json | ||||||||||
| human_Build_Market_L1 | Marketplace | Allows resources to be traded. | human | markets | Build_Market | 1 | Human_Build_Market_name | Human_Build_Market_description | Human_Build_Market_narrativeDescription | H_build_Merchant | build_fon_economy | Yes | 1 | Market | 0 | 2 | Build_Tavern_L1 | 500 | 5 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Resource_Depot_L1 | Resource Depot | Produces 1 Gems daily. | human | banks | Build_Resource_Depot | 1 | Human_Build_Resource_Depot_name | Human_Build_Resource_Depot_description | Human_Build_Resource_Depot_narrativeDescription | H_build_Resource_Depot | build_fon_economy | No | 1 | Resource_Depot | 1 | 3 | Build_Market_L1 • Build_Bank_L1 | 2,000 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Resource_Depot_level_2_L1 | Alchemic Depot | Produces 5 Alchemical Dust daily. | human | banks | Build_Resource_Depot_level_2 | 1 | Human_Build_Resource_Depot_name_level_2 | Human_Build_Resource_Depot_description_level_2 | Human_Build_Resource_Depot_narrativeDescription | H_build_Resource_Depot_2 | build_fon_economy | No | 1 | Resource_Depot_2 | 1 | 4 | Build_Resource_Depot_L1 | 3 | 3 | 3 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tavern_L1 | Tavern | Allows the hiring of new heroes. | human | taverns | Build_Tavern | 1 | Human_Build_Tavern_name | Human_Build_Tavern_description | Human_Build_Tavern_narrativeDescription | H_build_Tavern | build_fon_other | Yes | 1 | Tavern | 0 | 1 | 500 | 5 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Tier_1_L1 | Garrison | Allows the recruitment of Swordsmen. | human | hires | Build_Tier_1 | 1 | Human_Build_Tier_1_name_level_1 | Human_Build_Tier_1_description_level_1 | Human_Build_Tier_1_narrativeDescription | H_build_Tier_1_Level_1 | build_fon_units | Yes | 1 | Tier_1 | 5 | 1 | 1,250 | 5 | esquire | 18 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tier_1_L2 | Garrison II | Allows the recruitment of Guard Captains and Sun’s Aegises. | human | hires | Build_Tier_1 | 2 | Human_Build_Tier_1_name_level_2 | Human_Build_Tier_1_description_level_2 | Human_Build_Tier_1_narrativeDescription | H_build_Tier_1_Level_2 | build_fon_units_upgrade | 4 | 2 | Build_Tier_1_L1 | 1,000 | 5 | 10 | esquire | 18 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Tier_2_L1 | Mews | Allows the recruitment of Crossbowmen. | human | hires | Build_Tier_2 | 1 | Human_Build_Tier_2_name_level_1 | Human_Build_Tier_2_description_level_1 | Human_Build_Tier_2_narrativeDescription | H_build_Tier_2_Level_1 | build_fon_units | Yes | 1 | Tier_2 | 6 | 0 | 2,250 | 5 | crossbowman | 14 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tier_2_L2 | Mews II | Allows the recruitment of Austringers and Marksmen. | human | hires | Build_Tier_2 | 2 | Human_Build_Tier_2_name_level_2 | Human_Build_Tier_2_description_level_2 | Human_Build_Tier_2_narrativeDescription | H_build_Tier_2_Level_2 | build_fon_units_upgrade | 7 | 1 | Build_Tier_2_L1 | 1,500 | 5 | 20 | crossbowman | 14 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Tier_3_L1 | Griffin Rookery | Allows the recruitment of Griffins. | human | hires | Build_Tier_3 | 1 | Human_Build_Tier_3_name_level_1 | Human_Build_Tier_3_description_level_1 | Human_Build_Tier_3_narrativeDescription | H_build_Tier_3_Level_1 | build_fon_units | No | 1 | Tier_3 | 6 | 1 | Build_Tier_2_L1 | 3,500 | 5 | 5 | griffin | 7 | DB/objects_logic/cities/human_city.json | |||||
| human_Build_Tier_3_L2 | Griffin Rookery II | Allows the recruitment of Temple Griffins and Guardian Griffins. | human | hires | Build_Tier_3 | 2 | Human_Build_Tier_3_name_level_2 | Human_Build_Tier_3_description_level_2 | Human_Build_Tier_3_narrativeDescription | H_build_Tier_3_Level_2 | build_fon_units_upgrade | 7 | 2 | Build_Tier_3_L1 | 2,250 | 5 | 5 | 30 | griffin | 7 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tier_4_L1 | Sundrop Chapel | Allows the recruitment of Lightweavers. | human | hires | Build_Tier_4 | 1 | Human_Build_Tier_4_name_level_1 | Human_Build_Tier_4_description_level_1 | Human_Build_Tier_4_narrativeDescription | H_build_Tier_4_Level_1 | build_fon_units | No | 1 | Tier_4 | 6 | 2 | Build_Tier_3_L1 | 3,250 | 3 | 3 | 3 | lightweaver | 6 | DB/objects_logic/cities/human_city.json | ||||
| human_Build_Tier_4_L2 | Sundrop Chapel II | Allows the recruitment of Hierophants and Sun Heralds. | human | hires | Build_Tier_4 | 2 | Human_Build_Tier_4_name_level_2 | Human_Build_Tier_4_description_level_2 | Human_Build_Tier_4_narrativeDescription | H_build_Tier_4_Level_2 | build_fon_units_upgrade | 6 | 3 | Build_Tier_4_L1 | 3,250 | 6 | 40 | lightweaver | 6 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Tier_5_L1 | Hippodrome | Allows the recruitment of Cavalry. | human | hires | Build_Tier_5 | 1 | Human_Build_Tier_5_name_level_1 | Human_Build_Tier_5_description_level_1 | Human_Build_Tier_5_narrativeDescription | H_build_Tier_5_Level_1 | build_fon_units | No | 1 | Tier_5 | 5 | 2 | Build_Tier_1_L1 • Build_Tier_3_L1 | 6,000 | 15 | sunlight_cavalry | 3 | DB/objects_logic/cities/human_city.json | ||||||
| human_Build_Tier_5_L2 | Hippodrome II | Allows the recruitment of Noble Cavalry and Sunspear Cavalry. | human | hires | Build_Tier_5 | 2 | Human_Build_Tier_5_name_level_2 | Human_Build_Tier_5_description_level_2 | Human_Build_Tier_5_narrativeDescription | H_build_Tier_5_Level_2 | build_fon_units_upgrade | 4 | 3 | Build_Tier_5_L1 | 4,500 | 20 | 5 | 50 | sunlight_cavalry | 3 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tier_6_L1 | Threshold Basilica | Allows the recruitment of Inquisitors. | human | hires | Build_Tier_6 | 1 | Human_Build_Tier_6_name_level_1 | Human_Build_Tier_6_description_level_1 | Human_Build_Tier_6_narrativeDescription | H_build_Tier_6_Level_1 | build_fon_units | No | 1 | Tier_6 | 5 | 3 | Build_Tier_4_L1 | 3,500 | 10 | 10 | inquisitor | 2 | DB/objects_logic/cities/human_city.json | |||||
| human_Build_Tier_6_L2 | Threshold Basilica II | Allows the recruitment of Mothers Superior and Excommunicators. | human | hires | Build_Tier_6 | 2 | Human_Build_Tier_6_name_level_2 | Human_Build_Tier_6_description_level_2 | Human_Build_Tier_6_narrativeDescription | H_build_Tier_6_Level_2 | build_fon_units_upgrade | 5 | 4 | Build_Tier_6_L1 | 2,000 | 10 | 15 | 75 | inquisitor | 2 | DB/objects_logic/cities/human_city.json | |||||||
| human_Build_Tier_7_L1 | Radiant Forge | Allows the recruitment of Angels. | human | hires | Build_Tier_7 | 1 | Human_Build_Tier_7_name_level_1 | Human_Build_Tier_7_description_level_1 | Human_Build_Tier_7_narrativeDescription | H_build_Tier_7_Level_1 | build_fon_units | No | 1 | Tier_7 | 7 | 3 | Build_Tier_4_L1 • Build_Magic_Guild_L2 | 15,000 | 5 | 10 | 5 | angel | 1 | DB/objects_logic/cities/human_city.json | ||||
| human_Build_Tier_7_L2 | Radiant Forge II | Allows the recruitment of Archangels and Apotheoses. | human | hires | Build_Tier_7 | 2 | Human_Build_Tier_7_name_level_2 | Human_Build_Tier_7_description_level_2 | Human_Build_Tier_7_narrativeDescription | H_build_Tier_7_Level_2 | build_fon_units_upgrade | 7 | 4 | Build_Tier_7_L1 | 17,500 | 20 | 100 | angel | 1 | DB/objects_logic/cities/human_city.json | ||||||||
| human_Build_Training_Range_L1 | Guild of Six Winds | Allows a selected hero to spend a day learning. They will be unavailable until the next day and receive a permanent increase to an attribute of their choice. | human | trainingRanges | Build_Training_Range | 1 | Human_Build_Training_Range_name | Human_Build_Training_Range_description | Human_Build_Training_Range_narrativeDescription | H_build_Training_Range | build_fon_unic | No | 1 | Training_Range | 2 | 1 | 2,500 | 5 | 5 | 2 | 2 | 2 | DB/objects_logic/cities/human_city.json | |||||
| human_Build_Treasury_L1 | Treasury | Produces 2000 Gold daily. | human | banks | Build_Treasury | 1 | Human_Build_Treasury_name | Human_Build_Treasury_description | Human_Build_Treasury_narrativeDescription | H_build_Treasury | build_fon_economy | No | 1 | Treasury | 2 | 3 | Build_Bank_L1 • Build_Wall_L1 | 5,000 | 5 | 5 | 5 | DB/objects_logic/cities/human_city.json | ||||||
| human_Build_Wall_L1 | Fortifications | Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade. | human | walls | Build_Wall | 1 | Human_Build_Wall_name_level_1 | Human_Build_Wall_description_level_1 | Human_Build_Wall_narrativeDescription | H_build_Walls_level_1 | build_fon_walls | No | 1 | Walls | 3 | 2 | 2,500 | 5 | DB/objects_logic/cities/human_city.json | |||||||||
| human_Build_Wall_L2 | Fortifications II | Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units. | human | walls | Build_Wall | 2 | Human_Build_Wall_name_level_2 | Human_Build_Wall_description_level_2 | Human_Build_Wall_narrativeDescription | H_build_Walls_level_2 | build_fon_walls | 3 | 3 | Build_Wall_L1 | 2,500 | 10 | DB/objects_logic/cities/human_city.json | |||||||||||
| human_Build_Wall_L3 | Fortifications III | Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units. | human | walls | Build_Wall | 3 | Human_Build_Wall_name_level_3 | Human_Build_Wall_description_level_3 | Human_Build_Wall_narrativeDescription | H_build_Walls_level_3 | build_fon_walls | 3 | 4 | Build_Wall_L2 | 5,000 | 15 | DB/objects_logic/cities/human_city.json |
| id | lang | name | portrait | motto | biography | class | faction | startattack | startdefense | startspellpower | startknowledge |
|---|---|---|---|---|---|---|---|---|---|---|---|
| demon_hero_4 | en | Zoran, the Self-Founded | Zoran, the Self-Founded.png | Waurmos are complex and intelligent creatures, but few of them stoop to finding personhood. This one did. | The Waurmos are the Hive’s collectors, consuming the bodies and souls of enemies to convert them into energy. Among them, Zoran emerged after consuming a passionate soul, which sparked his identity. He called himself the Self-Founded. Recognizing that other Waurmos could also develop personalities, he began fostering their strength and independence within the Hive. Zoran’s leadership and teachings have garnered the attention of the Dragonfly King, who allows these efforts — for now. |
might_demon | demon | 4 | 0 | 2 | 1 |


