Schism Laws
From Heroes of Might and Magic: Olden Era Official Wiki
List of Laws from Schism
Faction
| Name |
Level |
Cost |
Effect
|
| Tax Collectors |
1 |
1 |
Produces 250 Gold per day.
|
| 2 |
1 |
Produces 500 Gold per day.
|
| Generational Wisdom |
1 |
2 |
Your heroes gain +10% XP.
|
| 2 |
2 |
Your heroes gain +20% XP.
|
| Resource Riches I |
1 |
1 |
Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Frozen Homeland |
1 |
1 |
Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.
|
| 2 |
1 |
Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.
|
| 3 |
1 |
Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.
|
| Elite Ra'Shoth |
1 |
3 |
Ra'Shoth growth in your cities increases by 4. Their Initiative increases by 1.
|
| 2 |
2 |
Ra'Shoth growth in your cities increases by 8. Their Initiative increases by 1.
|
| Unfrozen Strength I |
1 |
2 |
Tier-1 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| 2 |
2 |
Tier-1 friendly creatures' Attack and Defence increase by 20% of their hero's Attack, Defence, Spell Power and Knowledge.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Ice Power |
1 |
2 |
Your heroes gain +1 Spell Power.
|
| 2 |
2 |
Your heroes gain +2 Spell Power.
|
| 3 |
2 |
Your heroes gain +1=3 Spell Power.
|
| Survival Conditions |
1 |
2 |
Your cities produce +1 Wood and Ore.
|
| 2 |
2 |
Your cities produce +2 Wood and Ore.
|
| Depths of Mind |
1 |
1 |
You Schism heroes restore +10% mana each morning.
|
| 2 |
1 |
You Schism heroes restore +10% mana each morning.
|
Army
| Name |
Level |
Cost |
Effect
|
| Unfrozen Strength II |
1 |
2 |
Tier-2 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| 2 |
2 |
Tier-2 friendly creatures' Attack and Defence increase by 20% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| Unfrozen Strength III |
1 |
2 |
Tier-3 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| 2 |
2 |
Tier-3 friendly creatures' Attack and Defence increase by 20% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| Elite Cultists |
1 |
3 |
Cultists growth in your cities increases by 4. They deal +1 Damage.
|
| Elite Aga'Shoth Riders |
1 |
3 |
Aga'Shoth Riders growth in your cities increases by 2. Their HP increases by 5.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Mining: Mercury |
1 |
1 |
Produces 1 Mercury per day.
|
| 2 |
1 |
Produces 2 Mercury per day.
|
| 3 |
1 |
Produces 3 Mercury per day.
|
| Otherworldly Magic |
1 |
3 |
Arcane spells of your heroes gain 1 lvl.
|
| Resource Riches II |
1 |
2 |
Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Unfrozen Strength IV |
1 |
2 |
Tier-4 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| 2 |
2 |
Tier-4 friendly creatures' Attack and Defence increase by 20% of their hero's Attack, Defence, Spell Power and Knowledge.
|
| Elite Grand Shoth |
1 |
3 |
Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.
|
| 2 |
2 |
Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.
|
| Cold Touch |
1 |
3 |
All negative effects used by your heroes and friendly creatures last 1 additional round(s).
|
| 2 |
3 |
All negative effects used by your heroes and friendly creatures last 2 additional round(s).
|
Faction
Army
Faction
Army