Necropolis Laws

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List of Laws from Necropolis

Faction

Name Level Cost Effect
Tax Collectors 1 1 Produces 250 Gold per day.
2 1 Produces 500 Gold per day.
3 1 Produces 750 Gold per day.
Animate Dead I 1 3 +1.0% to Necromancy power.
Resource Riches I 1 1 Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.


Army

Name Level Cost Effect
Elite Skeletons 1 3 Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.
2 2 Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.
Elite Wights 1 3 Wights growth in your cities increases by 4. Their min. Damage increases by 1.
2 2 Wights growth in your cities increases by 8. Their min. Damage increases by 1.

Faction

Name Level Cost Effect
Stand to the Death! 1 2 Defence of your heroes increases by 1.
2 2 Defence of your heroes increases by 2.
3 2 Defence of your heroes increases by 3.
Animate Dead II 1 3 +1.0% to Necromancy power.
Laws of Immortal 1 1 Your cities generate +20% Law points.
2 1 Your cities generate +40% Law points.
3 1 Your cities generate +60% Law points.
Afterlife Gifts 1 2 Luck of your heroes increases by 1.
2 2 Luck of your heroes increases by 2.


Army

Name Level Cost Effect
Death Equates All 1 3 Your creatures from different factions don't decrease each other's Morale.
Elite Undead Pets 1 3 Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.
2 2 Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.
Elite Graverobbers 1 3 Graverobbers growth in your cities increases by 2. They summon +50% units.
2 2 Graverobbers growth in your cities increases by 4. They summon +50% units.

Faction

Name Level Cost Effect
Mining: Mercury 1 1 Produces 1 Mercury per day.
2 1 Produces 2 Mercury per day.
3 1 Produces 3 Mercury per day.
Forbidden Alchemy 1 1 Your spell upgrades cost -10% Alchemical Dust.
2 1 Your spell upgrades cost -20% Alchemical Dust.
3 1 Your spell upgrades cost -30% Alchemical Dust.
Animate Dead III 1 3 +1.0% to Necromancy power.
Resource Riches II 1 2 Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.


Army

Name Level Cost Effect
Bloodthirst 1 3 Vampirism of friendly creatures increases by 25%.
2 3 Vampirism of friendly creatures increases by 50%.
Elite Liches 1 3 Liches growth in your cities increases by 1. They restore +100% HP.
2 2 Liches growth in your cities increases by 2. They restore +100% HP.
Elite Dread Knights 1 3 Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.
2 2 Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.
Black Death 1 2 Enemy creatures take +50% Over Time Damage.
2 2 Enemy creatures take +100% Over Time Damage.

Faction

Name Level Cost Effect
Terra Mortis 1 5 Your Necropolis heroes always battle on their Native Terrain.
Animate Dead IV 1 3 +1.0% to Necromancy power.
Free Death 1 3 Your Necropolis creatures cost -10% Gold.
2 3 Your Necropolis creatures cost -20% Gold.


Army

Name Level Cost Effect
Elite Vampires 1 3 Vampires growth in your cities increases by 1. Their HP increases by 25.
2 2 Vampires growth in your cities increases by 2. Their HP increases by 25.
Return to the Soil 1 4 Speed of friendly creatures increases by 1, when they battle on their Native Terrain.
Terror and Dread 1 3 Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.
2 3 Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.

Faction

Name Level Cost Effect


Army

Name Level Cost Effect