Necropolis Laws

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Revision as of 11:56, 25 October 2025 by NotsoOW (talk | contribs) (Created page with "List of Laws from Necropolis <tabber> |-|Tier 1= ==Faction== {| class="wikitable" ! Name !! Level !! Cost !! Effect |- | rowspan="3" | '''Tax Collectors''' || 1 || 1 || Produces 250 Gold per day. |- | 2 || 1 || Produces 500 Gold per day. |- | 3 || 1 || Produces 750 Gold per day. |- | rowspan="1" | '''Animate Dead I''' || 1 || 3 || +1.0% to Necromancy power. |- | rowspan="1" | '''Resource Riches I''' || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, an...")
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List of Laws from Necropolis

Faction

Name Level Cost Effect
Tax Collectors 1 1 Produces 250 Gold per day.
2 1 Produces 500 Gold per day.
3 1 Produces 750 Gold per day.
Animate Dead I 1 3 +1.0% to Necromancy power.
Resource Riches I 1 1 Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.


Army

Name Level Cost Effect
Elite Skeletons 1 3 Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.
2 2 Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.
Elite Wights 1 3 Wights growth in your cities increases by 4. Their min. Damage increases by 1.
2 2 Wights growth in your cities increases by 8. Their min. Damage increases by 1.

Faction

Name Level Cost Effect


Army

Name Level Cost Effect

Faction

Name Level Cost Effect


Army

Name Level Cost Effect

Faction

Name Level Cost Effect


Army

Name Level Cost Effect

Faction

Name Level Cost Effect


Army

Name Level Cost Effect