Temple Laws

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List of Laws from Temple

Faction

Name Level Cost Effect
Tax Collectors 1 1 Produces 250 Gold per day.
2 1 Produces 500 Gold per day.
3 1 Produces 750 Gold per day.
Training: Scouting 1 3 Sight radius of your heroes increases by 1.
Resource Riches I 1 1 Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.


Army

Name Level Cost Effect
Elite Swordsmen 1 3 Swordsmen growth in your cities increases by 4. Their Defence increases by 2.
2 2 Swordsmen growth in your cities increases by 4. Their Defence increases by 4.
Elite Crossbowmen 1 3 Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.
2 2 Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.
Execute Excellence 1 2 All positive effects on friendly creatures last 1 additional round(s).

Faction

Name Level Cost Effect
Heroes of Tales 1 2 Morale of your heroes increases by 1.
2 2 Morale of your heroes increases by 2.
Architect's Mastery 1 6 You can construct +1 building(s) per day.


Army

Name Level Cost Effect
Elite Griffins 1 3 Griffins growth in your cities increases by 2. Their HP increases by 5.
2 2 Griffins growth in your cities increases by 4. Their HP increases by 10.
Elite Lightweavers 1 3 Lightweavers growth in your cities increases by 2. Their deal +2 Damage.
2 2 Lightweavers growth in your cities increases by 2. Their deal +4 Damage.
Swift Reflexes 1 4 Initiative of friendly creatures increases by 1.
Vengeful Strike 1 2 Friendly creatures' counterattacks deal +25% Damage.
2 2 Friendly creatures' counterattacks deal +50% Damage.

Faction

Name Level Cost Effect
Mining: Gems 1 1 Produces 1 Gem(s) per day.
2 1 Produces 2 Gems(s) per day.
3 1 Produces 3 Gem(s) per day.
Coinage Reform 1 4 Your sources of Gold produce +15% Gold.
2 4 Your sources of Gold produce +30% Gold.
Sun's Grace 1 3 Daylight spells of your heroes gain 1 lvl.
Resource Riches II 1 2 Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.


Army

Name Level Cost Effect
Training: Melee Combat 1 3 Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.
2 3 Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.
Training: Long Reach Combat 1 3 Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
2 3 Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
Training: Range Combat 1 3 Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.
2 3 Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.

Faction

Name Level Cost Effect
Training: Attack 1 3 Attack of your heroes increases by 2.
2 3 Attack of your heroes increases by 4.
Training: Defence 1 3 Defence of your heroes increases by 2.
2 3 Defence of your heroes increases by 4.
Training: Spell Power 1 3 Spell Power of your heroes increases by 2.
2 3 Spell Power of your heroes increases by 4.
Training: Knowledge 1 3 Knowledge of your heroes increases by 2.
2 3 Knowledge of your heroes increases by 4.


Army

Name Level Cost Effect
Elite Cavalry 1 3 Cavalry growth in your cities increases by 1. They ignore 5% of the target's Defence, and their Speed increases by 1.
2 2 Cavalry growth in your cities increases by 1. They ignore 10% of the target's Defence, and their Speed increases by 1.
Elite Inquisitors 1 3 Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy's Attack, and their Speed increases by 1.
2 2 Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy's Attack, and their Speed increases by 1.
Encouragement 1 2 The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.
2 2 The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.

Faction

Name Level Cost Effect
Power of Faith 1 4 All your Temple heroes can learn any tier spells.
Resource Riches III 1 2 Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.


Army

Name Level Cost Effect
Elite Angels 1 3 Angels growth in your cities increases by 1. Their Attack and Defence increases by 25% of their hero's Attack and Defence.
2 3 Angels growth in your cities increases by 1. Their Attack and Defence increases by 50% of their hero's Attack and Defence.
Hero's Blessing 1 6 Friendly creatures' Attack and Defence increase by 25% of their hero's Spell Power and Knowledge.
Sacred Lands 1 3 Friendly creatures are immune to negative effects, when they battle on their Native Terrain.