Unit list belonging to Dungeon
Troglodyte
Health
8
Tier
1
Attack
2
Creature Type
Magical Creature
Defense
3
Range
Melee
Damage
2
Movement
Ground
Speed
3
Price
50
Initiative
4
Weekly Growth
28
Morale
0 (-3~3)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits
Active Abilities Fighting Style - Vicious Spit : Long Reach attack which deals -50% damage. Does not spend Focus Charges
Infernal Troglodyte
Health
8
Tier
1
Attack
3
Creature Type
Magical Creature
Defense
6This stat is higher compared to the base unit.
Range
Melee
Damage
1-3
Movement
Ground
Speed
4
Price
60
Initiative
6
Weekly Growth
28
Morale
0 (-3~3)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Toxic Spear : Leaves gaping wounds, causing the target to take +25% damage until the end of the next round. Does not affect undead, dragons, constructs, or embodiments.
Active Abilities Fighting Style - Vicious Spit : Long Reach attack which deals -50% damage. Does not spend Focus Charges
Toxic Troglodyte
Health
15
Tier
1
Attack
4
Creature Type
Magical Creature
Defense
3
Range
Melee
Damage
2-3
Movement
Ground
Speed
3
Price
60
Initiative
7
Weekly Growth
28
Morale
0 (-3~3)
Experience Yield
Luck
0 (-5~5)
Squad Value
Passive Traits Alert I : Can counter-attack twice a round.
Toxic Blood : When damaged, causes all adjacent enemies to take +25% damage until the end of combat.
Active Abilities Fighting Style - Vicious Spit : Long Reach attack which deals -50% damage. Does not spend Focus Charges
Infiltrator
Health
13
Tier
2
Attack
6
Creature Type
Living
Defense
2
Range
Melee
Damage
3-5
Movement
Blink
Speed
4
Price
115
Initiative
7
Weekly Growth
13
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-5)
Squad Value
Passive Traits Blink : Teleports instead of using normal movement, ignoring obstacles and traps.
Weak Spot : Increases maximum luck to 5. Lucky strikes deal +100% damage.
Active Abilities Fighting Style : Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
Guile Infiltrator
Health
13
Tier
2
Attack
6
Creature Type
Living
Defense
2
Range
Melee
Damage
3-5
Movement
Blink
Speed
6
Price
150
Initiative
7
Weekly Growth
13
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-5)
Squad Value
Passive Traits Blink : Teleports instead of using normal movement, ignoring obstacles and traps.
Weak Spot : Increases maximum luck to 5. Lucky strikes deal +100% damage.
Staggering Hits: : Prevents the target from counterattacking until the end of the round.
Active Abilities Fighting Style : Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
Shadowstrike : Deals basic attack to any enemy, ignoring their defense. Ability Cost : 2 Focus Charges
Bleak Infiltrator
Health
13
Tier
2
Attack
6
Creature Type
Living
Defense
2
Range
Melee
Damage
3-5
Movement
Blink
Speed
5
Price
150
Initiative
9
Weekly Growth
13
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-5)
Squad Value
Passive Traits Blink : Teleports instead of using normal movement, ignoring obstacles and traps.
Weak Spot : Increases maximum luck to 5. Lucky strikes deal +100% damage.
Sharper Blades: Gains 1 luck with every attack.
Active Abilities Fighting Style : Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
Veil of Shadows : Cannot be targeted until the end of the round. Ability Cost : 2 Focus Charges
Onyx Dancer
Health
16
Tier
3
Attack
8
Creature Type
Living
Defense
8
Range
Ranged
Damage
5-7
Movement
Ground
Speed
2
Price
160
Initiative
5
Weekly Growth
10
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-3)
Squad Value
Passive Traits Thousand Cuts : Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
Active Abilities Fighting Style - Bouncing Glaives : Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges
Jasper Dancer
Health
16
Tier
3
Attack
8
Creature Type
Living
Defense
8
Range
Ranged
Damage
5-7
Movement
Ground
Speed
5
Price
220
Initiative
5
Weekly Growth
10
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-3)
Squad Value
Passive Traits
Thousand Cuts : Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
Draconic Blade : Melee does +100% damage.
Swift Strike : Enemies do not counterattack.
Active Abilities Fighting Style - Bouncing Glaives : Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges
Aureate Dancer
Health
16
Tier
3
Attack
8
Creature Type
Living
Defense
8
Range
Ranged
Damage
5-7
Movement
Ground
Speed
3
Price
220
Initiative
8
Weekly Growth
10
Morale
0 (-5-5)
Experience Yield
Luck
0 (-3-3)
Squad Value
Passive Traits Thousand Cuts : Each attack reduces the target’s defence by 2 until the end of combat. Effect is stackable.
Active Abilities Fighting Style - Bouncing Glaives : Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges
Minotaur
Health
50
Tier
4
Attack
12
Creature Type
Magic Creature
Defense
11
Range
Melee
Damage
12-16
Movement
Ground
Speed
3
Price
380
Initiative
4
Weekly Growth
6
Morale
1 (1-5)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Eager for Battle : Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
Blood for Blood : Whenever this unit takes damage, its morale is increased by 1.
Active Abilities
Fighting Style - Grand Slam : Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
Minotaur Lord
Health
50
Tier
4
Attack
12
Creature Type
Magic Creature
Defense
15This stat is higher compared to the base unit.
Range
Melee
Damage
12-16
Movement
Ground
Speed
5
Price
530
Initiative
7
Weekly Growth
6
Morale
1 (1-5)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Eager for Battle : Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
Blood for Blood : Whenever this unit takes damage, its morale is increased by 1.
Parry : Counterattacks before the enemy’s attack lands.
Active Abilities
Fighting Style - Grand Slam : Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
Unyielding Will : Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost : 2 Focus Charges
Minotaur Vanguard
Health
50
Tier
4
Attack
15
Creature Type
Magic Creature
Defense
12This stat is higher compared to the base unit.
Range
Melee
Damage
15-19
Movement
Ground
Speed
5
Price
530
Initiative
5
Weekly Growth
6
Morale
1 (1-5)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Eager for Battle : Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
Blood for Blood : Whenever this unit takes damage, its morale is increased by 1.
Adrenaline Surge : Whenever this unit’s morale is triggered, it gains 8 attack, 8 defense, and 2 speed. Lasts until the end of the next round.
Active Abilities
Fighting Style - Grand Slam : Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
Unyielding Will : Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost : 2 Focus Charges
Medusa
Health
60
Tier
5
Attack
16
Creature Type
Magic Creature
Defense
14
Range
Ranged
Damage
10-18
Movement
Ground
Speed
2
Price
500
Initiative
4
Weekly Growth
3
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Sharpshooter : Deals full ranged damage at any range.
Active Abilities
Fighting Style - Arrow Barrage : Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
Slither Away : Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge .
Medusa Sculptor
Health
60
Tier
5
Attack
16
Creature Type
Magic Creature
Defense
17This stat is higher compared to the base unit.
Range
Ranged
Damage
18
Movement
Ground
Speed
4
Price
710
Initiative
5
Weekly Growth
3
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Sharpshooter : Deals full ranged damage at any range.
Duelist : Melee attacks deal full damage.
Active Abilities
Fighting Style - Arrow Barrage : Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
Slither Away : Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge .
Petrification : Performs a melee attack that petrifies the target until the end of the round. A petrified target takes double damage from normal attacks, is immune to magic damage, and skips its turn. Does not affect dragons or embodiments. Ability tier 2. Ability Cost: 2 Focus Charges .
Medusa Queen
Health
60
Tier
5
Attack
16
Creature Type
Magic Creature
Defense
14
Range
Ranged
Damage
10-18
Movement
Ground
Speed
3
Price
710
Initiative
6
Weekly Growth
3
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Sharpshooter : Deals full ranged damage at any range.
Countershot : Counterattacks when struck with a ranged attack.
Marble Arrows : Attacks reduce the target’s initiative by 2 until the end of the next round.
Active Abilities
Fighting Style - Arrow Barrage : Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
Slither Away : Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge .
Hydra
Health
130
Tier
6
Attack
24
Creature Type
Magic Creature
Defense
22
Range
Melee
Damage
25-28
Movement
Ground
Speed
3
Price
1300
Initiative
8
Weekly Growth
2
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Swift Strike : Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
Sweeping Strike : Deals Damage to the target and two adjacent hexes to its sides.
Growing Teeth : Unit gains 1 attack until the end of battle whenever it takes damage.
Active Abilities
Fighting Style - Whirlwind Strike : Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges
Unit 'Cthonic Hydra' not found
Health
150
Tier
6
Attack
24
Creature Type
Magic Creature
Defense
Unit 'Cthonic Hydra' not foundExpression error: Unrecognized word "unit". Expression error: Unrecognized word "unit".
Range
Melee
Damage
25-28
Movement
Ground
Speed
4
Price
Unit 'Cthonic Hydra' not found
Initiative
8
Weekly Growth
2
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Swift Strike : Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
Sweeping Strike : Deals Damage to the target and two adjacent hexes to its sides.
Growing Teeth : Unit gains 1 attack until the end of battle whenever it takes damage.
Poisonous Blood : When damaged, causes all adjacent enemies to deal -25% damage for 1 round. Does not affect undead, dragons, embodiments or constructs.
Regeneration : Restores full HP at the start of its turn.
All Heads on Deck : When counterattacking, uses Whirlwind Strike.
Active Abilities
Fighting Style - Whirlwind Strike : Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges
Infernal Hydra
Health
130
Tier
6
Attack
30
Creature Type
Magic Creature
Defense
26This stat is higher compared to the base unit.
Range
Melee
Damage
30-33
Movement
Ground
Speed
5
Price
2000
Initiative
10
Weekly Growth
2
Morale
0 (-3-3)
Experience Yield
Luck
0 (-5-5)
Squad Value
Passive Traits
Swift Strike : Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
Sweeping Strike : Deals Damage to the target and two adjacent hexes to its sides.
Growing Teeth : Unit gains 1 attack until the end of battle whenever it takes damage.
Weaknening Venom : Attacks cause the target to deal -25% damage for 2 rounds. Does not affect undead, dragons, embodiments, or constructs.
Active Abilities
Fighting Style - Whirlwind Strike : Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges
Cave Dragon
Health
275
Tier
7
Attack
30
Creature Type
Magic Creature
Defense
25
Range
Melee
Damage
45-50
Movement
Flying
Speed
7
Price
3000 1
Initiative
12
Weekly Growth
1
Morale
0 (0-5)
Experience Yield
Luck
0 (0-5)
Squad Value
Passive Traits
Magic Immunity IV : Immune to tier 1-4 spells and unit abilities.
Dragonstrike Breath : Deals damage to the target and the hex directly behind it.
Active Abilities
Fighting Style - Sulphurous Assault : Performs a cone strike, dealing -50% damage to each target.
Inner Flame : Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost : 2 Focus Charges
Black Dragon
Health
350
Tier
7
Attack
30
Creature Type
Magic Creature
Defense
31This stat is higher compared to the base unit.
Range
Melee
Damage
60-65
Movement
Flying
Speed
8
Price
5000 2
Initiative
15
Weekly Growth
1
Morale
0 (0-5)
Experience Yield
Luck
0 (0-5)
Squad Value
Passive Traits
Magic Immunity IV : Immune to tier 1-4 spells and unit abilities.
Dragonstrike Breath : Deals damage to the target and the hex directly behind it.
Fires of Dominion : Gives 1 morale and luck to friend units while reducing luck and morale to enemies by 1.
Active Abilities
Fighting Style - Sulphurous Assault : Performs a cone strike, dealing -50% damage to each target.
Inner Flame : Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost : 2 Focus Charges
Ashen Dragon
Health
300
Tier
7
Attack
35
Creature Type
Magic Creature
Defense
25
Range
Melee
Damage
60-65
Movement
Flying
Speed
10
Price
5000 2
Initiative
13
Weekly Growth
1
Morale
0 (0-5)
Experience Yield
Luck
0 (0-5)
Squad Value
Passive Traits
Magic Immunity IV : Immune to tier 1-4 spells and unit abilities.
Dragonstrike Breath : Deals damage to the target and the hex directly behind it.
Dominating Presence : All adjacent enemies always deal minimum damage.
Active Abilities
Fighting Style - Sulphurous Assault : Performs a cone strike, dealing -50% damage to each target.
Inner Flame : Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost : 2 Focus Charges
Dragonflight : Moves to any hex, dealing 100% basic attack damage to all adjacent units and pushing them away, if possible. Ability tier 5. Ability Cost : 2 Focus Charges