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Various WIP things.

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Building table WIP

Building:

File:Building icon.png Building Name
Cost:
Requirements, in case it has any:
(description of building, adapted from ingame text. If upgrade choices, does one of
- first choice
- second choice
- third choice; end of description)

Additional notes, but further detail probably for individual building pages later.

Improved active ability table looks: all active ability stats handily in one place

  • Cost in focus charges, if any
  • Cooldown, if any
  • Ability tier - important for various immunities
  • Type of active ability - attack modifier/special/positive effect etc - needed?

Option: like for Creature type memo, a ribbon

Ingame description by Kelarr, son of Navarr
Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Creature Description Placement Idea + Fancier Ability Table + Active Ability Ribbon

Devourer
Faction Hive
Tier VI
Cost
(Upg. Cost)
1900Gold
(700Gold)
Base Growth +2
SquadValue 2250
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
120 20 20 24This stat is higher compared to the base unit.-26This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 3This stat is higher compared to the base unit. 8 10This stat is higher compared to the base unit.
Related Units
Base unit Waurms
Upgrade A Devourer
Upgrade B Pyroboros
Internal ID
olgoi_upg

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.
This provokes counterattacks.
Active Ability
Remnant of Mad Times
Special - Attack Modifier
Tier III | Cost: | Cooldown: M turns
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.

Strategy

Devourers are good for so and so, but be careful about this and that and such and such