Dungeon Units

From Heroes of Might and Magic: Olden Era Official Wiki

Unit list belonging to Dungeon

Troglodyte
Health 8 Tier 1
Attack 2 Creature Type Magic Creature
Defense 3 Range Melee
Damage 1-3 Movement Ground
Speed 3 Price 50Gold
Initiative 4 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.


    Infernal Troglodyte
    Health 8 Tier 1
    Attack 3 Creature Type Magic Creature
    Defense 6This stat is higher compared to the base unit. Range Melee
    Damage 1-3 Movement Ground
    Speed 4 Price 60Gold
    Initiative 6 Weekly Growth 28
    Morale 0
    (-3~3)
    Experience Yield
    Luck 0
    (-5~5)
    Squad Value
    Passive Traits
    • Toxic Spear: Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.


    Toxic Troglodyte
    Health 8 Tier 1
    Attack 5 Creature Type Magic Creature
    Defense 3 Range Melee
    Damage 1-4 Movement Ground
    Speed 3 Price 60Gold
    Initiative 5 Weekly Growth 28
    Morale 0
    (-3~3)
    Experience Yield
    Luck 0
    (-5~5)
    Squad Value
    Passive Traits
    • Alert I: Can counterattack up to twice per round.
    • Toxic Blood: When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.

    Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 4 Price 115Gold
    Initiative 7 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 1
    (-3-5)
    Squad Value
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.


    Guile Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 6 Price 150Gold
    Initiative 7 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 1
    (-3-5)
    Squad Value
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    • Staggering Hits: Attacks prevent the target from counterattacking until the end of the round.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.
    • Shadowstrike: Deals basic attack Damage to any enemy, ignoring their Defense. Ability Cost: 2 Focus Charges


    Bleak Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 5 Price 150Gold
    Initiative 9 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 1
    (-3-5)
    Squad Value
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    • Sharper Blade: Each attack increases this creature’s luck by 1.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.
    • Veil of Shadows: Cannot be targeted until the end of the round. Ability Cost: 2 Focus Charges

    Onyx Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 2 Price 160Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.


    Jasper Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 5 Price 220Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
    • Draconic Blade: Melee attacks deal double Damage.
    • Swift Strike: Enemies do not counterattack.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.


    Aureate Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 3 Price 220Gold
    Initiative 8 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.

    Minotaur
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 11 Range Melee
    Damage 12-16 Movement Ground
    Speed 4 Price 380Gold
    Initiative 5 Weekly Growth 5
    Morale 2
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.


    Minotaur Lord
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 15This stat is higher compared to the base unit. Range Melee
    Damage 12-16 Movement Ground
    Speed 5 Price 530Gold
    Initiative 7 Weekly Growth 5
    Morale 2
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Parry: When attacked, this creature’s counterattack strikes first.
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.
    • Unyielding Will: Fully ignores attackers’ Attack values until the end of the round. Does not end the turn. Ability Cost: 2 Focus Charges


    Minotaur Vanguard
    Health 50 Tier 4
    Attack 15 Creature Type Magic Creature
    Defense 12This stat is higher compared to the base unit. Range Melee
    Damage 15-19 Movement Ground
    Speed 5 Price 530Gold
    Initiative 5 Weekly Growth 5
    Morale 3
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    • Adrenaline Surge: Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.

    Medusa
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 2 Price 500Gold
    Initiative 4 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges


    Medusa Sculptor
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 17This stat is higher compared to the base unit. Range Ranged
    Damage 18 Movement Ground
    Speed 4 Price 710Gold
    Initiative 5 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    • Duelist: Receives no penalty in Melee range, dealing full Damage.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges
    • Petrification: Performs a Melee attack and petrifies the target until the end of the round.
      Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn. Does not end the turn. Does not affect Dragons or EmbodimentsAbility Cost: 2 Focus Charges


    Medusa Queen
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 3 Price 710Gold
    Initiative 6 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    • Countershot: Counterattacks when struck with a Ranged attack.
    • Marble Arrows: Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges

    Hydra
    Health 130 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense 22 Range Melee
    Damage 25-28 Movement Ground
    Speed 3 Price 1300Gold
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies do not counterattack.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
    Active Abilities
    • Fighting Style: Whirlwind Strike: Hits all adjacent enemies, dealing –50% Damage to each.Does not spend Focus Charges.


    Chthonic Hydra
    Health 150 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense 32This stat is higher compared to the base unit. Range Melee
    Damage 25-28 Movement Ground
    Speed 4 Price 2000Gold
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies do not counterattack.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
    • Poisonous Blood: Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    • Regeneration: Restores to full HP at the start of its turn.
    • All Heads on Deck: This creature’s counterattacks use its full Fighting Style effects.
    Active Abilities
    • Fighting Style: Whirlwind Strike: Hits all adjacent enemies, dealing –50% Damage to each.Does not spend Focus Charges.


    Infernal Hydra
    Health 130 Tier 6
    Attack 30 Creature Type Magic Creature
    Defense 26This stat is higher compared to the base unit. Range Melee
    Damage 30-33 Movement Ground
    Speed 5 Price 2000Gold
    Initiative 10 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies do not counterattack.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
    • Weakening Venom: Attacks cause the target to deal –25% Damage until the end of next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Whirlwind Strike: Hits all adjacent enemies, dealing –50% Damage to each.Does not spend Focus Charges.

    Cave Dragon
    Health 275 Tier 7
    Attack 30 Creature Type Dragon
    Defense 25 Range Melee
    Damage 45-50 Movement Flying
    Speed 7 Price 3000Gold 1Gemstones
    Initiative 12 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-3)
    Squad Value
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity IV: Immune to tier‑4 and lower spells.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges


    Black Dragon
    Health 350 Tier 7
    Attack 30 Creature Type Dragon
    Defense 31This stat is higher compared to the base unit. Range Melee
    Damage 60-65 Movement Flying
    Speed 8 Price 5000Gold 2Gemstones
    Initiative 15 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-3)
    Squad Value
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity V: Immune to tier‑5 and lower spells.
    • Fires of Dominion: Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges


    Ashen Dragon
    Health 300 Tier 7
    Attack 35 Creature Type Dragon
    Defense 25 Range Melee
    Damage 60-65 Movement Flying
    Speed 10 Price 5000Gold 2Gemstones
    Initiative 13 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-3)
    Squad Value
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity V: Immune to tier‑5 and lower spells.
    • Dominating Presence: All adjacent enemies always deal minimum Damage.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges
    • Dragonflight: Moves to any hex, dealing 100% basic attack Damage ([ 60–65 × amount of units ]) to all adjacent creatures and pushing them away, if possible. Ability Cost: 2 Focus Charges
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