Module:Sandbox/Aurelain/Cargo

From Heroes of Might and Magic: Olden Era Official Wiki

Documentation for this module may be created at Module:Sandbox/Aurelain/Cargo/doc

local p = {}

function p.displayUnits(frame)
    local targetLang = frame.args.lang or 'en'
    
    -- 1. Query parameters
    local tables = 'Unit, Translation'
    local joinOn = 'Unit.id = Translation.target_id'
    
    -- We select the ID instead of _pageName
    local fields = 'Unit.id=id, Translation.language=language, Translation.name=transName, Unit.hp=hp, Unit.attack=attack'
    
    -- We ask Cargo to give us BOTH the English row AND the target language row
    local cargoArgs = {
        joinOn = joinOn,
        where = 'Translation.language = "en" OR Translation.language = "' .. targetLang .. '"',
        orderBy = 'Unit.id ASC',
        limit = 1000 -- Increased limit since each unit might return 2 rows now
    }

    local results = mw.ext.cargo.query(tables, fields, cargoArgs)

    if not results or #results == 0 then
        return "No unit data found."
    end

    -- 2. Group the results by Unit ID
    local orderedIds = {}
    local units = {}

    -- Because Cargo returns a row for English and a row for the translation, 
    -- we fold them together into a single Lua table based on their ID.
    for _, row in ipairs(results) do
        local id = row['id']
        
        -- If this is the first time seeing this ID, set up its basic stats
        if not units[id] then
            table.insert(orderedIds, id)
            units[id] = {
                hp = tonumber(row['hp']) or 0,
                attack = tonumber(row['attack']) or 0,
                enName = nil,
                targetName = nil
            }
        end
        
        -- Save the names based on which language row we are currently looping over
        if row['language'] == 'en' then
            units[id].enName = row['transName']
        end
        if row['language'] == targetLang then
            units[id].targetName = row['transName']
        end
    end

    -- 3. Create the HTML table
    local htmlTable = mw.html.create('table')
        :addClass('wikitable sortable')
        
    htmlTable:tag('tr')
        :tag('th'):wikitext('Unit Name'):done()
        :tag('th'):wikitext('Health'):done()
        :tag('th'):wikitext('Attack'):done()

    -- 4. Loop through our newly grouped Lua data to build the display rows
    for _, id in ipairs(orderedIds) do
        local u = units[id]
        
        -- Fallback logic: If English is somehow missing, show the raw ID.
        -- If the translation is missing, fall back to English.
        local originalName = u.enName or ('UnknownUnit_' .. id)
        local displayName = u.targetName or originalName
        
        -- Construct the localized page link
        local linkTarget = originalName
        if targetLang ~= 'en' then 
            linkTarget = originalName .. '/' .. targetLang
        end
        
        local tr = htmlTable:tag('tr')
        
        -- The link now outputs correctly using the database IDs
        tr:tag('td'):wikitext('[[' .. linkTarget .. '|' .. displayName .. ']]'):done() 
        tr:tag('td'):wikitext(tostring(u.hp)):done()
        tr:tag('td'):wikitext(tostring(u.attack)):done()
    end

    return tostring(htmlTable)
end

return p