Dungeon Units

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Revision as of 19:25, 23 October 2025 by GravityOffline (talk | contribs)
Troglodyte
Health 8 Tier 1
Attack 2 Creature Type Magical Creature
Defense 3 Range Melee
Damage 2 Movement Ground
Speed 3 Price 50Gold
Initiative 4 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage.


Infernal Troglodyte
Health 8 Tier 1
Attack 3 Creature Type Magical Creature
Defense 6This stat is higher compared to the base unit. Range Melee
Damage 1-3 Movement Ground
Speed 4 Price 60Gold
Initiative 6 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Toxic Spear: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round.
    Does not affect undead, dragons, constructs, or embodiments.
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage.


Unit 'ToxicTroglodyte' not found
Health 15 Tier 1
Attack 4 Creature Type Magical Creature
Defense Unit 'ToxicTroglodyte' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 2-3 Movement Ground
Speed 3 Price Unit 'ToxicTroglodyte' not found
Initiative 7 Weekly Growth 28
Morale 0
(-3~3)
Experience Yield
Luck 0
(-5~5)
Squad Value
Passive Traits
    Alert I: Can counter-attack twice a round.
    Toxic Blood: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.
Active Abilities
    Fighting Style - Vicious Spit: Long Reach attack which deals -50% damage.

Infiltrator
Health 13 Tier 2
Attack 6 Creature Type Living
Defense 2 Range Melee
Damage 3-5 Movement Blink
Speed 4 Price 115Gold
Initiative 7 Weekly Growth 13
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-5)
Squad Value
Passive Traits
  • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
  • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
Active Abilities
  • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage.


Guile Infiltrator
Health 13 Tier 2
Attack 6 Creature Type Living
Defense 2 Range Melee
Damage 3-5 Movement Blink
Speed 6 Price 150Gold
Initiative 7 Weekly Growth 13
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-5)
Squad Value
Passive Traits
  • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
  • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
Active Abilities
  • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage.