Summon Avatar (Skill)
From Heroes of Might and Magic: Olden Era Official Wiki
Summon Avatar is a skill that lets the hero use the Summon Avatar spell to create a powerful temporary unit in battle.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Summon Avatar Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge. |
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| Advanced Summon Avatar Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge. |
Avatar of Fury Avatar’s Attack increases by 25% of the hero’s Spell Power. This bonus is doubled if the hero knows Leadership. |
Avatar of Toughness Avatar’s Defense increases by 25% of the hero’s Knowledge. This bonus is doubled if the hero knows Defense. |
Avatar of Celerity Avatar’s Speed and Initiative increase by 1. This bonus is doubled if the hero knows Insight. | ||||
| Expert Summon Avatar Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge. |
Stabilization Summoned friendly creatures become immune to effects that dispel summoned creatures. |
Their Name is Legion Friendly creatures' abilities summon +30% creatures. |
Fields of Mana Using spells, the hero can summon creatures onto any free hex. | ||||
Notes:
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Skill Synergies
Knowing Summon Avatar will give the following benefits to other sub-skills:
+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the Hero knows Summon Avatar. | ||
Artifact Effects
Holy Sigil of The Second Man grants all unlearned Summon Avatar subskills, as well as those of Offense, Siegecraft and Combat.


