Userpage for various WIP things
Active Ability table
Improved active ability table looks: all active ability stats handily in one place
- Cost in focus charges, if any
- Cooldown, if any
- Ability tier - important for various immunities
- Type of active ability - attack modifier/special/positive effect etc - needed?
Option: like for Creature type memo, a ribbon
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Creature Type Hive Spawn
-5 to 5 | -5 to 5 | Yes
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Part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
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Attack Type Melee Attack
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| Can only attack adjacent enemies. Provokes counterattacks.
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Movement Type Blink
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| Instead of normal movement, teleports ignoring obstacles and traps.
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Passive Ability Hivemind: Nest Protector
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| At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
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Alternative Attack Fighting Style: Hit & Run
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Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges. This provokes counterattacks.
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Active Ability Remnant of Mad Times Special - Attack Modifier
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Tier III | Cost:   | Cooldown: M turns
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| This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
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Creature Description
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As described by Kelarr, son of Navarr
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I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.
They will doom us all.
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