Userpage for various WIP things
Improved active ability table looks: all active ability stats handily in one place
- Cost in focus charges, if any
- Cooldown, if any
- Ability tier - important for various immunities
- Type of active ability - attack modifier/special/positive effect etc - needed?
Option: like for Creature type memo, a ribbon
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Creature Type Hive Spawn
-5 to 5 | -5 to 5 | Yes
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Part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
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Attack Type Melee Attack
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| Can only attack adjacent enemies. Provokes counterattacks.
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Movement Type Blink
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| Instead of normal movement, teleports ignoring obstacles and traps.
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Passive Ability Hivemind: Nest Protector
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| At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
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Alternative Attack Fighting Style: Hit & Run
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Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges. This provokes counterattacks.
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Active Ability Remnant of Mad Times Special - Attack Modifier
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Tier III | Cost:   | Cooldown: M turns
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| This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
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Active Ability Remnant of Mad Times Special - Attack Modifier
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Tier III | Cost:   | Cooldown: M turns
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| This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
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