Skills/test

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:09, 23 October 2025 by DCello (talk | contribs) (Created page with "=== Hero Skills === ---- <tabber> |-| Combat & Utility = {| class="wikitable" style="width:100%" |- !colspan=2 style="text-align: center; width: 25%;" | Skill !colspan=6 style="text-align: center; width: 75%;" | Subskills |- style="vertical-align:top;" | style="text-align:right; border-right:0px; padding:12px;" | 70px | style="border-left:0px; width: 25%;" | Basic Offence<br /><small style="color: white;">Friendly units deal 10% more damage wi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hero Skills


Skill Subskills
Basic Offence
Friendly units deal 10% more damage with basic attacks.
Advanced Offense
Friendly units deal 15% more damage with basic attacks.
Battle Arts
Friendly units' abilities deal +50% damage.
Archery
Friendly units' ranged and long reach attacks deal +15% damage.
Battle March
Friendly units generate +1 focus point when they attack.
Expert Offense
Friendly units deal 20% more damage with basic attacks.
Shadow Blades
Friendly units deal +1 damage. Doubled if the Hero knows Nightshade Magic.
Unstoppable Force
Friendly creatures ignore 10% of the target's defense when dealing normal damage, including abilities.
Skill Subskills
Basic Defence
Friendly units take 10% less damage from basic attacks.
Advanced Defense
Friendly units take 15% less damage from basic attacks.
Shields and Shells
Friendly units take -25% damage from counter attacks.
Cover
Friendly creatures take -20% damage from ranged and long reach attacks.
Hymn to Martyrs
Friendly units generate +1 focus point when they take damage.
Expert Defense
Friendly units take 20% less damage from basic attacks.
Territorial Advantage
When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy.
Firmness
Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities.

Skill Subskills
Basic Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.
Advanced Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.
Avatar of Fury
Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows Leadership.
Avatar of Toughness
Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows Defence.
Avatar of Celerity
Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows Insight.
Expert Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
Reality Wardens
Friendly creatures deal +100% Damage to summoned enemy creatures.
Their Name is Legion
Friendly creature abilities summon +50% creatures.
Skill Subskills
Basic Intelligence
The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
Advanced Intelligence
The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
Genius
The hero immediately levels up again.
Astrology
The hero begins learning Neutral magic at lower levels.
Eagle Eye
At the start of battle, learn all spells the enemy knows that the hero is capable of learning.
Expert Intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
Rhythmic Cadence
+25% maximum mana. This bonus is doubled if the hero knows Sorcery.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all Movement Points into mana.

Magic school

Faction specific

Hero Abilities


Creature Abilities