Unit list belonging to Necropolis.
| Skeleton
|
| Skeletons are the simplest product of necromancy, raised without elaborate rituals – just magic binding bones into a crude frame capable of basic movement and obedience.
|
| Undead
|
6
|
4
|
1
|
1-3
|
40
|
| Melee
|
0
|
-5 to 5
|
3
|
4
|
Upgrade 10
|
| Skeleton Archer
|
| Skeletal archers are rather uncommon among necromancers. However, vampires especially value them as castle guards. After all, it is always easier to repel the would-be assailers from afar.
|
| Undead
|
6
|
4
|
2
|
1-3
|
50
|
| Ranged
|
0
|
-5 to 5
|
3
|
4
|
Upgrade N/A
|
| Skeleton Warrior
|
| With little care, skeletons can retain memories of their lives as soldiers or fighters; stripped of personality but still skilled.
|
| Undead
|
6
|
6
|
3
|
2-3
|
100
|
| Melee
|
0
|
-5 to 5
|
3
|
6
|
Upgrade N/A
|
| Undead Pets
|
| Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. Dogs feel no torment in undeath – is there a greater fate than to remain by their master’s side for eternity?
|
| Melee Defense I: Takes -30% melee damage.
|
| Undead
|
14
|
4
|
6
|
3-5
|
120
|
| Melee
|
0
|
-5 to 5
|
5
|
5
|
Upgrade 40
|
| Graverobber
|
| Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means; whether by exhuming the dead or creating new ones. This constant exposure to deathly energies leaves them almost indistinguishable from the dead.
|
| Dig Up Bones: Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2. Costs 2 Focus Charge.
|
| Undead
|
30
|
13
|
9
|
7-9
|
250
|
| Long Reach
|
0
|
-5 to 5
|
3
|
2
|
Upgrade 90
|
| Lich
|
| A self-risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world. On Jadame, they also delve into time-turning magic. Necromancy is not the only way to persist in the world, after all.
|
| Rewind Death: Restores 20 HP per lich to a friendly unit. Revives fallen units. Ability tier 4. Costs 2 Focus Charge
|
| Undead
|
50
|
12
|
12
|
11-16
|
340
|
| Ranged
|
0
|
-5 to 5
|
2
|
4
|
Upgrade 140
|
| Vampire
|
| The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation. The draconic society of Garrote Gorge, however, dismisses such lofty notions.
|
| Vampirism: Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.
|
| Undead
|
150
|
25
|
22
|
25
|
1200 1
|
| Melee/Flyer
|
0
|
-5 to 5
|
5
|
11
|
Upgrade 800 1
|