Dungeon Units

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 23:48, 10 May 2026 by Dostoevsky in the jungle (talk | contribs) (Replaced content with "Unit list belonging to Dungeon <tabber> |-|Troglodytes= {{Units Overview |name=Troglodyte }} {{Units Overview |name=Infernal Troglodyte }} {{Units Overview |name=Toxic Troglodyte }} |-|Infiltrators= {{Units Overview |name=Infiltrator }} {{Units Overview |name=Guile Infiltrator }} {{Units Overview |name=Bleak Infiltrator }} |-|Dancers= {{Units Overview |name=Onyx Dancer }} {{Units Overview |name=Jasper Dancer }} {{Units Overview |name=Aureate Dancer }} |-|Mi...")

Unit list belonging to Dungeon

Troglodyte
Health 8 Tier I
Attack 2 Creature Type Magic Creature
Defense 3 Range Melee Attack
Damage 1-3 Movement Ground
Speed 4 Price 50Gold
Initiative 4 Weekly Growth 27
Morale 0
(-3-3)
Experience Yield 4
Luck 0
(-5-5)
Squad Value 40
Passive Traits
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.
    Infernal Troglodyte
    Health 8 Tier I
    Attack 3This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 6This stat is higher compared to the base unit. Range Melee Attack
    Damage 1-3 Movement Ground
    Speed 5This stat is higher compared to the base unit. Price 60Gold
    Initiative 6This stat is higher compared to the base unit. Weekly Growth 27
    Morale 0
    (-3-3)
    Experience Yield 5
    Luck 0
    (-5-5)
    Squad Value 52
    Passive Traits
    • Toxic Spear: Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.
    Toxic Troglodyte
    Health 8 Tier I
    Attack 5This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 3 Range Melee Attack
    Damage 1-4This stat is higher compared to the base unit. Movement Ground
    Speed 4 Price 60Gold
    Initiative 5This stat is higher compared to the base unit. Weekly Growth 27
    Morale 0
    (-3-3)
    Experience Yield 5
    Luck 0
    (-5-5)
    Squad Value 52
    Passive Traits
    • Alert I: Can counterattack up to twice per round.
    • Toxic Blood: When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Viscous Spit: Performs a Long Reach attack, which deals –50% Damage.Does not spend Focus Charges.

    Infiltrator
    Health 13 Tier II
    Attack 6 Creature Type Living
    Defense 2 Range Melee Attack
    Damage 3-5 Movement Blink
    Speed 5 Price 115Gold
    Initiative 6 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield 9
    Luck 1
    (-3-5)
    Squad Value 98
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.
    Guile Infiltrator
    Health 13 Tier II
    Attack 6 Creature Type Living
    Defense 2 Range Melee Attack
    Damage 3-5 Movement Blink
    Speed 7This stat is higher compared to the base unit. Price 150Gold
    Initiative 6 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield 13
    Luck 2This stat is higher compared to the base unit.
    (-3-5)
    Squad Value 132
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    • Staggering Hits: Attacks prevent the target from counterattacking until the end of the round.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.
    • Shadowstrike: Deals basic attack Damage to any enemy, ignoring their Defense. Ability Cost: 2 Focus Charges
    Bleak Infiltrator
    Health 13 Tier II
    Attack 6 Creature Type Living
    Defense 2 Range Melee Attack
    Damage 3-5 Movement Blink
    Speed 6This stat is higher compared to the base unit. Price 150Gold
    Initiative 9This stat is higher compared to the base unit. Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield 13
    Luck 2This stat is higher compared to the base unit.
    (-3-5)
    Squad Value 132
    Passive Traits
    • Weak Spot: Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
    • Sharper Blade: Each attack increases this creature’s luck by 1.
    Active Abilities
    • Fighting Style: Hit and Run: This creature will return to its original position after attacking, but deal –50% Damage.Does not spend Focus Charges.
    • Veil of Shadows: Cannot be targeted until the end of the round. Ability Cost: 2 Focus Charges

    Onyx Dancer
    Health 18 Tier III
    Attack 8 Creature Type Living
    Defense 8 Range Ranged Attack
    Damage 5-7 Movement Ground
    Speed 2 Price 160Gold
    Initiative 4 Weekly Growth 8
    Morale 0
    (-5-5)
    Experience Yield 14
    Luck 0
    (-3-3)
    Squad Value 147
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.
    Jasper Dancer
    Health 18 Tier III
    Attack 8 Creature Type Living
    Defense 8 Range Ranged Attack
    Damage 5-7 Movement Ground
    Speed 4This stat is higher compared to the base unit. Price 220Gold
    Initiative 5This stat is higher compared to the base unit. Weekly Growth 8
    Morale 0
    (-5-5)
    Experience Yield 20
    Luck 0
    (-3-3)
    Squad Value 205
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
    • Draconic Blade: Melee attacks deal double Damage.
    • Swift Strike: Enemies do not counterattack.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.
    Aureate Dancer
    Health 18 Tier III
    Attack 8 Creature Type Living
    Defense 8 Range Ranged Attack
    Damage 5-7 Movement Ground
    Speed 3This stat is higher compared to the base unit. Price 220Gold
    Initiative 7This stat is higher compared to the base unit. Weekly Growth 8
    Morale 0
    (-5-5)
    Experience Yield 20
    Luck 0
    (-3-3)
    Squad Value 205
    Passive Traits
    • A Thousand Cuts: Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Bouncing Glaives: Choose two targets for this attack, dealing –50% Damage to each.Does not spend Focus Charges.

    Minotaur
    Health 40 Tier IV
    Attack 11 Creature Type Magic Creature
    Defense 11 Range Melee Attack
    Damage 12-14 Movement Ground
    Speed 5 Price 380Gold
    Initiative 5 Weekly Growth 5
    Morale 2
    (0-5)
    Experience Yield 38
    Luck 0
    (-5-5)
    Squad Value 381
    Passive Traits
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.
    Minotaur Lord
    Health 40 Tier IV
    Attack 12This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 15This stat is higher compared to the base unit. Range Melee Attack
    Damage 12-14 Movement Ground
    Speed 6This stat is higher compared to the base unit. Price 530Gold
    Initiative 7This stat is higher compared to the base unit. Weekly Growth 5
    Morale 2
    (0-5)
    Experience Yield 55
    Luck 0
    (-5-5)
    Squad Value 559
    Passive Traits
    • Parry: When attacked, this creature’s counterattack strikes first.
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.
    • Unyielding Will: Fully ignores attackers’ Attack values until the end of the round. Does not end the turn. Ability Cost: 2 Focus Charges
    Minotaur Vanguard
    Health 40 Tier IV
    Attack 15This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 12This stat is higher compared to the base unit. Range Melee Attack
    Damage 14This stat is higher compared to the base unit.-16This stat is higher compared to the base unit. Movement Ground
    Speed 6This stat is higher compared to the base unit. Price 530Gold
    Initiative 5 Weekly Growth 5
    Morale 3This stat is higher compared to the base unit.
    (0-5)
    Experience Yield 55
    Luck 0
    (-5-5)
    Squad Value 559
    Passive Traits
    • Eager for Battle: This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
    • Blood for Blood: Whenever this creature takes Damage, its Morale increases by 1.
    • Adrenaline Surge: Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
    Active Abilities
    • Fighting Style: Grand Slam: Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.Does not spend Focus Charges.

    Medusa
    Health 55 Tier V
    Attack 15 Creature Type Magic Creature
    Defense 14 Range Ranged Attack
    Damage 11-15 Movement Ground
    Speed 2 Price 500Gold
    Initiative 4 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield 53
    Luck 0
    (-5-5)
    Squad Value 535
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges
    Medusa Sculptor
    Health 55 Tier V
    Attack 18This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 17This stat is higher compared to the base unit. Range Ranged Attack
    Damage 15This stat is higher compared to the base unit.-15 Movement Ground
    Speed 4This stat is higher compared to the base unit. Price 710Gold
    Initiative 5This stat is higher compared to the base unit. Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield 79
    Luck 0
    (-5-5)
    Squad Value 791
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    • Duelist: Receives no penalty in Melee range, dealing full Damage.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges
    • Petrification: Performs a Melee attack and petrifies the target until the end of the round.
      Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn. Does not end the turn. Does not affect Dragons or EmbodimentsAbility Cost: 2 Focus Charges
    Medusa Queen
    Health 55 Tier V
    Attack 15 Creature Type Magic Creature
    Defense 14 Range Ranged Attack
    Damage 11-15 Movement Ground
    Speed 3This stat is higher compared to the base unit. Price 710Gold
    Initiative 6This stat is higher compared to the base unit. Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield 79
    Luck 0
    (-5-5)
    Squad Value 791
    Passive Traits
    • Sharpshooter: Ranged attacks deal full Ranged Damage at any range.
    • Countershot: Counterattacks when struck with a Ranged attack.
    • Marble Arrows: Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.
    Active Abilities
    • Melee Attack: Performs an alternative Melee attack.
    • Fighting Style: Arrow Barrage: Hits the target and all enemies adjacent to it, dealing –50% Damage.Does not spend Focus Charges.
    • Slither Away: Moves to another hex within its movement range. Does not end the turn. Ability Cost: 1 Focus Charges

    Hydra
    Health 130 Tier VI
    Attack 24 Creature Type Magic Creature
    Defense 22 Range Melee Attack
    Damage 25-28 Movement Ground
    Speed 4 Price 1300Gold
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield 147
    Luck 0
    (-5-5)
    Squad Value 1478
    Passive Traits
    • Swift Strike: Enemies do not counterattack.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
    Active Abilities
    • Fighting Style: Whirlwind Strike: Hits all adjacent enemies, dealing –50% Damage to each.Does not spend Focus Charges.
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    Passive Traits
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    Active Abilities
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    Infernal Hydra
    Health 130 Tier VI
    Attack 30This stat is higher compared to the base unit. Creature Type Magic Creature
    Defense 26This stat is higher compared to the base unit. Range Melee Attack
    Damage 30This stat is higher compared to the base unit.-33This stat is higher compared to the base unit. Movement Ground
    Speed 6This stat is higher compared to the base unit. Price 2000Gold
    Initiative 10This stat is higher compared to the base unit. Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield 233
    Luck 0
    (-5-5)
    Squad Value 2335
    Passive Traits
    • Swift Strike: Enemies do not counterattack.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
    • Weakening Venom: Attacks cause the target to deal –25% Damage until the end of next round. Does not affect Undead, Dragons, Embodiments, or Constructs
    Active Abilities
    • Fighting Style: Whirlwind Strike: Hits all adjacent enemies, dealing –50% Damage to each.Does not spend Focus Charges.

    Cave Dragon
    Health 275 Tier VII
    Attack 29 Creature Type Dragon
    Defense 25 Range Melee Attack
    Damage 45-50 Movement Fly
    Speed 8 Price 3000Gold 1Gemstones
    Initiative 11 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield 462
    Luck 0
    (0-3)
    Squad Value 4620
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity IV: Immune to tier‑4 and lower spells.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges
    Black Dragon
    Health 350This stat is higher compared to the base unit. Tier VII
    Attack 29 Creature Type Dragon
    Defense 31This stat is higher compared to the base unit. Range Melee Attack
    Damage 60This stat is higher compared to the base unit.-65This stat is higher compared to the base unit. Movement Fly
    Speed 9This stat is higher compared to the base unit. Price 5000Gold 2Gemstones
    Initiative 14This stat is higher compared to the base unit. Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield 800
    Luck 0
    (0-3)
    Squad Value 8009
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity V: Immune to tier‑5 and lower spells.
    • Fires of Dominion: Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges
    Ashen Dragon
    Health 300This stat is higher compared to the base unit. Tier VII
    Attack 33This stat is higher compared to the base unit. Creature Type Dragon
    Defense 25 Range Melee Attack
    Damage 60This stat is higher compared to the base unit.-65This stat is higher compared to the base unit. Movement Fly
    Speed 11This stat is higher compared to the base unit. Price 5000Gold 2Gemstones
    Initiative 12This stat is higher compared to the base unit. Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield 800
    Luck 0
    (0-3)
    Squad Value 8009
    Passive Traits
    • Dragonbreath Strike: Deals Damage to the target and any creature on the hex directly behind it.
    • Magic Immunity V: Immune to tier‑5 and lower spells.
    • Dominating Presence: All adjacent enemies always deal minimum Damage.
    Active Abilities
    • Fighting Style: Sulfurous Assault: Performs a Cone Strike, dealing –50% Damage to each target.Does not spend Focus Charges.
    • Inner Flame: Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee. Does not end the turn. Ability Cost: 3 Focus Charges
    • Dragonflight: Moves to any hex, dealing 100% basic attack Damage ([ 60–65 × amount of units ]) to all adjacent creatures and pushing them away, if possible. Ability Cost: 2 Focus Charges
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