Minotaur Lord

From Heroes of Might and Magic: Olden Era Official Wiki


Minotaur Lord
Faction Dungeon
Tier IV
Cost
(Upg. Cost)
530Gold
(150Gold)
Base Growth +5
SquadValue 559
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
40 12This stat is higher compared to the base unit. 15This stat is higher compared to the base unit. 12-14
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
2 0 7This stat is higher compared to the base unit. 6This stat is higher compared to the base unit.
Other Info
Dwelling Labyrinth II
Specialist Hero Devir, son of Devir
Related Units
Base unit Minotaur
Upgrade A Minotaur Lord
Upgrade B Minotaur Vanguard
Internal ID
minos_upg

Minotaur Lords are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.

They are upgraded versions of the Minotaur, the other being the Minotaur Vanguard.

Description

To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.

Abilities

Creature Type
Magic Creature
0 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.

Does not spend Focus Charges.
Active Ability
Unyielding Will
2 Focus Charge(s)
Fully ignores attackers’ Attack values until the end of the round.

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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