Ashen Dragon

From Heroes of Might and Magic: Olden Era Official Wiki


Ashen Dragon
Faction Dungeon
Tier VII
Cost
(Upg. Cost)
5000Gold 2Gemstones
(2000Gold 1Gemstones)
Base Growth +1
SquadValue 8009
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
300This stat is higher compared to the base unit. 33This stat is higher compared to the base unit. 25 60This stat is higher compared to the base unit.-65This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 12This stat is higher compared to the base unit. 11This stat is higher compared to the base unit.
Other Info
Dwelling Cave Palace II
Related Units
Base unit Cave Dragon
Upgrade A Black Dragon
Upgrade B Ashen Dragon
Internal ID
black_dragon_upg_alt

Ashen Dragons are upgraded tier-VII units of the Dungeon faction. They can be recruited from the Cave Palace II.

They are upgraded versions of the Cave Dragon, with the other being the Black Dragon.

Description

Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power-hungry because of it.

I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.

Abilities

Creature Type
Dragon
0 to 5Morale Range
|
0 to 3Luck Range
|
YesCounts for Necromancy?
A powerful ancient creature, often intelligent and imbued with wondrous magic.

Morale range: 5 to 0.
Luck range: 3 to 0.

Fallen Dragons count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Dragonbreath Strike
Deals Damage to the target and any creature on the hex directly behind it.
Passive Ability
Magic Immunity V
Immune to tier‑5 and lower spells.
Passive Ability
Dominating Presence
All adjacent enemies always deal minimum Damage.
Alternative Attack
Fighting Style: Sulfurous Assault
Performs a Cone Strike, dealing –50% Damage to each target.

Does not spend Focus Charges.
Active Ability
Inner Flame
3 Focus Charge(s)
Until the end of the next round, deals [ 50 × amount of units ] Magic Damage when attacked in Melee.

Does not end the turn.
Active Ability
Dragonflight
2 Focus Charge(s)
Moves to any hex, dealing 100% basic attack Damage ([ 60–65 × amount of units ]) to all adjacent creatures and pushing them away, if possible.

Laws

This unit is specifically affected by following Faction Laws:

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