Grand Shoth

From Heroes of Might and Magic: Olden Era Official Wiki


Grand Shoth
Faction Schism
Tier IV
Cost 450Gold
Base Growth +4
SquadValue 453
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
50 11 11 10-13
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 8 5
Other Info
Dwelling Disturbing Summoning Rite
Specialist Hero The Eye Collective
Related Units
Base unit Grand Shoth
Upgrade A Unspeakable Shoth
Upgrade B Unthinkable Shoth
Internal ID
eldritch_flyer

Grand Shoth are tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite.

They can be upgraded into the Unspeakable Shoth or Unthinkable Shoth.

Description

Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Frost
When this creature attacks, the target doesn’t generate Focus.
Active Ability
Summoning Rite: Grand Shoth
2 Focus Charge(s)
Once per battle, summons a stack of Grand Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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