Bloated Arbitrator

From Heroes of Might and Magic: Olden Era Official Wiki


Bloated Arbitrator
Faction Schism
Tier VI
Cost
(Upg. Cost)
1900Gold
(700Gold)
Base Growth +2
SquadValue 2259
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
75 28This stat is higher compared to the base unit. 22This stat is higher compared to the base unit. 20This stat is higher compared to the base unit.-24This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 8This stat is higher compared to the base unit. 5This stat is higher compared to the base unit.
Other Info
Dwelling Bloated Mansion II
Related Units
Base unit Arbitrator
Upgrade A Rift Arbitrator
Upgrade B Bloated Arbitrator
Internal ID
arbitrator_upg_alt

Bloated Arbitrators are upgraded tier-VI units of the Schism faction. They can be recruited from Bloated Mansion II.

They are one of the upgrades of the Arbitrator, the other being the Rift Arbitrator.

Description

I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.

They will doom us all.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Paradoxical Shots
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Passive Ability
Slimy Touch
Attacks deal +[ 5 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Passive Ability
Power of the Abyss
Increases the hero’s maximum mana by 20. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Command: Switch Places
2 Focus Charge(s)
Makes any two creatures switch places, as long as they are within 8 hexes of one another.

Does not end the turn.
Active Ability
Frozen Pages
3 Focus Charge(s)
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.

Laws

This unit is specifically affected by following Faction Laws:

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