Diplomacy
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. |
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| Advanced Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +25% Persuasion Power in Diplomacy. |
Larger Than Life Neutral squads view the hero's army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows Battlecraft. |
Eloquence –75% to the cost of surrendering. |
Folk Hero +50% Persuasion Power in Diplomacy with neutral squads from the hero's faction. | ||||
| Expert Diplomacy Provides a chance of neutral squads offering to join the hero's army for Gold instead of fighting them. +50% Persuasion Power in Diplomacy. |
Art of the Deal Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows Economy. |
Vagrant Army Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense. |
Negotiator +20% to the number of units from neutral squads joining the hero's army. | ||||
Skill Synergies
Knowing Diplomacy will give the following benefits to other sub-skills:
Friendly units take -10% Magic Damage. This bonus is doubled if the Hero knows Diplomacy. | ||
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the Hero knows Diplomacy. | ||
Artifact Effects
Holy Sigil of Insara grants all unlearned Diplomacy subskills, as well as those of Leadership, Insight and Tactics.


