Primal Magic
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Primal Magic The hero can learn Primal spells of every tier. |
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| Advanced Primal Magic Additionally, the hero's Primal spells gain +1 level. |
Primal Time The cooldowns of all the hero's Primal spells are reduced by 1 round(s). |
Primal Force Negative and positive effects used by the hero and friendly creatures last 1 additional round(s). |
Sharpest Teeth –1 level(s) to all enemy Primal spells. | ||||
| Expert Primal Magic Additionally, the hero can learn Primal spells unlocked in the Observatory without visiting a Mage Guild. |
Primal Teachings +1 level to this hero's Primal spells. |
Chaos Reigns The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows Battle Magic. |
Scholar Synergy: Hksmilla +6 Spell Power when casting Primal Spells. Gain an additional +3 for each other Magic School skill known. | ||||
Skill Synergies
Knowing Primal Magic will give the following benefits to other sub-skills:
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of luck. This bonus is doubled if the Hero knows Primal Magic. | ||
+6 Spell Power when casting Daylight spells. Gain an additional +3 if the hero knows Primal Magic. | ||
+6 Spell Power when casting Arcane spells. Gain an additional +3 if the hero knows Primal Magic. | ||
+6 Spell Power when casting Arcane spells. Gain an additional +3 if the hero knows Primal Magic. | ||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Primal Magic subskills, as well as those of Defense and Recruitment.


