Reaver

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Revision as of 08:14, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Reaver
The first time I had witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex.
Health Health 45 Tier: 5
Attack Attack 19 Faction Hive
Defense Defense 12 Attack Type Melee Attack
Damage Damage 10–40 Attack Type
Speed Speed 5 Price 670 Gold
Initiative Initiative 11 Growth
Morale Morale 1 XP 81
Luck Luck 0 SquadValue 814
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Apex Predator — Deals +100% Damage to higher‑tier targets.
Rapid Assault — This attack does not provoke a counterattack.

Ability tier: 2 | Ability cost: 1