Pyroboros

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Revision as of 05:43, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Pyroboros
At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.
Health Health 120 Tier: 6
Attack Attack 22 Faction Hive
Defense Defense 22 Attack Type Ranged Attack
Damage Damage 21–23 Attack Type Blink
Speed Speed 7 Price 1700 Gold
Initiative Initiative 9 Growth
Morale Morale 0 XP 227
Luck Luck 2 SquadValue 2271
Blink — Instead of normal movement, teleports ignoring obstacles and traps.
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Ranged Attack — Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).

Duelist — Receives no penalty in Melee, dealing full Damage.
Hivemind: Vanguard — At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1 and Damage dealt by Lucky Strikes increases by 5%.
Corpse Eater — Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs
Demonic Stench — Reduces enemies’ Luck by 2. This effect does not stack; only the strongest one is active.