Dungeon Laws

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 05:25, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")

List of Laws from Dungeon

Faction

Name Level Cost Effect
Tax Collectors 1 1 Produces 250 Gold per day.
2 1 Produces 500 Gold per day.
3 1 Produces 750 Gold per day.
Leaders of the Nation 1 3 Your heroes generate +25% Law points.
Resource Riches I 1 1 Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Army

Name Level Cost Effect
Elite Troglodytes 1 3 Friendly Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their minimum Damage increases by 1.
2 2 Friendly Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their minimum Damage increases by 2.
Dragon Scales 1 2 Friendly creatures take -5% Magic Damage.
2 2 Friendly creatures take -10% Magic Damage.
Dungeon Masters I 1 3 Tier-1 creature growth in your cities increases by 4.

Faction

Name Level Cost Effect
Or No Ore? 1 2 Construction costs you -20% Ore.
2 2 Construction costs you -40% Ore.
Jadame Maps 1 3 Your heroes gain 10 Movement Points.
2 3 Your heroes gain 20 Movement Points.
Alchemists Code I 1 3 Provides a one-time bonus of 50 Alchemical Dust when enacted.

Army

Name Level Cost Effect
Elite Infiltrators 1 3 Friendly Infiltrators deal 1.5 times more Damage when using their Fighting Style. Their HP increases by 2.
2 2 Friendly Infiltrators deal 1.5 times more Damage when using their Fighting Style. Their HP increases by 4.
Elite Dancers 1 3 Friendly Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increases by 2.
2 2 Friendly Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increases by 4.
Dungeon Masters II 1 3 Tier-2 creature growth in your cities increases by 4.
Dungeon Masters III 1 3 Tier-3 creature growth in your cities increases by 2.

Faction

Name Level Cost Effect
Mining: Gems 1 1 Produces 1 Gem(s) per day.
2 1 Produces 2 Gem(s) per day.
3 1 Produces 3 Gem(s) per day.
Spy Network 1 2 All external buildings and structures under your control gain +2 sight radius.
2 2 All external buildings and structures under your control gain +4 sight radius.
Peoples of Jadame 1 2 Your heroes' Persuasion Power in Diplomacy increases by 10%.
2 2 Your heroes' Persuasion Power in Diplomacy increases by 20%.
Resource Riches II 1 1 Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Army

Name Level Cost Effect
Elite Minotaurs 1 3 Friendly Minotaurs deal 1.5 times more Damage when using their Fighting Style. Their Initiative and Speed increase by 1, and they deal +2 Damage.
2 2 Friendly Minotaurs deal 1.5 times more Damage when using their Fighting Style. Their Initiative and Speed increase by 1, and they deal +4 Damage.
Elite Medusae 1 3 Friendly Medusae deal 1.5 times more Damage when using their Fighting Style. Their Initiative increases by 1, and Attack and Defense by 4.
2 2 Friendly Medusae deal 1.5 times more Damage when using their Fighting Style. Their Initiative increases by 2, and Attack and Defense by 4.
Tactical Advantage 1 3 Enemy creatures' Initiative reduces by 1.
Dungeon Masters IV 1 3 Tier-4 creature growth in your cities increases by 2.

Faction

Name Level Cost Effect
Triumvirate's Agents 1 2 Your Dungeon heroes' attributes increase by 1.
2 2 Your Dungeon heroes' attributes increase by 2.
Merchants Guild 1 4 Exchanging resources in the Market incurs no extra charge for you.
Alchemists Code II 1 3 Provides a one-time bonus of 100 Alchemical Dust when enacted.

Army

Name Level Cost Effect
Elite Hydras 1 3 Friendly Hydras deal 1.5 times more Damage when using their Fighting Style. Their Speed increases by 1, and HP by 25.
2 2 Friendly Hydras deal 1.5 times more Damage when using their Fighting Style. Their Speed increases by 2, and HP by 25.
Dungeon Masters V 1 3 Tier-5 creature growth in your cities increases by 1.
Dungeon Masters VI 1 3 Tier-6 creature growth in your cities increases by 1.

Faction

Name Level Cost Effect
Magical Education 1 6 Spells of your heroes gain 1 level.
Saturation 1 3 During battle, you generate +1 Focus Charge(s) per round.
Resource Riches III 1 3 Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Army

Name Level Cost Effect
Elite Cave Dragons 1 3 Friendly Cave Dragons deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increase by 4, and Initiative and Speed by 1.
2 2 Friendly Cave Dragons deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increase by 4, and Initiative and Speed by 2.
Dungeon Masters VII 1 3 Tier-7 creature growth in your cities increases by 1.