List of Laws from Dungeon
Faction
| Name |
Level |
Cost |
Effect
|
| Tax Collectors |
1 |
1 |
Produces 250 Gold per day.
|
| 2 |
1 |
Produces 500 Gold per day.
|
| 3 |
1 |
Produces 750 Gold per day.
|
| Leaders of the Nation |
1 |
3 |
Your heroes generate +25% Law points.
|
| Resource Riches I |
1 |
1 |
Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Troglodytes |
1 |
3 |
Friendly Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their minimum Damage increases by 1.
|
| 2 |
2 |
Friendly Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their minimum Damage increases by 2.
|
| Dragon Scales |
1 |
2 |
Friendly creatures take -5% Magic Damage.
|
| 2 |
2 |
Friendly creatures take -10% Magic Damage.
|
| Dungeon Masters I |
1 |
3 |
Tier-1 creature growth in your cities increases by 4.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Or No Ore? |
1 |
2 |
Construction costs you -20% Ore.
|
| 2 |
2 |
Construction costs you -40% Ore.
|
| Jadame Maps |
1 |
3 |
Your heroes gain 10 Movement Points.
|
| 2 |
3 |
Your heroes gain 20 Movement Points.
|
| Alchemists Code I |
1 |
3 |
Provides a one-time bonus of 50 Alchemical Dust when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Infiltrators |
1 |
3 |
Friendly Infiltrators deal 1.5 times more Damage when using their Fighting Style. Their HP increases by 2.
|
| 2 |
2 |
Friendly Infiltrators deal 1.5 times more Damage when using their Fighting Style. Their HP increases by 4.
|
| Elite Dancers |
1 |
3 |
Friendly Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increases by 2.
|
| 2 |
2 |
Friendly Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increases by 4.
|
| Dungeon Masters II |
1 |
3 |
Tier-2 creature growth in your cities increases by 4.
|
| Dungeon Masters III |
1 |
3 |
Tier-3 creature growth in your cities increases by 2.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Mining: Gems |
1 |
1 |
Produces 1 Gem(s) per day.
|
| 2 |
1 |
Produces 2 Gem(s) per day.
|
| 3 |
1 |
Produces 3 Gem(s) per day.
|
| Spy Network |
1 |
2 |
All external buildings and structures under your control gain +2 sight radius.
|
| 2 |
2 |
All external buildings and structures under your control gain +4 sight radius.
|
| Peoples of Jadame |
1 |
2 |
Your heroes' Persuasion Power in Diplomacy increases by 10%.
|
| 2 |
2 |
Your heroes' Persuasion Power in Diplomacy increases by 20%.
|
| Resource Riches II |
1 |
1 |
Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Minotaurs |
1 |
3 |
Friendly Minotaurs deal 1.5 times more Damage when using their Fighting Style. Their Initiative and Speed increase by 1, and they deal +2 Damage.
|
| 2 |
2 |
Friendly Minotaurs deal 1.5 times more Damage when using their Fighting Style. Their Initiative and Speed increase by 1, and they deal +4 Damage.
|
| Elite Medusae |
1 |
3 |
Friendly Medusae deal 1.5 times more Damage when using their Fighting Style. Their Initiative increases by 1, and Attack and Defense by 4.
|
| 2 |
2 |
Friendly Medusae deal 1.5 times more Damage when using their Fighting Style. Their Initiative increases by 2, and Attack and Defense by 4.
|
| Tactical Advantage |
1 |
3 |
Enemy creatures' Initiative reduces by 1.
|
| Dungeon Masters IV |
1 |
3 |
Tier-4 creature growth in your cities increases by 2.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Triumvirate's Agents |
1 |
2 |
Your Dungeon heroes' attributes increase by 1.
|
| 2 |
2 |
Your Dungeon heroes' attributes increase by 2.
|
| Merchants Guild |
1 |
4 |
Exchanging resources in the Market incurs no extra charge for you.
|
| Alchemists Code II |
1 |
3 |
Provides a one-time bonus of 100 Alchemical Dust when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Hydras |
1 |
3 |
Friendly Hydras deal 1.5 times more Damage when using their Fighting Style. Their Speed increases by 1, and HP by 25.
|
| 2 |
2 |
Friendly Hydras deal 1.5 times more Damage when using their Fighting Style. Their Speed increases by 2, and HP by 25.
|
| Dungeon Masters V |
1 |
3 |
Tier-5 creature growth in your cities increases by 1.
|
| Dungeon Masters VI |
1 |
3 |
Tier-6 creature growth in your cities increases by 1.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Magical Education |
1 |
6 |
Spells of your heroes gain 1 level.
|
| Saturation |
1 |
3 |
During battle, you generate +1 Focus Charge(s) per round.
|
| Resource Riches III |
1 |
3 |
Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Cave Dragons |
1 |
3 |
Friendly Cave Dragons deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increase by 4, and Initiative and Speed by 1.
|
| 2 |
2 |
Friendly Cave Dragons deal 1.5 times more Damage when using their Fighting Style. Their Attack and Defense increase by 4, and Initiative and Speed by 2.
|
| Dungeon Masters VII |
1 |
3 |
Tier-7 creature growth in your cities increases by 1.
|