Data:LocStrings/zh-hant.json

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 00:52, 3 May 2026 by Dostoevsky in the jungle (talk | contribs) (Created page with "{ "tokens": [ {"sid":"player_name","text":"玩家"}, {"sid":"cancelBtn","text":"取消"}, {"sid":"applyBtn","text":"套用"}, {"sid":"pressAnyKey","text":"按下任意鍵"}, {"sid":"message_new_day_content","text":"新的一天開始了"}, {"sid":"message_new_day_caption","text":"新的一天"}, {"sid":"end_turn_message_content","text":"確定要結束此回合嗎?"}, {"sid":"end_turn_message_param","text":"結束回合"}, {"sid":"already_learnt_button","text":"已學...")
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{ "tokens": [ {"sid":"player_name","text":"玩家"}, {"sid":"cancelBtn","text":"取消"}, {"sid":"applyBtn","text":"套用"}, {"sid":"pressAnyKey","text":"按下任意鍵"}, {"sid":"message_new_day_content","text":"新的一天開始了"}, {"sid":"message_new_day_caption","text":"新的一天"}, {"sid":"end_turn_message_content","text":"確定要結束此回合嗎?"}, {"sid":"end_turn_message_param","text":"結束回合"}, {"sid":"already_learnt_button","text":"已學會"}, {"sid":"mana_cost","text":"魔力消耗:"}, {"sid":"buffs_on_unit","text":"狀態效果"}, {"sid":"add_bot_button","text":"新增 AI 玩家"}, {"sid":"take_slot_button","text":"佔據欄位"}, {"sid":"FRIENDLY_HERO","text":"友軍"}, {"sid":"ENEMY_HERO","text":"敵人"}, {"sid":"NEUTRAL_SQUAD","text":"中立對手"}, {"sid":"AUTOBATTLE_DESCRIPTION_WIN","text":"完美勝利"}, {"sid":"AUTOBATTLE_DESCRIPTION_LOSE","text":"一敗塗地"}, {"sid":"AUTOBATTLE_WINDOW","text":"自動戰鬥結果"}, {"sid":"autobattleToBattle","text":"戰鬥!"}, {"sid":"autobattleAccept","text":"接受結果"}, {"sid":"autobattleRetreat","text":"逃跑"}, {"sid":"autobattleDefaultTip","text":"你可以手動重玩戰鬥,覆蓋自動戰鬥的結果。"}, {"sid":"autobattleToBattleTip","text":"手動重玩戰鬥,覆蓋自動戰鬥的結果。"}, {"sid":"autobattleAcceptTip","text":"接受自動戰鬥的結果,包括所有損失。"}, {"sid":"autobattleRetreatTip","text":"從戰鬥中逃跑。英雄能在酒館重新招募,但會永遠失去原本的軍隊。"}, {"sid":"timeBattleAccept","text":"此視窗即將關閉:{0}"}, {"sid":"battleStartWinTxt","text":"勝利"}, {"sid":"battleStartLoseTxt","text":"戰敗"}, {"sid":"battleLevelUp","text":"等級上升"}, {"sid":"ENEMY_DIFFICULTY_1","text":"簡單"}, {"sid":"ENEMY_DIFFICULTY_2","text":"普通"}, {"sid":"ENEMY_DIFFICULTY_3","text":"困難"}, {"sid":"ENEMY_DIFFICULTY_4","text":"極難"}, {"sid":"ENEMY_DIFFICULTY_5","text":"致命"}, {"sid":"notification_successfully_saved","text":"存檔成功!"}, {"sid":"notification_saving","text":"儲存中……"}, {"sid":"notification_incorrectly_saved","text":"存檔失敗!"}, {"sid":"saving_in_progress","text":"儲存中……請勿關閉遊戲。"}, {"sid":"guide_btn_close","text":"關閉"}, {"sid":"guide_btn_continue","text":"繼續"}, {"sid":"loc_day","text":"第{0}天"}, {"sid":"loc_week","text":"第{0}週"}, {"sid":"loc_month","text":"第{0}月"}, {"sid":"magicLevelLabel","text":"等級:"}, {"sid":"magicRankLabel","text":"階級:"}, {"sid":"mapSettingsHeader","text":"地圖設定"}, {"sid":"percent_value","text":"{0}%"}, {"sid":"offence_name","text":"攻擊力"}, {"sid":"offence_description","text":"同軍隊所有生物的攻擊力會隨著英雄本身的攻擊力提升,直接影響生物在戰鬥中造成的傷害。"}, {"sid":"defence_name","text":"防禦"}, {"sid":"defence_description","text":"同軍隊所有生物的防禦力會隨著英雄本身的防禦力提升,降低生物在戰鬥中承受的傷害。"}, {"sid":"spellPower_name","text":"法術強度"}, {"sid":"spellPower_description","text":"強化英雄的法術傷害,並提升狀態效果的傷害與延長持續時間。"}, {"sid":"intelligence_name","text":"知識"}, {"sid":"intelligence_description","text":"提升英雄的魔力上限,每持有一點知識,魔力上限就會額外提升 10 點。"}, {"sid":"luck_name","text":"幸運"}, {"sid":"luck_description","text":"生物的幸運會隨著英雄本身的幸運值提升,影響生物觸發幸運一擊厄運一擊的機率。"}, {"sid":"morale_name","text":"士氣"}, {"sid":"morale_description","text":"生物的士氣值會隨著英雄本身的士氣值提升,影響獲得額外回合錯失回合的機率。"}, {"sid":"hero_ui_movement","text":"移動點數"}, {"sid":"hero_ui_movement_description","text":"英雄在全域地圖上移動時會消耗移動點數。在點數耗盡後,英雄就無法繼續移動。移動消耗的移動點數取決於地形類型和移動方向。"}, {"sid":"hero_ui_exp","text":"經驗值"}, {"sid":"hero_ui_exp_description","text":"英雄目前的經驗值,用於提升等級。"}, {"sid":"hero_ui_mana","text":"魔力"}, {"sid":"hero_ui_mana_description","text":"用於在戰鬥中或全域地圖上施展法術。每日開始時會恢復一部分。"}, {"sid":"hero_ui_communion","text":"共鳴等級"}, {"sid":"hero_ui_communion_description","text":"每場戰鬥開始時,英雄的共鳴等級會影響裂變生物的強度。"}, {"sid":"hero_ui_necromancy","text":"死靈術強度"}, {"sid":"hero_ui_necromancy_description","text":"決定每場戰鬥後,敵方生命值會轉化為不死軍團的單位數量。英雄的不死生物數量愈少,個體獲得的生命值愈多。"}, {"sid":"unitStat_offence","text":"攻擊力"}, {"sid":"unitStat_defence","text":"防禦"}, {"sid":"unitStat_damage","text":"傷害"}, {"sid":"unitStat_moral","text":"士氣"}, {"sid":"unitStat_luck","text":"幸運"}, {"sid":"unitStat_speed","text":"速度"}, {"sid":"unitStat_initiative","text":"先攻值"}, {"sid":"stats_icon_offence","text":"攻擊力"}, {"sid":"stats_icon_defence","text":"防禦"}, {"sid":"stats_icon_int","text":"知識"}, {"sid":"stats_icon_spellpower","text":"法術強度"}, {"sid":"stats_icon_luck","text":"幸運"}, {"sid":"stats_icon_morale","text":"士氣"}, {"sid":"stats_mana","text":"魔力\n永久:{0}\n暫時:{1}"}, {"sid":"unitStat_offence_description","text":"提升基礎攻擊的傷害。"}, {"sid":"unitStat_offence_description_detailed","text":"最終傷害也會受到目標的防禦力影響。\n傷害變數 = [ 攻擊方攻擊力 + 20 ] / [ 目標防禦力 + 20 ]\n變數最小值:0"}, {"sid":"unitStat_defence_description","text":"降低所受的基礎攻擊傷害。"}, {"sid":"unitStat_defence_description_detailed","text":"最終傷害也會受到攻擊方的攻擊力影響。\n傷害變數 = [ 攻擊方攻擊力 + 20 ] / [ 目標防禦力 + 20 ]\n變數最小值:0"}, {"sid":"unitStat_damage_description_detailed","text":"影響部隊的基本傷害。\n\n部隊中個體造成的傷害量(從最小到最大)。"}, {"sid":"unitStat_moral_description","text":"影響部隊獲得一次額外行動機會(正面)或錯失回合(反面)的機率。"}, {"sid":"unitStat_moral_description_detailed","text":"預設情況下,士氣大於零時,每多 1 點士氣,就多 4% 機率獲得一次額外行動機會。預設情況下,\n士氣小於零時,每少 1 點士氣,就有 4% 機率錯失回合。\n\n根據類型與特性,每種生物會有各自的士氣最小值與最大值。"}, {"sid":"unitStat_luck_description","text":"讓部隊有機會造成更高或更低的傷害。"}, {"sid":"unitStat_luck_description_detailed","text":"預設情況下,幸運大於零時,每多 1 點幸運,就有 6% 機率造成 150% 傷害。\n預設情況下,幸運小於零時,每少 1 點幸運,就有 6% 機率僅造成 50% 傷害。\n\n根據類型與特性,每種生物會有各自的幸運最小值與最大值。"}, {"sid":"unitStat_initiative_description_detailed","text":"影響戰鬥中的回合行動順序。數值愈高,部隊的行動就愈早。"}, {"sid":"unitStat_speed_description_detailed","text":"影響部隊在戰鬥中的移動範圍。數值愈高,部隊能夠移動的距離就愈遠。速度同時是決定回合行動順序的次要參數。"}, {"sid":"world_cheat_button_window_magic","text":"魔法"}, {"sid":"world_cheat_button_window_hero","text":"英雄"}, {"sid":"world_cheat_button_window_world","text":"全域地圖"}, {"sid":"world_cheat_label_cheat_panel","text":"作弊面板"}, {"sid":"world_cheat_magic_label","text":"作弊面板的法術管理區塊"}, {"sid":"world_cheat_choose_magic","text":"選擇一個法術"}, {"sid":"world_cheat_add_magic_guild","text":"將選定的法術加入魔法觀測所"}, {"sid":"world_cheat_add_all_magic_guild","text":"解鎖魔法觀測所中的所有法術"}, {"sid":"world_cheat_add_magic_hero_no_rules","text":"將所有法術新增到英雄"}, {"sid":"world_cheat_add_magic_hero_with_rules","text":"將選定的法術新增到英雄(忽略限制)"}, {"sid":"world_cheat_endless_cast_magic","text":"允許無限使用全域法術"}, {"sid":"world_cheat_infinity_mana","text":"賦予無限魔力"}, {"sid":"world_cheat_hero_label","text":"作弊面板的英雄管理區塊"}, {"sid":"world_cheat_choose_world_hero","text":"選擇一名控制的英雄"}, {"sid":"world_cheat_add_unit","text":"為英雄新增一支部隊"}, {"sid":"world_cheat_add_skill","text":"為英雄新增一項技能"}, {"sid":"world_cheat_add_all_artefacts","text":"為英雄新增所有寶物"}, {"sid":"world_cheat_add_artefact","text":"為英雄新增一件寶物"}, {"sid":"world_cheat_add_set_artefact","text":"為英雄新增一套寶物"}, {"sid":"world_cheat_level_up_hero","text":"設定英雄等級"}, {"sid":"world_cheat_world_label","text":"作弊面板的整體遊戲狀態管理區塊"}, {"sid":"world_cheat_choose_side","text":"選擇要管理的玩家"}, {"sid":"world_cheat_infinity_step","text":"賦予無限移動點數"}, {"sid":"world_cheat_battle_auto_win","text":"自動贏得戰鬥"}, {"sid":"world_cheat_is_fly","text":"啟用永遠飛行"}, {"sid":"world_cheat_block_hiring_hero","text":"移除英雄招募限制"}, {"sid":"world_cheat_win_game","text":"立即勝利(結束對戰)"}, {"sid":"world_cheat_lose_game","text":"立即戰敗(結束對戰)"}, {"sid":"world_cheat_fog_of_war","text":"移除戰爭迷霧"}, {"sid":"world_cheat_add_resources","text":"加入資源"}, {"sid":"world_cheat_create_hero","text":"創建英雄"}, {"sid":"world_cheat_create_squad","text":"創建中立部隊"}, {"sid":"world_cheat_create_random_squad","text":"創建指定強度的隨機部隊"}, {"sid":"world_cheat_fraction_laws","text":"設定陣營律法等級"}, {"sid":"world_cheat_label_magic_pick","text":"選擇一個法術"}, {"sid":"world_cheat_label_world_hero_pick","text":"選擇一名英雄"}, {"sid":"world_cheat_label_unit_pick","text":"選擇一支部隊"}, {"sid":"world_cheat_label_skill_pick","text":"選擇一項技能"}, {"sid":"world_cheat_label_artifact_pick","text":"選擇一件寶物"}, {"sid":"world_cheat_label_artifact_set_pick","text":"選擇一套寶物"}, {"sid":"world_cheat_label_add_resources","text":"加入資源"}, {"sid":"world_cheat_label_hero_pick","text":"選擇一名英雄"}, {"sid":"world_cheat_label_squad_pick","text":"選擇一支部隊"}, {"sid":"world_cheat_button_add","text":"新增"}, {"sid":"world_cheat_button_choose","text":"選擇"}, {"sid":"world_cheat_button_increase","text":"設定"}, {"sid":"world_cheat_button_confirm","text":"確認"}, {"sid":"world_cheat_button_create","text":"製作"}, {"sid":"world_cheat_button_add_all","text":"新增全部"}, {"sid":"world_cheat_enter_text","text":"輸入文字……"}, {"sid":"world_cheat_dropdown_all","text":"全部"}, {"sid":"world_cheat_dropdown_map","text":"全域魔法"}, {"sid":"world_cheat_dropdown_battle","text":"戰鬥魔法"}, {"sid":"world_cheat_dropdown_day","text":"日光魔法"}, {"sid":"world_cheat_dropdown_night","text":"夜影魔法"}, {"sid":"world_cheat_dropdown_space","text":"奧術魔法"}, {"sid":"world_cheat_dropdown_primal","text":"原始魔法"}, {"sid":"world_cheat_dropdown_neutral","text":"中立魔法"}, {"sid":"world_cheat_dropdown_fraction_human","text":"聖殿"}, {"sid":"world_cheat_dropdown_fraction_undead","text":"墓園"}, {"sid":"world_cheat_dropdown_fraction_dungeon","text":"地牢"}, {"sid":"world_cheat_dropdown_fraction_nature","text":"樹林"}, {"sid":"world_cheat_dropdown_fraction_demon","text":"蟲群"}, {"sid":"world_cheat_dropdown_fraction_unfrozen","text":"裂變派"}, {"sid":"world_cheat_dropdown_left_hand","text":"次要手"}, {"sid":"world_cheat_dropdown_right hand","text":"主手"}, {"sid":"world_cheat_dropdown_armor","text":"盔甲"}, {"sid":"world_cheat_dropdown_head","text":"頭盔"}, {"sid":"world_cheat_dropdown_boots","text":"靴子"}, {"sid":"world_cheat_dropdown_belt","text":"腰帶"}, {"sid":"world_cheat_dropdown_back","text":"披風"}, {"sid":"world_cheat_dropdown_ring","text":"戒指"}, {"sid":"world_cheat_dropdown_item","text":"物品"}, {"sid":"world_cheat_dropdown_common","text":"一般"}, {"sid":"world_cheat_dropdown_rare","text":"稀有"}, {"sid":"world_cheat_dropdown_epic","text":"史詩"}, {"sid":"world_cheat_dropdown_legendary","text":"傳奇"}, {"sid":"world_cheat_cursor_position","text":"游標位置"}, {"sid":"world_cheat_call_desynk","text":"導致不同步"}, {"sid":"world_cheat_add_magic_astro_points","text":"新增占星洞察"}, {"sid":"city_cheat_button_window_city","text":"城市"}, {"sid":"city_cheat_city_label","text":"作弊面板"}, {"sid":"city_cheat_create_all_builds","text":"建造所有建築"}, {"sid":"city_cheat_update_gain","text":"一次產出所有生物"}, {"sid":"city_cheat_limit_construction","text":"移除建造限制"}, {"sid":"battle_cheat_button_global_battle","text":"全域作弊"}, {"sid":"battle_cheat_button_local_battle","text":"特定作弊"}, {"sid":"battle_cheat_global_battle_label","text":"戰鬥"}, {"sid":"battle_cheat_local_battle_label","text":"戰鬥"}, {"sid":"battle_cheat_win_fight","text":"贏得本場戰鬥"}, {"sid":"battle_cheat_all_skip_step","text":"讓所有生物跳過回合"}, {"sid":"battle_cheat_capitulate","text":"讓對手投降"}, {"sid":"battle_cheat_escape","text":"讓對手逃跑"}, {"sid":"battle_cheat_add_energy_all_units","text":"恢復所有單位的專注值"}, {"sid":"battle_cheat_add_energy_current_unit","text":"恢復目前行動單位的專注值"}, {"sid":"battle_cheat_refresh_mana","text":"恢復所有魔力"}, {"sid":"battle_cheat_set_mana_999","text":"賦予英雄 999 魔力"}, {"sid":"battle_cheat_reset_magic_book","text":"重新啟用魔法書"}, {"sid":"battle_cheat_free_spell_unit","text":"能力自由使用模式"}, {"sid":"battle_cheat_unlimit_max_mana","text":"無限魔力"}, {"sid":"battle_cheat_endless_magic_cast","text":"無限使用魔法書"}, {"sid":"battle_cheat_free_magic_cast","text":"自由施法(無法術限制)"}, {"sid":"battle_cheat_debug_ai","text":"啟用偵錯 AI"}, {"sid":"battle_cheat_debug_god_mod","text":"開啟單位無敵模式"}, {"sid":"battle_cheat_endless_spell_unit","text":"無限技能"}, {"sid":"ENEMY_DIFFICULTY","text":"難易度"}, {"sid":"necromancy_loop_resurrection","text":"「喚醒不死者」開啟。\n\n每單位能量消耗與提升:\n• 第 1 階:5(1)\n• 第 2 階:10(2)\n• 第 3 階:25(5)\n• 第 4 階:50(10)\n• 第 5 階:100(20)\n• 第 6 階:200(40)\n• 第 7 階:500(100)\n• 第 8 階:2000(400)"}, {"sid":"necromancy_loop_energy_recovery","text":"「喚醒不死者」關閉。\n\n每單位能量消耗與提升:\n• 第 1 階:5(1)\n• 第 2 階:10(2)\n• 第 3 階:25(5)\n• 第 4 階:50(10)\n• 第 5 階:100(20)\n• 第 6 階:200(40)\n• 第 7 階:500(100)\n• 第 8 階:2000(400)"}, {"sid":"tooltipHeroEnemy","text":"敵方英雄"}, {"sid":"tooltipCityEnemy","text":"敵方城市"}, {"sid":"tooltipOpponent_1","text":"簡單戰鬥"}, {"sid":"tooltipOpponent_2","text":"普通戰鬥"}, {"sid":"tooltipOpponent_3","text":"困難戰鬥"}, {"sid":"tooltipOpponent_4","text":"極難戰鬥"}, {"sid":"tooltipOpponent_5","text":"致命戰鬥"}, {"sid":"tooltipVisited","text":"已造訪"}, {"sid":"tooltipItemLevel","text":"等級:{0}"}, {"sid":"tooltipItemSetItemsCount","text":"套裝:"}, {"sid":"tooltipItemEffectsSet","text":"擁有 {0} 件物品時:"}, {"sid":"tooltipAbilityExpandTip","text":"(Shift)顯示更多資訊"}, {"sid":"tooltipExpandTip","text":"(Shift)顯示更多資訊"}, {"sid":"tooltipSquadTip","text":"(按下右鍵)顯示更多資訊"}, {"sid":"tooltipLevel","text":"等級:"}, {"sid":"tooltipRang","text":"階級:"}, {"sid":"tooltipsAbilityRank","text":"能力階級:{0}"}, {"sid":"tooltipsAbilityCost","text":"能力消耗:{0}"}, {"sid":"tooltipBuildingRequireResources","text":"建築成本:"}, {"sid":"tooltipBuildingMod","text":"升級"}, {"sid":"tooltipBuildingModTip","text":"從清單中選擇一種升級。"}, {"sid":"tooltipBuildingRequire","text":"所需建築:"}, {"sid":"tooltipBuildingClickTip","text":"點擊建造"}, {"sid":"tooltipBuildingNotEnoughResTip","text":"資源不足。"}, {"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"尚未建造前置建築。"}, {"sid":"tooltipBuildingCantBuildTodayAnymore","text":"你今日已建造一座建築。"}, {"sid":"tooltipBuildingAllGoodTip","text":"確認建造"}, {"sid":"build","text":"建造"}, {"sid":"magicOnThisLevelLearntTooltip","text":"已解鎖該階級的法術:"}, {"sid":"notEnoughResTooltip","text":"資源不足。"}, {"sid":"tooltipMagicAdditional","text":"更高等級的加成效果:"}, {"sid":"tooltipMagicLevelLabel","text":"等級:{0}"}, {"sid":"tooltipMagicManaLabel","text":"魔力:{0}"}, {"sid":"learnMagicButtonTooltip","text":"解鎖"}, {"sid":"upgradeMagicButtonTooltip","text":"升級"}, {"sid":"tooltipMagicNeedToStudy","text":"所需資源:"}, {"sid":"tooltipMagicAfter","text":"每次後續升級皆需更多資源。"}, {"sid":"tooltipMagicCanLearn","text":"可解鎖"}, {"sid":"tooltipMagicCantLearn","text":"無法解鎖"}, {"sid":"tooltipMagicCanUpgrade","text":"可升級"}, {"sid":"tooltipMagicCantUpgrade","text":"無法升級"}, {"sid":"OneLawCanLearnTooltip","text":"你可以實行 1 條律法"}, {"sid":"TwoLawCanLearnTooltip","text":"你可以實行 2 條律法"}, {"sid":"ThreeLawCanLearnTooltip","text":"你可以實行 3 條律法"}, {"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"需要建造至少一座對應階級的法師公會。"}, {"sid":"tooltipMagicCantUpgradeNotEnoughGuildLevelTip","text":"需要建造至少一座對應階級的法師公會。"}, {"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"資源不足。"}, {"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"資源不足。"}, {"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"資源不足。"}, {"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"資源不足。"}, {"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"今日無法解鎖更多法術。"}, {"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"今日無法升級更多法術。"}, {"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"已手動升級過此法術。"}, {"sid":"emptyTavernTip","text":"無可用英雄"}, {"sid":"defeat_load","text":"載入存檔"}, {"sid":"defeat_restart","text":"重新開始地圖"}, {"sid":"defeat_main_menu","text":"主選單"}, {"sid":"YouCanLearnLaws","text":"你可以實行律法:"}, {"sid":"LearnLaw","text":"實行律法"}, {"sid":"max_laws","text":"最大值"}, {"sid":"after_improvement","text":"改進後"}, {"sid":"Day_magic_1_tier","text":"日光魔法階級 1"}, {"sid":"Day_magic_2_tier","text":"日光魔法階級 2"}, {"sid":"Day_magic_3_tier","text":"日光魔法階級 3"}, {"sid":"Day_magic_4_tier","text":"日光魔法階級 4"}, {"sid":"Day_magic_5_tier","text":"日光魔法階級 5"}, {"sid":"Night_magic_1_tier","text":"夜影魔法階級 1"}, {"sid":"Night_magic_2_tier","text":"夜影魔法階級 2"}, {"sid":"Night_magic_3_tier","text":"夜影魔法階級 3"}, {"sid":"Night_magic_4_tier","text":"夜影魔法階級 4"}, {"sid":"Night_magic_5_tier","text":"夜影魔法階級 5"}, {"sid":"Space_magic_1_tier","text":"奧術魔法階級 1"}, {"sid":"Space_magic_2_tier","text":"奧術魔法階級 2"}, {"sid":"Space_magic_3_tier","text":"奧術魔法階級 3"}, {"sid":"Space_magic_4_tier","text":"奧術魔法階級 4"}, {"sid":"Space_magic_5_tier","text":"奧術魔法階級 5"}, {"sid":"Primal_magic_1_tier","text":"原始魔法階級 1"}, {"sid":"Primal_magic_2_tier","text":"原始魔法階級 2"}, {"sid":"Primal_magic_3_tier","text":"原始魔法階級 3"}, {"sid":"Primal_magic_4_tier","text":"原始魔法階級 4"}, {"sid":"Primal_magic_5_tier","text":"原始魔法階級 5"}, {"sid":"Neutral_magic_1_tier","text":"中立魔法"}, {"sid":"Neutral_magic_2_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_3_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_4_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_5_tier","text":"高等中立魔法"}, {"sid":"capitulateBtn","text":"投降"}, {"sid":"escapeBtn","text":"逃跑"}, {"sid":"waitBtn","text":"等待:部隊會在本回合稍後行動。"}, {"sid":"skipBtn","text":"跳過回合"}, {"sid":"wait_preparation_button_description","text":"等待:部隊會在本回合稍後行動。在此之前,若有敵軍生物從部隊旁邊經過,會對其進行近戰攻擊。"}, {"sid":"skip_overwatch_button_description","text":"跳過回合:部隊會在敵軍生物發動近戰攻擊前先行反擊。"}, {"sid":"battleNotOurMove","text":"敵方回合"}, {"sid":"unitDeleteButtonWindow","text":"解散部隊"}, {"sid":"battle_capitulate_text","text":"確定要投降嗎?你將保留你的軍隊,但需要支付 {0} 黃金。"}, {"sid":"battle_escape_text","text":"確定要逃跑嗎?你將永遠失去目前的軍隊。"}, {"sid":"battle_escape_block_after_cast","text":"英雄已施放法術,在對手行動前無法逃跑或投降。"}, {"sid":"battle_escape_block_enemy_turn","text":"英雄只能在自己的回合逃跑或投降。"}, {"sid":"battle_escape_block_full","text":"英雄目前無法逃跑或投降。"}, {"sid":"capitulateWindowHeader","text":"投降"}, {"sid":"capitulateWindowContent","text":"確定要投降嗎?你將保留你的軍隊,但需要支付 {0} 黃金。"}, {"sid":"capitulateWindowcapitulateBtn","text":"投降"}, {"sid":"cancel","text":"取消"}, {"sid":"escapeWindowHeader","text":"逃跑"}, {"sid":"escapeWindowContent","text":"確定要逃跑嗎?你將永遠失去目前的軍隊。"}, {"sid":"escapeWindowEscapeBtn","text":"逃跑"}, {"sid":"exit_menu_content","text":"確定要返回主選單嗎?"}, {"sid":"mapToggleGrid","text":"切換網格顯示"}, {"sid":"mapToggleAggro","text":"切換危險區域顯示"}, {"sid":"mapToggleZone","text":"切換區域邊界顯示"}, {"sid":"mapToggleFow","text":"更改戰爭迷霧風格"}, {"sid":"mapToggleNames","text":"切換物件名稱顯示"}, {"sid":"mapCaptureObject","text":"目標已被占領"}, {"sid":"floatingSideExpEnd","text":"經驗值提升 {0}"}, {"sid":"dragon_converter_label","text":"龍族轉化儀"}, {"sid":"dragon_converter_error","text":"轉化所需生物不足。"}, {"sid":"dragon_converter_cost","text":"轉化所需"}, {"sid":"dragon_converter_description","text":"能將龍轉化為巫妖巨龍。"}, {"sid":"dragon_converter_message_label","text":"移除額外單位"}, {"sid":"dragon_converter_message_description","text":"轉化所需單位超過需求,多餘的單位將被移除。"}, {"sid":"dragon_converter_message_apply","text":"接受"}, {"sid":"dragon_converter_message_cancel","text":"取消"}, {"sid":"chimerologistButtonSubmit","text":"轉化"}, {"sid":"chimerologistLabel","text":"合成種學者的實驗室"}, {"sid":"chimerologistRequire","text":"製作所需"}, {"sid":"sacrificeBuildingLabel","text":"祭壇"}, {"sid":"sacrificeBuildingArtifactsLabel","text":"可獻祭寶物"}, {"sid":"sacrificeBuildingUnitsLabel","text":"可獻祭單位"}, {"sid":"sacrificeBuildingButton","text":"進行獻祭"}, {"sid":"sacrificeBuildingTip","text":"選擇你要獻祭的物品。"}, {"sid":"foodcourtLabel","text":"遠端據點"}, {"sid":"foodcourtTip","text":"新增單位和寶物,以傳送至另一個遠端據點。"}, {"sid":"unit_group","text":"數量"}, {"sid":"rewardNotificationTip","text":"按任意鍵關閉。"}, {"sid":"choose_reward_label","text":"你只能選擇一個獎勵。"}, {"sid":"rewardTip","text":"點擊選擇"}, {"sid":"shouldYouDeleteHeroLabel","text":"刪除英雄"}, {"sid":"shouldYouDeleteHeroContent","text":"確定要刪除該英雄嗎?"}, {"sid":"shouldYouDeleteItemLabel","text":"刪除物品"}, {"sid":"shouldYouDeleteItemContent","text":"確定要刪除該寶物嗎?刪除後可獲得 {0} 份煉金塵埃。"}, {"sid":"shouldYouDeleteUnitLabel","text":"刪除部隊"}, {"sid":"shouldYouDeleteUnitContent","text":"確定要刪除該部隊嗎?"}, {"sid":"mirageWindow","text":"幻象"}, {"sid":"mirageDescription","text":"幻象受到保護。你可以挑戰擊敗更強的自己來獲得獨特獎勵,或選擇稍後再戰。"}, {"sid":"prison_label","text":"英雄牢籠"}, {"sid":"jailReleaseHero","text":"釋放英雄"}, {"sid":"res_trade_lab_dust","text":"煉金塵埃"}, {"sid":"res_trade_lab_nes_res","text":"必要資源"}, {"sid":"res_trade_label","text":"煉金術士實驗室"}, {"sid":"reward_notification_hero_stat","text":"訓練很成功,英雄表現有所提升。"}, {"sid":"diplomacy_window","text":"招募單位"}, {"sid":"diplomacy_join","text":"渴望獲得更大榮耀的生物希望加入!"}, {"sid":"diplomacy_attack","text":"攻擊"}, {"sid":"diplomacy_refuse","text":"拒絕"}, {"sid":"diplomacy_unit_panel_accept_button","text":"加入所有軍隊"}, {"sid":"diplomacy_unit_panel_cancel_button","text":"關閉"}, {"sid":"diplomacy_unit_panel_squad_army","text":"軍隊"}, {"sid":"diplomacy_unit_panel_hero_army","text":"英雄軍隊"}, {"sid":"diplomacy_unit_panel_window","text":"有軍隊希望加入。"}, {"sid":"diplomacy_message_box_button_apply","text":"接受"}, {"sid":"diplomacy_message_box_button_cancel","text":"取消"}, {"sid":"diplomacy_message_box_content","text":"有些生物無法加入。"}, {"sid":"diplomacy_message_box_caption","text":"沒有空欄位"}, {"sid":"windowGuardName","text":"守衛!"}, {"sid":"windowGuardArmy","text":"此地有生物看守。你可以選擇與守衛戰鬥來獲得獎勵,或者避開戰鬥,稍後再來。"}, {"sid":"windowGuardLeaveButton","text":"撤退"}, {"sid":"windowGuardAcceptButton","text":"攻擊!"}, {"sid":"commonCurse","text":"一般詛咒"}, {"sid":"rareCurse","text":"強大詛咒"}, {"sid":"epicCurse","text":"壓倒性的詛咒"}, {"sid":"legendaryCurse","text":"難以承受的詛咒"}, {"sid":"windowAcceptCurse","text":"接受"}, {"sid":"windowLeaveButtonCurse","text":"拒絕"}, {"sid":"herosCryptNotification","text":"進入墓穴的所有英雄都會受到詛咒。確定要繼續嗎?"}, {"sid":"herosCrypt","text":"英雄墓穴"}, {"sid":"you_timer","text":"你的計時器:"}, {"sid":"chest_reward_gold","text":"黃金"}, {"sid":"chest_reward_experience","text":"經驗值"}, {"sid":"chest_reward_1_gold_desc","text":"獲得 1000 黃金。"}, {"sid":"chest_reward_1_experience_desc","text":"獲得 500 經驗值。"}, {"sid":"chest_reward_2_gold_desc","text":"獲得 1500 黃金。"}, {"sid":"chest_reward_2_experience_desc","text":"獲得 1000 經驗值。"}, {"sid":"chest_reward_3_gold_desc","text":"獲得 2000 黃金。"}, {"sid":"chest_reward_3_experience_desc","text":"獲得 1500 經驗值。"}, {"sid":"college_of_wonder_reward_offence","text":"攻擊力提升 2。"}, {"sid":"college_of_wonder_reward_defence","text":"防禦力提升 2。"}, {"sid":"college_of_wonder_reward_spellpower","text":"法術強度提升 2。"}, {"sid":"college_of_wonder_reward_intelligence","text":"知識提升 2。"}, {"sid":"fort_reward_offence","text":"攻擊力提升 2。"}, {"sid":"fort_reward_defence","text":"防禦力提升 2。"}, {"sid":"orb_observatory_reward_spellpower","text":"法術強度提升 2。"}, {"sid":"orb_observatory_reward_intelligence","text":"知識提升 2。"}, {"sid":"chest_label","text":"選擇黃金或經驗值"}, {"sid":"monty_hall_label","text":"選擇一件寶物"}, {"sid":"college_of_wonder_label","text":"升級全部共 4 種屬性。花費 5,000 黃金。"}, {"sid":"fort_label","text":"選擇一種屬性升級。花費 1,000 黃金。"}, {"sid":"orb_observatory_label","text":"選擇一種屬性升級。花費 1,000 黃金。"}, {"sid":"maze_label","text":"選擇一種屬性升級。"}, {"sid":"wise_owl_label","text":"確定學習這項技能?"}, {"sid":"golden_prayer_label","text":"確定學習這項法術?"}, {"sid":"silver_prayer_label","text":"確定學習這項法術?"}, {"sid":"altar_of_magic_1_label","text":"選擇一項夜影法術來學習"}, {"sid":"altar_of_magic_2_label","text":"選擇一項日光法術來學習"}, {"sid":"altar_of_magic_3_label","text":"選擇一項奧術法術來學習"}, {"sid":"altar_of_magic_4_label","text":"選擇一項原始法術來學習"}, {"sid":"pandora_box_label","text":"你收到了一項超棒獎勵"}, {"sid":"fickle_shrine_label","text":"選擇一個魔法流派,學習其中你能掌握的所有法術。"}, {"sid":"village_label","text":"選擇其中一堆資源"}, {"sid":"gingerbread_house_label","text":"選擇一堆資源"}, {"sid":"university_label","text":"選擇任意數量的技能來學習,每項技能消耗 2500 黃金。"}, {"sid":"hero_magic_mass_addition_reward_name","text":"大量法術學習"}, {"sid":"hero_magic_mass_addition_reward_desc","text":"讓英雄學習選定魔法流派中的所有法術。"}, {"sid":"arena_captured","text":"最終戰鬥開始天數:"}, {"sid":"gladiator_arena_enemy_use_arena","text":"一名敵人已進入競技場"}, {"sid":"rewardunitsselect","text":"選擇獎勵"}, {"sid":"tooltip_unable_to_reach","text":"無法抵達"}, {"sid":"lobby_color_0","text":"紅色"}, {"sid":"lobby_color_1","text":"藍色"}, {"sid":"lobby_color_2","text":"橘色"}, {"sid":"lobby_color_3","text":"綠色"}, {"sid":"lobby_color_4","text":"紫色"}, {"sid":"lobby_color_5","text":"深青"}, {"sid":"lobby_color_6","text":"黃色"}, {"sid":"lobby_color_7","text":"粉紅"}, {"sid":"lobby_color_8","text":"黑色"}, {"sid":"own_color_0","text":"控制方:紅色"}, {"sid":"own_color_1","text":"控制方:藍色"}, {"sid":"own_color_2","text":"控制方:橙色"}, {"sid":"own_color_3","text":"控制方:綠色"}, {"sid":"own_color_4","text":"控制方:紫色"}, {"sid":"own_color_5","text":"控制方:青色"}, {"sid":"own_color_6","text":"控制方:黃色"}, {"sid":"own_color_7","text":"控制方:粉色"}, {"sid":"own_color_8","text":"控制方:黑色"}, {"sid":"player_leave","text":"玩家已離開遊戲。"}, {"sid":"player_lose_win_condition","text":"根據遊戲的勝利條件,玩家已落敗。"}, {"sid":"player_kick_by_lag","text":"由於連線問題,玩家已離開"}, {"sid":"player_kick_by_disconnect","text":"由於連線問題,玩家已離開"}, {"sid":"standart_win_lose_all_city","text":"你已失去所有城市。在所有英雄都被擊敗前拿下至少一座城市。"}, {"sid":"standart_win_lose_all_city_vision","text":"你已失去所有城市。敵人現在可以看到你所有英雄的位置。"}, {"sid":"standart_win_lose_all_city_desertion","text":"你已失去所有城市。你的軍隊開始離你而去。"}, {"sid":"standart_win_lose_capture_city","text":"你占領了一座城市。軍隊情勢穩定,秩序恢復正常。"}, {"sid":"city_hold_win_lose_capture_city_enemy","text":"對手已占領關鍵目標。落敗剩餘天數:{0}"}, {"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"距離落敗剩餘天數:{0}"}, {"sid":"city_hold_win_lose_capture_city_you","text":"你已占領關鍵目標。勝利剩餘天數:{0}"}, {"sid":"city_hold_win_lose_capture_city_you_daily","text":"勝利剩餘天數:{0}"}, {"sid":"city_hold_win_lose_capture_city_info","text":"遊戲結束剩餘天數:{0}"}, {"sid":"tournament_of_champions_start","text":"冠軍錦標賽開始了!勝利所需點數:{0}"}, {"sid":"tournament_of_champions_day_before_fight","text":"第 {0} 場戰鬥。戰鬥開始剩餘天數:{1}。目前勝利點數:{2}"}, {"sid":"tournament_of_champions_last_day_before_fight","text":"第 {0} 場戰鬥將在本回合結束後開始。"}, {"sid":"tournament_of_champions_win","text":"戰鬥獲勝!獲得勝利點數:{0}。勝利所需點數:{1}。對手的勝利點數:{2}"}, {"sid":"tournament_of_champions_lose","text":"戰鬥落敗!勝利所需點數:{0}。對手的勝利點數:{1}"}, {"sid":"tournament_of_champions_info","text":"目前分數:{0}:{1}。勝利所需點數:{2}"}, {"sid":"gladiator_arena_auto_registration","text":"所有玩家已自動加入戰鬥。"}, {"sid":"gladiator_arena_new_registration","text":"玩家已自動加入戰鬥:{0}。"}, {"sid":"gladiator_arena_change_registration","text":"玩家已讓新英雄加入戰鬥:{0}。"}, {"sid":"gladiator_arena_all_registration","text":"所有玩家已加入對戰。"}, {"sid":"gladiator_arena_day_before_fight","text":"戰鬥倒數天數:{0}。"}, {"sid":"gladiator_arena_last_day_before_fight","text":"戰鬥將於本回合後開始。"}, {"sid":"gladiator_arena_cancel_fight","text":"戰鬥已取消。"}, {"sid":"start_city_lose_capture","text":"「{0}」的開局城市已被敵人占領。"}, {"sid":"start_city_lose_back","text":"「{0}」的開局城市已回到擁有者手中。"}, {"sid":"start_city_lose_time","text":"玩家「{0}」將於 {1} 天後戰敗。"}, {"sid":"info_start_new_day","text":"新的一天"}, {"sid":"astrologist_new_week","text":"占星師預言:{0}。"}, {"sid":"astrologist_new_month","text":"占星師預言:{0}。"}, {"sid":"info_start_infinity_step","text":"無限移動已啟用"}, {"sid":"info_end_infinity_step","text":"無限移動已停用"}, {"sid":"info_lose_player","text":"戰敗玩家:{0}。"}, {"sid":"info_lose_ai","text":"戰敗 AI 玩家:{0}。"}, {"sid":"info_start_new_turn","text":"新回合開始"}, {"sid":"info_start_your_turn","text":"你的回合開始"}, {"sid":"tooltip_before_voting","text":"測試功能。可能產生無法預測的結果。\n\n投票決定是否開啟或關閉同步回合。"}, {"sid":"tooltip_after_voting","text":"測試功能。可能產生無法預測的結果。\n\n正在等待其他玩家投票。"}, {"sid":"info_next_turn_mode_stepByStep","text":"下一回合將停用同步回合。"}, {"sid":"info_next_turn_mode_realtime","text":"下一回合將啟用同步回合。"}, {"sid":"info_sim_turn_start","text":"已啟用同步回合"}, {"sid":"info_sim_turn_end","text":"已停止同步回合"}, {"sid":"info_sim_turn_end_alt","text":"已停止同步回合。起始玩家為「{0}」"}, {"sid":"astrologist_week_1_name","text":"祕術週"}, {"sid":"astrologist_week_1_desc","text":"所有英雄的魔力完全恢復。"}, {"sid":"astrologist_week_2_name","text":"幸運週"}, {"sid":"astrologist_week_2_desc","text":"這個星期,所有英雄的幸運都會是最大值。"}, {"sid":"astrologist_week_3_name","text":"士氣週"}, {"sid":"astrologist_week_3_desc","text":"這個星期,所有英雄的士氣都會是最大值。"}, {"sid":"astrologist_week_4_name","text":"無知週"}, {"sid":"astrologist_week_4_desc","text":"在這個禮拜,升級生物所需的黃金會提升 50%。"}, {"sid":"astrologist_week_5_name","text":"幽暗週"}, {"sid":"astrologist_week_5_desc","text":"所有玩家的全域地圖都會被戰爭迷霧籠罩。"}, {"sid":"astrologist_week_6_name","text":"英雄們,星期三週來了!"}, {"sid":"astrologist_week_6_desc","text":"這個禮拜只會持續 3 天。"}, {"sid":"astrologist_week_7_name","text":"教育週"}, {"sid":"astrologist_week_7_desc","text":"在這個禮拜,所有英雄都會獲得雙倍經驗值。"}, {"sid":"astrologist_week_8_name","text":"道路週"}, {"sid":"astrologist_week_8_desc","text":"在這個禮拜,所有英雄都能移動更遠的距離。"}, {"sid":"astrologist_week_9_name","text":"富裕週"}, {"sid":"astrologist_week_9_desc","text":"在這個禮拜,所有英雄都能在全域地圖找到更多資源。"}, {"sid":"astrologist_week_10_name","text":"平靜週"}, {"sid":"astrologist_week_10_desc","text":"只是很普通的一個禮拜……"}, {"sid":"astrologist_week_11_name","text":"永生週"}, {"sid":"astrologist_week_11_desc","text":"在這個禮拜,所有英雄都不會死。"}, {"sid":"astrologist_week_12_name","text":"和平週"}, {"sid":"astrologist_week_12_desc","text":"削弱全域地圖的所有中立部隊。"}, {"sid":"astrologist_week_13_name","text":"憤怒週"}, {"sid":"astrologist_week_13_desc","text":"強化全域地圖的所有中立部隊。"}, {"sid":"astrologist_week_14_name","text":"力量週"}, {"sid":"astrologist_week_14_desc","text":"這個星期,所有英雄的攻擊力和防禦力都會提升。"}, {"sid":"astrologist_week_15_name","text":"魔法週"}, {"sid":"astrologist_week_15_desc","text":"這個星期,所有英雄的法術強度和知識都會提升。"}, {"sid":"astrologist_week_16_name","text":"混亂週"}, {"sid":"astrologist_week_16_desc","text":"全域地圖的所有中立部隊都被其他相同力量的部隊所取代。"}, {"sid":"astrologist_month_1_name","text":"瘟疫月"}, {"sid":"astrologist_month_1_desc","text":"城市和外部居所內的所有無主生物都會被殺死。"}, {"sid":"astrologist_month_2_name","text":"富饒月"}, {"sid":"astrologist_month_2_desc","text":"本週,所有城市和外部居所的生物增長數量有所提升。"}, {"sid":"astrologist_month_3_name","text":"進步月"}, {"sid":"astrologist_month_3_desc","text":"本週,玩家每天都能在自己的城市建造一棟額外建築。"}, {"sid":"astrologist_month_4_name","text":"發展月"}, {"sid":"astrologist_month_4_desc","text":"本週,所有生物升級免費。"}, {"sid":"astrologist_month_5_name","text":"清晰月"}, {"sid":"astrologist_month_5_desc","text":"本週,替所有玩家移除戰爭迷霧。"}, {"sid":"astrologist_month_6_name","text":"巫術月"}, {"sid":"astrologist_month_6_desc","text":"本週,所有英雄的法術等級提升至上限。"}, {"sid":"astrologist_month_7_name","text":"戰鬥月"}, {"sid":"astrologist_month_7_desc","text":"本週,所有英雄的生物造成並承受雙倍傷害。"}, {"sid":"astrologist_month_8_name","text":"毀滅月"}, {"sid":"astrologist_month_8_desc","text":"本週,玩家無法在自己的城市建造建築。"}, {"sid":"astrologist_month_9_name","text":"禮物月"}, {"sid":"astrologist_month_9_desc","text":"所有玩家獲得免費資源。"}, {"sid":"astrologist_month_10_name","text":"平靜月"}, {"sid":"astrologist_month_10_desc","text":"只是很普通的一個月……"}, {"sid":"astrologist_month_11_name","text":"混沌之月"}, {"sid":"battle_round","text":"第 {0} 回合"}, {"sid":"battle_log_squad_counterattacked","text":"{0}反擊了{1}。"}, {"sid":"battle_log_squad_attacked","text":"{0}攻擊了{1}。"}, {"sid":"battle_log_hero_ability_used","text":"{0}使用了能力「{1}」。"}, {"sid":"battle_log_spell_used","text":"{0}施展了法術「{1}」。"}, {"sid":"battle_log_squad_used_ability","text":"{0}使用了能力「{1}」。"}, {"sid":"battle_log_squad_moved","text":"{0}移動了。"}, {"sid":"battle_log_squad_skipped_turn","text":"{0}跳過了回合。"}, {"sid":"battle_log_squad_waited_turn","text":"{0}進行等待。"}, {"sid":"battle_log_squad_moral","text":"士氣高昂,{0}能再行動一次。"}, {"sid":"battle_log_squad_antimoral","text":"士氣低落,{0}陷入恐慌並跳過其回合。"}, {"sid":"battle_log_squad_crit","text":"幸運一擊!{0}造成了額外傷害。"}, {"sid":"battle_log_squad_anticrit","text":"厄運一擊……{0}造成了較少傷害。"}, {"sid":"battle_log_side_hero_book_unlocked","text":"{0}的魔法書解鎖了。"}, {"sid":"battle_log_side_hero_book_locked","text":"{0}的魔法書遭鎖定。持續時間:{1}"}, {"sid":"battle_log_side_energy_points_restored","text":"軍隊產生了 {0} 專注值。"}, {"sid":"battle_log_side_energy_levels_restored","text":"軍隊產生了 {0} 層專注蓄能。"}, {"sid":"battle_log_side_energy_points_lost","text":"軍隊失去了 {0} 專注值。"}, {"sid":"battle_log_side_energy_levels_lost","text":"軍隊失去了 {0} 層專注蓄能。"}, {"sid":"battle_log_side_hero_abilities_unlocked","text":"{0}能再次使用主動能力。"}, {"sid":"battle_log_side_hero_abilities_locked","text":"{0}已被禁止使用任何主動能力。持續時間:{1}"}, {"sid":"battle_log_hero_mana_restored","text":"{0}恢復了 {1} 魔力。"}, {"sid":"battle_log_hero_mana_lost","text":"{0}失去了 {1} 魔力。"}, {"sid":"battle_log_squad_was_damaged","text":"{0}受到了 {1} 傷害。"}, {"sid":"battle_log_squad_was_damaged_with_death","text":"{0}受到了 {1} 傷害。死亡單位:{2}。"}, {"sid":"battle_log_squad_was_destroyed","text":"{0}被摧毀了。"}, {"sid":"battle_log_squad_hp_restored","text":"{0}恢復了 {1} 生命值。"}, {"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0}恢復了 {1} 生命值。復活單位:{2}。"}, {"sid":"battle_log_squad_got_effect","text":"{0}獲得了「{1}」效果。持續時間:{2}。"}, {"sid":"battle_log_squad_lost_effect","text":"{0}失去了「{1}」效果。"}, {"sid":"battle_log_squad_was_summoned","text":"{0}被召喚了。"}, {"sid":"battle_log_sentry_ability_casted","text":"{0}攻擊了{1}"}, {"sid":"battle_log_catapult_attacked","text":"投石機攻擊了{0}。"}, {"sid":"battle_log_trap_activated","text":"{0}觸發了陷阱。"}, {"sid":"battle_log_defensive_building_was_destroyed","text":"{0}被摧毀了。"}, {"sid":"battle_log_object_was_destroyed","text":"{0}被摧毀了。"}, {"sid":"battle_log_sentry","text":"防禦塔"}, {"sid":"battle_log_neutral_squad_name","text":"中立部隊"}, {"sid":"battle_log_garrison_name","text":"駐軍處"}, {"sid":"battle_log_hero_ai_name","text":"AI 英雄"}, {"sid":"battle_log_player_name","text":"玩家"}, {"sid":"battle_log_enemy_name","text":"敵人"}, {"sid":"battle_log_mirage_name","text":"幻象"}, {"sid":"battle_log_defensive_building_was_damaged","text":"{0}受到了 {1} 傷害。"}, {"sid":"battle_log_squad_got_infinite_effect","text":"{0}獲得了「{1}」效果,直到戰鬥結束。"}, {"sid":"battle_speelbook_out_of_mana","text":"魔力不足,無法施放任何法術。"}, {"sid":"battle_speelbook_out_of_charges","text":"你本回合已使用過魔法書。"}, {"sid":"battle_speelbook_blocked","text":"你的魔法書已被敵方效果封鎖。"}, {"sid":"resReward_description","text":"獲得 {0:VALUE} {0:NAME}。"}, {"sid":"expReward_description","text":"獲得 {0:VALUE} {0:NAME}。"}, {"sid":"statReward_description","text":"英雄的{0:NAME}提升 {0:VALUE}。"}, {"sid":"allStatReward_description","text":"英雄的{0:NAME}提升 {0:VALUE}、{1:NAME}提升 {1:VALUE}、{2:NAME}提升 {2:VALUE}、{3:NAME}提升 {3:VALUE}"}, {"sid":"resReward_notification","text":"{0:VALUE}"}, {"sid":"statReward_notification","text":"{0:NAME}:提升 {0:VALUE}"}, {"sid":"expReward_notification","text":"{0:VALUE}"}, {"sid":"movePointsReward_notification","text":"{0:VALUE}"}, {"sid":"manaReward_notification","text":"{0:VALUE}"}, {"sid":"sideExpReward_notification","text":"{0:VALUE}"}, {"sid":"unitReward_notification","text":"{0:NAME}:{0:VALUE}"}, {"sid":"itemReward_notification","text":"{0:NAME}"}, {"sid":"skillReward_notification","text":"{0:NAME}"}, {"sid":"spellReward_notification","text":"{0:NAME}"}, {"sid":"ms_store_crossplay","text":"跨平台遊玩"}, {"sid":"ms_store_lobby_only_setting","text":"此設定僅能在建立大廳時更改。"}, {"sid":"ms_store_privilege_conflict","text":"權限衝突:目前的使用者設定無法使用此功能。"}, {"sid":"ms_store_button_license_agreement_text","text":"在你進行多人遊戲時,我們會使用你的 Xbox 網路帳戶建立線上個人檔案,以便處理配對與排名。\n其他玩家可能會看到你的顯示名稱、個人頭像與基本統計資料。你可以隨時在遊戲設定中重置或刪除你的多人遊戲個人檔案。"}, {"sid":"hotseat_next_player_start_turn","text":"輪到下一位玩家,點擊任意位置開始"}, {"sid":"notification_restart_new_game_timer","text":"有玩家要求重新開始,對戰將在 {0} 秒後重啟"}, {"sid":"side_res_reward_name","text":"資源"}, {"sid":"side_res_reward_desc","text":"給予部分資源"}, {"sid":"hero_exp_reward_name","text":"經驗值"}, {"sid":"hero_exp_reward_desc","text":"給予部分經驗值"}, {"sid":"hero_exp_name","text":"經驗值"}, {"sid":"hero_stats_reward_name","text":"屬性"}, {"sid":"hero_stats_reward_desc","text":"提升所有英雄的屬性"}, {"sid":"reward_set_label","text":"選擇獎勵"}, {"sid":"reward_set_text","text":"選擇獎勵"}, {"sid":"rewardMultipleTip","text":"你可以選擇多項獎勵"}, {"sid":"buyingRes","text":"購買:"}, {"sid":"extraCharge","text":"加價:"}, {"sid":"sellResources","text":"賣出"}, {"sid":"buyResources","text":"購買"}, {"sid":"splitBtnAction","text":"拆分"}, {"sid":"gold_name","text":"黃金"}, {"sid":"gold_desc","text":"「黃金」是用於招募單位與建造建築等大多數核心行動的主要資源。可在探索全域地圖時發現,且每日由城市與金礦場產出。"}, {"sid":"wood_name","text":"木材"}, {"sid":"wood_desc","text":"「木材」是建造城市結構常用的建築資源。可在探索全域地圖時發現,且每日由鋸木廠產出。"}, {"sid":"ore_name","text":"礦石"}, {"sid":"ore_desc","text":"「礦石」是建造城市結構常用的建築資源。可在探索全域地圖時發現,且每日由礦石場產出。"}, {"sid":"gemstones_name","text":"寶石"}, {"sid":"gemstones_desc","text":"「寶石」是建造進階建築與招募強大單位所需的珍貴資源。可在探索全域地圖時發現,且每日由「寶石丘」產出。"}, {"sid":"crystals_name","text":"水晶"}, {"sid":"crystals_desc","text":"「水晶」是建造進階建築與招募強大單位所需的珍貴資源。可在探索全域地圖時發現,且每日由「水晶礦脈」產出。"}, {"sid":"mercury_name","text":"水銀"}, {"sid":"mercury_desc","text":"「水銀」是建造進階建築與招募強大單位所需的珍貴資源。可在探索全域地圖時發現,且每日由「水銀裂隙」產出。"}, {"sid":"dust_name","text":"煉金塵埃"}, {"sid":"dust_desc","text":"「煉金塵埃」是用於升級寶物與法術,以及建造特定特殊建築的特殊資源。可在探索全域地圖時發現、摧毀寶物獲得,或是透過「煉金坊」由寶石、水晶與水銀轉化而成。"}, {"sid":"graal_name","text":"聖杯"}, {"sid":"graal_desc","text":"「聖杯」是建造極其強大之建築所需的神祕資源。可在冒險途中發現!"}, {"sid":"level","text":"等級 {0}"}, {"sid":"res_limits_text","text":"{0} 千"}, {"sid":"onSkillRecievedLog","text":"已習得技能:{0}。"}, {"sid":"onSubSkillRecievedLog","text":"已習得附加技能:{0}。"}, {"sid":"onMagicCastedLog","text":"已使用法術:{0}。"}, {"sid":"onBuildingConstructedLog","text":"已建造建築:{0}。"}, {"sid":"onHeroHiredLog","text":"已招募英雄:{0}。"}, {"sid":"onMagicAddedLog","text":"已解鎖法術:{0}。"}, {"sid":"onMagicUpgradedLog","text":"已升級法術:{0}。"}, {"sid":"onFullMagicSchoolAddedLog","text":"已習得該魔法流派所有法術:{0}。"}, {"sid":"onMagicLeveledLog","text":"已升級法術:{0}。"}, {"sid":"onLawAppliedLog","text":"已實行律法:{0},等級 {1}。"}, {"sid":"observerLookMode","text":"自動關注已選擇玩家"}, {"sid":"observerFogMode","text":"顯示/隱藏戰爭迷霧"}, {"sid":"observerHeader","text":"觀戰者設定"}, {"sid":"observerPlayerSelectingReward","text":"玩者選擇獎勵"}, {"sid":"observerPlayerSelectingLevelUp","text":"升級!"}, {"sid":"send_broken_sync","text":"送出回報"}, {"sid":"exit_from_broken_sync","text":"離開"}, {"sid":"broken_sync_caption","text":"不同步"}, {"sid":"broken_sync_content","text":"客戶端已中斷同步。已自動送出錯誤回報。"}, {"sid":"broken_sync_request_restart","text":"重玩當前天數({0}/{1})"}, {"sid":"broken_sync_lobby_notification","text":"糟糕,發生錯誤!遊戲無法繼續。\n如果你有存檔(包含自動儲存),請嘗試在新的大廳中載入存檔以繼續冒險。\n若能提供我們錯誤回報並說明事發經過,我們將不勝感激,這能協助我們修正問題!"}, {"sid":"broken_sync_matchmaking_notification","text":"糟糕,發生錯誤!遊戲無法繼續。\n別擔心,你可以直接離開對戰,且不會受到任何懲罰。\n若能提供我們錯誤回報並說明事發經過,我們將不勝感激,這能協助我們修正問題!"}, {"sid":"broken_sync_loading_data_content","text":"客戶端已中斷同步。遊戲無法繼續。"}, {"sid":"broken_sync_loading_data_notification","text":"資料收集期間請不要關閉遊戲!"}, {"sid":"connection_problem_title","text":"連線問題"}, {"sid":"connection_problem_header_connecting","text":"你已中斷連線。"}, {"sid":"connection_problem_header_disconnecting","text":"你已中斷連線。正在嘗試重新連線。"}, {"sid":"connection_problem_header_reconnecting","text":"正在嘗試重新連線……"}, {"sid":"connection_problem_header_disconnectedCompletely","text":"你已中斷連線。無法恢復連線。"}, {"sid":"connection_problem_header_connected","text":"已恢復連線。"}, {"sid":"connection_problem_header_enemy_disconnecting","text":"你的對手已中斷連線。正在嘗試重新連線。"}, {"sid":"connection_problem_header_enemy_reconnecting","text":"你的對手正在嘗試重新連線……"}, {"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"你的對手已中斷連線。無法恢復連線。"}, {"sid":"connection_problem_text_before_kick_player","text":"請稍候……\n你可以選擇離開對戰,但會視為落敗。"}, {"sid":"connection_problem_text_before_kick_player_after_disc","text":"無法恢復連線。\n你可以選擇離開對戰,但會視為落敗。"}, {"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"你的對手無法恢復連線。\n你可以將該名對手從對戰中移除。若對戰中沒有其他玩家,你將贏得勝利。"}, {"sid":"wait_before_kick_player","text":"請稍候……\n你可以選擇離開對戰,但會視為落敗。"}, {"sid":"kick_player_description","text":"與對手的連線已中斷。\n你可以將該名對手從對戰中移除。若對戰中沒有其他玩家,你將贏得勝利。"}, {"sid":"time_to_recconect","text":"重新連線剩餘時間:"}, {"sid":"button_kick","text":"移除"}, {"sid":"banned_building","text":"(已封禁)"}, {"sid":"second_name","text":"秒"}, {"sid":"faction_laws","text":"陣營"}, {"sid":"army_laws","text":"軍隊"}, {"sid":"button_law_apply","text":"實行律法"}, {"sid":"inventoryUpgradeItemLabel","text":"升級"}, {"sid":"squad_status_battle","text":"將戰鬥"}, {"sid":"squad_status_escape","text":"將逃跑"}, {"sid":"squad_status_join","text":"將加入你的軍隊!"}, {"sid":"deleteGarrison","text":"摧毀口袋維度"}, {"sid":"deleteGarrisonLabel","text":"口袋維度"}, {"sid":"deleteGarrisonContent","text":"你確定要摧毀此口袋維度嗎?"}, {"sid":"hero_ui_necromancy_points","text":"死靈術能量"}, {"sid":"noTargetsForCastCaption","text":"警告!"}, {"sid":"noTargetsForCastContent","text":"此效果不會影響戰場上的任何人。"}, {"sid":"tooltip_battle_log_button","text":"魔法紀錄"}, {"sid":"tooltip_ai_battle_button","text":"切換至自動戰鬥"}, {"sid":"tooltip_battle_vs_not_bot","text":"切換至手動戰鬥"}, {"sid":"tooltip_auto_battle_button","text":"自動完成剩餘戰鬥"}, {"sid":"tooltip_unable_to_use_in_enemy_turn","text":"敵方回合期間無法使用"}, {"sid":"messagebox_auto_battle_mode_header","text":"自動戰鬥"}, {"sid":"messagebox_auto_battle_mode_content","text":"確定要切換至自動戰鬥嗎?"}, {"sid":"messagebox_auto_finish_battle_header","text":"完成戰鬥"}, {"sid":"messagebox_auto_finish_battle_content","text":"確定要以自動方式進行與完成剩餘的戰鬥嗎?"}, {"sid":"enemyFollowingMode","text":"在全域地圖上跟隨對手"}, {"sid":"video_player_button_esc","text":"Esc"}, {"sid":"video_player_skip_video","text":"跳過"}, {"sid":"SubSkills","text":"附加技能"}, {"sid":"floating_evade_death","text":"抵抗死亡"}, {"sid":"button_view_map","text":"探索地圖"}, {"sid":"heroHudNewLevelLabel","text":"升級!"}, {"sid":"main_menu_favorite_plus","text":"加入最愛"}, {"sid":"main_menu_favorite_minus","text":"從最愛移除"}, {"sid":"main_menu_cloudsave_plus","text":"上傳至雲端"}, {"sid":"main_menu_cloudsave_minus","text":"從雲端刪除"}, {"sid":"main_menu_delete_map","text":"刪除"}, {"sid":"main_menu_solo_map","text":"單人英雄"}, {"sid":"main_menu_multi_map","text":"多位英雄"}, {"sid":"main_menu_seed_new","text":"新生成種子碼"}, {"sid":"main_menu_seed_info","text":"顯示 / 隱藏生成種子碼"}, {"sid":"main_hud_disable","text":"無法使用"}, {"sid":"main_hud_main_menu","text":"主選單"}, {"sid":"main_hud_player_list","text":"玩家清單"}, {"sid":"main_hud_gismo","text":"地圖設定"}, {"sid":"main_hud_laws","text":"陣營律法"}, {"sid":"main_hud_magic_guild","text":"魔法觀測所"}, {"sid":"main_hud_new_turn","text":"結束今天"}, {"sid":"main_hud_list_city","text":"城市數量"}, {"sid":"main_hud_list_hero","text":"英雄數量\n可能上限:{0}"}, {"sid":"main_hud_unit_menu_1","text":"刪除"}, {"sid":"main_hud_unit_menu_2","text":"移動"}, {"sid":"main_hud_unit_menu_3","text":"加入"}, {"sid":"main_hud_unit_menu_4","text":"拆分"}, {"sid":"main_hud_unit_menu_5","text":"平均拆分"}, {"sid":"main_hud_unit_menu_6","text":"拆分 1 單位"}, {"sid":"main_hud_unit_menu_0","text":"無法使用"}, {"sid":"main_hud_hero_ui_spellbook","text":"魔法書"}, {"sid":"main_hud_hero_ui_move","text":"繼續移動"}, {"sid":"main_hud_quest_list","text":"任務紀錄"}, {"sid":"city_hud_city_panel_swap","text":"切換"}, {"sid":"city_hud_city_panel_trade","text":"互動"}, {"sid":"city_hud_city_panel_gold","text":"每日黃金產量"}, {"sid":"city_hud_city_panel_magic","text":"每日占星點數產量"}, {"sid":"city_hud_city_panel_laws","text":"每日律法點數產量"}, {"sid":"city_hud_city_panel_buy_all","text":"招募所有單位需求:"}, {"sid":"city_hud_city_panel_buy_all_0_gold","text":"黃金:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_gems","text":"寶石:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_crystals","text":"水晶:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_mercury","text":"水銀:{0}"}, {"sid":"city_hud_city_panel_buy_all_2_plus","text":"資源充足"}, {"sid":"city_hud_city_panel_buy_all_2_minus","text":"資源不足。僅會招募部分單位"}, {"sid":"city_hud_city_exit","text":"離開城市"}, {"sid":"city_hud_city_back","text":"返回"}, {"sid":"city_unit_hire","text":"招募"}, {"sid":"city_unit_upgrade_swap","text":"切換至另一支軍隊"}, {"sid":"city_unit_upgrade_unit_upgrade","text":"升級"}, {"sid":"city_unit_upgrade_unit_swap","text":"變更"}, {"sid":"city_tavern_buy","text":"招募英雄"}, {"sid":"city_tavern_buy_no_slot","text":"城市內沒有空欄位"}, {"sid":"city_tavern_buy_no_limit","text":"已達英雄數量上限"}, {"sid":"city_tavern_buy_no_gold","text":"黃金不足"}, {"sid":"city_tavern_buy_no_space","text":"地圖上沒有空位"}, {"sid":"city_uniq_swap","text":"切換至另一位英雄"}, {"sid":"city_undead_uniq_swap","text":"轉化"}, {"sid":"city_nature_uniq_quest","text":"城市內有一名英雄"}, {"sid":"city_nature_uniq_garrison","text":"駐軍中有一名英雄"}, {"sid":"battle_hero_info","text":"英雄資訊"}, {"sid":"battle_spellbook","text":"魔法書"}, {"sid":"battle_spellbook_day","text":"日光魔法"}, {"sid":"battle_spellbook_night","text":"夜影魔法"}, {"sid":"battle_spellbook_space","text":"奧術魔法"}, {"sid":"battle_spellbook_primal","text":"原始魔法"}, {"sid":"battle_spellbook_neutral","text":"中立魔法"}, {"sid":"battle_spellbook_battle","text":"戰鬥法術"}, {"sid":"battle_spellbook_world","text":"全域法術"}, {"sid":"unit_window_narrative","text":"說明"}, {"sid":"magic_guild_level_1","text":"階級 1 法術星座"}, {"sid":"magic_guild_level_2","text":"階級 2 法術星座"}, {"sid":"magic_guild_level_3","text":"階級 3 法術星座"}, {"sid":"magic_guild_level_4","text":"階級 4 法術星座"}, {"sid":"magic_guild_level_5","text":"階級 5 法術星座"}, {"sid":"magic_guild_level_6","text":"高等中立魔法星座"}, {"sid":"laws_level_plus","text":"你可以實行此階級的律法"}, {"sid":"laws_level_minus","text":"你無法實行此階級的律法。\n消耗顯示數量的印記以解鎖"}, {"sid":"laws_level_learn","text":"實行需求:{0}"}, {"sid":"battle_result_exp","text":"已獲得經驗值"}, {"sid":"battle_result_battle","text":"手動重玩戰鬥"}, {"sid":"battle_result_accept","text":"接受自動戰鬥結果"}, {"sid":"battle_result_escape","text":"逃跑。你會失去英雄及其軍隊"}, {"sid":"buy_unit_window_no_slot","text":"無可用軍隊欄位"}, {"sid":"buy_unit_window_no_gold","text":"資源不足"}, {"sid":"chimerologist_all","text":"回收單位"}, {"sid":"hero_window_ui_delete","text":"刪除英雄"}, {"sid":"hero_window_ui_level","text":"英雄等級"}, {"sid":"hero_window_ui_narrative","text":"背景故事"}, {"sid":"hero_window_ui_close","text":"關閉"}, {"sid":"artifactSlot_all","text":"所有寶物"}, {"sid":"hero_window_ui_artifactSlot_sort_1","text":"從高稀有度開始"}, {"sid":"hero_window_ui_artifactSlot_sort_2","text":"從低稀有度開始"}, {"sid":"hero_window_ui_artifactSlot_sort_3","text":"依 A-Z 排序"}, {"sid":"hero_window_ui_delete_item","text":"摧毀寶物"}, {"sid":"hero_window_swap_ui_items_left","text":"將所有已裝備寶物移至左側"}, {"sid":"hero_window_swap_ui_items_right","text":"將所有已裝備寶物移至右側"}, {"sid":"hero_window_swap_ui_items_swap","text":"將英雄已裝備的所有寶物互換"}, {"sid":"hero_window_swap_ui_backpack_left","text":"將背包內所有寶物移至左側"}, {"sid":"hero_window_swap_ui_backpack_right","text":"將背包內所有寶物移至右側"}, {"sid":"hero_window_swap_ui_backpack_swap","text":"將英雄背包中的所有寶物互換"}, {"sid":"hero_window_swap_ui_units_left","text":"將整支軍隊移至左側"}, {"sid":"hero_window_swap_ui_units_right","text":"將整支軍隊移至右側"}, {"sid":"hero_window_swap_ui_units_swap","text":"在英雄間互換軍隊"}, {"sid":"squadDanger_hidden_text","text":"戰鬥難度已隱藏"}, {"sid":"floating_ui_scroll","text":"「{0}」卷軸"}, {"sid":"loading_solo_waiting","text":"正在載入地圖……"}, {"sid":"accept_all_button","text":"接受全部"}, {"sid":"settings_button_reset_all","text":"重設全部"}, {"sid":"tooltip_hide_hero_stats","text":"???"}, {"sid":"upgradeWindowLabel","text":"升級生物"}, {"sid":"tooltipMagicClickTip","text":"點擊法術圖示以解鎖或升級法術"}, {"sid":"tooltip_law_click_tip","text":"點擊律法圖示以解鎖或升級法術"}, {"sid":"hire_city_label","text":"招募單位"}, {"sid":"hire","text":"招募"}, {"sid":"hire_all","text":"招募全部"}, {"sid":"tavern","text":"酒館"}, {"sid":"research_points","text":"占星點數:"}, {"sid":"learn_button","text":"學習"}, {"sid":"exchange_button","text":"交換"}, {"sid":"accept_button","text":"接受"}, {"sid":"garnisonAcceptButton","text":"確認"}, {"sid":"garnisonArmy","text":"駐軍"}, {"sid":"garnisonHeroArmy","text":"英雄軍隊"}, {"sid":"garnisonWindowname","text":"遠端據點"}, {"sid":"escapeWindowName","text":"敵人潰逃"}, {"sid":"escapeWindowEnemiesRetrieting","text":"敵人潰逃!"}, {"sid":"escapeWindowTip","text":"敵人震懾於你的氣勢,試圖逃跑。"}, {"sid":"escapeWindowLetEscape","text":"放他們走"}, {"sid":"escapeWindowFight","text":"殲滅他們!"}, {"sid":"active_abilities","text":"主動能力"}, {"sid":"passive_abilities","text":"被動能力"}, {"sid":"downloads","text":"已下載地圖"}, {"sid":"night","text":"夜影魔法"}, {"sid":"day","text":"日光魔法"}, {"sid":"space","text":"奧術魔法"}, {"sid":"primal","text":"原始魔法"}, {"sid":"endDayTxt","text":"結束今天"}, {"sid":"waitPlayersTxt","text":"等待其他玩家中"}, {"sid":"okBtn","text":"確定"}, {"sid":"dialogNextBtn","text":"下一步"}, {"sid":"dialogEndBtn","text":"關閉"}, {"sid":"finalWindow_end","text":"勝利!"}, {"sid":"finalWindow_button","text":"離開"}, {"sid":"finalWindowContinue_button","text":"繼續"}, {"sid":"click_to_next","text":"按任意鍵繼續"}, {"sid":"questLog","text":"任務"}, {"sid":"unitTraining","text":"導師"}, {"sid":"emotionWheelSettingsHeader","text":"聊天環"}, {"sid":"CampaignOneStepModeDesc","text":"已啟用無盡回合。\n無法結束回合"}, {"sid":"help_text_laws_name","text":"律法點數"}, {"sid":"help_text_laws","text":"「律法點數」是用於啟用陣營獨特加成的特殊資源。由你的城市產出,或是英雄在占領全域地圖物件、贏得戰鬥時獲得(英雄 20% 的經驗值會轉化為律法點數)。\n\n累積足夠點數後,你將獲得一個「律法印記」,可用於實行一項律法,或是保留至之後解鎖更強大的高階律法。"}, {"sid":"help_text_spells_name","text":"占星點數"}, {"sid":"help_text_spells","text":"「占星點數」是你的城市產出的特殊資源。用於學習「高等中立魔法」——這是一種強大的全域法術,且英雄必須滿足特定等級需求才能學習。\n\n累積足夠點數後,你將獲得一個「洞察」,可用於解鎖與學習高等中立法術。"}, {"sid":"fickle_shrine_text","text":"確定要重置並重新選擇英雄技能嗎?"}, {"sid":"map_tags_1","text":"對抗 AI"}, {"sid":"map_tags_2","text":"對抗人類"}, {"sid":"map_tags_3","text":"快速對戰"}, {"sid":"map_tags_4","text":"中等長度對戰"}, {"sid":"map_tags_5","text":"慢速對戰"}, {"sid":"map_tags_6","text":"貧瘠經濟"}, {"sid":"map_tags_7","text":"中等經濟"}, {"sid":"map_tags_8","text":"富庶經濟"}, {"sid":"map_tags_9","text":"城市發展"}, {"sid":"map_tags_10","text":"領土擴張"}, {"sid":"map_tags_11","text":"特殊勝利條件"}, {"sid":"map_tags_12","text":"經典"}, {"sid":"map_tags_13","text":"非典型"}, {"sid":"map_generation_fail","text":"無法產生地圖。對戰將會取消。"}, {"sid":"bug_rep_ui_header","text":"錯誤回報"}, {"sid":"bug_rep_ui_list_type_1","text":"遊戲錯誤"}, {"sid":"bug_rep_ui_list_type_2","text":"回饋"}, {"sid":"bug_rep_ui_list_type_3","text":"在地化"}, {"sid":"bug_rep_ui_list_type_4","text":"其他"}, {"sid":"bug_rep_ui_list_category","text":"選擇類別"}, {"sid":"bug_rep_ui_list_category_1","text":"遊戲內容"}, {"sid":"bug_rep_ui_list_category_2","text":"地圖 / 世界"}, {"sid":"bug_rep_ui_list_category_3","text":"使用者介面 / 視覺"}, {"sid":"bug_rep_ui_list_category_4","text":"音訊 / 特效"}, {"sid":"bug_rep_ui_list_category_5","text":"技術"}, {"sid":"bug_rep_ui_list_category_6","text":"其他"}, {"sid":"bug_rep_ui_title","text":"標題"}, {"sid":"bug_rep_ui_description","text":"問題詳細說明:\n請盡可能詳細說明事發經過。\n重述事發順序:\n順序 1:……\n順序 2:……\n順序 3:……\n實際結果:描述實際發生的情況。"}, {"sid":"bug_rep_ui_info","text":"你的電子郵件 / Discord"}, {"sid":"bug_rep_ui_enter_text","text":"輸入文字……"}, {"sid":"bug_rep_ui_cancel","text":"取消"}, {"sid":"bug_rep_ui_submit","text":"送出"}, {"sid":"bug_rep_ui_list_type","text":"選擇訊息類型"}, {"sid":"bug_rep_ui_title_problem","text":"詳述問題內容"}, {"sid":"not_have_city","text":"沒有城市可移至"}, {"sid":"user_use_cheat","text":"該玩家有作弊標記"}, {"sid":"user_cheater","text":"有作弊標記"}, {"sid":"user_use_save","text":"玩家已儲存遊戲"}, {"sid":"quicksave","text":"快速儲存"}, {"sid":"button_non_ready","text":"尚未就緒"}, {"sid":"loading_screen_tips_1","text":"可透過發展城市、與敵人戰鬥或占領全域地圖上的物件來獲得律法點數。"}, {"sid":"loading_screen_tips_2","text":"別忘了使用你的律法印記來強化軍隊與經濟。"}, {"sid":"loading_screen_tips_3","text":"魔法觀測所包含你英雄可使用的所有法術。"}, {"sid":"loading_screen_tips_4","text":"只要你至少有一座城市具有符合等級條件的法師公會,就能學習法術。"}, {"sid":"loading_screen_tips_5","text":"累積「占星點數」來獲得洞察,這是學習強大全域法術的必要條件。"}, {"sid":"loading_screen_tips_6","text":"部分「全域法術」的使用次數有限。使用次數會在遊戲內每天開始時重置。"}, {"sid":"loading_screen_tips_7","text":"與相鄰格上的物件互動不會消耗移動點數。"}, {"sid":"loading_screen_tips_8","text":"沿著道路移動消耗的移動點數較少,而穿越艱險地形則消耗較多。"}, {"sid":"loading_screen_tips_9","text":"每個陣營都有獨特的城市、生物與英雄陣容,以及在全域地圖上的原生地形。"}, {"sid":"loading_screen_tips_10","text":"在戰鬥中或全域地圖施放法術需要魔力,魔力會在每天開始時部分恢復。"}, {"sid":"loading_screen_tips_11","text":"城市是王國的根基。城市產出資源,讓你得以建造建築、招募英雄以及雇用生物。"}, {"sid":"loading_screen_tips_12","text":"煉金塵埃是用於升級法術與寶物,以及建造特定城市建築的稀有資源。"}, {"sid":"loading_screen_tips_13","text":"取得煉金塵埃的方法之一,是摧毀寶物與法術卷軸。"}, {"sid":"loading_screen_tips_14","text":"英雄等級提升時,會獲得隨機屬性並習得新技能,大幅強化英雄自身及其軍隊。"}, {"sid":"loading_screen_tips_15","text":"若英雄獲得特定的技能組合,將解鎖獨特職業,取得強大的優勢,甚至能在最艱難的對戰中扭轉局勢。"}, {"sid":"loading_screen_tips_16","text":"你可以升級法術。每次升級都會新增效果,並讓法術更強大。"}, {"sid":"loading_screen_tips_17","text":"「寶物」是能強化英雄的強大物品。部分寶物是套裝的一部分。英雄擁有的套裝物件愈多,獲得的加成就愈高。"}, {"sid":"loading_screen_tips_18","text":"中立軍隊會守著全域地圖上的特定物件、區域與傳送門,不讓英雄輕易通過。"}, {"sid":"loading_screen_tips_19","text":"幻象是個神祕的地方。擊敗更強大的自己以奪取「聖杯」!"}, {"sid":"loading_screen_tips_20","text":"每場戰鬥開始時,可以在戰場上自由部署部隊。"}, {"sid":"loading_screen_tips_21","text":"戰鬥中的回合順序由生物的「先攻值」決定。若先攻值相同,則由「速度」較高的部隊先行動。"}, {"sid":"loading_screen_tips_22","text":"生物與英雄可透過消耗專注值來使用主動能力。"}, {"sid":"loading_screen_tips_23","text":"每當你的生物發動攻擊或受到傷害時,你都會獲得專注值。"}, {"sid":"loading_screen_tips_24","text":"戰鬥法術具有冷卻。施放後,法術需經過數回合才能再次使用。"}, {"sid":"loading_screen_tips_25","text":"遊戲內每週開始時,可能會發生改變遊戲規則的特殊事件。"}, {"sid":"loading_screen_tips_26","text":"擊敗所有敵方英雄,並占領敵方的所有城市,即可達成經典勝利條件。"}, {"sid":"loading_screen_tips_27","text":"首都占領是一種特殊勝利條件,占領對手的起始城市即可達成。"}, {"sid":"loading_screen_tips_28","text":"首都固守是一種特殊勝利條件,占領對手的起始城市並在指定時間內維持控制權即可達成。"}, {"sid":"loading_screen_tips_29","text":"最終戰鬥是一種特殊勝利條件,你必須參與一場重大決戰。該場決戰的勝者將贏得遊戲勝利。"}, {"sid":"loading_screen_tips_30","text":"城市固守是一種特殊勝利條件,占領特定城市並在指定時間內維持控制權即可達成。"}, {"sid":"loading_screen_tips_31","text":"錦標賽是一種特殊勝利條件,你必須參與數場戰鬥。率先達成指定勝戰次數的玩家將贏得遊戲勝利。"}, {"sid":"loading_screen_tips_32","text":"你可透過調整色彩強度與強化易讀性的其他效果來調整遊戲視覺表現。"}, {"sid":"loading_screen_tips_33","text":"按下 Alt 鍵即可醒目提示全域地圖上的可互動物件。"}, {"sid":"loading_screen_tips_34","text":"《魔法門之英雄無敵:昔日紀元》講述了神祕大陸「賈達密」的故事!"}, {"sid":"loading_screen_tips_35","text":"雖然太陽聖殿的土地由領主、男爵及其他土地所有者瓜分,但所有人在法律上都隸屬於「宗教審判委員會」。"}, {"sid":"loading_screen_tips_36","text":"賈達密死靈法師公會並非國家,然而,對於合作的土地持有者,公會仍會毫不猶豫在該領地上施行自己的規範。"}, {"sid":"loading_screen_tips_37","text":"所有生活在低語之森的樹林生物都在某種程度上與菌絲體相連。大部分生物幾乎察覺不到這種聯繫,而其他生物則能以更自覺的方式與森林互動。"}, {"sid":"loading_screen_tips_38","text":"賈達密蟲群軍隊的基礎,是由半具自我意識的昆蟲生物部落所構成的。"}, {"sid":"loading_screen_tips_39","text":"深淵是裂變生物的故鄉,也是水元素位面的底層,亦與神祕的界中界直接相連。"}, {"sid":"loading_screen_tips_40","text":"「三巨頭」是牛頭人、黑暗精靈與巨龍的平等聯盟,共同統治著「阿爾瓦領地」。其中只有一部分成員實際居住在地牢。"}, {"sid":"defence_1_buff_description","text":"英雄的防禦力提升 1,持續至遊戲結束。"}, {"sid":"defence_2_buff_description","text":"英雄的防禦力提升 2,持續至遊戲結束。"}, {"sid":"defence_3_buff_description","text":"英雄的防禦力提升 3,持續至遊戲結束。"}, {"sid":"defence_4_buff_description","text":"英雄的防禦力提升 4,持續至遊戲結束。"}, {"sid":"offence_1_buff_description","text":"英雄的攻擊力提升 1,持續至遊戲結束。"}, {"sid":"offence_2_buff_description","text":"英雄的攻擊力提升 2,持續至遊戲結束。"}, {"sid":"offence_3_buff_description","text":"英雄的攻擊力提升 3,持續至遊戲結束。"}, {"sid":"offence_4_buff_description","text":"英雄的攻擊力提升 4,持續至遊戲結束。"}, {"sid":"spellPower_1_buff_description","text":"英雄的法術強度提升 1,持續至遊戲結束。"}, {"sid":"spellPower_2_buff_description","text":"英雄的法術強度提升 2,持續至遊戲結束。"}, {"sid":"spellPower_3_buff_description","text":"英雄的法術強度提升 3,持續至遊戲結束。"}, {"sid":"spellPower_4_buff_description","text":"英雄的法術強度提升 4,持續至遊戲結束。"}, {"sid":"intelligence_1_buff_description","text":"英雄的知識提升 1,持續至遊戲結束。"}, {"sid":"intelligence_2_buff_description","text":"英雄的知識提升 2,持續至遊戲結束。"}, {"sid":"intelligence_3_buff_description","text":"英雄的知識提升 3,持續至遊戲結束。"}, {"sid":"intelligence_4_buff_description","text":"英雄的知識提升 4,持續至遊戲結束。"}, {"sid":"defence_1_buff_alt_description","text":"英雄的防禦力提升 1,持續至任務結束。"}, {"sid":"defence_2_buff_alt_description","text":"英雄的防禦力提升 2,持續至任務結束。"}, {"sid":"defence_3_buff_alt_description","text":"英雄的防禦力提升 3,持續至任務結束。"}, {"sid":"defence_4_buff_alt_description","text":"英雄的防禦力提升 4,持續至任務結束。"}, {"sid":"offence_1_buff_alt_description","text":"英雄的攻擊力提升 1,持續至任務結束。"}, {"sid":"offence_2_buff_alt_description","text":"英雄的攻擊力提升 2,持續至任務結束。"}, {"sid":"offence_3_buff_alt_description","text":"英雄的攻擊力提升 3,持續至任務結束。"}, {"sid":"offence_4_buff_alt_description","text":"英雄的攻擊力提升 4,持續至任務結束。"}, {"sid":"spellPower_1_buff_alt_description","text":"英雄的法術強度提升 1,持續至任務結束。"}, {"sid":"spellPower_2_buff_alt_description","text":"英雄的法術強度提升 2,持續至任務結束。"}, {"sid":"spellPower_3_buff_alt_description","text":"英雄的法術強度提升 3,持續至任務結束。"}, {"sid":"spellPower_4_buff_alt_description","text":"英雄的法術強度提升 4,持續至任務結束。"}, {"sid":"intelligence_1_buff_alt_description","text":"英雄的知識提升 1,持續至任務結束。"}, {"sid":"intelligence_2_buff_alt_description","text":"英雄的知識提升 2,持續至任務結束。"}, {"sid":"intelligence_3_buff_alt_description","text":"英雄的知識提升 3,持續至任務結束。"}, {"sid":"intelligence_4_buff_alt_description","text":"英雄的知識提升 4,持續至任務結束。"}, {"sid":"allStat_1_buff_alt_description","text":"英雄的攻擊力、防禦力、法術強度與知識提升 2,持續至任務結束。"}, {"sid":"unitCrit","text":"幸運一擊!"}, {"sid":"unitAnticrit","text":"厄運一擊……"}, {"sid":"unitWaiting","text":"等待中"}, {"sid":"unitPassTurn","text":"跳過回合"}, {"sid":"unitExtraTurn","text":"士氣高昂!"}, {"sid":"unitFailTurn","text":"士氣低落!"}, {"sid":"startBattleBtn","text":"手動重玩戰鬥"}, {"sid":"autoBattleBtn","text":"接受自動戰鬥結果"}, {"sid":"unit_health","text":"生命值"}, {"sid":"unit_health_description_detailed","text":"部隊中個別單位的生命值。單位的生命值降至 0 時,部隊就會失去一個單位。"}, {"sid":"unit_attack","text":"攻擊力"}, {"sid":"unit_defence","text":"防禦"}, {"sid":"unit_damage","text":"傷害"}, {"sid":"unit_luck","text":"幸運"}, {"sid":"unit_moral","text":"士氣"}, {"sid":"unit_init","text":"先攻值"}, {"sid":"unit_speed","text":"速度"}, {"sid":"unit_immune","text":"免疫"}, {"sid":"unit_unaffected","text":"不受影響"}, {"sid":"unit_count","text":"數量"}, {"sid":"unit_count_description_detailed","text":"部隊中的單位數量,會影響到部隊造成的傷害。數量降至 0 時,部隊會陣亡且不再參與戰鬥。"}, {"sid":"battle_show_info","text":"英雄資訊介面"}, {"sid":"battle_show_info_block","text":"無法使用"}, {"sid":"battle_focus_info","text":"專注值是一種特殊資源,用來啟動生物與英雄的能力。\n使用能力時,軍隊需消耗專注蓄能。\n1 專注蓄能 = 6 點專注值。\n\n軍隊中的生物進行攻擊或受到傷害時,會產生專注值:\n • 所有生物在攻擊時都可產生 1 點專注值,近戰生物則可產生 2 點。\n • 所有生物在受到傷害時都可產生 1 點專注值。"}, {"sid":"victory_loc","text":"勝利"}, {"sid":"defeat_loc","text":"戰敗"}, {"sid":"win_condition_0","text":"故事導向"}, {"sid":"win_condition_0_desc","text":"勝利條件由地圖劇本決定。"}, {"sid":"win_condition_1","text":"經典"}, {"sid":"win_condition_1_desc","text":"擊敗所有敵方英雄,並占領敵方的所有城市以取得勝利。"}, {"sid":"win_condition_2","text":"首都占領"}, {"sid":"win_condition_2_desc","text":"占領對手的起始城市即可獲勝。"}, {"sid":"win_condition_3","text":"首都固守"}, {"sid":"win_condition_3_desc","text":"占領對手的起始城市,並堅守指定的遊戲內天數即可獲勝。"}, {"sid":"win_condition_4","text":"最終戰鬥"}, {"sid":"win_condition_4_desc","text":"在最終戰中迎戰對手英雄。勝者將獲得遊戲最終勝利。"}, {"sid":"win_condition_5","text":"城市固守"}, {"sid":"win_condition_5_desc","text":"占領標記的中立城市,並堅守指定的遊戲內天數即可獲勝。"}, {"sid":"win_condition_6","text":"錦標賽"}, {"sid":"win_condition_6_desc","text":"與對手展開對決,在一系列戰鬥中取勝者,即可獲得遊戲勝利。"}, {"sid":"win_condition_7","text":"首都爭奪"}, {"sid":"win_condition_7_desc","text":"占領對手的起始城市後,將觸發與對手英雄的最終決戰。勝者即可獲得遊戲最終勝利。"}, {"sid":"default_scenario_name_1","text":"資源戰爭"}, {"sid":"default_scenario_name_2","text":"島嶼之王"}, {"sid":"default_scenario_name_3","text":"龍之隘口"}, {"sid":"default_scenario_name_4","text":"變革時代"}, {"sid":"default_scenario_name_5","text":"軍閥"}, {"sid":"default_scenario_name_6","text":"最終戰鬥"}, {"sid":"templates_description_default_scenario","text":"經典劇本,你必須擊敗所有對手。"}, {"sid":"templates_description_pve_yin_yang","text":"推薦單人遊玩。\n擊敗你內心的光明與黑暗,踏上榮耀之路!"}, {"sid":"templates_description_pve_one_for_all","text":"推薦單人遊玩。\n守護這片土地的人民,抵禦敵軍的入侵!"}, {"sid":"templates_description_pve_last_stand","text":"推薦單人遊玩。\n你是最後一座據點的領主。保衛據點,抵擋逼近的敵人,並守護你的首都。"}, {"sid":"templates_description_pve_nuclear","text":"推薦單人遊玩。\n在你周遭的敵人壯大到足以毀滅世界之前擊敗他們!"}, {"sid":"templates_description_pve_hard_place","text":"推薦單人遊玩。\n周遭的領主正互相殘殺,而你必須在夾縫中求生。"}, {"sid":"templates_description_pve_highway","text":"推薦單人遊玩。\n踏上充滿危險與發現的冒險旅程!迎戰敵方英雄,將其擊敗。"}, {"sid":"templates_description_pve_sworn","text":"推薦單人遊玩。\n審判藏身於這片土地的兩名不法之徒。但務必保持警覺,因為邪惡正在崛起!"}, {"sid":"templates_description_pve_junction","text":"推薦單人遊玩。\n謹慎選擇你的道路,因為唯有一條能通往勝利!你必須將徘徊於道路上的流浪者擊敗,請務必小心。"}, {"sid":"templates_description_pve_all_around","text":"推薦單人遊玩。\n作為孤身的冒險者,抵禦多方敵軍的攻勢,證明你是在這之中最強的存在!"}, {"sid":"templates_description_pve_staircase","text":"推薦單人遊玩。\n登上巔峰,迎戰你的對手,並擊垮一切阻擋你的人!"}, {"sid":"templates_description_jebus_cross","text":"模板上到處都是超棒的寶藏!搶先對手抵達中央區域即可奪取寶藏,並在最終戰鬥中取得勝利。"}, {"sid":"templates_description_harmony","text":"擊敗對手的英雄並奪取對方的開局城市,確保在最終戰鬥中取得勝利。不惜一切代價保護自己的首都吧!"}, {"sid":"templates_description_helltide","text":"在「地獄之光」競技場挑戰你的對手,或是等到新的月份開始時,自動投入戰鬥。贏家通吃!"}, {"sid":"templates_description_hellway","text":"發展你的城市並強化軍隊,在每週進行的一系列戰鬥中擊敗對手。"}, {"sid":"templates_description_universe","text":"外部居所不會有每週增長數量,請妥善管理你的軍隊好擊敗對手!"}, {"sid":"templates_description_shamrock","text":"建立經濟、發展城市,啟程冒險,在爭奪權力的競賽中擊敗對手!"}, {"sid":"templates_description_hellmonth","text":"你只有 28 天的時間,還必須與對手進行多場戰鬥。集中精力發展城市,好好壯大軍隊確保勝利吧!"}, {"sid":"templates_description_hellblitz","text":"踏入充滿財富的蠻荒之地,一路領取獎勵,並在旅程終點迎戰你的對手!"}, {"sid":"templates_description_chosen_one","text":"英雄眾多,但唯有一人能獲選!準備好你的起始英雄作為鬥士,在錦標賽中捍衛榮譽!"}, {"sid":"templates_description_Infinity","text":"奔向充滿巨量寶藏的被遺忘之地!智取對手並奪得勝利。"}, {"sid":"templates_description_last_fortress","text":"守衛你最後的堡壘——失去它即代表輸掉遊戲!突破敵軍重圍並擴張領土。"}, {"sid":"templates_description_flower","text":"在比賽中與對手交戰,直到其中一方獲得三場勝利為止。前往領地中的危險區域探索以取得優勢!"}, {"sid":"templates_description_helix","text":"展開一場曲折的尋寶之旅!智取對手,占領對方的首都,只要守住首都就能確保勝利!"}, {"sid":"templates_description_anarchy","text":"進入徹底混亂的世界——沒有限制、規則瓦解,還有錯亂的地形在等著你!以全新角度體驗《魔法門之英雄無敵:昔日紀元》!"}, {"sid":"templates_description_torrent","text":"啊,海盜!"}, {"sid":"templates_description_christmas_tree","text":"穿越節日樹,從懸掛在樹枝上的潘朵拉寶盒中取得寶藏。與對手開戰,再慶祝你的勝利!"}, {"sid":"templates_description_conquest","text":"率領你原生城市的軍隊征服整張地圖,在多個地盤穩步前進。無盡的財富和冒險在等著你!"}, {"sid":"templates_description_crossroads","text":"請謹慎選擇路徑,每條路徑都有寶藏,而某些路徑的獎勵更豐富!"}, {"sid":"templates_description_diamond","text":"寶藏就在附近的土地等候,但前來尋寶的可不是只有你!擊敗對手,否則就只能空手而歸!"}, {"sid":"templates_description_expanse","text":"少見但刺激的模板,資源、寶物和物品皆有限。努力對抗多名對手、穩步發展,並征服這片大地吧!"}, {"sid":"templates_description_fairn_square","text":"你能擁有的英雄數量等同於你控制的城市數量,非常公平!征服更多土地、建立強大隊伍,再擊敗對手吧。"}, {"sid":"templates_description_hallway","text":"你的城市被充滿怪物的荒野所隔絕,試著建立與怪物之間的聯繫、整合你的軍隊、奪取寶藏,並擊敗所有敵人!"}, {"sid":"templates_description_ikarus","text":"對手愈多愈好!搶先抵達模板中心區域「太陽」,有大量寶藏在等著你呢。"}, {"sid":"templates_description_jebus_outcast","text":"這個內容豐富的模板專為單一陣營的軍隊所設計。利用潘朵拉寶盒中的單位組成強大的軍隊,在中心迎戰對手。"}, {"sid":"templates_description_kerberos","text":"這個稀有的模板適合 3 到 6 名玩家進行激烈對戰。擊敗鄰近對手,向中心進軍——搶先抵達中心的勝算更高!"}, {"sid":"templates_description_king_of_the_hill","text":"四周都是敵人!要在這個稀有模板的中心區域成為王者,你必須在無情的戰鬥中不斷獲勝。"}, {"sid":"templates_description_memory_lane","text":"這個模板有多種不同區域可供探索!不過並沒有通往寶藏儲藏處的道路,你必須自己找路進去!"}, {"sid":"templates_description_mini_nostalgia","text":"擊敗附近的 AI 對手,奪取他們守護的寶藏,再面對最終的敵人。"}, {"sid":"templates_description_miracle","text":"資源稀少、黃金有限,你的對手得靠奇蹟才能獲勝……而你也是。"}, {"sid":"templates_description_mlyn","text":"運用陣營的優勢,看誰能贏得勝利!只靠原有軍隊突入中心區域,碾壓敵人、勢如破竹。"}, {"sid":"templates_description_octojebus","text":"想和一大群朋友一起玩嗎?這個 8 人模板就是你的最佳選擇!收集所有物品、突破中心,加入勝利之戰!"}, {"sid":"templates_description_pyramid","text":"爬上金字塔頂端吧,那裡有許多珍寶在等著你,不過,你得戰勝兩名對手才能獲得寶藏!"}, {"sid":"templates_description_showdown","text":"七名對手、沒有資源、沒有黃金……在如此嚴苛的條件下,誰能勝出?你的機智與運氣將受到終極考驗!"}, {"sid":"templates_description_spider","text":"這個模板就像蜘蛛網,具有多個區域和對手。別指望會有大筆財富,還得小心別迷路。"}, {"sid":"templates_description_trinity_one","text":"在這張內容豐富的模板裡,你有三條路線可以抵達敵人所在地。路途愈短,等待你的危險和寶藏就愈豐富。"}, {"sid":"templates_description_trinity","text":"在這張內容豐富的模板裡,你有三條路線可以抵達敵人所在地。路途愈短,等待你的危險和寶藏就愈豐富。"}, {"sid":"templates_description_vendetta","text":"你已獲得重要的全域法術卷軸。使用卷軸征服這片陸地,收集中心區域的所有寶藏並擊敗對手!"}, {"sid":"templates_description_eye_of_the_storm","text":"戰爭永無止境……嗎?擊敗中心區域的守衛,那裡每個人都無比渴望加入你的隊伍。"}, {"sid":"templates_description_wastelands","text":"一場瘟疫摧毀了這片土地……為了蒐集資源與活下來,你必須向外擴張,征服遙遠的土地進行開拓。"}, {"sid":"templates_description_jadame_diplomacy","text":"在這個巨大的模板上,展現你的外交手腕,集齊一支無敵的軍隊吧!"}, {"sid":"templates_description_symmetry","text":"厭倦了總是產生不公平的地圖?在這個雙方起始區域幾乎相同的競技場風格模板中,證明你的實力吧。"}, {"sid":"templates_description_sprint","text":"障礙賽:在前往最富庶區域的途中與對手展開激戰。贏得較多場勝利的人將成為競速冠軍!"}, {"sid":"templates_description_zookeeper","text":"旱災席捲賈達密。拯救格羅,並在綠洲為他們找到新避難所!但要小心,也有其他人對這片天堂虎視眈眈。"}, {"sid":"templates_description_arcade","text":"全滿級城市、龐大軍隊以及最高等級的英雄。所有底牌都在你手中——來證明你才是最強的人吧!"}, {"sid":"templates_description_madness","text":"專為快步調限時遊戲設計的簡單模板。投入瘋狂對決,戰勝對手,脫穎而出!"}, {"sid":"templates_description_maze","text":"你會遇到死路、遭遇敵人還是發現寶藏?在迷宮中穿梭,盡可能招募更多部隊!"}, {"sid":"templates_description_symphony","text":"沒有比這首交響曲更經典的事物了。你得依靠你自己與起始城市,因為不會有其他援軍。"}, {"sid":"achievement_1_name","text":"基礎教育"}, {"sid":"achievement_1_description","text":"完成主要教學。"}, {"sid":"achievement_2_name","text":"英雄學士"}, {"sid":"achievement_2_description","text":"完成所有教學挑戰。"}, {"sid":"achievement_3_name","text":"第 1 章"}, {"sid":"achievement_3_description","text":"完成戰役第 1 章。"}, {"sid":"achievement_4_name","text":"第 2 章"}, {"sid":"achievement_4_description","text":"完成戰役第 2 章。"}, {"sid":"achievement_5_name","text":"第 3 章"}, {"sid":"achievement_5_description","text":"完成戰役第 3 章。"}, {"sid":"achievement_6_name","text":"雙重麻煩"}, {"sid":"achievement_6_description","text":"招募拉菲爾。"}, {"sid":"achievement_7_name","text":"貴族協助"}, {"sid":"achievement_7_description","text":"招募蓋爾斯蘭領主。"}, {"sid":"achievement_8_name","text":"失落騎士"}, {"sid":"achievement_8_description","text":"招募瓦倫蒂娜。"}, {"sid":"achievement_9_name","text":"玩冰遊戲"}, {"sid":"achievement_9_description","text":"招募莉薩拉。"}, {"sid":"achievement_10_name","text":"亞里阿德涅的憐憫"}, {"sid":"achievement_10_description","text":"在「加納山丘」任務結束時,至少確保一名牛頭人還活著。"}, {"sid":"achievement_11_name","text":"古怪隨行者"}, {"sid":"achievement_11_description","text":"在「深入樹林」任務中招募所有獨角貓部隊。"}, {"sid":"achievement_25_name","text":"勒拿對策"}, {"sid":"achievement_25_description","text":"在「深入樹林」任務中招募地獄九頭蛇。"}, {"sid":"achievement_12_name","text":"耐心即美德"}, {"sid":"achievement_12_description","text":"在「無盡衝突」任務中解開寧靜碎戒之謎。"}, {"sid":"achievement_13_name","text":"決心湧現"}, {"sid":"achievement_13_description","text":"在「燃燒之心」任務中追擊術士且成功追上。"}, {"sid":"achievement_14_name","text":"以力勝義"}, {"sid":"achievement_14_description","text":"在「燃燒之心」任務中擊敗老朝聖者。"}, {"sid":"achievement_15_name","text":"火熱談判"}, {"sid":"achievement_15_description","text":"在「對付吸血鬼」任務中抵抗蜻蜓王的使徒。"}, {"sid":"achievement_16_name","text":"受過誘惑,一生遭斥"}, {"sid":"achievement_16_description","text":"在「拯救騎士」任務中抵抗蜻蜓王的使者。"}, {"sid":"achievement_17_name","text":"守護守護者"}, {"sid":"achievement_17_description","text":"在「腐蝕」任務中拯救一名光明者。"}, {"sid":"achievement_18_name","text":"溫順者必蒙福"}, {"sid":"achievement_18_description","text":"在「榮光歸於阿爾瓦」任務中拯救所有阿爾瓦農民。"}, {"sid":"achievement_19_name","text":"歡迎來到雷霆穹頂!"}, {"sid":"achievement_19_description","text":"進行一場競技場遊戲。"}, {"sid":"achievement_20_name","text":"冠軍決鬥"}, {"sid":"achievement_20_description","text":"進行單人英雄遊戲。"}, {"sid":"achievement_21_name","text":"再一回合"}, {"sid":"achievement_21_description","text":"遊玩經典遊戲。"}, {"sid":"achievement_22_name","text":"成!就!達!成!!!"}, {"sid":"achievement_22_description","text":"在「無盡衝突」任務中像專業人士般使用小妖精卷軸。"}, {"sid":"achievement_23_name","text":"未竟之事"}, {"sid":"achievement_23_description","text":"在「拯救騎士」任務中忘記履行你對穴居人的承諾。"}, {"sid":"achievement_24_name","text":"死靈說不!"}, {"sid":"achievement_24_description","text":"在「叛變」任務中摧毀所有增幅器。"}, {"sid":"steam_status_1","text":"競技場大戰"}, {"sid":"steam_status_2","text":"展開單人英雄冒險"}, {"sid":"steam_status_3","text":"以經典模式探索世界"}, {"sid":"steam_status_4","text":"建立新對戰"}, {"sid":"steam_status_5","text":"加入對戰"}, {"sid":"steam_status_6","text":"尋找對手"}, {"sid":"steam_status_7","text":"旁觀對戰"}, {"sid":"steam_status_8","text":"於主選單"}, {"sid":"steam_status_9","text":"進行教學"}, {"sid":"steam_status_10","text":"進行「加納山丘」任務"}, {"sid":"steam_status_11","text":"進行「深入樹林」任務"}, {"sid":"steam_status_12","text":"進行「無盡衝突」任務"}, {"sid":"steam_status_13","text":"進行「燃燒之心」任務"}, {"sid":"steam_status_14","text":"進行「對付吸血鬼」任務"}, {"sid":"steam_status_15","text":"進行「拯救騎士」任務"}, {"sid":"steam_status_16","text":"進行「叛變」任務"}, {"sid":"steam_status_17","text":"進行「腐蝕」任務"}, {"sid":"steam_status_18","text":"進行「榮光歸於阿爾瓦」任務"}, {"sid":"steam_status_19","text":"建立一項新冒險!"}, {"sid":"steam_status_20","text":"準備競技場大戰"}, {"sid":"steam_status_21","text":"準備開始遊戲"}, {"sid":"base_class_living","text":"活體"}, {"sid":"base_class_living_description","text":"有完整知覺的賈達密居民。\n\n士氣範圍:-{1} 至 {0}\n幸運範圍:-{3} 至 {2}\n\n陣亡活體生物會計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_magic_creature","text":"魔法生物"}, {"sid":"base_class_magic_creature_description","text":"野獸或類似野獸的生物。賈達密的野獸通常擁有奇幻的力量,而來自其他位面的生物則更甚。\n\n士氣範圍:-{1} 至 {0}。\n幸運範圍:-{3} 至 {2}。\n\n陣亡魔法生物會計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_dragon","text":"巨龍"}, {"sid":"base_class_dragon_description","text":"強大且古老的生物,通常具有智慧,體內蘊含神奇魔法。\n\n士氣範圍:{1} 至 {0}\n幸運範圍:{3} 至 {2}\n\n陣亡巨龍生物會計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_demon","text":"蟲群育體"}, {"sid":"base_class_demon_description","text":"蟲群意識的一部分,效忠於某位強大的領主。\n\n士氣範圍:-{1} 至 {0}。\n幸運範圍:-{3} 至 {2}。\n\n陣亡蟲群育體會計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_undead","text":"不死者"}, {"sid":"base_class_undead_description","text":"透過邪惡手段延續生命的生物或人類。\n\n士氣:永遠為中間值 0。\n幸運範圍:-{1} 至 {0}。\n\n陣亡不死者「不會」計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_embodiment","text":"化體"}, {"sid":"base_class_embodiment_description","text":"由靈魂、精神或其他無形能量凝聚成形的存在。\n\n士氣範圍:-{1} 至 {0}。\n幸運範圍:-{3} 至 {2}。\n\n陣亡化體「不會」計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_construct","text":"造物"}, {"sid":"base_class_construct_description","text":"透過魔法或其他方式獲得行動能力的存在。\n\n士氣:永遠為中間值 0。\n幸運:永遠為中間值 0。\n\n陣亡造物「不會」計入戰鬥結束後的死靈術復甦強度。"}, {"sid":"base_class_caster","text":"能力專精"}, {"sid":"base_class_caster_description","text":"可在戰鬥中使用主動能力。"}, {"sid":"base_passive_melee_attack_name","text":"近戰攻擊"}, {"sid":"base_passive_melee_attack_description","text":"只能攻擊相鄰的敵人。可誘發反擊。"}, {"sid":"base_passive_melee_attack_no_counter_name","text":"近戰攻擊"}, {"sid":"base_passive_melee_attack_no_counter_description","text":"只能攻擊相鄰的敵人。敵人不會反擊。"}, {"sid":"base_passive_remote_attack_name","text":"延展"}, {"sid":"base_passive_remote_attack_description","text":"能對鄰近格後方的格子施展一次攻擊。不會誘發反擊,且不會讓攻擊者移動至目標旁邊。"}, {"sid":"base_passive_remote_attack_penalty_name","text":"延展"}, {"sid":"base_passive_remote_attack_penalty_description","text":"能對鄰近格後方的格子施展一次攻擊。不會誘發反擊,且不會讓使用者移動至目標旁邊。\n近戰攻擊傷害減少 {0}。"}, {"sid":"base_passive_ranged_attack_name","text":"遠距攻擊"}, {"sid":"base_passive_ranged_attack_description","text":"可攻擊任何距離的敵人。敵人在相鄰處時則會改為近戰攻擊。近戰傷害減少 {3}%。\n若敵人距離 {0} 格以上,則造成的傷害會隨著每格減少 {1}%(最多減少 {2}%)。"}, {"sid":"base_passive_ranged_attack_no_range_name","text":"遠距攻擊"}, {"sid":"base_passive_ranged_attack_no_range_description","text":"可攻擊任何距離的敵人。敵人在相鄰處時則會改為近戰攻擊。近戰傷害減少 {0}% 。"}, {"sid":"base_passive_ranged_attack_no_close_name","text":"遠距攻擊"}, {"sid":"base_passive_ranged_attack_no_close_description","text":"可攻擊任何距離的敵人。\n若敵人距離 {0} 格以上,則造成的傷害會隨著每格減少 {1}%(最多減少 {2}%)。"}, {"sid":"base_passive_ranged_attack_no_range_close_name","text":"遠距攻擊"}, {"sid":"base_passive_ranged_attack_no_range_close_description","text":"可攻擊任何距離的敵人。"}, {"sid":"base_passive_duelist_name","text":"決鬥家"}, {"sid":"base_passive_duelist_description","text":"沒有近戰懲罰,可造成完整傷害。"}, {"sid":"base_passive_sharpshooter_name","text":"精準射手"}, {"sid":"base_passive_sharpshooter_description","text":"可從任何距離造成完整遠距傷害。"}, {"sid":"base_passive_double_strike_name","text":"雙重攻擊"}, {"sid":"base_passive_double_strike_description","text":"可攻擊兩次。"}, {"sid":"base_passive_double_strike_melee_attack_name","text":"雙重近戰攻擊"}, {"sid":"base_passive_double_strike_melee_attack_description","text":"施展近戰攻擊時可攻擊兩次。"}, {"sid":"base_passive_double_strike_remote_attack_name","text":"雙重延展攻擊"}, {"sid":"base_passive_double_strike_remote_attack_description","text":"施展延展攻擊時可攻擊兩次。"}, {"sid":"base_passive_double_strike_ranged_attack_name","text":"雙重射擊"}, {"sid":"base_passive_double_strike_ranged_attack_description","text":"施展遠距攻擊時可攻擊兩次。"}, {"sid":"base_passive_quickness_name","text":"靈巧"}, {"sid":"base_passive_quickness_description","text":"即使與敵人相鄰也可施展遠距攻擊。"}, {"sid":"base_passive_magic_attack_name","text":"魔法攻擊"}, {"sid":"base_passive_magic_attack_description","text":"攻擊可造成魔法傷害。此傷害不會受到攻擊者的攻擊力或目標的防禦力影響,但會因目標的特定技能與能力降低。"}, {"sid":"base_passive_pure_attack_name","text":"純粹攻擊"}, {"sid":"base_passive_pure_attack_description","text":"攻擊可造成純粹傷害。此傷害不會受到攻擊者的攻擊力與目標的防禦力影響。"}, {"sid":"base_passive_noncounter_name","text":"迅敏攻擊"}, {"sid":"base_passive_noncounter_description","text":"敵人不會反擊。"}, {"sid":"base_passive_countershot_name","text":"反制射擊"}, {"sid":"base_passive_countershot_description","text":"可在遭受遠距攻擊時反擊。"}, {"sid":"base_passive_alert_name","text":"招架"}, {"sid":"base_passive_alert_description","text":"此生物可在敵人的攻擊命中前反擊。"}, {"sid":"base_passive_double_counterattack_name","text":"雙重反擊"}, {"sid":"base_passive_double_counterattack_description","text":"反擊兩次:在敵人的攻擊前、後分別進行一次反擊。"}, {"sid":"base_passive_aware_1_name","text":"警戒 I"}, {"sid":"base_passive_aware_1_description","text":"每回合可反擊兩次。"}, {"sid":"base_passive_aware_2_name","text":"警戒 II"}, {"sid":"base_passive_aware_2_description","text":"每回合反擊次數無限。"}, {"sid":"base_passive_flyer_name","text":"飛行"}, {"sid":"base_passive_flyer_description","text":"移動時可無視障礙物與陷阱。"}, {"sid":"base_passive_floating_name","text":"飄浮"}, {"sid":"base_passive_floating_description","text":"移動時可無視陷阱(障礙物除外)。"}, {"sid":"base_passive_blink_name","text":"閃現"}, {"sid":"base_passive_blink_description","text":"能無視障礙物與陷阱,以傳送的方式移動至目標格。"}, {"sid":"base_passive_immunity_magic_1_name","text":"魔法免疫 I"}, {"sid":"base_passive_immunity_magic_1_description","text":"免疫階級 1 的法術與生物能力。"}, {"sid":"base_passive_immunity_magic_1_description_alt","text":"免疫階級 1 的法術。"}, {"sid":"base_passive_immunity_magic_2_name","text":"魔法免疫 II"}, {"sid":"base_passive_immunity_magic_2_description","text":"免疫階級 2 以下的法術與生物能力。"}, {"sid":"base_passive_immunity_magic_2_description_alt","text":"免疫階級 2 以下的法術。"}, {"sid":"base_passive_immunity_magic_3_name","text":"魔法免疫 III"}, {"sid":"base_passive_immunity_magic_3_description","text":"免疫階級 3 以下的法術與生物能力。"}, {"sid":"base_passive_immunity_magic_3_description_alt","text":"免疫階級 3 以下的法術。"}, {"sid":"base_passive_immunity_magic_4_name","text":"魔法免疫 IV"}, {"sid":"base_passive_immunity_magic_4_description","text":"免疫階級 4 以下的法術與生物能力。"}, {"sid":"base_passive_immunity_magic_4_description_alt","text":"免疫階級 4 以下的法術。"}, {"sid":"base_passive_immunity_magic_5_name","text":"魔法免疫 V"}, {"sid":"base_passive_immunity_magic_5_description","text":"免疫階級 5 以下的法術與生物能力。"}, {"sid":"base_passive_immunity_magic_5_description_alt","text":"免疫階級 5 以下的法術。"}, {"sid":"base_passive_immunity_daylight_name","text":"日光免疫"}, {"sid":"base_passive_immunity_daylight_description","text":"免疫日光法術。"}, {"sid":"base_passive_immunity_night_name","text":"夜影免疫"}, {"sid":"base_passive_immunity_night_description","text":"免疫夜影法術。"}, {"sid":"base_passive_immunity_spacetime_name","text":"奧術免疫"}, {"sid":"base_passive_immunity_spacetime_description","text":"免疫奧術法術。"}, {"sid":"base_passive_immunity_primal_name","text":"原始免疫"}, {"sid":"base_passive_immunity_primal_description","text":"免疫原始法術。"}, {"sid":"base_passive_immunity_curse_name","text":"詛咒免疫"}, {"sid":"base_passive_immunity_curse_description","text":"免疫負面效果。"}, {"sid":"base_passive_immunity_bless_name","text":"祝福免疫"}, {"sid":"base_passive_immunity_bless_description","text":"免疫正面效果。"}, {"sid":"base_passive_steelskin_0_name","text":"近戰防禦 I"}, {"sid":"base_passive_steelskin_1_name","text":"近戰防禦 II"}, {"sid":"base_passive_steelskin_2_name","text":"近戰防禦 III"}, {"sid":"base_passive_steelskin_3_name","text":"近戰防禦 IV"}, {"sid":"base_passive_steelskin_description","text":"受到的近戰傷害減少 {0}%。"}, {"sid":"base_passive_steelskin_description_upg","text":"受到的近戰傷害減少 {0}%。"}, {"sid":"base_passive_steelskin_description_upg_alt","text":"受到的近戰傷害減少 {0}%。"}, {"sid":"base_passive_evasive_0_name","text":"遠距防禦 I"}, {"sid":"base_passive_evasive_1_name","text":"遠距防禦 II"}, {"sid":"base_passive_evasive_2_name","text":"遠距防禦 III"}, {"sid":"base_passive_evasive_3_name","text":"遠距防禦 IV"}, {"sid":"base_passive_evasive_description","text":"受到的遠距傷害減少 {0}%。"}, {"sid":"base_passive_evasive_description_upg","text":"受到的遠距傷害減少 {0}%。"}, {"sid":"base_passive_evasive_description_upg_alt","text":"受到的遠距傷害減少 {0}%。"}, {"sid":"base_passive_resistant_0_name","text":"魔法防禦 I"}, {"sid":"base_passive_resistant_1_name","text":"魔法防禦 II"}, {"sid":"base_passive_resistant_2_name","text":"魔法防禦 III"}, {"sid":"base_passive_resistant_3_name","text":"魔法防禦 IV"}, {"sid":"base_passive_resistant_description","text":"受到的魔法傷害減少 {0}%。"}, {"sid":"base_passive_resistant_description_upg","text":"受到的魔法傷害減少 {0}%。"}, {"sid":"base_passive_resistant_description_upg_alt","text":"受到的魔法傷害減少 {0}%。"}, {"sid":"base_passive_absolute_resistance_name","text":"純粹抗性"}, {"sid":"base_passive_absolute_resistance_description","text":"免疫所有魔法傷害。"}, {"sid":"base_passive_staunch_1_name","text":"不屈 I"}, {"sid":"base_passive_staunch_2_name","text":"不屈 II"}, {"sid":"base_passive_staunch_3_name","text":"不屈 III"}, {"sid":"base_passive_staunch_description","text":"受到攻擊時,可無視敵人 {0}% 的攻擊力。"}, {"sid":"base_passive_strike_pierce_1_name","text":"穿刺攻擊 I"}, {"sid":"base_passive_strike_pierce_2_name","text":"穿刺攻擊 II"}, {"sid":"base_passive_strike_pierce_3_name","text":"穿刺攻擊 III"}, {"sid":"base_passive_strike_pierce_description","text":"可無視敵人 {0}% 的防禦力。"}, {"sid":"base_passive_strike_reach_1_name","text":"龍息攻擊"}, {"sid":"base_passive_strike_reach_1_description","text":"可對目標及其正後方格子的任何生物造成傷害。"}, {"sid":"base_passive_strike_reach_1_description_alt","text":"可對目標及其正後方的任何敵人造成傷害。"}, {"sid":"base_passive_strike_reach_2_name","text":"龍息攻擊"}, {"sid":"base_passive_strike_reach_2_description","text":"可對目標及其正後方 1 格造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_reach_2_description_alt","text":"可對目標及其正後方的敵人造成傷害。其他目標所受傷害減少 {0}%。"}, {"sid":"base_passive_strike_rumble_1_name","text":"區域攻擊"}, {"sid":"base_passive_strike_rumble_1_description","text":"可對目標及其所有相鄰格子造成傷害。"}, {"sid":"base_passive_strike_rumble_1_description_alt","text":"可對目標及所有相鄰敵人造成傷害。"}, {"sid":"base_passive_strike_rumble_2_name","text":"區域攻擊"}, {"sid":"base_passive_strike_rumble_2_description","text":"可對目標及其所有相鄰格子造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_rumble_2_description_alt","text":"可對目標及所有相鄰敵人造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_swipe_1_name","text":"橫掃攻擊"}, {"sid":"base_passive_strike_swipe_1_description","text":"可對目標及其側邊相鄰的 2 格造成傷害。"}, {"sid":"base_passive_strike_swipe_1_description_alt","text":"可對目標及其側邊相鄰的敵人造成傷害。"}, {"sid":"base_passive_strike_swipe_2_name","text":"橫掃攻擊"}, {"sid":"base_passive_strike_swipe_2_description","text":"可對目標及其側邊相鄰的 2 格造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_swipe_2_description_alt","text":"可對目標及其兩側相鄰敵人造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_swirl_1_name","text":"旋風攻擊"}, {"sid":"base_passive_strike_swirl_1_description","text":"可對所有相鄰敵人造成傷害。"}, {"sid":"base_passive_strike_swirl_1_description_alt","text":"可對所有相鄰生物造成傷害。"}, {"sid":"base_passive_strike_swirl_2_name","text":"旋風攻擊"}, {"sid":"base_passive_strike_swirl_2_description","text":"可對所有相鄰敵人造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_swirl_2_description_alt","text":"可對所有相鄰生物造成傷害。對其他目標造成的傷害減少 {0}%。"}, {"sid":"base_passive_strike_tri_reach_1_name","text":"錐形攻擊"}, {"sid":"base_passive_strike_tri_reach_1_description","text":"可對目標、其側邊相鄰的 2 格,與正後方格子造成傷害。"}, {"sid":"base_passive_strike_tri_reach_1_description_alt","text":"可對目標、其兩側相鄰敵人,與正後方的敵人造成傷害。"}, {"sid":"Ability_type_active","text":"主動能力"}, {"sid":"Ability_type_passive","text":"被動能力"}, {"sid":"Ability_type_attack_alt","text":"次要攻擊"}, {"sid":"Ability_type_attack","text":"攻擊"}, {"sid":"Ability_type_attack_mod","text":"攻擊變化"}, {"sid":"Ability_type_buff","text":"正面效果"}, {"sid":"Ability_type_debuff","text":"負面效果"}, {"sid":"Ability_type_movement","text":"行動"}, {"sid":"Ability_type_summon","text":"召喚"}, {"sid":"Ability_type_special","text":"特殊"}, {"sid":"ability_once_per_battle","text":"每場戰鬥只能使用一次。"}, {"sid":"alt_text_ability_buff_duration_1","text":"{0}"}, {"sid":"alt_text_ability_buff_duration_2","text":"[ 部隊中的單位數量 / {1} × {0} ]"}, {"sid":"alt_text_ability_buff_duration_3","text":"[ 部隊中的單位數量 / {2} × {1} + {0} ]"}, {"sid":"alt_text_passive_buff_duration_1","text":"{0}"}, {"sid":"alt_text_passive_buff_duration_2","text":"[ 部隊中的單位數量 / {1} × {0} ]"}, {"sid":"alt_text_passive_buff_duration_3","text":"[ 部隊中的單位數量 / {2} × {1} + {0} ]"}, {"sid":"alt_text_ability_trap_duration_1","text":"{0}"}, {"sid":"alt_text_ability_min_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_max_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_min_max_damage_05_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_05_2","text":"{0} × 單位數量 ]"}, {"sid":"alt_text_ability_min_max_damage_10_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_10_2","text":"{0} × 單位數量 ]"}, {"sid":"alt_text_ability_min_max_damage_15_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_15_2","text":"{0} × 單位數量 ]"}, {"sid":"alt_text_ability_min_max_damage_20_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_20_2","text":"{0} × 單位數量 ]"}, {"sid":"alt_text_vampire_ability_1_damage","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_vampire_ability_2_damage","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_ability_damage","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_ability_baseDamage","text":"{0}"}, {"sid":"alt_text_ability_baseDamage_and_damage","text":"[ {0} + {1} × 單位數量 ]"}, {"sid":"alt_text_passive_bonusDamage_perStack","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_black_dragon_revenge_damage","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_active","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_active_with_base","text":"[ {0} + {1} × 單位數量 ]"}, {"sid":"alt_text_start_turn_damage_passive","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_passive_with_base","text":"[ {0} + {1} × 單位數量 ]"}, {"sid":"alt_text_ability_common_selfheal","text":"[ 單位數量 × {0}% ]"}, {"sid":"alt_text_ability_common_heal","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_ability_common_heal_with_base","text":"[ {0} + {1} × 單位數量 ]"}, {"sid":"alt_text_ability_summon_count","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_self_destruct_damage","text":"[ (英雄等級 – 1) × {0} ]"}, {"sid":"alt_text_self_destruct_damage_ability","text":"[ (英雄等級 – 1) × {0} ]"}, {"sid":"alt_text_hive_queen_ability_damage","text":"[ 單位數量 × {0} ]"}, {"sid":"alt_text_steal_mana","text":"[ {0} ]"}, {"sid":"alt_text_schism_calling_unit","text":"[ 目前召喚師數量 ]"}, {"sid":"alt_text_phoenix_res","text":"[ 部隊中原有的單位數量 × {1}% + {0} ]"}, {"sid":"common_attack_1_name","text":"近戰攻擊"}, {"sid":"common_attack_1_description","text":"施展次要近戰攻擊。"}, {"sid":"common_attack_2_name","text":"自由鎖定"}, {"sid":"common_attack_2_description","text":"可選擇戰場上的任何格子施展基礎攻擊。"}, {"sid":"common_attack_3_name","text":"單次射擊"}, {"sid":"common_attack_3_description","text":"施展一次遠距攻擊,攻擊一名目標。"}, {"sid":"ability_no_turn_energy","text":"不會結束回合。不會消耗專注蓄能。"}, {"sid":"ability_no_turn","text":"不會結束回合。"}, {"sid":"ability_no_energy","text":"不會消耗專注蓄能。"}, {"sid":"ability_no_start","text":"只能在「覺醒」後使用。"}, {"sid":"ability_no_start_no_turn","text":"不會結束回合。只能在「覺醒」後使用。"}, {"sid":"sideEnergy_name","text":"專注值與專注蓄能"}, {"sid":"sideEnergy_desc","text":"生物會在攻擊或受到傷害時獲得「專注值」,專注值累積起來會轉變為「專注蓄能」。生物和英雄可以消耗專注蓄能來啟用能力。\n\n • 所有生物都可在攻擊時產生 1 點專注值,近戰生物則可產生 2 點。\n • 所有生物在受到傷害時都可產生 1 點專注值。"}, {"sid":"esquire_name","text":"劍士"}, {"sid":"esquire_upg_name","text":"守衛隊長"}, {"sid":"esquire_upg_alt_name","text":"太陽聖盾"}, {"sid":"esquire_narrativeDescription","text":"太陽教會以他們唯一能理解的方式——揮舞武器,將信仰帶到賈達密。他們的劍士全副武裝且紀律嚴明,既是傳教者,也是聖杯信徒的守護者。"}, {"sid":"esquire_upg_narrativeDescription","text":"所有聖殿騎士皆是虔誠信徒,但有些人更重視軍事傳統,而非宗教教義。「太陽臂膀」是一支騎士團,將藉由武藝而非異端審判教條來追求啟示的人們團結在一起。"}, {"sid":"esquire_upg_alt_narrativeDescription","text":"對聖杯的力量毫不懷疑的信徒,會受到太陽的力量垂憐,他們堅信對教會的奉獻終有一天會讓自己升格為光明者。\n\n或許聽起來有點奇怪,但也頗具野心。"}, {"sid":"esquire_passive_1_name","text":"防禦賜福"}, {"sid":"esquire_passive_1_description","text":"每當生物獲得正面效果時,防禦力就會提升 {0},持續至戰鬥結束。"}, {"sid":"esquire_passive_2_name","text":"聖盾"}, {"sid":"esquire_passive_2_description","text":"這個生物與相鄰友軍生物受到的遠距傷害減少 {0}%。"}, {"sid":"crossbowman_name","text":"弩兵"}, {"sid":"crossbowman_upg_name","text":"馴鷹師"}, {"sid":"crossbowman_upg_alt_name","text":"神弩手"}, {"sid":"crossbowman_narrativeDescription","text":"馴服野獸對人類而言一直都是挑戰。然而,擅長遠距戰鬥者能與獵鷹建立深厚的羈絆,彼此同心聯手對抗敵人。"}, {"sid":"crossbowman_upg_narrativeDescription","text":"馴鷹師與他們的獵鷹具有敏銳無比的直覺,僅需一聲指令,便能完美同步發動攻擊。基於這種罕見的聯繫,馴鷹師成為了聖殿騎士團的無價之寶,儘管仍有些狂熱信徒會質疑馴鷹師靈魂的純潔與否。"}, {"sid":"crossbowman_upg_alt_narrativeDescription","text":"戰爭並非祝福,溫和之道亦不可勝,必須依賴冶金之道。\n\n教會教導信徒追求全方位的自我精進——靈魂、身體與武器皆然。持有重弩的「鐵砧射手團」,會確保他們的祈禱能讓鍛造出來的武器與盔甲具有更強的力量。"}, {"sid":"crossbowman_passive_1_name","text":"天堂視野"}, {"sid":"crossbowman_passive_1_description","text":"該生物在軍隊裡時,英雄的視野範圍提升 {0}。此效果無法疊加。"}, {"sid":"crossbowman_ability_1_name","text":"精製弩箭"}, {"sid":"crossbowman_ability_1_description","text":"造成的遠距傷害提升 {0}%。\n持續時間:{1} 回合。"}, {"sid":"crossbowman_ability_2_name","text":"穿刺射擊"}, {"sid":"crossbowman_ability_2_description","text":"造成 {1}% 基礎攻擊傷害({2}–{3})。目標受到額外 {0}% 傷害,持續至本回合結束。"}, {"sid":"griffin_name","text":"獅鷲"}, {"sid":"griffin_upg_name","text":"聖殿獅鷲"}, {"sid":"griffin_upg_alt_name","text":"守護者獅鷲"}, {"sid":"griffin_narrativeDescription","text":"獅鷲並非賈達密原生種,是由聖殿騎士從卡里戈島和恩塔格瑞帶來的。牠們是信仰的強力象徵,翱翔於高空,激勵軍隊勇敢深入環繞城鎮的未知領域。"}, {"sid":"griffin_upg_narrativeDescription","text":"雖然太陽才是聖殿騎士正式紋章上的圖樣,但許多判官卻會自豪地將獅鷲裝飾在旗幟上,視牠高貴的存在為鼓舞精神的象徵;軍隊則會把獅鷲裝飾在注入了聖杯力量的盔甲中,進一步強化了獅鷲在戰場上無可比擬的地位。"}, {"sid":"griffin_upg_alt_narrativeDescription","text":"天空騎士團負責獅鷲的照顧與繁衍。這些聰明又強大的生物不僅有重裝盔甲,還會對馴養者展現出強烈的保護心。獅鷲與天空騎士團之間的羈絆深厚,獅鷲也會對自己所效勞的人展現出堅定的忠誠,也因此成為聖殿騎士團無價的資產。"}, {"sid":"griffin_passive_1_name","text":"忠誠守護者"}, {"sid":"griffin_passive_1_description","text":"每當相鄰的敵人攻擊友軍生物時,都會進行反擊。"}, {"sid":"griffin_ability_1_name","text":"英勇長嘯"}, {"sid":"griffin_ability_1_description","text":"此生物的攻擊力提升 {0},先攻值提升 {1}。嘎嘎!\n持續時間:{2} 回合。"}, {"sid":"lightweaver_name","text":"織光者"}, {"sid":"lightweaver_upg_name","text":"聖顯者"}, {"sid":"lightweaver_upg_alt_name","text":"太陽使徒"}, {"sid":"lightweaver_narrativeDescription","text":"教會的某部經文宣告:「太陽是一個聖杯,所有人類靈魂在死亡後都會匯聚於此。想要真正賦予聖杯力量,人就必須追求領悟與自律。」織光者會幫助信徒達成這項目標,指導信徒進行能促進淨化與強化精神力的儀式。"}, {"sid":"lightweaver_upg_narrativeDescription","text":"聖顯者負責擔任較入世聖殿騎士的牧師,強化騎士的信仰,也鞏固他們的決心。據說,聖顯者只需一個祈禱,便能治癒整個中隊的傷。"}, {"sid":"lightweaver_upg_alt_narrativeDescription","text":"「噢!看顧我們的偉大聖杯,祢能消除所有疾病,是和平的寶庫。我向祢鞠躬敬拜,願祢賜福於祢的信徒,賦予信徒擊敗無信仰者與邪惡的力量。」"}, {"sid":"lightweaver_passive_1_name","text":"傷害賜福"}, {"sid":"lightweaver_passive_1_description","text":"每當這個生物獲得正面效果,傷害就會提升 {0},持續至戰鬥結束。"}, {"sid":"lightweaver_ability_1_name","text":"內在光輝"}, {"sid":"lightweaver_ability_1_description","text":"目標友軍生物的攻擊力與防禦力提升 {0},速度與先攻值提升 {1}。\n持續時間:{2} 回合。"}, {"sid":"lightweaver_ability_2_name","text":"聖洗禮"}, {"sid":"lightweaver_ability_2_description","text":"消除友軍生物受到的所有負面效果,並完全恢復其生命值。"}, {"sid":"lightweaver_ability_4_name","text":"昇華"}, {"sid":"lightweaver_ability_4_description","text":"目標友軍生物會造成最大傷害。\n持續時間:{0} 回合。"}, {"sid":"sunlight_cavalry_name","text":"騎兵"}, {"sid":"sunlight_cavalry_upg_name","text":"聖騎兵"}, {"sid":"sunlight_cavalry_upg_alt_name","text":"日矛聖騎兵"}, {"sid":"sunlight_cavalry_narrativeDescription","text":"如果聖殿步兵是鐵砧,那這些騎士就是審判軍的鐵鎚。他們騎在強健的戰馬上,衝入戰場,激勵自己部隊的同時,也在敵軍中製造毀滅等級的混亂。"}, {"sid":"sunlight_cavalry_upg_narrativeDescription","text":"日光騎士團有一個目標:藉由騎士精神和榮譽來維護教會的理想。\n\n是高貴卻毫無根據的主張。"}, {"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"這些馬背上的貴族,身披騎士所能使用的最精良盔甲,作為太陽的矛,擊破敵軍陣列,還會隨著每一次呢喃名諱的祈禱強化力量。聖杯是他們的見證者!"}, {"sid":"sunlight_cavalry_passive_1_name","text":"鼓舞人心"}, {"sid":"sunlight_cavalry_passive_1_description","text":"提升友軍生物的士氣 {0}。此效果無法疊加。僅啟動最強的效果。"}, {"sid":"sunlight_cavalry_passive_2_name","text":"比武加成"}, {"sid":"sunlight_cavalry_passive_2_description","text":"在攻擊前移動會使每格傷害提升 {0}%。"}, {"sid":"sunlight_cavalry_passive_3_name","text":"攻擊賜福"}, {"sid":"sunlight_cavalry_passive_3_description","text":"每當這個生物獲得正面效果,攻擊力就會提升 {0},持續至戰鬥結束。"}, {"sid":"sunlight_cavalry_ability_1_name","text":"衝鋒!"}, {"sid":"sunlight_cavalry_ability_1_description","text":"提升所有友軍生物的速度與先攻值 {0}。\n持續時間:{1} 回合。"}, {"sid":"inquisitor_name","text":"判官"}, {"sid":"inquisitor_upg_name","text":"修道院長"}, {"sid":"inquisitor_upg_alt_name","text":"絕罰者"}, {"sid":"inquisitor_narrativeDescription","text":"判官是領袖、法官和行刑者,體現了人類意志的巔峰,其不可動搖的決心往往能決定戰鬥的勝敗。"}, {"sid":"inquisitor_upg_narrativeDescription","text":"教會中大多數騎士團都由一名修道院長所領導,在缺少上級指揮官時擔任指揮官。修道院長在戰場上出現即預示了必然的前行——而修道院長也會堅定向前邁進。"}, {"sid":"inquisitor_upg_alt_narrativeDescription","text":"教會看重靈魂的純淨重於一切——信仰動搖之人將面對絕罰者,而絕罰者的眼從不會錯過任何異端。"}, {"sid":"inquisitor_passive_1_name","text":"天際盔甲"}, {"sid":"inquisitor_passive_1_description","text":"生物受傷時專注值提升 {0}。"}, {"sid":"inquisitor_ability_1_name","text":"注能盔甲"}, {"sid":"inquisitor_ability_1_description","text":"此生物的防禦提升 {0},速度提升 {1},還會消除所有限制行動的負面效果。\n持續時間:{2} 回合。"}, {"sid":"inquisitor_ability_2_name","text":"天際連枷"}, {"sid":"inquisitor_ability_2_description","text":"擊中目標與所有相鄰敵軍。"}, {"sid":"inquisitor_ability_4_name","text":"迅敏悔罪"}, {"sid":"inquisitor_ability_4_description","text":"對目標以及所有相鄰生物造成 {0} 魔法傷害,並消除其身上的所有正面效果。"}, {"sid":"angel_name","text":"光明者"}, {"sid":"angel_upg_name","text":"光明化身"}, {"sid":"angel_upg_alt_name","text":"神化者"}, {"sid":"angel_narrativeDescription","text":"宗教審判所堅信,光明者至今仍與自己並肩作戰、完成使命。而在戰鬥中援助聖殿騎士的力量,不過就是對光明者的模仿罷了——是人類靈魂自願與翼甲融合的存在,注定要將戰鬥永無止境地進行下去。"}, {"sid":"angel_upg_narrativeDescription","text":"模仿光明者的技術是太陽教會隱藏得最深的祕密,涉及到遠超他們自身理解的技術,肯定和他們在城市裡建造、戒備森嚴的那些建築有關。\n\n當然,這只是我們學者間的理論而已。"}, {"sid":"angel_upg_alt_narrativeDescription","text":"這副戰鬥盔甲一手標槍、一手盾牌,體現了太陽的怒火,狠狠擊向被視為無價值者。毫無慈悲心的他們,接受了當年光明者選擇背棄教會的理念——肆無忌憚的狂熱盲從,和對無信仰者的絕不寬容。"}, {"sid":"angel_passive_1_name","text":"鍛造完美"}, {"sid":"angel_passive_1_description","text":"每當對其他友軍生物施加正面效果時,效果也會同時作用於此生物。\n效果的持續時間與強度相同。如果效果施加在多個部隊上,則效果僅會對此生物施加一次。"}, {"sid":"angel_passive_2_name","text":"淨化光環"}, {"sid":"angel_passive_2_description","text":"該生物與相鄰友軍生物對所有負面效果免疫。"}, {"sid":"angel_ability_1_name","text":"折射與反射"}, {"sid":"angel_ability_1_description","text":"將此生物目前所擁有的所有正面效果都運用在友軍生物身上。此效果不會啟動「鍛造完美」。"}, {"sid":"angel_ability_3_name","text":"吞噬聖杯"}, {"sid":"angel_ability_3_description","text":"消除所選格 1 格範圍內敵人的所有正面效果,並將其應用到生物本身。"}, {"sid":"angel_ability_4_name","text":"不屈驕傲"}, {"sid":"angel_ability_4_description","text":"為此生物加上一道屏障,可阻擋下一次受到的傷害。"}, {"sid":"skeleton_name","text":"骷髏"}, {"sid":"skeleton_upg_name","text":"骷髏戰士"}, {"sid":"skeleton_upg_alt_name","text":"骷髏弓箭手"}, {"sid":"skeleton_narrativeDescription","text":"骷髏是死靈術最簡單的產物,不需要複雜的儀式,只要使用魔法將骨頭綁成一具粗糙的骨架,再賦予它基本的行動和服從能力即可。"}, {"sid":"skeleton_upg_narrativeDescription","text":"只要稍加用點心,骷髏就可以保有自己作為士兵或戰士時的記憶——雖然失去了個性,但仍是老練的兵。"}, {"sid":"skeleton_upg_alt_narrativeDescription","text":"在死靈法師之中,骷髏弓箭手相對少見。然而,吸血鬼非常重視城堡守衛由骷髏弓箭手擔當這件事。\n\n畢竟,從遠處擊退想要襲擊的人總是更容易一點。"}, {"sid":"flicker_name","text":"哀影"}, {"sid":"flicker_upg_name","text":"怨靈"}, {"sid":"flicker_upg_alt_name","text":"幻影"}, {"sid":"flicker_narrativeDescription","text":"曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。"}, {"sid":"flicker_upg_narrativeDescription","text":"有時候,靈魂在被召回時仍會維持足夠清晰的意識,能夠理解自己永遠被困於生者的世界了。這種充滿憤怒和絕望的可怕覺悟,催生出了怨靈。"}, {"sid":"flicker_upg_alt_narrativeDescription","text":"與肉身強制剝離的靈魂會屈服於無序,顫動著,並逐漸消散,若是這種靈魂用盡全力緊抓住自身的碎片,無情的遺忘就會緩慢將其吞噬。"}, {"sid":"flicker_passive_1_name","text":"噬憶者"}, {"sid":"flicker_passive_1_description","text":"將所造成傷害的 {0}% 轉換為額外生命值。可以在此生物的部隊中建立臨時單位。"}, {"sid":"flicker_passive_2_name","text":"噩夢"}, {"sid":"flicker_passive_2_description","text":"在攻擊時詛咒目標。被詛咒的目標在自身回合開始時會受到 {0} 純粹傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"flicker_ability_1_name","text":"報喪女妖的哭號"}, {"sid":"flicker_ability_1_description","text":"在可行的情況下,強制將目標敵軍生物移動到隨機的空格。"}, {"sid":"pet_name","text":"不死寵物"}, {"sid":"pet_upg_name","text":"犬魔"}, {"sid":"pet_upg_alt_name","text":"裝甲獵犬"}, {"sid":"pet_narrativeDescription","text":"有些死靈法師會選擇復甦精靈和人類,有些則選擇讓自己極其珍貴的夥伴復生,比如忠心的獵犬。\n\n狗在死後就不會感到痛苦了——難道還有比永遠陪伴主人更美好的命運嗎?"}, {"sid":"pet_upg_narrativeDescription","text":"民間深信犬魔會綁架不聽父母話的孩子,將孩子送去給吸血鬼領主,並將吸血鬼的詛咒加諸於孩子身上。\n\n當然,這只是民間傳說……對吧?"}, {"sid":"pet_upg_alt_narrativeDescription","text":"對某些吸血鬼來說,重生的獵犬比黃金更珍貴,會當成裝甲護衛和狩獵夥伴無比珍惜。這些寵物在死後依然像生前一樣充滿愛且忠誠。"}, {"sid":"pet_passive_1_name","text":"碎骨機"}, {"sid":"pet_passive_1_description","text":"每次攻擊都可使目標防禦力降低 {0},自身防禦力則等量提升,持續至戰鬥結束。此效果無法消除。"}, {"sid":"pet_passive_2_name","text":"保護陣亡者"}, {"sid":"pet_passive_2_description","text":"每當一名友軍生物死亡,此生物的防禦力就會提升 {0},持續至戰鬥結束。"}, {"sid":"pet_passive_3_name","text":"撕裂傷"}, {"sid":"pet_passive_3_description","text":"攻擊時傷害目標。受傷目標在自身回合開始時會受到 {0} 普通傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"pet_ability_2_name","text":"群體召喚"}, {"sid":"pet_ability_2_description","text":"此生物的部隊獲得 {0} 個暫時單位。"}, {"sid":"graverobber_name","text":"盜墓賊"}, {"sid":"graverobber_upg_name","text":"死亡商人"}, {"sid":"graverobber_upg_alt_name","text":"犬舍之主"}, {"sid":"graverobber_narrativeDescription","text":"盜墓賊追隨著死靈法師,協助死靈法師以任何手段獲取骸骨和屍體進行復甦——無論是挖掘出死者,還是製造新的屍體。\n\n盜墓賊因為長期暴露在死靈的能量中,已經幾乎無法與死人區分了。"}, {"sid":"graverobber_upg_narrativeDescription","text":"提供屍體給死靈法師是非常有利可圖的生意,但靈魂的價位更高。死亡商人掌握了必要的煉金術,能夠捕捉到最珍貴也最充滿愛意的商品。"}, {"sid":"graverobber_upg_alt_narrativeDescription","text":"吸血鬼往往相當怪異,會拒絕接受時間流逝,因此會雇用盜屍賊。這些犬舍之主會保證雇主永遠有穩定數量的狗狗來進行狩獵與一同玩耍。"}, {"sid":"graverobber_passive_1_name","text":"狩獵氣息"}, {"sid":"graverobber_passive_1_description","text":"每當一名友軍生物死亡,就會獲得 {0} 專注值。"}, {"sid":"graverobber_passive_2_name","text":"枯萎屍體"}, {"sid":"graverobber_passive_2_description","text":"在延展攻擊中對敵人下毒。中毒目標在自身回合開始時會受到 {0} 魔法傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"graverobber_ability_1_name","text":"深挖屍骨"}, {"sid":"graverobber_ability_1_description","text":"在相鄰格中召喚 {0} 具骷髏。戰鬥後會消失。"}, {"sid":"graverobber_ability_2_name","text":"誘捕記憶"}, {"sid":"graverobber_ability_2_description","text":"在相鄰格中召喚 {0} 抹哀影。戰鬥後會消失。"}, {"sid":"graverobber_ability_3_name","text":"撿回來!"}, {"sid":"graverobber_ability_3_description","text":"在相鄰格中召喚 {0} 隻不死寵物。戰鬥後會消失。"}, {"sid":"graverobber_ability_4_name","text":"上吧!"}, {"sid":"graverobber_ability_4_description","text":"標註敵人,讓敵人永遠承受最大傷害。\n持續時間:{0} 回合。"}, {"sid":"lich_name","text":"巫妖"}, {"sid":"lich_upg_name","text":"疫病巫妖"}, {"sid":"lich_upg_alt_name","text":"血色巫妖"}, {"sid":"lich_narrativeDescription","text":"巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。\n\n在賈達密,他們還會深入研究時間扭曲魔法——畢竟,死靈術並不是在這個世界永存的唯一方式。"}, {"sid":"lich_upg_narrativeDescription","text":"瘴氣是另一種型態的永生,是不斷變化與流動,但卻能長久存在的生命。致命毒藥與奇蹟療法常是同一種物質,差別僅在於施用了不同劑量而已,這可不是巧合。\n\n或許,生死也並非對立,而是一體兩面。"}, {"sid":"lich_upg_alt_narrativeDescription","text":"死靈法師是最優秀的治療者,因為生存的力量不過是將死亡的力量倒帶而已。\n\n然而,他們研究時間的背後必定有所意圖。或許我們對過去巫妖所知的一切,以及我們將來會知道的一切,都只是「現在」這個時間點的偽裝而已?時間會闡明一切。"}, {"sid":"lich_passive_1_name","text":"非生,非死"}, {"sid":"lich_passive_1_description","text":"每次攻擊會恢復友軍生物所有的生命值,數值為所造成傷害的 {0}%。"}, {"sid":"lich_passive_2_name","text":"死亡知識"}, {"sid":"lich_passive_2_description","text":"提升英雄所獲得的經驗值 {0}%。此效果無法疊加。"}, {"sid":"lich_ability_1_name","text":"倒轉死亡"}, {"sid":"lich_ability_1_description","text":"友軍生物恢復 {0} 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。"}, {"sid":"lich_ability_2_name","text":"死亡擁抱"}, {"sid":"lich_ability_2_description","text":"觸發應用在目標身上的所有效果,並立即消耗掉其剩下的所有持續時間。接著這些影響就會被移除。"}, {"sid":"avatar_of_war_name","text":"暗影騎士"}, {"sid":"avatar_of_war_upg_name","text":"戰爭化身"}, {"sid":"avatar_of_war_upg_alt_name","text":"無心死神"}, {"sid":"avatar_of_war_narrativeDescription","text":"暗影騎士的靈魂與盔甲融合,活下來僅遵循一條簡單的規則——戰鬥即生命,生命即戰鬥。"}, {"sid":"avatar_of_war_upg_narrativeDescription","text":"「又一位身披翠綠色、騎著馬的傢伙來了。騎在馬上的人獲得奪取地面和平的力量,他們會彼此相殺,還會被賜予一把大鐮刀。」"}, {"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"隨著屠殺加劇,某些騎士變得更為強大,每一道從敵人身上收割的靈魂都會浸入他們的鐮刀之中。這些騎士激起的恐懼實在太大了,連平民都將他們與死亡本身相提並論。"}, {"sid":"avatar_of_war_passive_1_name","text":"恐怖存在"}, {"sid":"avatar_of_war_passive_1_description","text":"降低所有敵人的士氣 {0}。此效果無法疊加。僅啟動最強的效果。"}, {"sid":"avatar_of_war_passive_2_name","text":"戰爭化身"}, {"sid":"avatar_of_war_passive_2_description","text":"此生物每次攻擊都可使目標攻擊力降低 {0},自身防禦力則等量提升,持續至戰鬥結束。此效果無法消除。"}, {"sid":"avatar_of_war_passive_3_name","text":"毀滅凝視"}, {"sid":"avatar_of_war_passive_3_description","text":"每次攻擊額外擊殺 {0} 個敵方單位。對至多階級 {1} 的生物有效。"}, {"sid":"avatar_of_war_passive_4_name","text":"渴求空洞"}, {"sid":"avatar_of_war_passive_4_description","text":"每當一名友軍生物死亡,此生物的攻擊力就會提升 {0},持續至戰鬥結束。"}, {"sid":"avatar_of_war_ability_1_name","text":"不勞而獲"}, {"sid":"avatar_of_war_ability_1_description","text":"攻擊目標及其所有相鄰敵人。"}, {"sid":"vampire_name","text":"吸血鬼"}, {"sid":"vampire_upg_name","text":"吸血鬼領主"}, {"sid":"vampire_upg_alt_name","text":"吸血鬼學者"}, {"sid":"vampire_narrativeDescription","text":"吸血鬼的起源對大多數人來說仍舊是個謎。強大且自負的他們將自己視為造物的巔峰。\n\n然而,加洛特峽谷的龍族社會卻對這些高傲的觀點嗤之以鼻。"}, {"sid":"vampire_upg_narrativeDescription","text":"吸血鬼的群體通常在貴族圈子最興盛,而不是在平民之間。這很合乎邏輯——畢竟永生活在奢華中的生活,無疑更加令人嚮往。\n\n貴族的奢靡腐敗助長了他們在午夜飛昇進入黑暗的過程。"}, {"sid":"vampire_upg_alt_narrativeDescription","text":"有些吸血鬼將自身的處境視為一種契機,進而潛心研究隱藏在血液中的力量。他們的實驗讓自己變得難以預測,又充滿危險。"}, {"sid":"vampire_passive_1_name","text":"吸血鬼傳說"}, {"sid":"vampire_passive_1_description","text":"此生物所造成傷害的 {0}% 會作為生命值恢復。可復活陣亡單位。"}, {"sid":"vampire_ability_1_name","text":"血液輸送"}, {"sid":"vampire_ability_1_description","text":"連結敵人與目標友軍生物。敵人會受到 {0} 魔法傷害;友軍生物所造成傷害的 {1}% 會作為生命值恢復。可復活陣亡單位。"}, {"sid":"vampire_ability_2_name","text":"屍體爆炸"}, {"sid":"vampire_ability_2_description","text":"炸毀一具選定的屍體。所有相鄰敵人受到 {0} 傷害,且所有相鄰的友軍生物會恢復 {1} 生命值。此能力「不能」復活陣亡的單位。"}, {"sid":"elf_tracker_name","text":"羊人"}, {"sid":"elf_tracker_upg_name","text":"羊人弓箭手"}, {"sid":"elf_tracker_upg_alt_name","text":"羊人戰士"}, {"sid":"elf_tracker_narrativeDescription","text":"低語之森的羊人對大多數外界的人來說仍充滿謎團。他們排斥複雜的工具,選擇與森林共生,相信菌絲體會給予他們所需的一切。"}, {"sid":"elf_tracker_upg_narrativeDescription","text":"在茂密的低語之森中,寂靜主宰一切,而戰鬥則主要使用不會驚擾環境的遠距離武器,羊人深諳這一點。他們使用弓箭來狩獵,獲取食物,與對付不受歡迎的來訪者。\n\n強烈建議,與其成為他們的狩獵目標,不如成為他們的客人。"}, {"sid":"elf_tracker_upg_alt_narrativeDescription","text":"對某些羊人來說,所有外來者都是敵人,甚至不值得一擊斃命。他們會帶著唯一的情緒「憤怒」展開進攻。"}, {"sid":"elf_tracker_ability_1_name","text":"大自然狂怒"}, {"sid":"elf_tracker_ability_1_description","text":"造成傷害提升 {0},速度提升 {1},持續至本回合結束。"}, {"sid":"twinkle_name","text":"蛇麻蟲"}, {"sid":"twinkle_upg_name","text":"晨曦蛇麻蟲"}, {"sid":"twinkle_upg_alt_name","text":"黃昏蛇麻蟲"}, {"sid":"twinkle_narrativeDescription","text":"低語之森的生態系浸潤在原始魔法之中,深深影響著恩洛斯大地。這些魔法有時會賦予最出乎意料的生物力量,產生由螢火蟲與普通蛇麻融合的獨特結合體。"}, {"sid":"twinkle_upg_narrativeDescription","text":"某些對植物學有深厚興趣的學者表示,蛇麻以黎明時會散發出能淨化心靈的強烈香氣而聞名。由此可推測,這些小生物也模仿了一樣的行為,結合了大自然的恩賜與自身神祕的影響力。"}, {"sid":"twinkle_upg_alt_narrativeDescription","text":"大自然與魔法交織的結果總是難以預測。黃昏蛇麻蟲很接近牠的螢火蟲祖先,在夕陽落下、夜幕逐漸降臨時,會釋放出一股魔法能量。這場景絕對令人驚嘆。"}, {"sid":"twinkle_passive_1_name","text":"魔法核心"}, {"sid":"twinkle_passive_1_description","text":"一旦死亡,此生物就會提升英雄的法術強度 {0},持續至戰鬥結束。"}, {"sid":"twinkle_ability_1_name","text":"吸血蛇麻"}, {"sid":"twinkle_ability_1_description","text":"從敵方英雄身上吸收 {0} 魔力。如果該生物有英雄,則魔力會轉移至該生物的英雄身上。"}, {"sid":"twinkle_ability_2_name","text":"晨露"}, {"sid":"twinkle_ability_2_description","text":"獲得 {0} 專注蓄能。每場戰鬥僅限使用一次。"}, {"sid":"twinkle_ability_3_name","text":"盛開"}, {"sid":"twinkle_ability_3_description","text":"生物的英雄法術強度提升 {0},持續至本回合結束。"}, {"sid":"ent_name","text":"藤蔓伊利亞德"}, {"sid":"ent_upg_name","text":"真菌伊利亞德"}, {"sid":"ent_upg_alt_name","text":"水晶伊利亞德"}, {"sid":"ent_narrativeDescription","text":"菌絲體位於兩界之間,是通行的橋樑,連結了我們的世界與超出世界之外的地方。因此,幼小的元素會與低語之森的動植物融合,變幻成各種形態。\n\n藤蔓伊利亞德是地屬子民用以探索的最佳載體。"}, {"sid":"ent_upg_narrativeDescription","text":"元素使說每種元素都有兩個面向。\n\n地元素的第一個面向是滋養土壤、根與葉的能力。森人、樹人及其同類是令人敬畏但可以擋風遮雨的存在,也是平衡與和平的守護者。"}, {"sid":"ent_upg_alt_narrativeDescription","text":"元素使說每種元素都有兩個面向。\n\n地元素的第二個面向是固執、驕傲與不屈,如同岩石一般。遇到堅毅又永不妥協的水晶伊利亞德,就代表要迎戰對變化的抵抗,以及會無可避免地花費時間,因為它們非常保護自己的領土。"}, {"sid":"ent_passive_1_name","text":"地之化體"}, {"sid":"ent_passive_1_description","text":"這種生物死後不會留下屍體。對「坍方」和「石牙」法術免疫。"}, {"sid":"ent_passive_2_name","text":"活體掩護"}, {"sid":"ent_passive_2_description","text":"相鄰的友軍生物會永遠承受最小傷害。"}, {"sid":"ent_passive_3_name","text":"水晶荊刺"}, {"sid":"ent_passive_3_description","text":"每當敵人近戰攻擊此生物時,攻擊方部隊中的 {0} 個單位就會死亡。對至多階級 {1} 的生物有效。"}, {"sid":"ent_passive_4_name","text":"鐵石心腸"}, {"sid":"ent_passive_4_description","text":"死後留下一塊石頭障礙物。石頭受到攻擊 {0} 次後會被摧毀。"}, {"sid":"ent_ability_1_name","text":"覺醒:地屬性 I"}, {"sid":"ent_ability_1_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並獲得無限次反擊。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"ent_ability_2_name","text":"覺醒:地屬性 II"}, {"sid":"ent_ability_2_description","text":"此生物獲得 {0} 點速度與先攻值、{1} 點生命值,並獲得無限次反擊。同時允許使用其他能力。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"ent_ability_3_name","text":"地動天搖"}, {"sid":"ent_ability_3_description","text":"所有在 {0} 格範圍內的敵人只能攻擊此生物,持續至本回合結束。"}, {"sid":"ent_ability_4_name","text":"不屈石頭"}, {"sid":"ent_ability_4_description","text":"此生物將攻擊力轉化為額外的防禦力,持續至本回合結束。"}, {"sid":"aqualotl_name","text":"水澤精靈"}, {"sid":"aqualotl_upg_name","text":"春之水澤精靈"}, {"sid":"aqualotl_upg_alt_name","text":"冬之水澤精靈"}, {"sid":"aqualotl_narrativeDescription","text":"菌絲體是兩界之間通行的橋樑,連結了我們的世界與超出我們世界之處。因此,幼小的元素會與低語之森的動植物融合,變幻成各種實體形態。\n\n水屬子民常常選擇化身水澤精靈,靈活、難以捉摸,且不斷變化,就像它們所代表的元素一樣。"}, {"sid":"aqualotl_upg_narrativeDescription","text":"對於賈達密大多數的人來說,水既是生命的源泉,也是能湮沒一切的面紗。浸入水中的手會忘記傷口;跨越小溪的一次跳躍能驅走心中的憂鬱。\n\n對於春之水澤精靈來說,能帶走這些煩憂是最純粹的喜悅。"}, {"sid":"aqualotl_upg_alt_narrativeDescription","text":"水維繫生命,但也同樣能夠帶走生命。冷酷、無情且堅不可摧,一片冰冷的碎片就能詛咒一個國度的滅亡。\n\n對於冬之水澤精靈來說,只有在寒冬中倖存,才有資格活下去。"}, {"sid":"aqualotl_passive_1_name","text":"水之化體"}, {"sid":"aqualotl_passive_1_description","text":"此生物死後不會留下屍體。對「冰霜弩箭」和「寒冬迴圈」免疫。"}, {"sid":"aqualotl_passive_2_name","text":"冰脈"}, {"sid":"aqualotl_passive_2_description","text":"使目標無法以任何方式恢復生命值,持續至本回合結束。"}, {"sid":"aqualotl_ability_1_name","text":"覺醒:水屬性 I"}, {"sid":"aqualotl_ability_1_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並獲得即使有相鄰敵人也能進行遠距攻擊的能力。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"aqualotl_ability_2_name","text":"覺醒:水屬性 II"}, {"sid":"aqualotl_ability_2_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並獲得即使有相鄰敵人也能進行遠距攻擊的能力。不影響其他技能的使用。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"aqualotl_ability_3_name","text":"溪水撤退"}, {"sid":"aqualotl_ability_3_description","text":"閃現至 {0} 格範圍內的任何空格。"}, {"sid":"aqualotl_ability_4_name","text":"消除之水"}, {"sid":"aqualotl_ability_4_description","text":"立即消除所選的召喚生物或臨時部隊。"}, {"sid":"aqualotl_ability_5_name","text":"漩渦"}, {"sid":"aqualotl_ability_5_description","text":"令目標敵人陷入混亂狀態,其速度和先攻值會減少 {0}。\n持續時間:{1} 回合。"}, {"sid":"druid_name","text":"草木術士"}, {"sid":"druid_upg_name","text":"孢子術士"}, {"sid":"druid_upg_alt_name","text":"低語術士"}, {"sid":"druid_narrativeDescription","text":"在森林深處居住著尊重大自然以各種型態存在的草木術士。他們作為大自然的守護者受到祝福,是菌絲體的使者,橫跨賈達密各處,守護著大自然的秩序。很多人都想尋求草木術士的幫助,好掌握恩洛斯魔法的流動。"}, {"sid":"druid_upg_narrativeDescription","text":"低語之森中的所有生命彼此都是互相關聯的。而最能理解這一點的人,成為了孢子術士。這些年長的術士養育森林、引導居住在此的元素,也守護大自然的微妙平衡。"}, {"sid":"druid_upg_alt_narrativeDescription","text":"有些術士認為,僅僅引導菌絲體是不夠的,必須把保護菌絲體放在第一位。他們把外來者視為持續的威脅,將自身的挫折融入魔法中,因此他們的法術極為不可預測、不穩定且非常危險。"}, {"sid":"druid_passive_1_name","text":"蕈菇魔法"}, {"sid":"druid_passive_1_description","text":"減少英雄法術的魔力消耗 {0}。此效果無法疊加。僅啟動最強的效果。"}, {"sid":"druid_passive_2_name","text":"低語力量"}, {"sid":"druid_passive_2_description","text":"提升英雄的法術傷害 {0}。此效果無法疊加。"}, {"sid":"druid_ability_1_name","text":"菇菇之歌"}, {"sid":"druid_ability_1_description","text":"每場戰鬥僅限使用一次,消耗所有專注蓄能,每消耗一層專注蓄能,英雄就會恢復 {0} 魔力。"}, {"sid":"druid_ability_2_name","text":"蜂群"}, {"sid":"druid_ability_2_description","text":"對目標敵軍生物造成 {0} 傷害。蜜蜂會持續攻擊,在每回合開始時造成 {1} 傷害。此效果可疊加。\n持續時間:{2} 回合。"}, {"sid":"druid_ability_3_name","text":"守護根系"}, {"sid":"druid_ability_3_description","text":"使友軍生物對魔法傷害免疫。\n持續時間:{0} 回合。"}, {"sid":"druid_ability_4_name","text":"低語之森的回音"}, {"sid":"druid_ability_4_description","text":"英雄於此回合可以再次使用魔法書。會移除任何阻止魔法書使用的效果。"}, {"sid":"qilin_name","text":"麒麟"}, {"sid":"qilin_upg_name","text":"雷電麒麟"}, {"sid":"qilin_upg_alt_name","text":"迷霧麒麟"}, {"sid":"qilin_narrativeDescription","text":"空氣元素自由且無所不在,具有許多形態——是承載著孩童笑聲的風、是戰鬥中狂捲的煙霧,也是偷走寡婦圍巾的微風。\n\n而麒麟便是這些氣流的化身,迅速、優雅且短暫。"}, {"sid":"qilin_upg_narrativeDescription","text":"在最初的戰爭降臨低語之森時,低語之森的回音撕開了大地——天空裂成兩半,釋放出元素的怒火。\n\n雷電麒麟是具有肉身的閃電,襲擊那些膽敢闖入者。"}, {"sid":"qilin_upg_alt_narrativeDescription","text":"在低語之森中,德魯伊和元素使的貴賓或許會有幸遇見迷霧麒麟。牠們像打轉的微風一般溫柔且無憂無慮,提醒人們賈達密永遠是充滿奇蹟和冒險的土地。"}, {"sid":"qilin_passive_1_name","text":"氣之化體"}, {"sid":"qilin_passive_1_description","text":"此生物死後不會留下屍體。對「閃電弩箭」和「連鎖閃電」免疫。"}, {"sid":"qilin_passive_2_name","text":"電光石火"}, {"sid":"qilin_passive_2_description","text":"這種生物對所有限制移動的效果免疫。"}, {"sid":"qilin_passive_3_name","text":"機敏鱗片"}, {"sid":"qilin_passive_3_description","text":"與此生物相鄰的敵軍生物受到的魔法傷害增加 {0}%。此效果無法疊加。"}, {"sid":"qilin_passive_4_name","text":"煩惱九霄雲外"}, {"sid":"qilin_passive_4_description","text":"每回合開始時,獲得 {0} 專注值。"}, {"sid":"qilin_ability_1_name","text":"覺醒:空氣屬性 I"}, {"sid":"qilin_ability_1_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並獲得「迅敏攻擊」。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"qilin_ability_2_name","text":"覺醒:空氣屬性 II"}, {"sid":"qilin_ability_2_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並獲得「迅敏攻擊」。不影響其他技能的使用。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"qilin_ability_3_name","text":"天降雷擊"}, {"sid":"qilin_ability_3_description","text":"將此生物的防禦力轉化為額外的攻擊力,持續至本回合結束。"}, {"sid":"qilin_ability_4_name","text":"球形閃電"}, {"sid":"qilin_ability_4_description","text":"閃現至其移動範圍內的任意空格。對與目標格相鄰的所有生物造成基礎攻擊 {0}%({1}–{2})的魔法傷害。"}, {"sid":"qilin_ability_5_name","text":"迷霧型態"}, {"sid":"qilin_ability_5_description","text":"此生物會忽略障礙物且所承受傷害減少 {0}%,持續至本回合結束。"}, {"sid":"phoenix_name","text":"鳳凰"}, {"sid":"phoenix_upg_name","text":"火鳳凰"}, {"sid":"phoenix_upg_alt_name","text":"能量鳳凰"}, {"sid":"phoenix_narrativeDescription","text":"鳳凰並不是賈達密的原生種,而是自願進入這片土地的旅者。牠們深藏於森林之中,展現出非凡的智慧。\n\n據說,只要一絲火花就足以讓牠們重生。"}, {"sid":"phoenix_upg_narrativeDescription","text":"在所有元素中,火是最嚴苛的,既能帶來希望,也能輕易將一切化為灰燼。燃燒的鳳凰象徵巢中新鳥的誕生,也因此,鳳凰的領土意識極為強烈。"}, {"sid":"phoenix_upg_alt_narrativeDescription","text":"鳳凰年齡增長的同時,牠們身周的熱度也會愈來愈強烈。隨著時間推移,牠們變得更加謹慎,火焰會轉為耀眼的藍色,開始散發出原始的能量。\n\n對學者而言,鳳凰就是奇蹟——是瀕臨爆發時會有感知的超新星。"}, {"sid":"phoenix_passive_1_name","text":"火之化體"}, {"sid":"phoenix_passive_1_description","text":"此生物死後不會留下屍體。對「火球」、「火牆」和「天罰」法術免疫。"}, {"sid":"phoenix_passive_2_name","text":"永生"}, {"sid":"phoenix_passive_2_description","text":"在死後留下一堆灰燼。於下一回合開始時,會有 {0} 個單位從該灰燼中復活,數量不會超過原始單位數量。每場戰鬥中,每堆灰燼只能透過這種方式復活一次。\n在受到傷害 {1} 次後,灰燼堆就會被摧毀。以此方式復活的單位屬於永久召喚。"}, {"sid":"phoenix_passive_3_name","text":"永恆焰火"}, {"sid":"phoenix_passive_3_description","text":"在每回合開始時,此生物會恢復自戰鬥開始以來所損失生命值的 {0}%。可復活陣亡單位。"}, {"sid":"phoenix_ability_1_name","text":"覺醒:火屬性 I"}, {"sid":"phoenix_ability_1_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並永遠會造成最大傷害。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"phoenix_ability_2_name","text":"覺醒:火屬性 II"}, {"sid":"phoenix_ability_2_description","text":"此生物速度與先攻值提升 {0}、生命值提升 {1},並永遠會造成最大傷害。不影響其他技能的使用。每場戰鬥僅限使用一次,持續至戰鬥結束。"}, {"sid":"phoenix_ability_3_name","text":"熱浪"}, {"sid":"phoenix_ability_3_description","text":"消除友軍生物身上所有的負面效果,以及敵人身上所有的正面效果。"}, {"sid":"phoenix_ability_4_name","text":"超新星"}, {"sid":"phoenix_ability_4_description","text":"對此生物 2 格內的所有敵人造成 {0} 魔法傷害。使所有目標著火。燃燒的目標會在自身回合開始時受到 {1} 魔法傷害。此效果可疊加。\n持續時間:{2} 回合。"}, {"sid":"demon_passive_1_name","text":"蟲群意識:巢穴守護者"}, {"sid":"demon_passive_1_description","text":"戰鬥開始時,軍隊中每有一名其他的獨特蟲群生物,此生物的防禦力就會提升 {0},且死亡時會產生 {1} 專注值。"}, {"sid":"demon_passive_2_name","text":"蟲群意識:先鋒"}, {"sid":"demon_passive_2_description","text":"戰鬥開始時,軍隊中每有一名其他的獨特蟲群生物,此生物的攻擊力就會提升 {0}。每當此生物殺死敵人時,都會產生 {1} 專注值。"}, {"sid":"demon_passive_3_name","text":"必勝無疑"}, {"sid":"demon_passive_3_description","text":"此生物在死亡時會產生 {0} 專注值。"}, {"sid":"lava_larva_name","text":"火焰幼蟲"}, {"sid":"lava_larva_narrativeDescription","text":"火焰幼蟲是在自然循環下扭曲的產物,存在僅僅是為了在接近另一個生物時孵化與爆發,釋放出結合了火焰與變異能量的災難——就像病毒一樣,將魔鬼的意志散播給下一個宿主。"}, {"sid":"lava_larva_passive_1_name","text":"不穩混合物"}, {"sid":"lava_larva_passive_1_description","text":"此生物在死亡時會爆炸,對所有相鄰生物造成 {0} 魔法傷害。"}, {"sid":"lava_larva_ability_1_name","text":"熾熱擁抱"}, {"sid":"lava_larva_ability_1_description","text":"跳到 2 格內的目標處自毀,對目標及其所有相鄰生物造成 {0} 魔法傷害。"}, {"sid":"lava_larva_ability_2_name","text":"爆裂"}, {"sid":"lava_larva_ability_2_description","text":"自毀,對所有相鄰生物造成 {0} 魔法傷害。"}, {"sid":"trick_demon_name","text":"寄生蟲"}, {"sid":"trick_demon_upg_name","text":"守衛寄生蟲"}, {"sid":"trick_demon_upg_alt_name","text":"破壞寄生蟲"}, {"sid":"trick_demon_narrativeDescription","text":"「寄生蟲」是製造蟲群步兵簡便卻又極其恐怖的方式。牠們會依附在倒楣的路人身上,把路人當成可用完即丟的強壯宿主。雖然宿主並不會因此擁有出眾的敏捷程度,但仍能讓寄生蟲在近戰中發揮力量,因為寄生蟲的身體天生就擅長近距離與敵人交戰。"}, {"sid":"trick_demon_upg_narrativeDescription","text":"只要有需要,「守衛寄生蟲」就會被派去保衛突襲附近聚落的蟲潮。牠們的目標專一且明確,依靠壓倒性的數量來抵擋敵方增援。"}, {"sid":"trick_demon_upg_alt_narrativeDescription","text":"寄生蟲演化為破壞者的唯一目的,是在蟲群的受害者中散播混亂和無序。對於低估其殘暴打擊能力的人來說,牠們的尾鬚格外致命。"}, {"sid":"trick_demon_passive_1_name","text":"推翻強者!"}, {"sid":"trick_demon_passive_1_description","text":"目標階級愈高,此生物對其造成的傷害就愈大。每級差距會造成額外 {0}% 傷害。"}, {"sid":"gnat_name","text":"蚊蚋"}, {"sid":"gnat_narrativeDescription","text":"「蚊蚋」是曾經漫遊於鐵沙漠的巨型蒼蠅殘留下來的變異體,被用作蟲群的步兵。牠們迅捷且惱人,曾經作為偵察兵,用來分散敵軍對蟲群重要成員的注意力。然而,牠們源自蒼蠅的脆弱身體無法應對這些任務。如今,一群群的蚊蚋自行在賈達密遊蕩。"}, {"sid":"locust_name","text":"蝗蟲"}, {"sid":"locust_upg_name","text":"異生蝗蟲"}, {"sid":"locust_upg_alt_name","text":"收割蝗蟲"}, {"sid":"locust_narrativeDescription","text":"蝗蟲是蟲群的基層工人,負責運送資源、興建建築,並將牠們所吞噬的生命精華帶回去,供未來使用。"}, {"sid":"locust_upg_narrativeDescription","text":"有時,蝗蟲會被灌注過多的惡魔精華,變得對周圍環境極為警覺。這些異常生長的工蟲會在破壞寄生蟲之後被派遣出去,準備對蟲群的獵物進行收割,並消滅還在抵抗的敵人。"}, {"sid":"locust_upg_alt_narrativeDescription","text":"普通蝗蟲是建築工,而收割蝗蟲則是蟲群的「覓食者」。這些專業蝗蟲會在襲擊中尋找資源,再盡可能大量加工,提供能量為蟲群所用。"}, {"sid":"locust_ability_1_name","text":"收穫"}, {"sid":"locust_ability_1_description","text":"跳到 {0} 格內的任意屍體上將其吞噬,攻擊力與防禦力提升 {1} 、速度和先攻值提升 {2},持續至戰鬥結束。"}, {"sid":"wasp_name","text":"大黃蜂"}, {"sid":"wasp_upg_name","text":"吟誦蜂"}, {"sid":"wasp_upg_alt_name","text":"尖刺蜂"}, {"sid":"wasp_narrativeDescription","text":"大黃蜂是可怕的黃蜂族變異體,是極早就成為惡魔腐敗犧牲品的生物之一,擁有巨大翅膀和強大的智慧,成為了蟲群致命的空軍。"}, {"sid":"wasp_upg_narrativeDescription","text":"某些蜂屬子民仍保有有限的語言能力。牠們被自己所效忠的惡魔力量所扭曲,吟誦著甜美的謊言,關於主君蜻蜓王給予撫慰的懷抱與極樂。"}, {"sid":"wasp_upg_alt_narrativeDescription","text":"隨著變異加劇,大黃蜂進化成尖刺蜂。牠們的刺能穿透最堅韌的皮膚,注入一種由毒液和惡魔精華混合而成的生物魔法混合物,迅速讓受害者死去。"}, {"sid":"wasp_passive_1_name","text":"懷疑低語"}, {"sid":"wasp_passive_1_description","text":"每次攻擊都會導致目標永遠只造成最小傷害。\n持續時間:{0} 回合。"}, {"sid":"wasp_passive_2_name","text":"穿刺叮擊"}, {"sid":"wasp_passive_2_description","text":"每次攻擊額外擊殺 {0} 個敵方單位。對至多階級 {1} 的生物有效。"}, {"sid":"jaw_name","text":"蠍子"}, {"sid":"jaw_upg_name","text":"火山蠍"}, {"sid":"jaw_upg_alt_name","text":"穴居蠍"}, {"sid":"jaw_narrativeDescription","text":"蠍子是蟲群中極其殘暴的生物之一,遊走在昆蟲與惡魔的模糊界限之間。牠們適應力非常強,會運用基本戰術將獵物引導至無法逃脫的通道,好捕獲獵物。"}, {"sid":"jaw_upg_narrativeDescription","text":"身為學者,我在穿越賈達密時很少會遭遇危險。然而,在某次與火山蠍相遇,見識到牠驚人的速度後,卻著實動搖了我長期以來建立的安全感。"}, {"sid":"jaw_upg_alt_narrativeDescription","text":"穴居蠍曾是地表居民鮮少可見的生物,因為牠們僅棲息在賈達密洞穴最陰暗的角落。然而,即便你曾遇過這些體型雖小但防衛心極強的小東西,萬一你遇上眼前這隻注入了蟲群魔力的怪物,我只有一個建議:跑。"}, {"sid":"jaw_ability_1_name","text":"適應:攻擊"}, {"sid":"jaw_ability_1_description","text":"造成傷害提升 {0}%,持續至本回合結束。"}, {"sid":"jaw_ability_2_name","text":"適應:防禦"}, {"sid":"jaw_ability_2_description","text":"所受傷害減少 {0}% ,持續至本回合結束。"}, {"sid":"jaw_ability_3_name","text":"適應:速度"}, {"sid":"jaw_ability_3_description","text":"速度提升 {0},持續至本回合結束。"}, {"sid":"godslayer_name","text":"掠蟲"}, {"sid":"godslayer_upg_name","text":"凶惡掠蟲"}, {"sid":"godslayer_upg_alt_name","text":"癲狂掠蟲"}, {"sid":"godslayer_narrativeDescription","text":"初次見識到掠蟲後,我才明白蟲群並不是純粹的異常,而是有其方向與意圖的。牠們不是粗暴的野蠻人,而是決心攀登至巔峰的掠食者。"}, {"sid":"godslayer_upg_narrativeDescription","text":"這種掠蟲的分支超出了凡人的極限,擁有憑藉多隻爪子摧毀一切的能力,令阿爾瓦人和聖殿騎士都心生恐懼。牠具有高智商與對血液的無盡渴望,是真正令人畏懼的敵人。"}, {"sid":"godslayer_upg_alt_narrativeDescription","text":"人們常說,為殺戮本身感到快樂很可怕。但我並不同意——真正的恐懼在於目睹一隻掠蟲將一整支軍隊撕碎,並聽見牠像瘋子般大笑,渴望更多屠殺。"}, {"sid":"godslayer_passive_1_name","text":"頂級掠食者"}, {"sid":"godslayer_passive_1_description","text":"對較高階目標所造成的傷害提升 {0}%。"}, {"sid":"godslayer_passive_1_description_upg","text":"對較高階目標與同階目標所造成的傷害提升 {0}%。"}, {"sid":"godslayer_passive_2_name","text":"邪惡韌性"}, {"sid":"godslayer_passive_2_description","text":"每場戰鬥僅限使用一次。此生物能明確拒絕死亡,生物部隊中的單位數量會維持在被擊殺前的數量。"}, {"sid":"godslayer_passive_3_name","text":"凶殘喜悅"}, {"sid":"godslayer_passive_3_description","text":"在擊殺一名敵人後,此生物立即獲得一次額外行動機會。此能力不能連續使用 2 次,且士氣會影響這個額外的回合。"}, {"sid":"godslayer_ability_1_name","text":"疾速猛攻"}, {"sid":"godslayer_ability_1_description","text":"施展不會引發反擊的近戰攻擊。"}, {"sid":"godslayer_ability_2_name","text":"心生恐懼"}, {"sid":"godslayer_ability_2_description","text":"讓低階的敵人無法攻擊此生物,持續至本回合結束。"}, {"sid":"godslayer_ability_3_name","text":"巴爾札布的祝福"}, {"sid":"godslayer_ability_3_description","text":"此生物獲得最大士氣和幸運,持續至本回合結束。"}, {"sid":"olgoi_name","text":"蠕爾摩斯"}, {"sid":"olgoi_upg_name","text":"噬蠕"}, {"sid":"olgoi_upg_alt_name","text":"火蠕"}, {"sid":"olgoi_narrativeDescription","text":"蠕爾摩斯曾以漫遊於鐵沙漠中的半智慧生物身份聞名。等我找到牠們時,牠們已經被腐蝕,成了蟲群的圍攻破壞兵。我為此非常心碎。"}, {"sid":"olgoi_upg_narrativeDescription","text":"被惡魔腐蝕的蠕爾摩斯,其中有一些長出了堅硬的鱗片和火焰王冠。所有旅者都應該小心,這些怪物可是有辦法將整支巡邏隊一口吞下的。"}, {"sid":"olgoi_upg_alt_narrativeDescription","text":"最初,我無法相信某種「火蟲」把整座森林蒸發的報告。但在我的朋友伊爾瓦里分享自己遇到一隻火蠕將沼澤變成岩漿湖時,我的懷疑就迅速消除了。"}, {"sid":"olgoi_passive_1_name","text":"噬屍者"}, {"sid":"olgoi_passive_1_description","text":"當目標格內有屍體時,會將其吞噬並恢復 {0} 生命值。可復活陣亡單位。"}, {"sid":"olgoi_passive_2_name","text":"惡魔臭氣"}, {"sid":"olgoi_passive_2_description","text":"讓所有敵軍生物的幸運減少 {0}。此效果無法疊加。僅啟動最強的效果。"}, {"sid":"olgoi_ability_1_name","text":"吞噬"}, {"sid":"olgoi_ability_1_description","text":"若目標敵軍生物剩餘單位低於原始數量的 {0}%,目標會立即被摧毀。用這種方法殺死的生物不會留下屍體。"}, {"sid":"hive_queen_name","text":"蟲群女王"}, {"sid":"hive_queen_upg_name","text":"蟲群之母"}, {"sid":"hive_queen_upg_alt_name","text":"蟲群女獵"}, {"sid":"hive_queen_narrativeDescription","text":"直到我遇見了一名蟲群女王,我才稍微理解了蟲群背後的力量。她比起昆蟲更像惡魔,低語著關於「巴爾札布大人」的傳說以及他使徒的事。\n\n在那時,我才明白我們所面對的是什麼——以及想要獲勝,必須付出什麼代價。"}, {"sid":"hive_queen_upg_narrativeDescription","text":"這些「母親」是對母性本能的嘲弄,她們餵食追隨者奇怪的發光水晶,來賦予追隨者蜻蜓王的力量。隨著時間流逝,她們的「幼蟲」會變異成為新的蟲群成員。"}, {"sid":"hive_queen_upg_alt_narrativeDescription","text":"蟲群女獵作為蜻蜓王的私人副官,有能力進行複雜的獨立思考。她們是蟲群的先鋒,只要找到合適的地方,就會為未來的蟲群主母建立一座巢穴。"}, {"sid":"hive_queen_passive_1_name","text":"吸魂者"}, {"sid":"hive_queen_passive_1_description","text":"戰鬥開始時,敵軍中每個陣營都會獲得加成:\n\n• 聖殿:攻擊力提升 {0}%\n• 墓園:防禦力提升 {1}%\n• 樹林:幸運和士氣提升 {2}\n• 地牢:傷害提升 {4}%\n• 裂變:生命值提升 {3}%\n• 中立:速度提升 {5}"}, {"sid":"hive_queen_passive_2_name","text":"巴爾札布的計謀"}, {"sid":"hive_queen_passive_2_description","text":"此生物的英雄魔法傷害提升 {0}%。此效果無法疊加。"}, {"sid":"hive_queen_passive_3_name","text":"碾碎弱者!"}, {"sid":"hive_queen_passive_3_description","text":"目標階級愈低,此生物對其造成的傷害就愈大。每級差距會造成額外 {0}% 傷害。"}, {"sid":"hive_queen_ability_1_name","text":"褻瀆崇拜"}, {"sid":"hive_queen_ability_1_description","text":"此生物的「吸魂者」效果加倍,持續至下一回合結束。"}, {"sid":"hive_queen_ability_1_description_upg","text":"此生物的「吸魂者」效果加倍,持續至下一回合結束。所有友軍生物會獲得相同能力。"}, {"sid":"hive_queen_ability_1_description_upg_alt","text":"此生物的「吸魂者」效果變成四倍,持續至下一回合結束。"}, {"sid":"hive_queen_ability_2_name","text":"侮蔑降生"}, {"sid":"hive_queen_ability_2_description","text":"感染目標,使對方體內孵化一隻會爆炸的幼蟲,並在目標下一回合開始時爆炸,對自身及所有相鄰生物造成 {0} 魔法傷害。"}, {"sid":"hive_queen_ability_3_name","text":"愛的誓約"}, {"sid":"hive_queen_ability_3_description","text":"施放於敵方單位時,其速度與先攻值減少 {1}。施放於友軍生物時,其速度與先攻值提升 {1}。\n持續時間:{0} 回合。"}, {"sid":"hive_queen_ability_4_name","text":"汙染爆破"}, {"sid":"hive_queen_ability_4_description","text":"對目標及其周圍 2 格內的所有生物造成基礎攻擊 {2}%({0}–{1})的魔法傷害。"}, {"sid":"lesser_eldritch_name","text":"拉索斯"}, {"sid":"lesser_eldritch_upg_name","text":"刺擊拉索斯"}, {"sid":"lesser_eldritch_upg_alt_name","text":"狂暴拉索斯"}, {"sid":"lesser_eldritch_narrativeDescription","text":"拉索斯,在沃里語中意為「小型裂痕生物」,是從裂痕中湧現的最基本生命體。牠們受本能驅使,透過心靈感應追尋更高階的統治者,並無條件服從命令。"}, {"sid":"lesser_eldritch_upg_narrativeDescription","text":"部分拉索斯演化出特殊的神經元,能夠從遠處釋放電流攻擊敵人。裂痕內的生命適應力之強,實在令人驚嘆。"}, {"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"這些頂部覆蓋紅色甲殼的拉索斯比其他同類更加兇猛,會以觸手掃蕩進行防禦。不過牠們只有在成群攻擊時,才能構成真正的威脅。"}, {"sid":"lesser_eldritch_ability_1_name","text":"召喚儀式:拉索斯"}, {"sid":"lesser_eldritch_ability_1_name_upg","text":"召喚儀式:刺擊拉索斯"}, {"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"召喚儀式:狂暴拉索斯"}, {"sid":"lesser_eldritch_ability_1_description","text":"每場戰鬥僅限使用一次。可在友軍屍體那一格召喚拉索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"lesser_eldritch_ability_1_description_upg","text":"每場戰鬥僅限使用一次。可在友軍屍體那一格召喚刺擊拉索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"每場戰鬥僅限使用一次。可在友軍屍體那一格召喚狂暴拉索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"unfrozen_cultist_name","text":"邪教徒"}, {"sid":"unfrozen_cultist_upg_name","text":"縛法者"}, {"sid":"unfrozen_cultist_upg_alt_name","text":"虔信者"}, {"sid":"unfrozen_cultist_narrativeDescription","text":"雖然,莉薩拉是為了更高尚的目標才遠征如今被稱為「悔恨之海」的地方,但我擔心對許多阿爾瓦人而言,這場遠征成了誘惑與權力的陷阱。如今許多人已淪為狂熱的邪教徒。"}, {"sid":"unfrozen_cultist_upg_narrativeDescription","text":"縛法者將沃里典籍的封印與裂痕的褻瀆之力融合,在現實中撕開一條時間裂縫,並用時空觸鬚攻擊敵人。"}, {"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"虔信者藉由進一步敞開心智,接受異界力量的影響,成為其女主人的耳目,並聽命於潛伏在裂痕中的存在。我不敢想像這會對他們的精神造成怎樣的影響。"}, {"sid":"unfrozen_cultist_ability_1_name","text":"深淵一瞥"}, {"sid":"unfrozen_cultist_ability_1_description","text":"詛咒目標敵軍生物。被詛咒的目標在自身回合開始時會受到 {0} 純粹傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"unfrozen_cultist_ability_2_name","text":"深淵觸鬚"}, {"sid":"unfrozen_cultist_ability_2_description","text":"對目標敵軍生物造成基礎攻擊 {0}%({2}–{3})的純粹傷害,並移除 {1} 次反擊次數。"}, {"sid":"unfrozen_cultist_ability_3_name","text":"深淵凝視:遲緩"}, {"sid":"unfrozen_cultist_ability_3_description","text":"對目標及所有相鄰敵人造成基礎攻擊 {0}%({2}–{3})的純粹傷害,使所有目標的先攻值減少 {1},持續至下一回合結束。"}, {"sid":"unfrozen_cultist_ability_4_name","text":"深淵凝視:緩速"}, {"sid":"unfrozen_cultist_ability_4_description","text":"對目標及所有相鄰敵人造成基礎攻擊 {0}%({2}–{3})的純粹傷害,使所有目標的速度減少 {1},持續至下一回合結束。"}, {"sid":"frostworm_rider_name","text":"阿迦索斯騎士"}, {"sid":"frostworm_rider_upg_name","text":"阿迦索斯馴者"}, {"sid":"frostworm_rider_upg_alt_name","text":"阿迦索斯馬塔哈"}, {"sid":"frostworm_rider_narrativeDescription","text":"「阿迦索斯」意為「地底裂痕棲息者」,和其精靈騎士之間形成了一種精神交融的連結。然而這種連結的界線極為脆弱,導致阿迦索斯發展出奇特的習性。"}, {"sid":"frostworm_rider_upg_narrativeDescription","text":"冰封荒原的雪地暴露在冰層下裂痕的能量中長達數世紀,因此蘊含著殘存的神祕力量。阿迦索斯馴者能藉此將坐騎與賈達密綁定,從中汲取土地的力量。"}, {"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"有些騎士接受了「瑪拉許.馬塔哈許」,或稱「血之手足」儀式,將心靈的一部分投入裂痕,讓阿迦索斯得以藉由傳送門進入賈達密。被永遠束縛的騎士心靈受到無法彌補的破壞,將受坐騎無盡的低語折磨。"}, {"sid":"frostworm_rider_passive_1_name","text":"勢如破竹"}, {"sid":"frostworm_rider_passive_1_description","text":"為英雄減少 {0}% 的地形懲罰。"}, {"sid":"frostworm_rider_passive_2_name","text":"寒霜刺骨"}, {"sid":"frostworm_rider_passive_2_description","text":"以攻擊或反擊命中敵人時,會施加負面效果,使目標受到的魔法傷害提升 {1}%。\n持續時間:{0} 回合。"}, {"sid":"frostworm_rider_passive_2_description_upg_alt","text":"以攻擊、反擊或使用能力命中敵人時,會施加負面效果,使其受到的魔法傷害提升 {1}%。\n持續時間:{0} 回合。"}, {"sid":"frostworm_rider_passive_3_name","text":"阿迦索斯之助"}, {"sid":"frostworm_rider_passive_3_description","text":"基礎攻擊與反擊時可造成額外 {0} 純粹傷害。"}, {"sid":"frostworm_rider_ability_1_name","text":"寒冰吐息"}, {"sid":"frostworm_rider_ability_1_description","text":"額外發動一次攻擊,造成基礎攻擊 {0}%({1}–{2})的純粹傷害。"}, {"sid":"frostworm_rider_ability_2_name","text":"寒冰尖刺"}, {"sid":"frostworm_rider_ability_2_description","text":"額外發動一次攻擊,對目標敵人及所有相鄰敵人造成基礎攻擊 {0}%({1}–{2})的純粹傷害。"}, {"sid":"eldritch_flyer_name","text":"巨大索斯"}, {"sid":"eldritch_flyer_upg_name","text":"無話索斯"}, {"sid":"eldritch_flyer_upg_alt_name","text":"無思索斯"}, {"sid":"eldritch_flyer_narrativeDescription","text":"巨大索斯是一種受到束縛的實驗產物。某些索斯透過心靈感應或共鳴受控,但巨大索斯則完全依賴聖語的力量進行束縛。"}, {"sid":"eldritch_flyer_upg_narrativeDescription","text":"索斯可以藉由正確的咒語被打造成極為精準且專注的武器,毫不留情地攻擊。\n\n……但如果法術卷軸被撕裂的話呢?"}, {"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"看來有些索斯正在反抗束縛,並確實解開了一部分束縛,因此變得更加混亂與危險——但在特定情況下,卻異常有效率。"}, {"sid":"eldritch_flyer_passive_1_name","text":"霜寒"}, {"sid":"eldritch_flyer_passive_1_description","text":"此生物攻擊時,目標不會產生專注值。"}, {"sid":"eldritch_flyer_ability_1_name","text":"召喚儀式:巨大索斯"}, {"sid":"eldritch_flyer_ability_1_name_upg","text":"召喚儀式:無話索斯"}, {"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"召喚儀式:無思索斯"}, {"sid":"eldritch_flyer_ability_1_description","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚巨大索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"eldritch_flyer_ability_1_description_upg","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚無話索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚無思索斯部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"eldritch_flyer_ability_2_name","text":"黑冰碎片"}, {"sid":"eldritch_flyer_ability_2_description","text":"對目標造成基礎攻擊 {0}%({1}–{2})的純粹傷害。"}, {"sid":"succubus_name","text":"魅魔"}, {"sid":"succubus_upg_name","text":"鎖鏈女主宰"}, {"sid":"succubus_upg_alt_name","text":"蠱惑者"}, {"sid":"succubus_narrativeDescription","text":"對於渴望力量的裂變追隨者而言,裂痕能夠帶來不可逆的轉化。重生後的裂變成員必須保持專注,否則自己就會變成門戶。"}, {"sid":"succubus_upg_narrativeDescription","text":"我遇見接受裂變教義的精靈時,已辨認不出他們的原形了。裂痕的力量將他們扭曲為某種異類。他們仍然保有自我意識,卻也被深深束縛著。"}, {"sid":"succubus_upg_alt_narrativeDescription","text":"你能想像生而為凡人,最終卻蛻變為某種更偉大的存在嗎?\n\n難怪有些蠱惑者總是在追求每一道崇拜的目光,而且還真的能成功。"}, {"sid":"succubus_passive_1_name","text":"魔法不能白給,親愛的"}, {"sid":"succubus_passive_1_description","text":"敵方英雄法術的魔力消耗額外提升 {0}。此效果無法疊加,僅啟動最強的效果。"}, {"sid":"succubus_passive_2_name","text":"能力不能白給,親愛的"}, {"sid":"succubus_passive_2_description","text":"此生物造成傷害時,專注值會提升 {0}。"}, {"sid":"succubus_ability_1_name","text":"手銬"}, {"sid":"succubus_ability_1_description","text":"阻止目標敵軍生物使用主動能力。\n持續時間:{0} 回合。"}, {"sid":"succubus_ability_2_name","text":"沙漏"}, {"sid":"succubus_ability_2_description","text":"阻止敵方英雄使用主動能力,持續至本回合結束。"}, {"sid":"succubus_ability_3_name","text":"鞭笞散漫"}, {"sid":"succubus_ability_3_description","text":"每一層專注蓄能可對目標敵軍生物造成 {0} 純粹傷害。"}, {"sid":"succubus_ability_4_name","text":"魅惑眾生"}, {"sid":"succubus_ability_4_description","text":"阻止所有敵軍從任何來源獲得專注值,持續至下一回合結束。"}, {"sid":"arbitrator_name","text":"仲裁者"}, {"sid":"arbitrator_upg_name","text":"裂痕仲裁者"}, {"sid":"arbitrator_upg_alt_name","text":"臃腫仲裁者"}, {"sid":"arbitrator_narrativeDescription","text":"這些強大術士的身形經歷過極端轉變,有些已無法動彈。他們效忠於裂變,負責在裂痕行者身上刻下沃里封印。然而,隨著時間流逝,他們的身體逐漸崩解,最終變成無法辨認的醜陋怪物。"}, {"sid":"arbitrator_upg_narrativeDescription","text":"這些仲裁者幾乎已完全喪失自我意識,成了漂浮著的控制中樞,能夠同時指揮無數索斯。他們所承受的壓力早已超越凡人體能與心智的極限。"}, {"sid":"arbitrator_upg_alt_narrativeDescription","text":"我難以理解當年撕裂裂痕的古代沃里語。而這些醜陋臃腫的仲裁者,卻能輕鬆地使用它來扭曲這個世界與異界之間的屏障。\n\n他們將毀滅我們所有人。"}, {"sid":"arbitrator_passive_1_name","text":"悖論射擊"}, {"sid":"arbitrator_passive_1_description","text":"遠距懲罰對此生物無效。\n若目標距離 {0} 格以上,每格造成額外 {1}% 傷害,最多提升 {2}% 傷害。\n若目標相鄰,則施展近戰攻擊,造成額外 {3}% 傷害。"}, {"sid":"arbitrator_passive_2_name","text":"黏液之觸"}, {"sid":"arbitrator_passive_2_description","text":"攻擊造成額外 {0} 純粹傷害,並減少目標的速度與先攻值 {1},持續至本回合結束。此效果無法疊加。"}, {"sid":"arbitrator_passive_3_name","text":"深淵之力"}, {"sid":"arbitrator_passive_3_description","text":"提升英雄的魔力上限 {0}。此效果無法疊加。"}, {"sid":"arbitrator_ability_1_name","text":"命令:重新部署"}, {"sid":"arbitrator_ability_1_description","text":"將一名友軍生物單位移動至距離其初始位置 {0} 格內的空格。"}, {"sid":"arbitrator_ability_2_name","text":"命令:恐懼"}, {"sid":"arbitrator_ability_2_description","text":"將一名敵軍單位移動至距離其初始位置 {0} 格內的空格。"}, {"sid":"arbitrator_ability_3_name","text":"吐息風暴"}, {"sid":"arbitrator_ability_3_description","text":"對所有敵人造成 {0} 純粹傷害,且其速度與先攻值減少 {1}。\n持續時間:{2} 回合。"}, {"sid":"arbitrator_ability_4_name","text":"命令:換位"}, {"sid":"arbitrator_ability_4_description","text":"只要兩隻生物相距不超過 {0} 格,就讓雙方交換位置。"}, {"sid":"arbitrator_ability_5_name","text":"凍結典籍"}, {"sid":"arbitrator_ability_5_description","text":"阻止敵方英雄使用魔法書。此效果無法疊加。"}, {"sid":"unspeakable_name","text":"深淵使者"}, {"sid":"unspeakable_upg_name","text":"深淵監管者"}, {"sid":"unspeakable_upg_alt_name","text":"深淵執行者"}, {"sid":"unspeakable_narrativeDescription","text":"仲裁者的心靈崩潰時,會有一道裂痕撕裂現實,讓這些怪物湧入賈達密。莉薩拉堅稱能掌控牠們,但我並不相信她,因為怪物們的行動看起來太獨立自主了,簡直像是……擁有自我意識一樣。"}, {"sid":"unspeakable_upg_narrativeDescription","text":"這些生物被魔法鎖鏈束縛,預示著大動盪時代即將來臨,僅是看一眼便會陷入瘋狂與妄想。最可怕的是,牠們似乎只是某種更強大存在的觀察者。"}, {"sid":"unspeakable_upg_alt_narrativeDescription","text":"我曾逃離過冰封荒原的邪教,如今我確信深淵的恐怖絕非兒戲。無論這些可憐的精靈釋放了什麼東西,都將讓賈達密陷入浩劫,而唯一的警告就是:當心黑冰。"}, {"sid":"unspeakable_ability_1_name","text":"召喚儀式:使者"}, {"sid":"unspeakable_ability_1_name_upg","text":"召喚儀式:監管者"}, {"sid":"unspeakable_ability_1_name_upg_alt","text":"召喚儀式:執行者"}, {"sid":"unspeakable_ability_1_description","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵使者部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"unspeakable_ability_1_description_upg","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵監管者部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"unspeakable_ability_1_description_upg_alt","text":"每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵執行者部隊。\n召喚部隊的生命值為該屍體原部隊的 {0}%,且不能超過 {1} 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。"}, {"sid":"unspeakable_ability_2_name","text":"黑冰碎片"}, {"sid":"unspeakable_ability_2_name_upg_alt","text":"黑冰雲霧"}, {"sid":"unspeakable_ability_2_description","text":"對目標敵軍生物造成基礎攻擊 {0}%({1}–{2})的純粹傷害。"}, {"sid":"unspeakable_ability_2_description_upg_alt","text":"對目標及相鄰生物造成基礎攻擊 {0}%({1}–{2})的純粹傷害。"}, {"sid":"unspeakable_ability_3_name","text":"瘋狂瞬間"}, {"sid":"unspeakable_ability_3_description","text":"迫使敵方攻擊隨機目標。"}, {"sid":"unspeakable_ability_4_name","text":"深淵意志"}, {"sid":"unspeakable_ability_4_description","text":"此生物可在首次行動後立即執行 {0} 次額外行動。"}, {"sid":"unspeakable_ability_5_name","text":"心智操控"}, {"sid":"unspeakable_ability_5_description","text":"目標敵軍生物失去所有可用回合,直接跳過行動。"}, {"sid":"trogl_name","text":"穴居人"}, {"sid":"trogl_upg_name","text":"地獄穴居人"}, {"sid":"trogl_upg_alt_name","text":"劇毒穴居人"}, {"sid":"trogl_narrativeDescription","text":"眼盲且矮小的穴居人經常被地表種族視為原始人。然而,他們適應力極強,對地底通道的了解更是無可匹敵,這正是穴居人在阿爾瓦社會中擁有舉足輕重地位的理由。"}, {"sid":"trogl_upg_narrativeDescription","text":"許多穴居人身形脆弱,但會狡猾地攻擊敵人的弱點。因為擊敗過比自己強大的敵人,他們獲得了「沙克爾」,也就是「地獄」的稱號。"}, {"sid":"trogl_upg_alt_narrativeDescription","text":"某些穴居人部落演化出了綠色皮膚與尖刺。起初這被視為缺陷,但很快就證明了是優勢,因為這些「阿爾拉」——也就是「無懼者」——天生就擁有毒血,企圖傷害他們的任何人都會喪命。"}, {"sid":"trogl_passive_1_name","text":"劇毒長矛"}, {"sid":"trogl_passive_1_description","text":"攻擊後留下撕裂的傷口,使目標受到的傷害提升 {0}%,持續至下一回合結束。"}, {"sid":"trogl_passive_2_name","text":"劇毒血液"}, {"sid":"trogl_passive_2_description","text":"此生物受到傷害時,所有相鄰敵人受到的傷害提升 {0}%,持續至下一回合結束。"}, {"sid":"trogl_ability_1_name","text":"戰技:黏液噴濺"}, {"sid":"trogl_ability_1_description","text":"進行延展攻擊,但造成的傷害降低 {0}%。"}, {"sid":"trogl_ability_1_advanced_name","text":"進階戰技:黏液噴濺"}, {"sid":"trogl_ability_1_advanced_description","text":"進行延展攻擊。"}, {"sid":"assassin_name","text":"卧底"}, {"sid":"assassin_upg_name","text":"狡詐卧底"}, {"sid":"assassin_upg_alt_name","text":"冷酷卧底"}, {"sid":"assassin_narrativeDescription","text":"阿爾瓦的精靈間諜過去曾長期住在地面上,在開始將城市拓展至地底後,便被迫學會適應地底生活。他們認為詭計是取得優勢的關鍵。"}, {"sid":"assassin_upg_narrativeDescription","text":"狡詐卧底由間諜首領卡斯帕親自挑選,專門執行行動必須極為精準且不留痕跡的任務。他們擅長操弄外部政局,也精於掌控負債之人的命脈。"}, {"sid":"assassin_upg_alt_narrativeDescription","text":"冷酷臥底被派到三巨頭影響力較弱的地區,必須完全隱匿行蹤。長期執行這類任務後,他們變得性格孤僻,又特立獨行。"}, {"sid":"assassin_passive_1_name","text":"弱點"}, {"sid":"assassin_passive_1_description","text":"幸運一擊造成額外 {0}% 傷害,幸運值上限提升 {1}。"}, {"sid":"assassin_passive_2_name","text":"震懾打擊"}, {"sid":"assassin_passive_2_description","text":"使目標無法反擊,持續至本回合結束。"}, {"sid":"assassin_passive_3_name","text":"磨利刀刃"}, {"sid":"assassin_passive_3_description","text":"此生物每次攻擊,幸運會提升 {0}。"}, {"sid":"assassin_ability_1_name","text":"戰技:敏捷攻擊"}, {"sid":"assassin_ability_1_description","text":"攻擊後此生物會返回原始位置,但造成的傷害降低 {0}%。"}, {"sid":"assassin_ability_1_advanced_name","text":"進階戰技:敏捷攻擊"}, {"sid":"assassin_ability_1_advanced_description","text":"攻擊後此生物會返回原始位置。"}, {"sid":"assassin_ability_2_name","text":"暗影突刺"}, {"sid":"assassin_ability_2_description","text":"對任何敵人造成基礎攻擊傷害,且無視對方防禦。"}, {"sid":"assassin_ability_3_name","text":"暗影披風"}, {"sid":"assassin_ability_3_description","text":"讓自己無法被選為目標,持續至本回合結束。"}, {"sid":"blade_dancer_name","text":"縞瑪瑙舞者"}, {"sid":"blade_dancer_upg_name","text":"碧玉舞者"}, {"sid":"blade_dancer_upg_alt_name","text":"金輝舞者"}, {"sid":"blade_dancer_narrativeDescription","text":"阿爾瓦的黑暗精靈是賈達密人口最多的種族,幾乎無處不在。他們多數擔任間諜、商人和表演者,基於這樣的文化背景,阿爾瓦黑暗精靈組成了一支結合刀舞與長柄武器的軍隊,也就不足為奇了。"}, {"sid":"blade_dancer_upg_narrativeDescription","text":"長柄刀舞者的技藝不斷精進的同時,他們的盔甲也會鑲嵌與地底友軍交易而來的寶石。畢竟美麗也是一種致命武器。"}, {"sid":"blade_dancer_upg_alt_narrativeDescription","text":"金輝舞者則捨棄寶石,轉而選擇精煉黃金,完美體現了人們對黑暗精靈的所有想像——優雅、野心勃勃、致命,最重要的是,他們將財富視為談判桌與戰場上的最大優勢。"}, {"sid":"blade_dancer_passive_1_name","text":"千刃亂舞"}, {"sid":"blade_dancer_passive_1_description","text":"每次攻擊都使目標防禦力降低 {0},持續至戰鬥結束。此效果可疊加。"}, {"sid":"blade_dancer_passive_2_name","text":"龍焰之刃"}, {"sid":"blade_dancer_passive_2_description","text":"近戰攻擊的傷害加倍。"}, {"sid":"blade_dancer_ability_1_name","text":"戰技:彈跳長刃"}, {"sid":"blade_dancer_ability_1_description","text":"選擇 2 個目標進行攻擊,對每個目標造成的傷害減少 {0}%。"}, {"sid":"blade_dancer_ability_1_advanced_name","text":"進階戰技:彈跳長刃"}, {"sid":"blade_dancer_ability_1_advanced_description","text":"選擇 2 個目標進行攻擊。"}, {"sid":"minos_name","text":"牛頭人"}, {"sid":"minos_upg_name","text":"牛頭人領主"}, {"sid":"minos_upg_alt_name","text":"牛頭人先鋒"}, {"sid":"minos_narrativeDescription","text":"牛頭人在賈達密的權力核心位於波瑟沙的巢穴,這座地下迷宮城由波瑟沙族所建立。他們以高超的戰鬥技巧和精湛的建築能力聞名於世,並且是最早受邀加入協定的種族之一。"}, {"sid":"minos_upg_narrativeDescription","text":"牛頭人必須在選定的領域中表現傑出,才能晉升為領主,戰鬥、魔法與建築是最常見的專業,但偶爾也會出現領主珠寶匠或領主鑄幣師這樣的例外。"}, {"sid":"minos_upg_alt_narrativeDescription","text":"「先鋒團」是一支牛頭人組織,以冒險和快速晉升至領主為誘因來吸引年輕公牛加入。這些步兵衝動且能力出眾,經常被部署到冷酷被視為仁慈的戰場。"}, {"sid":"minos_passive_1_name","text":"戰意高昂"}, {"sid":"minos_passive_1_description","text":"此生物始終保持超過 0 的士氣,且士氣值上限提升至 {1}。每持有一點士氣,士氣觸發機率就額外提升 {0}%。"}, {"sid":"minos_passive_2_name","text":"血債血償"}, {"sid":"minos_passive_2_description","text":"每當此生物受到傷害時,其士氣提升 {0}。"}, {"sid":"minos_passive_3_name","text":"腎上腺素激增"}, {"sid":"minos_passive_3_description","text":"此生物觸發士氣時,速度提升 {0},攻擊力與防禦力提升 {1},持續至下一回合結束。"}, {"sid":"minos_ability_1_name","text":"戰技:震地猛擊"}, {"sid":"minos_ability_1_description","text":"攻擊目標及其身後 2 格內的所有生物,對每個單位造成的傷害減少 {0}%。"}, {"sid":"minos_ability_1_advanced_name","text":"進階戰技:震地猛擊"}, {"sid":"minos_ability_1_advanced_description","text":"攻擊目標及其身後 2 格內的所有生物。"}, {"sid":"minos_ability_2_name","text":"不屈意志"}, {"sid":"minos_ability_2_description","text":"完全無視進攻者的攻擊力,持續至本回合結束。"}, {"sid":"medusa_name","text":"梅杜莎"}, {"sid":"medusa_upg_name","text":"梅杜莎雕刻家"}, {"sid":"medusa_upg_alt_name","text":"梅杜莎女王"}, {"sid":"medusa_narrativeDescription","text":"梅杜莎在阿爾瓦社會中扮演著奇特的角色。作為真正的地底原住民,許多人對與「地表人」合作及其生活方式不滿。\n\n她們的參與究竟是出於好奇,還是另有圖謀?"}, {"sid":"medusa_upg_narrativeDescription","text":"對許多梅杜莎而言,石化是一種藝術中的藝術,是神聖的儀式,賦予被選中者「榮耀」的地位。\n\n這引出了一則令人毛骨悚然的問題——我這輩子經過的那些阿爾瓦人雕像,有多少是曾行走在這些街道上的活人?"}, {"sid":"medusa_upg_alt_narrativeDescription","text":"傳言在三巨頭探索的通道底下,深藏著一個繁盛的冥界文明,而所有梅杜莎皆為其中一員,但只有蛇髮女妖掌握真相。\n\n如果這些故事不只是神話,那麼問題來了——這些「女王」究竟效忠於誰?"}, {"sid":"medusa_passive_1_name","text":"大理石箭矢"}, {"sid":"medusa_passive_1_description","text":"遠距攻擊會使目標的先攻值降低 {0},持續至下一回合結束。"}, {"sid":"medusa_ability_1_name","text":"戰技:箭如雨下"}, {"sid":"medusa_ability_1_description","text":"攻擊目標及其所有相鄰敵人,對每個單位造成的傷害減少 {0}%。"}, {"sid":"medusa_ability_1_advanced_name","text":"進階戰技:箭如雨下"}, {"sid":"medusa_ability_1_advanced_description","text":"攻擊目標及其所有相鄰敵人。"}, {"sid":"medusa_ability_2_name","text":"滑行脫離"}, {"sid":"medusa_ability_2_description","text":"移動至其移動範圍內的另一格。"}, {"sid":"medusa_ability_3_name","text":"石化凝視"}, {"sid":"medusa_ability_3_description","text":"進行一次近戰攻擊並石化目標,持續至本回合結束。\n被石化的目標會受到雙倍基礎攻擊傷害,對魔法傷害免疫,且跳過此回合。"}, {"sid":"hydra_name","text":"九頭蛇"}, {"sid":"hydra_upg_name","text":"冥界九頭蛇"}, {"sid":"hydra_upg_alt_name","text":"地獄九頭蛇"}, {"sid":"hydra_narrativeDescription","text":"九頭蛇是棲息於地下河流與暮影沼澤的生物,擁有驚人的力量。傳說只要砍下一顆頭,就會再長出三顆頭參與盛宴。\n\n而這場盛宴的主菜呢?當然,就是你了。"}, {"sid":"hydra_upg_narrativeDescription","text":"傳說在恩洛斯最幽深的角落裡,有一隻古老生物緩慢地爬行著,靜靜等待機會。深入冥界的九頭蛇比同類更為頑強,擁有異常敏銳的環境感知力。"}, {"sid":"hydra_upg_alt_narrativeDescription","text":"有學者聲稱九頭蛇孕育自大地,不論這種說法是真是假,有些九頭蛇身上的確會長出猩紅鱗片與晶瑩剔透的尖刺。牠們的咬擊會注入能削弱力量的劇毒,讓獵物無法動彈。"}, {"sid":"hydra_passive_1_name","text":"衰弱毒液"}, {"sid":"hydra_passive_1_description","text":"攻擊會使目標造成的傷害降低 {0}%,持續至下一回合結束。"}, {"sid":"hydra_passive_2_name","text":"再生"}, {"sid":"hydra_passive_2_description","text":"回合開始時恢復全部生命值。"}, {"sid":"hydra_passive_3_name","text":"劇毒血液"}, {"sid":"hydra_passive_3_description","text":"此生物受到傷害時,相鄰敵軍生物造成的傷害降低 {0}%,持續至下一回合結束。"}, {"sid":"hydra_passive_4_name","text":"生齒不息"}, {"sid":"hydra_passive_4_description","text":"此生物受到傷害時,攻擊力提升 {0},持續至戰鬥結束。"}, {"sid":"hydra_passive_5_name","text":"群首圍攻"}, {"sid":"hydra_passive_5_description","text":"此生物進行反擊時,會使用完整的戰技效果。"}, {"sid":"hydra_ability_1_name","text":"戰技:旋風橫掃"}, {"sid":"hydra_ability_1_description","text":"攻擊所有相鄰敵人,對每個目標造成的傷害減少 {0}%。"}, {"sid":"hydra_ability_1_advanced_name","text":"進階戰技:旋風橫掃"}, {"sid":"hydra_ability_1_advanced_description","text":"攻擊所有相鄰敵人。"}, {"sid":"black_dragon_name","text":"幽窟巨龍"}, {"sid":"black_dragon_upg_name","text":"黑色巨龍"}, {"sid":"black_dragon_upg_alt_name","text":"灰燼巨龍"}, {"sid":"black_dragon_narrativeDescription","text":"巨龍誕生於幽深洞窟,是擁有極高智慧與力量,且充滿野心的種族,在賈達密幾乎無可匹敵。部分巨龍選擇與阿爾瓦結盟,藉此追求更高的權勢與成就。"}, {"sid":"black_dragon_upg_narrativeDescription","text":"以「女王」艾梅琪亞為代表的「冥麟族」,在阿爾瓦政壇中地位舉足輕重。他們不僅擁有原始的力量,還與大陸各地的龍族血脈保持密切聯繫。他們狡猾又謹慎,目標是以新秩序統一整個阿爾瓦。"}, {"sid":"black_dragon_upg_alt_narrativeDescription","text":"灰燼巨龍常受到誤解。不了解其真正力量的人認為牠們是弱者,也正因如此,認為牠們過於渴望權力。\n\n但願我能活著親眼見到灰燼巨龍,並與牠們交談,我相信牠們一定有非常精彩的故事可以分享。"}, {"sid":"black_dragon_passive_1_name","text":"主宰之焰"}, {"sid":"black_dragon_passive_1_description","text":"友軍生物獲得 {0} 士氣與幸運,敵軍生物則失去等值同屬性。"}, {"sid":"black_dragon_passive_2_name","text":"威壓存在"}, {"sid":"black_dragon_passive_2_description","text":"所有相鄰敵人始終造成最小傷害。"}, {"sid":"black_dragon_ability_1_name","text":"戰技:硫火襲擊"}, {"sid":"black_dragon_ability_1_description","text":"施展錐形攻擊,對所有命中目標造成的傷害減少 {0}%。"}, {"sid":"black_dragon_ability_1_advanced_name","text":"進階戰技:硫火襲擊"}, {"sid":"black_dragon_ability_1_advanced_description","text":"施展錐形攻擊。"}, {"sid":"black_dragon_ability_2_name","text":"炙焰護體"}, {"sid":"black_dragon_ability_2_description","text":"持續至下一回合結束。被近戰攻擊時,會造成 {0} 點魔法傷害。"}, {"sid":"black_dragon_ability_3_name","text":"龍翔突擊"}, {"sid":"black_dragon_ability_3_description","text":"移至任意一格,對所有相鄰生物造成 {0}% 基礎攻擊傷害({1}–{2}),並嘗試將對方擊退。"}, {"sid":"lich_dragon_name","text":"巫妖巨龍"}, {"sid":"lich_dragon_narrativeDescription","text":"巫妖巨龍誕生於瀰漫濃厚死靈能量的長眠之地周圍。儘管復甦的巨龍擁有強大力量,但通常性格單純且毫無野心。與其說是統治者,不如說更像是守護墓園的野獸。"}, {"sid":"lich_dragon_passive_1_name","text":"白骨吸取"}, {"sid":"lich_dragon_passive_1_description","text":"吸收目標格與所有相鄰格內的屍體。每吸收一具屍體,此生物能力傷害就提升 {0}%,能力所恢復的生命值也提升 {0}%。"}, {"sid":"lich_dragon_ability_1_name","text":"自我重構"}, {"sid":"lich_dragon_ability_1_description","text":"會有一個單位恢復生命值上限的 {0}%。可復活陣亡單位,且數量可超過原始數量。以此方式復活的單位屬於永久召喚。"}, {"sid":"lich_dragon_ability_2_name","text":"白骨天罰"}, {"sid":"lich_dragon_ability_2_description","text":"對戰場上所有其他生物造成 {0} 純粹傷害。"}, {"sid":"trickster_name","text":"戲狐"}, {"sid":"trickster_narrativeDescription","text":"來自遙遠國度的奇怪狐狸,在賈達密定居下來並融入當地社會。這種獨立的生物與靈體之間有著神祕連結,能施展幻術來捕捉獵物。傳聞有少數狐狸擁有極高智慧,但從未有人聽過牠們開口說話。"}, {"sid":"trickster_passive_1_name","text":"戲法"}, {"sid":"trickster_passive_1_description","text":"只要戰場上仍有戲狐幻影存活,戲狐本體就不會受到任何傷害。"}, {"sid":"trickster_ability_1_name","text":"九尾幻影"}, {"sid":"trickster_ability_1_description","text":"召喚一隻戲狐幻影,其能力值較本體低。"}, {"sid":"basilisk_name","text":"蛇妖"}, {"sid":"basilisk_narrativeDescription","text":"自劫難倖存的遠古爬蟲類,可能是賈達密最早的掠食者之一,擁有致命劇毒與魔法凝視能力,如今成為野心勃勃的將領們眼中的戰爭兵器。"}, {"sid":"basilisk_passive_1_name","text":"致命凝視"}, {"sid":"basilisk_passive_1_description","text":"若目標敵軍生物剩餘單位低於原始數量的 {0}%,目標會立即被摧毀。"}, {"sid":"basilisk_passive_2_name","text":"蛇妖劇毒"}, {"sid":"basilisk_passive_2_description","text":"目標等級愈低,受到的傷害愈大。每級差距會造成額外 {0}% 傷害。"}, {"sid":"sentinel_name","text":"榮耀哨衛"}, {"sid":"sentinel_narrativeDescription","text":"這些太陽教會的前盟友,後來因不明原因與之決裂。據說他們自稱「平衡守護者」,並在審判官打破這個平衡時,轉而效忠於四位魔法學者之間的均勢。"}, {"sid":"sentinel_ability_1_name","text":"阿麗娜之道"}, {"sid":"sentinel_ability_1_description","text":"消除此生物受到的所有負面效果,並完全恢復其生命值。每場戰鬥僅限使用一次。"}, {"sid":"sentinel_ability_1_info","text":"本回合使用任一路徑時,無法啟用其他路徑。"}, {"sid":"sentinel_ability_2_name","text":"奈拉之道"}, {"sid":"sentinel_ability_2_description","text":"所造成傷害提升 {0}%,所受傷害降低 {1}%,持續至本回合結束。每場戰鬥僅限使用一次。"}, {"sid":"sentinel_ability_2_info","text":"本回合使用任一路徑時,無法啟用其他路徑。"}, {"sid":"sentinel_ability_3_name","text":"多里斯之道"}, {"sid":"sentinel_ability_3_description","text":"閃現至任意一格,對所有相鄰敵人造成基礎攻擊的純粹傷害。每場戰鬥僅限使用一次。"}, {"sid":"sentinel_ability_3_info","text":"本回合使用任一路徑時,無法啟用其他路徑。"}, {"sid":"sentinel_ability_4_name","text":"赫克斯米拉之道"}, {"sid":"sentinel_ability_4_description","text":"對魔法傷害與所有負面效果免疫,持續至本回合結束。每場戰鬥僅限使用一次。"}, {"sid":"sentinel_ability_4_info","text":"本回合使用任一路徑時,無法啟用其他路徑。"}, {"sid":"obsidian_dragon_name","text":"黑曜巨龍"}, {"sid":"obsidian_dragon_narrativeDescription","text":"外交這種事,總會有人反感。部分黑龍認為阿爾瓦這個概念低劣至極,對整個龍族都是一種侮辱。牠們相信應由龍族統治其他種族,而非結盟。\n\n到目前為止,牠們僅是被驅逐的異端。"}, {"sid":"obsidian_dragon_passive_1_name","text":"不屑"}, {"sid":"obsidian_dragon_passive_1_description","text":"所受近戰傷害降低 {0}%、延展攻擊降低 {1}%、遠距傷害降低 {2}%。"}, {"sid":"obsidian_dragon_passive_2_name","text":"灼燒"}, {"sid":"obsidian_dragon_passive_2_description","text":"攻擊時點燃敵人。燃燒期間,目標會於每回合開始時受到 {0} 魔法傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"mech_guard_name","text":"觀世者"}, {"sid":"mech_guard_narrativeDescription","text":"這些造物經常與哨衛一同行動,或許也正是由哨衛製造出來的。它們聲稱自己的任務僅是觀察世界並回報給製造者,以判斷是否需要修正某些事物。但若只是觀察者,為何戰鬥裝備如此齊全?"}, {"sid":"mech_guard_ability_1_name","text":"陷阱:時間迴圈"}, {"sid":"mech_guard_ability_1_description","text":"設下一個隱形陷阱。任何步入其中的敵方地面生物都會被傳送回起始位置並強制結束回合。\n持續時間:{0} 回合。"}, {"sid":"coatl_name","text":"羽蛇"}, {"sid":"coatl_narrativeDescription","text":"這些長著翅膀的巨蛇來自更古老的原始時代,常仰賴純粹的力量壓制敵人。牠們的鱗片非常能抵禦任何企圖改變本質的法術。"}, {"sid":"coatl_passive_1_name","text":"原始頑固"}, {"sid":"coatl_passive_1_description","text":"針對此生物的負面效果不會持續超過 {0} 回合。"}, {"sid":"fairy_dragon_name","text":"妖精巨龍"}, {"sid":"fairy_dragon_narrativeDescription","text":"雖然妖精巨龍看起來甜美可愛,但卻是調皮的惡作劇高手。牠們是極少數能與恩洛斯原始魔力共鳴的生物,能以狡黠玩心運用自身力量。"}, {"sid":"fairy_dragon_passive_1_name","text":"魔力飲者"}, {"sid":"fairy_dragon_passive_1_description","text":"每回合開始時,從敵方英雄(若存在)身上竊取 {0} 魔力。"}, {"sid":"fairy_dragon_passive_2_name","text":"沉默泡泡"}, {"sid":"fairy_dragon_passive_2_description","text":"相鄰敵軍生物無法使用任何能力。"}, {"sid":"fairy_dragon_ability_1_name","text":"無效化"}, {"sid":"fairy_dragon_ability_1_description","text":"消除目標身上的所有正面與負面效果。"}, {"sid":"fairy_dragon_ability_2_name","text":"驅逐召喚物"}, {"sid":"fairy_dragon_ability_2_description","text":"消除所有召喚生物與臨時部隊。"}, {"sid":"giant_frog_name","text":"巨蟾"}, {"sid":"giant_frog_narrativeDescription","text":"雷格那島、匕傷群島、賈達密之顎,以及無數無名小島,都是這些半水生巨型生物的繁殖地。牠們脾氣暴躁、佔地為王,控制著大陸沿海許多地區。"}, {"sid":"giant_frog_passive_1_name","text":"嫩化毒液"}, {"sid":"giant_frog_passive_1_description","text":"攻擊會使目標中毒。中毒生物在自身回合開始時會受到 {0} 魔法傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"giant_frog_ability_1_name","text":"躍擊"}, {"sid":"giant_frog_ability_1_description","text":"向前跳過 1 格。落地時,在可行的情況下,擊退所有相鄰生物。"}, {"sid":"giant_frog_ability_2_name","text":"黏舌"}, {"sid":"giant_frog_ability_2_description","text":"瞄準相鄰格的方向,將該格正後方的目標敵軍生物拉至該格。"}, {"sid":"unicorn_name","text":"獨角獸"}, {"sid":"unicorn_narrativeDescription","text":"獨角獸作為日光魔法的化身,擁有超自然的智慧與力量。牠們有心靈感應且行蹤飄忽,棲息於靜謐的低語之森深處,僅對心靈純潔者現身。精靈經歷數世紀的接觸後,有時能贏得牠們的信任,但獨角獸對背叛行為從不寬恕。"}, {"sid":"unicorn_ability_1_name","text":"致盲攻擊"}, {"sid":"unicorn_ability_1_description","text":"施加「致盲」效果,使目標無法執行任何行動。目標受到傷害時,效果解除。\n持續時間:{0} 回合。"}, {"sid":"dragon_hunter_name","text":"屠龍者"}, {"sid":"dragon_hunter_narrativeDescription","text":"屠龍絕非膽小者所能為,更不是理智之舉。這條路必須賭上卑微之軀與性命,對抗無法戰勝的存在。然而,榮耀與財富的誘惑,總會驅使絕望或瘋狂之徒鋌而走險。極少數的成功者會成為傳奇,名字也會永留史冊。"}, {"sid":"dragon_hunter_passive_1_name","text":"解剖"}, {"sid":"dragon_hunter_passive_1_description","text":"攻擊時傷害目標。受傷目標在自身回合開始時會受到 {0} 普通傷害。此效果可疊加。\n持續時間:{1} 回合。"}, {"sid":"dragon_hunter_passive_2_name","text":"獵龍人"}, {"sid":"dragon_hunter_passive_2_description","text":"對巨龍造成額外 {0}% 傷害。"}, {"sid":"dragon_hunter_ability_1_name","text":"龍血"}, {"sid":"dragon_hunter_ability_1_description","text":"完全免疫所有法術,持續至下一回合結束。"}, {"sid":"kitten_horn_name","text":"獨角貓"}, {"sid":"kitten_horn_narrativeDescription","text":"這些像貓一樣可愛的生物「獨角貓」其實非常古老,來自晶體尚有思想、歌聲能改變現實的時代。直到今日,獨角貓身上仍殘留那段原始歲月的氣息,偶爾會讓人陷入瘋狂——無論是極樂還是狂怒。"}, {"sid":"kitten_horn_passive_1_name","text":"瘋時殘骸"}, {"sid":"kitten_horn_passive_1_description","text":"此生物死亡時,會對擊殺者施加「狂暴」效果,迫使其攻擊最靠近的生物。"}, {"sid":"kitten_horn_passive_2_name","text":"可愛到不真實"}, {"sid":"kitten_horn_passive_2_description","text":"英雄在外交中獲得的說服力提升 {0}%。此效果無法疊加。"}, {"sid":"kitten_horn_ability_1_name","text":"耶——"}, {"sid":"kitten_horn_ability_1_description","text":"為所有友軍生物提供額外 {0} 士氣。\n持續時間:{1} 回合。"}, {"sid":"star_child_name","text":"星之子"}, {"sid":"star_child_narrativeDescription","text":"四位學者都會觀星,但奈拉與星辰的連結最深刻。那些如她倒影般詭異的影子,真的是從星光投射的嗎?他們是從地底升起的幻影,還是從天而降的使者?若真是如此,那他們對我們這個世界,究竟知曉多少祕密?"}, {"sid":"star_child_ability_1_name","text":"星落"}, {"sid":"star_child_ability_1_description","text":"選擇 {1} 格。每格落下一顆星星,對該格及所有相鄰生物造成 {0} 魔法傷害。"}, {"sid":"primal_remnant_name","text":"原始殘骸"}, {"sid":"primal_remnant_narrativeDescription","text":"在時間、真理與魔法尚未存在之前,世界只是一片原始混沌——這是赫克斯米拉追隨者的說法。而某些存在,似乎仍在回應那個時代。"}, {"sid":"primal_remnant_ability_2_name","text":"繁植擴散"}, {"sid":"primal_remnant_ability_2_description","text":"在相鄰格創造一個數量相同的原始殘骸部隊。該部隊會在受到任何傷害時立即死亡。"}, {"sid":"primal_remnant_ability_1_name","text":"鼓舞孢子"}, {"sid":"primal_remnant_ability_1_description","text":"此生物與所有相鄰友軍生物的生命值上限提升 {0}%。\n持續時間:{1} 回合。"}, {"sid":"animated_armor_name","text":"活化盔甲"}, {"sid":"animated_armor_narrativeDescription","text":"這副盔甲只是一具空殼,真正活著的,是纏繞其中的藤蔓。牠們蘊含低語之森的菌絲體碎片,擁有簡單的心智,有時甚至有著個性,只不過對凡人來說幾乎難以理解。"}, {"sid":"gorilla_name","text":"格羅"}, {"sid":"gorilla_narrativeDescription","text":"石頭砸爆、木棒敲裂。傳說這種易怒又粗暴的生物,是由巨龍以岩石創造出來的,但岩石怎麼會變得這麼暴躁呢?"}, {"sid":"gorilla_ability_1_name","text":"吼,跳!"}, {"sid":"gorilla_ability_1_description","text":"跳向 {0} 格範圍內的任意格,對所有相鄰敵人造成基礎攻擊傷害。"}, {"sid":"gorilla_ability_2_name","text":"吼,大石頭!"}, {"sid":"gorilla_ability_2_description","text":"對目標造成基礎攻擊 {2}%({0}–{1})的魔法傷害,並讓對方暈眩至下一回合。暈眩的生物無法行動。"}, {"sid":"halfling_name","text":"半身人"}, {"sid":"halfling_narrativeDescription","text":"這是一個快樂又友善的族群,幸運地在賈達密落地生根。或者說,是靠著幸運才活到現在,畢竟他們既不殘忍,也不算聰明。"}, {"sid":"halfling_ability_1_name","text":"蹦跳閃避"}, {"sid":"halfling_ability_1_description","text":"閃現至其移動範圍內的另一格。"}, {"sid":"peasant_name","text":"農民"}, {"sid":"undead_peasant_name","text":"食屍鬼"}, {"sid":"peasant_narrativeDescription","text":"每座王國經濟的基礎,農民種田、納稅,只是別問他們是不是投了你一票。"}, {"sid":"undead_peasant_narrativeDescription","text":"聽說他會變成這樣,其實是因為失去心愛的小豬,太過傷心了。"}, {"sid":"peasant_passive_1_name","text":"納稅人"}, {"sid":"peasant_passive_1_description","text":"每天開始時,根據此生物部隊中的單位數量,每個單位提供 {0} 黃金。"}, {"sid":"peasant_passive_2_name","text":"摯愛小豬"}, {"sid":"peasant_passive_2_description","text":"他太愛那隻豬了,沒牠就活不下去……通常是這樣。"}, {"sid":"peasant_passive_3_name","text":"暴怒"}, {"sid":"peasant_passive_3_description","text":"每回合開始時,進行自我強化,提升所有屬性,最小與最大傷害提升 {0}。"}, {"sid":"pixie_name","text":"小妖精"}, {"sid":"pixie_narrativeDescription","text":"小妖精誕生自魔力豐沛之地的花蕾中,是一群調皮的生物,崇尚自由與惡作劇,遠勝於法律與道德。雖與妖精相近,但卻不效忠於任何人,只追隨能帶來刺激與樂趣的存在。"}, {"sid":"avatar_name","text":"化身"}, {"sid":"avatar_narrativeDescription","text":"這是一種由賈達密學者發明的獨特能力,這種技藝能不透過文字或詩歌直接展現靈魂。以此方式召喚出的生物,是潛藏著力量且強大的化體。"}, {"sid":"avatar_passive_unfrozen_name","text":"易變本質"}, {"sid":"avatar_passive_unfrozen_description","text":"在自身回合開始時獲得一道屏障,可阻擋一次傷害。"}, {"sid":"avatar_passive_1_name","text":"靈魂顯現"}, {"sid":"avatar_passive_1_description","text":"場上最多只能存在 1 隻生物。召喚時,根據召喚師的法術強度獲得額外加成。"}, {"sid":"avatar_passive_2_name","text":"生存本能"}, {"sid":"avatar_passive_2_description","text":"不會被法術或英雄與生物的能力所殺。"}, {"sid":"dragon_upg_name","text":"紅龍"}, {"sid":"dragon_upg_narrativeDescription","text":"這些龍通常出沒於加洛特峽谷,但近來在賈達密中部的目擊數量愈來愈多。"}, {"sid":"unit_health","text":"生命值"}, {"sid":"unit_attack","text":"攻擊力"}, {"sid":"unit_defence","text":"防禦"}, {"sid":"unit_damage","text":"傷害"}, {"sid":"unit_luck","text":"幸運"}, {"sid":"unit_moral","text":"士氣"}, {"sid":"unit_init","text":"先攻值"}, {"sid":"unit_speed","text":"速度"}, {"sid":"unit_energy","text":"專注"}, {"sid":"lich_dragon_ability_1_description_alt","text":"會有一個單位恢復生命值上限的 {0}%。可復活陣亡單位,創造的單位數量可超過原始單位數量。復活與創造的單位為臨時單位。"}, {"sid":"alt_text_steal_mana_sp_with_base","text":"[ 部隊中的單位數量 / {2} × {1} + {0} ]"} ] }