Data:LocStrings/zh-hans.json
{ "tokens": [ {"sid":"player_name","text":"玩家"}, {"sid":"cancelBtn","text":"取消"}, {"sid":"applyBtn","text":"应用"}, {"sid":"pressAnyKey","text":"按下任意键"}, {"sid":"message_new_day_content","text":"新的一天开始了"}, {"sid":"message_new_day_caption","text":"新的一天"}, {"sid":"end_turn_message_content","text":"确定要结束此回合吗?"}, {"sid":"end_turn_message_param","text":"结束回合"}, {"sid":"already_learnt_button","text":"已学会"}, {"sid":"mana_cost","text":"魔力消耗:"}, {"sid":"buffs_on_unit","text":"状态效果"}, {"sid":"add_bot_button","text":"添加电脑玩家"}, {"sid":"take_slot_button","text":"占据槽位"}, {"sid":"FRIENDLY_HERO","text":"友军"}, {"sid":"ENEMY_HERO","text":"敌人"}, {"sid":"NEUTRAL_SQUAD","text":"中立对手"}, {"sid":"AUTOBATTLE_DESCRIPTION_WIN","text":"完美胜利"}, {"sid":"AUTOBATTLE_DESCRIPTION_LOSE","text":"一败涂地"}, {"sid":"AUTOBATTLE_WINDOW","text":"自动战斗结果"}, {"sid":"autobattleToBattle","text":"战斗!"}, {"sid":"autobattleAccept","text":"接受结果"}, {"sid":"autobattleRetreat","text":"逃跑"}, {"sid":"autobattleDefaultTip","text":"你可以手动重玩战斗,覆盖自动战斗的结果。"}, {"sid":"autobattleToBattleTip","text":"手动重玩战斗,覆盖自动战斗的结果。"}, {"sid":"autobattleAcceptTip","text":"接受自动战斗的结果,包括所有损失。"}, {"sid":"autobattleRetreatTip","text":"从战斗中逃跑。英雄能在酒馆重新招募,但会永远失去原本的军队。"}, {"sid":"timeBattleAccept","text":"此窗口即将关闭:{0}"}, {"sid":"battleStartWinTxt","text":"胜利"}, {"sid":"battleStartLoseTxt","text":"战败"}, {"sid":"battleLevelUp","text":"等级上升"}, {"sid":"ENEMY_DIFFICULTY_1","text":"简单"}, {"sid":"ENEMY_DIFFICULTY_2","text":"普通"}, {"sid":"ENEMY_DIFFICULTY_3","text":"困难"}, {"sid":"ENEMY_DIFFICULTY_4","text":"极难"}, {"sid":"ENEMY_DIFFICULTY_5","text":"致命"}, {"sid":"notification_successfully_saved","text":"存档成功!"}, {"sid":"notification_saving","text":"保存中……"}, {"sid":"notification_incorrectly_saved","text":"存档失败!"}, {"sid":"saving_in_progress","text":"保存中……请勿关闭游戏。"}, {"sid":"guide_btn_close","text":"关闭"}, {"sid":"guide_btn_continue","text":"继续"}, {"sid":"loc_day","text":"第{0}天"}, {"sid":"loc_week","text":"第{0}周"}, {"sid":"loc_month","text":"第{0}月"}, {"sid":"magicLevelLabel","text":"等级:"}, {"sid":"magicRankLabel","text":"阶级:"}, {"sid":"mapSettingsHeader","text":"地图设置"}, {"sid":"percent_value","text":"{0}%"}, {"sid":"offence_name","text":"攻击力"}, {"sid":"offence_description","text":"同军队所有生物的攻击力会随着英雄本身的攻击力提升,直接影响生物在战斗中造成的伤害。"}, {"sid":"defence_name","text":"防御"}, {"sid":"defence_description","text":"同军队所有生物的防御力会随着英雄本身的防御力提升,降低生物在战斗中承受的伤害。"}, {"sid":"spellPower_name","text":"法术强度"}, {"sid":"spellPower_description","text":"强化英雄的法术伤害,并提升状态效果的伤害与延长持续时间。"}, {"sid":"intelligence_name","text":"知识"}, {"sid":"intelligence_description","text":"提升英雄的魔力上限,每持有一点知识,魔力上限就会额外提升 10 点。"}, {"sid":"luck_name","text":"幸运"}, {"sid":"luck_description","text":"生物的幸运会随着英雄本身的幸运值提升,影响生物触发幸运一击或厄运一击的几率。"}, {"sid":"morale_name","text":"士气"}, {"sid":"morale_description","text":"生物的士气值会随着英雄本身的士气值提升,影响获得额外回合或错失回合的几率。"}, {"sid":"hero_ui_movement","text":"移动点数"}, {"sid":"hero_ui_movement_description","text":"英雄在全域地图上移动时会消耗移动点数。在点数耗尽后,英雄就无法继续移动。移动消耗的移动点数取决于地形类型和移动方向。"}, {"sid":"hero_ui_exp","text":"经验值"}, {"sid":"hero_ui_exp_description","text":"英雄目前的经验值,用于提升等级。"}, {"sid":"hero_ui_mana","text":"魔力"}, {"sid":"hero_ui_mana_description","text":"用于在战斗中或全域地图上施展法术。每日开始时会恢复一部分。"}, {"sid":"hero_ui_communion","text":"共鸣等级"}, {"sid":"hero_ui_communion_description","text":"每场战斗开始时,英雄的共鸣等级会影响裂渊生物的强度。"}, {"sid":"hero_ui_necromancy","text":"死灵术强度"}, {"sid":"hero_ui_necromancy_description","text":"决定每场战斗后,敌方生命值会转化为不死军团的单位数量。英雄的不死生物数量愈少,个体获得的生命值愈多。"}, {"sid":"unitStat_offence","text":"攻击力"}, {"sid":"unitStat_defence","text":"防御"}, {"sid":"unitStat_damage","text":"伤害"}, {"sid":"unitStat_moral","text":"士气"}, {"sid":"unitStat_luck","text":"幸运"}, {"sid":"unitStat_speed","text":"速度"}, {"sid":"unitStat_initiative","text":"先攻值"}, {"sid":"stats_icon_offence","text":"攻击力"}, {"sid":"stats_icon_defence","text":"防御"}, {"sid":"stats_icon_int","text":"知识"}, {"sid":"stats_icon_spellpower","text":"法术强度"}, {"sid":"stats_icon_luck","text":"幸运"}, {"sid":"stats_icon_morale","text":"士气"}, {"sid":"stats_mana","text":"魔力\n永久:{0}\n暂时:{1}"}, {"sid":"unitStat_offence_description","text":"提升基础攻击的伤害。"}, {"sid":"unitStat_offence_description_detailed","text":"最终伤害也会受到目标的防御力影响。\n伤害变量 = [ 攻击方攻击力 + 20 ] / [ 目标防御力 + 20 ]\n变量最小值:0"}, {"sid":"unitStat_defence_description","text":"降低所受的基础攻击伤害。"}, {"sid":"unitStat_defence_description_detailed","text":"最终伤害也会受到攻击方的攻击力影响。\n伤害变量 = [ 攻击方攻击力 + 20 ] / [ 目标防御力 + 20 ]\n变量最小值:0"}, {"sid":"unitStat_damage_description_detailed","text":"影响部队的基本伤害。\n\n部队中个体造成的伤害量(从最小到最大)。"}, {"sid":"unitStat_moral_description","text":"影响部队获得一次额外行动机会(正面)或错失回合(反面)的几率。"}, {"sid":"unitStat_moral_description_detailed","text":"默认情况下,士气大于零时,每多 1 点士气,就多 4% 几率获得一次额外行动机会。默认情况下,\n士气小于零时,每少 1 点士气,就有 4% 几率错失回合。\n\n根据类型与特性,每种生物会有各自的士气最小值与最大值。"}, {"sid":"unitStat_luck_description","text":"让部队有机会造成更高或更低的伤害。"}, {"sid":"unitStat_luck_description_detailed","text":"默认情况下,幸运大于零时,每多 1 点幸运,就有 6% 几率造成 150% 伤害。\n默认情况下,幸运小于零时,每少 1 点幸运,就有 6% 几率仅造成 50% 伤害。\n\n根据类型与特性,每种生物会有各自的幸运最小值与最大值。"}, {"sid":"unitStat_initiative_description_detailed","text":"影响战斗中的回合行动顺序。数值愈高,部队的行动就愈早。"}, {"sid":"unitStat_speed_description_detailed","text":"影响部队在战斗中的移动范围。数值愈高,部队能够移动的距离就愈远。速度同时是决定回合行动顺序的次要参数。"}, {"sid":"world_cheat_button_window_magic","text":"魔法"}, {"sid":"world_cheat_button_window_hero","text":"英雄"}, {"sid":"world_cheat_button_window_world","text":"全域地图"}, {"sid":"world_cheat_label_cheat_panel","text":"作弊皮肤"}, {"sid":"world_cheat_magic_label","text":"作弊皮肤的法术管理区块"}, {"sid":"world_cheat_choose_magic","text":"选择一个法术"}, {"sid":"world_cheat_add_magic_guild","text":"将选定的法术加入魔法观测所"}, {"sid":"world_cheat_add_all_magic_guild","text":"解锁魔法观测所中的所有法术"}, {"sid":"world_cheat_add_magic_hero_no_rules","text":"将所有法术添加到英雄"}, {"sid":"world_cheat_add_magic_hero_with_rules","text":"将选定的法术添加到英雄(忽略限制)"}, {"sid":"world_cheat_endless_cast_magic","text":"允许无限使用全域法术"}, {"sid":"world_cheat_infinity_mana","text":"赋予无限魔力"}, {"sid":"world_cheat_hero_label","text":"作弊皮肤的英雄管理区块"}, {"sid":"world_cheat_choose_world_hero","text":"选择一名控制的英雄"}, {"sid":"world_cheat_add_unit","text":"为英雄添加一支部队"}, {"sid":"world_cheat_add_skill","text":"为英雄添加一项技能"}, {"sid":"world_cheat_add_all_artefacts","text":"为英雄添加所有神器"}, {"sid":"world_cheat_add_artefact","text":"为英雄添加一件神器"}, {"sid":"world_cheat_add_set_artefact","text":"为英雄添加一套神器"}, {"sid":"world_cheat_level_up_hero","text":"设置英雄等级"}, {"sid":"world_cheat_world_label","text":"作弊皮肤的整体游戏状态管理区块"}, {"sid":"world_cheat_choose_side","text":"选择要管理的玩家"}, {"sid":"world_cheat_infinity_step","text":"赋予无限移动点数"}, {"sid":"world_cheat_battle_auto_win","text":"自动赢得战斗"}, {"sid":"world_cheat_is_fly","text":"激活永远飞行"}, {"sid":"world_cheat_block_hiring_hero","text":"移除英雄招募限制"}, {"sid":"world_cheat_win_game","text":"立即胜利(结束对战)"}, {"sid":"world_cheat_lose_game","text":"立即战败(结束对战)"}, {"sid":"world_cheat_fog_of_war","text":"移除战争迷雾"}, {"sid":"world_cheat_add_resources","text":"加入资源"}, {"sid":"world_cheat_create_hero","text":"创建英雄"}, {"sid":"world_cheat_create_squad","text":"创建中立部队"}, {"sid":"world_cheat_create_random_squad","text":"创建指定强度的随机部队"}, {"sid":"world_cheat_fraction_laws","text":"设置阵营律法等级"}, {"sid":"world_cheat_label_magic_pick","text":"选择一个法术"}, {"sid":"world_cheat_label_world_hero_pick","text":"选择一名英雄"}, {"sid":"world_cheat_label_unit_pick","text":"选择一支部队"}, {"sid":"world_cheat_label_skill_pick","text":"选择一项技能"}, {"sid":"world_cheat_label_artifact_pick","text":"选择一件神器"}, {"sid":"world_cheat_label_artifact_set_pick","text":"选择一套神器"}, {"sid":"world_cheat_label_add_resources","text":"加入资源"}, {"sid":"world_cheat_label_hero_pick","text":"选择一名英雄"}, {"sid":"world_cheat_label_squad_pick","text":"选择一支部队"}, {"sid":"world_cheat_button_add","text":"添加"}, {"sid":"world_cheat_button_choose","text":"选择"}, {"sid":"world_cheat_button_increase","text":"设置"}, {"sid":"world_cheat_button_confirm","text":"确认"}, {"sid":"world_cheat_button_create","text":"制作"}, {"sid":"world_cheat_button_add_all","text":"添加全部"}, {"sid":"world_cheat_enter_text","text":"输入文字……"}, {"sid":"world_cheat_dropdown_all","text":"全部"}, {"sid":"world_cheat_dropdown_map","text":"全域魔法"}, {"sid":"world_cheat_dropdown_battle","text":"战斗魔法"}, {"sid":"world_cheat_dropdown_day","text":"日光魔法"}, {"sid":"world_cheat_dropdown_night","text":"夜影魔法"}, {"sid":"world_cheat_dropdown_space","text":"奥术魔法"}, {"sid":"world_cheat_dropdown_primal","text":"原始魔法"}, {"sid":"world_cheat_dropdown_neutral","text":"中立魔法"}, {"sid":"world_cheat_dropdown_fraction_human","text":"圣殿"}, {"sid":"world_cheat_dropdown_fraction_undead","text":"墓园"}, {"sid":"world_cheat_dropdown_fraction_dungeon","text":"地牢"}, {"sid":"world_cheat_dropdown_fraction_nature","text":"树林"}, {"sid":"world_cheat_dropdown_fraction_demon","text":"虫巢"}, {"sid":"world_cheat_dropdown_fraction_unfrozen","text":"裂渊"}, {"sid":"world_cheat_dropdown_left_hand","text":"次要手"}, {"sid":"world_cheat_dropdown_right hand","text":"主手"}, {"sid":"world_cheat_dropdown_armor","text":"盔甲"}, {"sid":"world_cheat_dropdown_head","text":"头盔"}, {"sid":"world_cheat_dropdown_boots","text":"靴子"}, {"sid":"world_cheat_dropdown_belt","text":"腰带"}, {"sid":"world_cheat_dropdown_back","text":"披风"}, {"sid":"world_cheat_dropdown_ring","text":"戒指"}, {"sid":"world_cheat_dropdown_item","text":"物品"}, {"sid":"world_cheat_dropdown_common","text":"一般"}, {"sid":"world_cheat_dropdown_rare","text":"稀有"}, {"sid":"world_cheat_dropdown_epic","text":"史诗"}, {"sid":"world_cheat_dropdown_legendary","text":"传奇"}, {"sid":"world_cheat_cursor_position","text":"光标位置"}, {"sid":"world_cheat_call_desynk","text":"导致不同步"}, {"sid":"world_cheat_add_magic_astro_points","text":"添加占星洞察"}, {"sid":"city_cheat_button_window_city","text":"城镇"}, {"sid":"city_cheat_city_label","text":"作弊皮肤"}, {"sid":"city_cheat_create_all_builds","text":"建造所有建筑"}, {"sid":"city_cheat_update_gain","text":"一次产出所有生物"}, {"sid":"city_cheat_limit_construction","text":"移除建造限制"}, {"sid":"battle_cheat_button_global_battle","text":"全域作弊"}, {"sid":"battle_cheat_button_local_battle","text":"特定作弊"}, {"sid":"battle_cheat_global_battle_label","text":"战斗"}, {"sid":"battle_cheat_local_battle_label","text":"战斗"}, {"sid":"battle_cheat_win_fight","text":"赢得本场战斗"}, {"sid":"battle_cheat_all_skip_step","text":"让所有生物跳过回合"}, {"sid":"battle_cheat_capitulate","text":"让对手投降"}, {"sid":"battle_cheat_escape","text":"让对手逃跑"}, {"sid":"battle_cheat_add_energy_all_units","text":"恢复所有单位的专注值"}, {"sid":"battle_cheat_add_energy_current_unit","text":"恢复目前行动单位的专注值"}, {"sid":"battle_cheat_refresh_mana","text":"恢复所有魔力"}, {"sid":"battle_cheat_set_mana_999","text":"赋予英雄 999 魔力"}, {"sid":"battle_cheat_reset_magic_book","text":"重新激活魔法书"}, {"sid":"battle_cheat_free_spell_unit","text":"能力自由使用模式"}, {"sid":"battle_cheat_unlimit_max_mana","text":"无限魔力"}, {"sid":"battle_cheat_endless_magic_cast","text":"无限使用魔法书"}, {"sid":"battle_cheat_free_magic_cast","text":"自由施法(无法术限制)"}, {"sid":"battle_cheat_debug_ai","text":"激活调试 AI"}, {"sid":"battle_cheat_debug_god_mod","text":"打开单位无敌模式"}, {"sid":"battle_cheat_endless_spell_unit","text":"无限技能"}, {"sid":"ENEMY_DIFFICULTY","text":"难易度"}, {"sid":"necromancy_loop_resurrection","text":"“唤醒不死者”打开。\n\n每单位能量消耗与提升:\n• 第 1 阶:5(1)\n• 第 2 阶:10(2)\n• 第 3 阶:25(5)\n• 第 4 阶:50(10)\n• 第 5 阶:100(20)\n• 第 6 阶:200(40)\n• 第 7 阶:500(100)\n• 第 8 阶:2000(400)"}, {"sid":"necromancy_loop_energy_recovery","text":"“唤醒不死者”关闭。\n\n每单位能量消耗与提升:\n• 第 1 阶:5(1)\n• 第 2 阶:10(2)\n• 第 3 阶:25(5)\n• 第 4 阶:50(10)\n• 第 5 阶:100(20)\n• 第 6 阶:200(40)\n• 第 7 阶:500(100)\n• 第 8 阶:2000(400)"}, {"sid":"tooltipHeroEnemy","text":"敌方英雄"}, {"sid":"tooltipCityEnemy","text":"敌方城镇"}, {"sid":"tooltipOpponent_1","text":"简单战斗"}, {"sid":"tooltipOpponent_2","text":"普通战斗"}, {"sid":"tooltipOpponent_3","text":"困难战斗"}, {"sid":"tooltipOpponent_4","text":"极难战斗"}, {"sid":"tooltipOpponent_5","text":"致命战斗"}, {"sid":"tooltipVisited","text":"已造访"}, {"sid":"tooltipItemLevel","text":"等级:{0}"}, {"sid":"tooltipItemSetItemsCount","text":"套装:"}, {"sid":"tooltipItemEffectsSet","text":"拥有 {0} 件物品时:"}, {"sid":"tooltipAbilityExpandTip","text":"(Shift)显示更多信息"}, {"sid":"tooltipExpandTip","text":"(Shift)显示更多信息"}, {"sid":"tooltipSquadTip","text":"(按下右键)显示更多信息"}, {"sid":"tooltipLevel","text":"等级:"}, {"sid":"tooltipRang","text":"阶级:"}, {"sid":"tooltipsAbilityRank","text":"能力阶级:{0}"}, {"sid":"tooltipsAbilityCost","text":"能力消耗:{0}"}, {"sid":"tooltipBuildingRequireResources","text":"建筑成本:"}, {"sid":"tooltipBuildingMod","text":"防御升级物"}, {"sid":"tooltipBuildingModTip","text":"从清单中选择一种升级。"}, {"sid":"tooltipBuildingRequire","text":"所需建筑:"}, {"sid":"tooltipBuildingClickTip","text":"点击建造"}, {"sid":"tooltipBuildingNotEnoughResTip","text":"资源不足。"}, {"sid":"tooltipBuildingNotAllBuildingsBuiltTip","text":"尚未建造前置建筑。"}, {"sid":"tooltipBuildingCantBuildTodayAnymore","text":"你今日已建造一座建筑。"}, {"sid":"tooltipBuildingAllGoodTip","text":"确认建造"}, {"sid":"build","text":"建造"}, {"sid":"magicOnThisLevelLearntTooltip","text":"已解锁该阶级的法术:"}, {"sid":"notEnoughResTooltip","text":"资源不足。"}, {"sid":"tooltipMagicAdditional","text":"更高等级的加成效果:"}, {"sid":"tooltipMagicLevelLabel","text":"等级:{0}"}, {"sid":"tooltipMagicManaLabel","text":"魔力:{0}"}, {"sid":"learnMagicButtonTooltip","text":"解锁"}, {"sid":"upgradeMagicButtonTooltip","text":"升级"}, {"sid":"tooltipMagicNeedToStudy","text":"所需资源:"}, {"sid":"tooltipMagicAfter","text":"每次后续升级皆需更多资源。"}, {"sid":"tooltipMagicCanLearn","text":"可解锁"}, {"sid":"tooltipMagicCantLearn","text":"无法解锁"}, {"sid":"tooltipMagicCanUpgrade","text":"可升级"}, {"sid":"tooltipMagicCantUpgrade","text":"无法升级"}, {"sid":"OneLawCanLearnTooltip","text":"你可以实行 1 条律法"}, {"sid":"TwoLawCanLearnTooltip","text":"你可以实行 2 条律法"}, {"sid":"ThreeLawCanLearnTooltip","text":"你可以实行 3 条律法"}, {"sid":"tooltipMagicCantLearnNotEnoughGuildLevelTip","text":"需建造至少一座对应阶级的法师公会。"}, {"sid":"tooltipMagicCantUpgradeNotEnoughGuildLevelTip","text":"需建造至少一座对应阶级的法师公会。"}, {"sid":"tooltipMagicCanUpgradeNotEnoughResTip","text":"资源不足。"}, {"sid":"tooltipMagicCantLearnNotEnoughResTip","text":"资源不足。"}, {"sid":"tooltipMagicCantUpgradeNotEnoughResTip","text":"资源不足。"}, {"sid":"tooltipMagicCantLearnTodayNotEnoughResTip","text":"资源不足。"}, {"sid":"tooltipMagicCantLearnTodayAnymoreTip","text":"今日无法解锁更多法术。"}, {"sid":"tooltipMagicCantUpgradeTodayAnymoreTip","text":"今日无法升级更多法术。"}, {"sid":"tooltipMagicCantUpgradeAnymoreTip","text":"已手动升级过此法术。"}, {"sid":"emptyTavernTip","text":"无可用英雄"}, {"sid":"defeat_load","text":"加载存档"}, {"sid":"defeat_restart","text":"重新开始地图"}, {"sid":"defeat_main_menu","text":"主菜单"}, {"sid":"YouCanLearnLaws","text":"你可以实行律法:"}, {"sid":"LearnLaw","text":"实行律法"}, {"sid":"max_laws","text":"最大值"}, {"sid":"after_improvement","text":"改进后"}, {"sid":"Day_magic_1_tier","text":"日光魔法阶级 1"}, {"sid":"Day_magic_2_tier","text":"日光魔法阶级 2"}, {"sid":"Day_magic_3_tier","text":"日光魔法阶级 3"}, {"sid":"Day_magic_4_tier","text":"日光魔法阶级 4"}, {"sid":"Day_magic_5_tier","text":"日光魔法阶级 5"}, {"sid":"Night_magic_1_tier","text":"夜影魔法阶级 1"}, {"sid":"Night_magic_2_tier","text":"夜影魔法阶级 2"}, {"sid":"Night_magic_3_tier","text":"夜影魔法阶级 3"}, {"sid":"Night_magic_4_tier","text":"夜影魔法阶级 4"}, {"sid":"Night_magic_5_tier","text":"夜影魔法阶级 5"}, {"sid":"Space_magic_1_tier","text":"奥术魔法阶级 1"}, {"sid":"Space_magic_2_tier","text":"奥术魔法阶级 2"}, {"sid":"Space_magic_3_tier","text":"奥术魔法阶级 3"}, {"sid":"Space_magic_4_tier","text":"奥术魔法阶级 4"}, {"sid":"Space_magic_5_tier","text":"奥术魔法阶级 5"}, {"sid":"Primal_magic_1_tier","text":"原始魔法阶级 1"}, {"sid":"Primal_magic_2_tier","text":"原始魔法阶级 2"}, {"sid":"Primal_magic_3_tier","text":"原始魔法阶级 3"}, {"sid":"Primal_magic_4_tier","text":"原始魔法阶级 4"}, {"sid":"Primal_magic_5_tier","text":"原始魔法阶级 5"}, {"sid":"Neutral_magic_1_tier","text":"中立魔法"}, {"sid":"Neutral_magic_2_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_3_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_4_tier","text":"高等中立魔法"}, {"sid":"Neutral_magic_5_tier","text":"高等中立魔法"}, {"sid":"capitulateBtn","text":"投降"}, {"sid":"escapeBtn","text":"逃跑"}, {"sid":"waitBtn","text":"等待:部队会在本回合稍后行动。"}, {"sid":"skipBtn","text":"跳过回合"}, {"sid":"wait_preparation_button_description","text":"等待:部队会在本回合稍后行动。在此之前,若有敌军生物从部队旁边经过,会对其进行近战攻击。"}, {"sid":"skip_overwatch_button_description","text":"跳过回合:部队会在敌军生物发动近战攻击前先行反击。"}, {"sid":"battleNotOurMove","text":"敌方回合"}, {"sid":"unitDeleteButtonWindow","text":"解散部队"}, {"sid":"battle_capitulate_text","text":"确定要投降吗?你将保留你的军队,但需要支付 {0} 黄金。"}, {"sid":"battle_escape_text","text":"确定要逃跑吗?你将永远失去目前的军队。"}, {"sid":"battle_escape_block_after_cast","text":"英雄已施放法术,在对手行动前无法逃跑或投降。"}, {"sid":"battle_escape_block_enemy_turn","text":"英雄只能在自己的回合逃跑或投降。"}, {"sid":"battle_escape_block_full","text":"英雄目前无法逃跑或投降。"}, {"sid":"capitulateWindowHeader","text":"投降"}, {"sid":"capitulateWindowContent","text":"确定要投降吗?你将保留你的军队,但需要支付 {0} 黄金。"}, {"sid":"capitulateWindowcapitulateBtn","text":"投降"}, {"sid":"cancel","text":"取消"}, {"sid":"escapeWindowHeader","text":"逃跑"}, {"sid":"escapeWindowContent","text":"确定要逃跑吗?你将永远失去目前的军队。"}, {"sid":"escapeWindowEscapeBtn","text":"逃跑"}, {"sid":"exit_menu_content","text":"确定要返回主菜单吗?"}, {"sid":"mapToggleGrid","text":"切换网格显示"}, {"sid":"mapToggleAggro","text":"切换危险区域显示"}, {"sid":"mapToggleZone","text":"切换区域边界显示"}, {"sid":"mapToggleFow","text":"更改战争迷雾风格"}, {"sid":"mapToggleNames","text":"切换对象名称显示"}, {"sid":"mapCaptureObject","text":"已占领目标"}, {"sid":"floatingSideExpEnd","text":"经验值提升 {0}"}, {"sid":"dragon_converter_label","text":"龙族转化仪"}, {"sid":"dragon_converter_error","text":"转化所需生物不足。"}, {"sid":"dragon_converter_cost","text":"转化所需"}, {"sid":"dragon_converter_description","text":"能将龙转化为巫妖巨龙。"}, {"sid":"dragon_converter_message_label","text":"移除额外单位"}, {"sid":"dragon_converter_message_description","text":"转化所需单位超过需求,多余的单位将被移除。"}, {"sid":"dragon_converter_message_apply","text":"接受"}, {"sid":"dragon_converter_message_cancel","text":"取消"}, {"sid":"chimerologistButtonSubmit","text":"转化"}, {"sid":"chimerologistLabel","text":"合成种学者的实验室"}, {"sid":"chimerologistRequire","text":"制作所需"}, {"sid":"sacrificeBuildingLabel","text":"祭坛"}, {"sid":"sacrificeBuildingArtifactsLabel","text":"可献祭神器"}, {"sid":"sacrificeBuildingUnitsLabel","text":"可献祭单位"}, {"sid":"sacrificeBuildingButton","text":"进行献祭"}, {"sid":"sacrificeBuildingTip","text":"选择你要献祭的物品。"}, {"sid":"foodcourtLabel","text":"远程据点"}, {"sid":"foodcourtTip","text":"加入单位和神器,以将其发送至另一个远程据点。"}, {"sid":"unit_group","text":"数量"}, {"sid":"rewardNotificationTip","text":"按任意键关闭。"}, {"sid":"choose_reward_label","text":"你只能选择一个奖励。"}, {"sid":"rewardTip","text":"点击选择"}, {"sid":"shouldYouDeleteHeroLabel","text":"删除英雄"}, {"sid":"shouldYouDeleteHeroContent","text":"确定要删除该英雄吗?"}, {"sid":"shouldYouDeleteItemLabel","text":"删除物品"}, {"sid":"shouldYouDeleteItemContent","text":"确定要删除该神器吗?删除后可获得 {0} 个炼金尘埃。"}, {"sid":"shouldYouDeleteUnitLabel","text":"删除部队"}, {"sid":"shouldYouDeleteUnitContent","text":"确定要删除该部队吗?"}, {"sid":"mirageWindow","text":"幻象"}, {"sid":"mirageDescription","text":"幻象受到保护。你可以挑战击败更强的自己来获得独特奖励,或选择稍后再战。"}, {"sid":"prison_label","text":"英雄牢笼"}, {"sid":"jailReleaseHero","text":"释放英雄"}, {"sid":"res_trade_lab_dust","text":"炼金尘埃"}, {"sid":"res_trade_lab_nes_res","text":"必要资源"}, {"sid":"res_trade_label","text":"炼金术士实验室"}, {"sid":"reward_notification_hero_stat","text":"训练很成功,英雄表现有所提升。"}, {"sid":"diplomacy_window","text":"招募单位"}, {"sid":"diplomacy_join","text":"渴望获得更大荣耀的生物希望加入!"}, {"sid":"diplomacy_attack","text":"攻击"}, {"sid":"diplomacy_refuse","text":"拒绝"}, {"sid":"diplomacy_unit_panel_accept_button","text":"加入所有军队"}, {"sid":"diplomacy_unit_panel_cancel_button","text":"关闭"}, {"sid":"diplomacy_unit_panel_squad_army","text":"军队"}, {"sid":"diplomacy_unit_panel_hero_army","text":"英雄军队"}, {"sid":"diplomacy_unit_panel_window","text":"有军队希望加入。"}, {"sid":"diplomacy_message_box_button_apply","text":"接受"}, {"sid":"diplomacy_message_box_button_cancel","text":"取消"}, {"sid":"diplomacy_message_box_content","text":"有些生物无法加入。"}, {"sid":"diplomacy_message_box_caption","text":"没有空槽位"}, {"sid":"windowGuardName","text":"守卫!"}, {"sid":"windowGuardArmy","text":"此地有生物看守。你可以选择与守卫战斗来获得奖励,或者避开战斗,稍后再来。"}, {"sid":"windowGuardLeaveButton","text":"撤退"}, {"sid":"windowGuardAcceptButton","text":"攻击!"}, {"sid":"commonCurse","text":"一般诅咒"}, {"sid":"rareCurse","text":"强大诅咒"}, {"sid":"epicCurse","text":"势不可挡的诅咒"}, {"sid":"legendaryCurse","text":"难以承受的诅咒"}, {"sid":"windowAcceptCurse","text":"接受"}, {"sid":"windowLeaveButtonCurse","text":"拒绝"}, {"sid":"herosCryptNotification","text":"进入墓穴的所有英雄都会受到诅咒。确定要继续吗?"}, {"sid":"herosCrypt","text":"英雄墓穴"}, {"sid":"you_timer","text":"你的计时器:"}, {"sid":"chest_reward_gold","text":"黄金"}, {"sid":"chest_reward_experience","text":"经验值"}, {"sid":"chest_reward_1_gold_desc","text":"获得 1,000 黄金。"}, {"sid":"chest_reward_1_experience_desc","text":"获得 500 经验值。"}, {"sid":"chest_reward_2_gold_desc","text":"获得 1,500 黄金。"}, {"sid":"chest_reward_2_experience_desc","text":"获得 1,000 经验值。"}, {"sid":"chest_reward_3_gold_desc","text":"获得 2,000 黄金。"}, {"sid":"chest_reward_3_experience_desc","text":"获得 1500 经验值。"}, {"sid":"college_of_wonder_reward_offence","text":"攻击力提升 2。"}, {"sid":"college_of_wonder_reward_defence","text":"防御力提升 2。"}, {"sid":"college_of_wonder_reward_spellpower","text":"法术强度提升 2。"}, {"sid":"college_of_wonder_reward_intelligence","text":"知识提升 2。"}, {"sid":"fort_reward_offence","text":"攻击力提升 2。"}, {"sid":"fort_reward_defence","text":"防御力提升 2。"}, {"sid":"orb_observatory_reward_spellpower","text":"法术强度提升 2。"}, {"sid":"orb_observatory_reward_intelligence","text":"知识提升 2。"}, {"sid":"chest_label","text":"选择黄金或经验值"}, {"sid":"monty_hall_label","text":"选择一件神器"}, {"sid":"college_of_wonder_label","text":"升级全部共 4 种属性。花费 5,000 黄金。"}, {"sid":"fort_label","text":"选择一种属性升级。花费 1,000 黄金。"}, {"sid":"orb_observatory_label","text":"选择一种属性升级。花费 1,000 黄金。"}, {"sid":"maze_label","text":"选择一种属性升级。"}, {"sid":"wise_owl_label","text":"确定学习这项技能?"}, {"sid":"golden_prayer_label","text":"确定学习这项法术?"}, {"sid":"silver_prayer_label","text":"确定学习这项法术?"}, {"sid":"altar_of_magic_1_label","text":"选择一项夜影法术来学习"}, {"sid":"altar_of_magic_2_label","text":"选择一项日光法术来学习"}, {"sid":"altar_of_magic_3_label","text":"选择一项奥术法术来学习"}, {"sid":"altar_of_magic_4_label","text":"选择一项原始法术来学习"}, {"sid":"pandora_box_label","text":"你收到了一项超棒奖励"}, {"sid":"fickle_shrine_label","text":"选择一个魔法流派,学习其中你能掌握的所有法术。"}, {"sid":"village_label","text":"选择其中一堆资源"}, {"sid":"gingerbread_house_label","text":"选择一堆资源"}, {"sid":"university_label","text":"选择任意数量的技能来学习,每项技能消耗 2500 黄金。"}, {"sid":"hero_magic_mass_addition_reward_name","text":"大量法术学习"}, {"sid":"hero_magic_mass_addition_reward_desc","text":"让英雄学习选定魔法流派中的所有法术。"}, {"sid":"arena_captured","text":"最终战斗开始天数:"}, {"sid":"gladiator_arena_enemy_use_arena","text":"一名敌人已进入竞技场"}, {"sid":"rewardunitsselect","text":"选择奖励"}, {"sid":"tooltip_unable_to_reach","text":"无法抵达"}, {"sid":"lobby_color_0","text":"红色"}, {"sid":"lobby_color_1","text":"蓝色"}, {"sid":"lobby_color_2","text":"橘色"}, {"sid":"lobby_color_3","text":"绿色"}, {"sid":"lobby_color_4","text":"紫色"}, {"sid":"lobby_color_5","text":"深青"}, {"sid":"lobby_color_6","text":"黄色"}, {"sid":"lobby_color_7","text":"粉红"}, {"sid":"lobby_color_8","text":"黑色"}, {"sid":"own_color_0","text":"控制方:红色"}, {"sid":"own_color_1","text":"控制方:蓝色"}, {"sid":"own_color_2","text":"控制方:橙色"}, {"sid":"own_color_3","text":"控制方:绿色"}, {"sid":"own_color_4","text":"控制方:紫色"}, {"sid":"own_color_5","text":"控制方:青色"}, {"sid":"own_color_6","text":"控制方:黄色"}, {"sid":"own_color_7","text":"控制方:粉色"}, {"sid":"own_color_8","text":"控制方:黑色"}, {"sid":"player_leave","text":"玩家已离开游戏。"}, {"sid":"player_lose_win_condition","text":"根据游戏的胜利条件,玩家已输掉游戏。"}, {"sid":"player_kick_by_lag","text":"由于连接问题,玩家已离开"}, {"sid":"player_kick_by_disconnect","text":"由于连接问题,玩家已离开"}, {"sid":"standart_win_lose_all_city","text":"你已失去所有城镇。在所有英雄都被击败前拿下至少一座城镇。"}, {"sid":"standart_win_lose_all_city_vision","text":"你已失去所有城市。敌人现在可以看到你所有英雄的位置。"}, {"sid":"standart_win_lose_all_city_desertion","text":"你已失去所有城市。你的军队开始离你而去。"}, {"sid":"standart_win_lose_capture_city","text":"你占领了一座城市。军队情势稳定,秩序恢复正常。"}, {"sid":"city_hold_win_lose_capture_city_enemy","text":"对手已占领关键目标。落败剩余天数:{0}"}, {"sid":"city_hold_win_lose_capture_city_enemy_daily","text":"距离落败剩余天数:{0}"}, {"sid":"city_hold_win_lose_capture_city_you","text":"你已占领关键目标。胜利剩余天数:{0}"}, {"sid":"city_hold_win_lose_capture_city_you_daily","text":"胜利剩余天数:{0}"}, {"sid":"city_hold_win_lose_capture_city_info","text":"游戏结束剩余天数:{0}"}, {"sid":"tournament_of_champions_start","text":"冠军锦标赛开始了!胜利所需点数:{0}"}, {"sid":"tournament_of_champions_day_before_fight","text":"第 {0} 场战斗。战斗开始剩余天数:{1}。目前胜利点数:{2}"}, {"sid":"tournament_of_champions_last_day_before_fight","text":"第 {0} 场战斗将在本回合结束后开始。"}, {"sid":"tournament_of_champions_win","text":"战斗获胜!获得胜利点数:{0}。胜利所需点数:{1}。对手的胜利点数:{2}"}, {"sid":"tournament_of_champions_lose","text":"战斗落败!胜利所需点数:{0}。对手的胜利点数:{1}"}, {"sid":"tournament_of_champions_info","text":"目前分数:{0}:{1}。胜利所需点数:{2}"}, {"sid":"gladiator_arena_auto_registration","text":"所有玩家已自动加入战斗。"}, {"sid":"gladiator_arena_new_registration","text":"玩家已自动加入战斗:{0}。"}, {"sid":"gladiator_arena_change_registration","text":"玩家已让新英雄加入战斗:{0}。"}, {"sid":"gladiator_arena_all_registration","text":"所有玩家已加入对战。"}, {"sid":"gladiator_arena_day_before_fight","text":"距离战斗开始的天数:{0}。"}, {"sid":"gladiator_arena_last_day_before_fight","text":"战斗将于本回合后开始。"}, {"sid":"gladiator_arena_cancel_fight","text":"战斗已取消。"}, {"sid":"start_city_lose_capture","text":"“{0}”的开局城市已被敌人占领。"}, {"sid":"start_city_lose_back","text":"“{0}”的开局城市已回到拥有者手中。"}, {"sid":"start_city_lose_time","text":"玩家“{0}”将于 {1} 天后战败。"}, {"sid":"info_start_new_day","text":"新的一天"}, {"sid":"astrologist_new_week","text":"占星师预言:{0}。"}, {"sid":"astrologist_new_month","text":"占星师预言:{0}。"}, {"sid":"info_start_infinity_step","text":"无限移动已激活"}, {"sid":"info_end_infinity_step","text":"无限移动已停用"}, {"sid":"info_lose_player","text":"战败玩家:{0}。"}, {"sid":"info_lose_ai","text":"战败 AI 玩家:{0}。"}, {"sid":"info_start_new_turn","text":"新回合开始"}, {"sid":"info_start_your_turn","text":"你的回合开始"}, {"sid":"tooltip_before_voting","text":"测试功能。可能产生无法预测的结果。\n\n投票决定是否打开或关闭同步回合。"}, {"sid":"tooltip_after_voting","text":"测试功能。可能产生无法预测的结果。\n\n正在等待其他玩家投票。"}, {"sid":"info_next_turn_mode_stepByStep","text":"下一回合将停用同步回合。"}, {"sid":"info_next_turn_mode_realtime","text":"下一回合将激活同步回合。"}, {"sid":"info_sim_turn_start","text":"已激活同步回合"}, {"sid":"info_sim_turn_end","text":"已停止同步回合"}, {"sid":"info_sim_turn_end_alt","text":"已停止同步回合。起始玩家为“{0}”"}, {"sid":"astrologist_week_1_name","text":"秘术周"}, {"sid":"astrologist_week_1_desc","text":"所有英雄的魔力完全恢复。"}, {"sid":"astrologist_week_2_name","text":"幸运周"}, {"sid":"astrologist_week_2_desc","text":"这个星期,所有英雄的幸运都会是最大值。"}, {"sid":"astrologist_week_3_name","text":"士气周"}, {"sid":"astrologist_week_3_desc","text":"这个星期,所有英雄的士气都会是最大值。"}, {"sid":"astrologist_week_4_name","text":"无知周"}, {"sid":"astrologist_week_4_desc","text":"在这个礼拜,升级生物所需的黄金会提升 50%。"}, {"sid":"astrologist_week_5_name","text":"幽暗周"}, {"sid":"astrologist_week_5_desc","text":"所有玩家的全域地图都会被战争迷雾笼罩。"}, {"sid":"astrologist_week_6_name","text":"英雄们,星期三周来了!"}, {"sid":"astrologist_week_6_desc","text":"这个礼拜只会持续 3 天。"}, {"sid":"astrologist_week_7_name","text":"教育周"}, {"sid":"astrologist_week_7_desc","text":"在这个礼拜,所有英雄都会获得双倍经验值。"}, {"sid":"astrologist_week_8_name","text":"道路周"}, {"sid":"astrologist_week_8_desc","text":"在这个礼拜,所有英雄都能移动更远的距离。"}, {"sid":"astrologist_week_9_name","text":"富裕周"}, {"sid":"astrologist_week_9_desc","text":"在这个礼拜,所有英雄都能在全域地图找到更多资源。"}, {"sid":"astrologist_week_10_name","text":"平静周"}, {"sid":"astrologist_week_10_desc","text":"只是很普通的一个礼拜……"}, {"sid":"astrologist_week_11_name","text":"永生周"}, {"sid":"astrologist_week_11_desc","text":"在这个礼拜,所有英雄都不会死。"}, {"sid":"astrologist_week_12_name","text":"和平周"}, {"sid":"astrologist_week_12_desc","text":"削弱全域地图的所有中立部队。"}, {"sid":"astrologist_week_13_name","text":"愤怒周"}, {"sid":"astrologist_week_13_desc","text":"强化全域地图的所有中立部队。"}, {"sid":"astrologist_week_14_name","text":"力量周"}, {"sid":"astrologist_week_14_desc","text":"这个星期,所有英雄的攻击力和防御力都会提升。"}, {"sid":"astrologist_week_15_name","text":"魔法周"}, {"sid":"astrologist_week_15_desc","text":"这个星期,所有英雄的法术强度和知识都会提升。"}, {"sid":"astrologist_week_16_name","text":"混乱周"}, {"sid":"astrologist_week_16_desc","text":"全域地图的所有中立部队都被其他相同力量的部队所取代。"}, {"sid":"astrologist_month_1_name","text":"瘟疫月"}, {"sid":"astrologist_month_1_desc","text":"城市和外部居所内的所有无主生物都会被杀死。"}, {"sid":"astrologist_month_2_name","text":"富饶月"}, {"sid":"astrologist_month_2_desc","text":"本周,所有城市和外部居所的生物增长数量有所提升。"}, {"sid":"astrologist_month_3_name","text":"进步月"}, {"sid":"astrologist_month_3_desc","text":"本周,玩家每天都能在自己的城市建造一栋额外建筑。"}, {"sid":"astrologist_month_4_name","text":"发展月"}, {"sid":"astrologist_month_4_desc","text":"本周,所有生物升级免费。"}, {"sid":"astrologist_month_5_name","text":"清晰月"}, {"sid":"astrologist_month_5_desc","text":"本周,替所有玩家移除战争迷雾。"}, {"sid":"astrologist_month_6_name","text":"巫术月"}, {"sid":"astrologist_month_6_desc","text":"本周,所有英雄的法术等级提升至上限。"}, {"sid":"astrologist_month_7_name","text":"战斗月"}, {"sid":"astrologist_month_7_desc","text":"本周,所有英雄的生物造成并承受双倍伤害。"}, {"sid":"astrologist_month_8_name","text":"毁灭月"}, {"sid":"astrologist_month_8_desc","text":"本周,玩家无法在自己的城市建造建筑。"}, {"sid":"astrologist_month_9_name","text":"礼物月"}, {"sid":"astrologist_month_9_desc","text":"所有玩家获得免费资源。"}, {"sid":"astrologist_month_10_name","text":"平静月"}, {"sid":"astrologist_month_10_desc","text":"只是很普通的一个月……"}, {"sid":"astrologist_month_11_name","text":"混沌之月"}, {"sid":"battle_round","text":"第 {0} 回合"}, {"sid":"battle_log_squad_counterattacked","text":"{0}反击了{1}。"}, {"sid":"battle_log_squad_attacked","text":"{0}攻击了{1}。"}, {"sid":"battle_log_hero_ability_used","text":"{0}使用了“{1}”能力。"}, {"sid":"battle_log_spell_used","text":"{0}施展了法术“{1}”。"}, {"sid":"battle_log_squad_used_ability","text":"{0}使用了“{1}”能力。"}, {"sid":"battle_log_squad_moved","text":"{0}移动了。"}, {"sid":"battle_log_squad_skipped_turn","text":"{0}跳过了回合。"}, {"sid":"battle_log_squad_waited_turn","text":"{0}进行等待。"}, {"sid":"battle_log_squad_moral","text":"士气高昂,{0}能再行动一次。"}, {"sid":"battle_log_squad_antimoral","text":"士气低落,{0}陷入恐慌并跳过其回合。"}, {"sid":"battle_log_squad_crit","text":"幸运一击!{0}造成了额外伤害。"}, {"sid":"battle_log_squad_anticrit","text":"厄运一击……{0}造成了较少伤害。"}, {"sid":"battle_log_side_hero_book_unlocked","text":"{0}的魔法书解锁了。"}, {"sid":"battle_log_side_hero_book_locked","text":"{0}的魔法书遭锁定。持续时间:{1}"}, {"sid":"battle_log_side_energy_points_restored","text":"军队产生了 {0} 专注值。"}, {"sid":"battle_log_side_energy_levels_restored","text":"军队产生了 {0} 专注蓄能。"}, {"sid":"battle_log_side_energy_points_lost","text":"军队失去了 {0} 专注值。"}, {"sid":"battle_log_side_energy_levels_lost","text":"军队失去了 {0} 专注蓄能。"}, {"sid":"battle_log_side_hero_abilities_unlocked","text":"{0}能再次使用主动能力"}, {"sid":"battle_log_side_hero_abilities_locked","text":"{0}已被禁止使用任何主动能力。持续时间:{1}"}, {"sid":"battle_log_hero_mana_restored","text":"{0}恢复了 {1} 魔力。"}, {"sid":"battle_log_hero_mana_lost","text":"{0}失去了 {1} 魔力。"}, {"sid":"battle_log_squad_was_damaged","text":"{0} 受到了 {1} 点伤害。"}, {"sid":"battle_log_squad_was_damaged_with_death","text":"{0}受到了 {1} 伤害。死亡单位:{2}。"}, {"sid":"battle_log_squad_was_destroyed","text":"{0} 被摧毁了。"}, {"sid":"battle_log_squad_hp_restored","text":"{0} 恢复了 {1} 生命值。"}, {"sid":"battle_log_squad_hp_restored_with_ressurect","text":"{0}恢复了 {1} 生命值。复活单位:{2}。"}, {"sid":"battle_log_squad_got_effect","text":"{0}获得了“{1}”效果。持续时间:{2}。"}, {"sid":"battle_log_squad_lost_effect","text":"{0} 失去了“{1}”效果。"}, {"sid":"battle_log_squad_was_summoned","text":"{0} 被召唤了。"}, {"sid":"battle_log_sentry_ability_casted","text":"{0} 攻击了{1}"}, {"sid":"battle_log_catapult_attacked","text":"投石机攻击了{0}。"}, {"sid":"battle_log_trap_activated","text":"{0}触发了陷阱。"}, {"sid":"battle_log_defensive_building_was_destroyed","text":"{0} 被摧毁了。"}, {"sid":"battle_log_object_was_destroyed","text":"{0} 被摧毁了。"}, {"sid":"battle_log_sentry","text":"防御塔"}, {"sid":"battle_log_neutral_squad_name","text":"中立部队"}, {"sid":"battle_log_garrison_name","text":"驻防处"}, {"sid":"battle_log_hero_ai_name","text":"AI 英雄"}, {"sid":"battle_log_player_name","text":"玩家"}, {"sid":"battle_log_enemy_name","text":"敌人"}, {"sid":"battle_log_mirage_name","text":"幻象"}, {"sid":"battle_log_defensive_building_was_damaged","text":"{0} 受到了 {1} 点伤害。"}, {"sid":"battle_log_squad_got_infinite_effect","text":"{0}获得了“{1}”效果,直到战斗结束。"}, {"sid":"battle_speelbook_out_of_mana","text":"魔力不足,无法施放任何法术。"}, {"sid":"battle_speelbook_out_of_charges","text":"你本回合已使用过魔法书。"}, {"sid":"battle_speelbook_blocked","text":"你的魔法书已被敌方效果封锁。"}, {"sid":"resReward_description","text":"获得 {0:VALUE} {0:NAME}。"}, {"sid":"expReward_description","text":"获得 {0:VALUE} {0:NAME}。"}, {"sid":"statReward_description","text":"英雄的{0:NAME}提升 {0:VALUE}。"}, {"sid":"allStatReward_description","text":"英雄的{0:NAME}提升 {0:VALUE}、{1:NAME}提升 {1:VALUE}、{2:NAME}提升 {2:VALUE}、{3:NAME}提升 {3:VALUE}"}, {"sid":"resReward_notification","text":"{0:VALUE}"}, {"sid":"statReward_notification","text":"{0:NAME}:提升 {0:VALUE}"}, {"sid":"expReward_notification","text":"{0:VALUE}"}, {"sid":"movePointsReward_notification","text":"{0:VALUE}"}, {"sid":"manaReward_notification","text":"{0:VALUE}"}, {"sid":"sideExpReward_notification","text":"{0:VALUE}"}, {"sid":"unitReward_notification","text":"{0:NAME}:{0:VALUE}"}, {"sid":"itemReward_notification","text":"{0:NAME}"}, {"sid":"skillReward_notification","text":"{0:NAME}"}, {"sid":"spellReward_notification","text":"{0:NAME}"}, {"sid":"ms_store_crossplay","text":"跨平台游玩"}, {"sid":"ms_store_lobby_only_setting","text":"此设置仅能在创建大厅时更改。"}, {"sid":"ms_store_privilege_conflict","text":"权限冲突:目前的用户设置无法使用此功能。"}, {"sid":"ms_store_button_license_agreement_text","text":"在你进行多人游戏时,我们会使用你的 Xbox 网络账号创建在线个人档案,以便处理匹配与排名。\n其他玩家可能会看到你的显示名称、个人头像与基本统计数据。你可以随时在游戏设置中重置或删除你的多人游戏个人档案。"}, {"sid":"hotseat_next_player_start_turn","text":"轮到下一位玩家,点击任意位置开始"}, {"sid":"notification_restart_new_game_timer","text":"有玩家要求重新开始,对战将在 {0} 秒后重启"}, {"sid":"side_res_reward_name","text":"资源"}, {"sid":"side_res_reward_desc","text":"给予部分资源"}, {"sid":"hero_exp_reward_name","text":"经验值"}, {"sid":"hero_exp_reward_desc","text":"给予部分经验值"}, {"sid":"hero_exp_name","text":"经验值"}, {"sid":"hero_stats_reward_name","text":"属性"}, {"sid":"hero_stats_reward_desc","text":"提升所有英雄的属性"}, {"sid":"reward_set_label","text":"选择奖励"}, {"sid":"reward_set_text","text":"选择奖励"}, {"sid":"rewardMultipleTip","text":"你可以选择多项奖励"}, {"sid":"buyingRes","text":"购买:"}, {"sid":"extraCharge","text":"加价:"}, {"sid":"sellResources","text":"卖出"}, {"sid":"buyResources","text":"购买"}, {"sid":"splitBtnAction","text":"拆分"}, {"sid":"gold_name","text":"黄金"}, {"sid":"gold_desc","text":"“黄金”是用于招募单位与建造建筑等大多数内核行动的主要资源。可在探索全域地图时发现,且每日由城市与金矿场产出。"}, {"sid":"wood_name","text":"木材"}, {"sid":"wood_desc","text":"“木材”是建造城市结构常用的建筑资源。可在探索全域地图时发现,且每日由锯木厂产出。"}, {"sid":"ore_name","text":"矿石"}, {"sid":"ore_desc","text":"“矿石”是建造城市结构常用的建筑资源。可在探索全域地图时发现,且每日由矿石场产出。"}, {"sid":"gemstones_name","text":"宝石"}, {"sid":"gemstones_desc","text":"“宝石”是建造进阶建筑与招募强大单位所需的珍贵资源。可在探索全域地图时发现,且每日由“宝石丘”产出。"}, {"sid":"crystals_name","text":"水晶"}, {"sid":"crystals_desc","text":"“水晶”是建造进阶建筑与招募强大单位所需的珍贵资源。可在探索全域地图时发现,且每日由“水晶矿脉”产出。"}, {"sid":"mercury_name","text":"水银"}, {"sid":"mercury_desc","text":"“水银”是建造进阶建筑与招募强大单位所需的珍贵资源。可在探索全域地图时发现,且每日由“水银裂隙”产出。"}, {"sid":"dust_name","text":"炼金尘埃"}, {"sid":"dust_desc","text":"“炼金尘埃”是用于升级宝物与法术,以及建造特定特殊建筑的特殊资源。可在探索全域地图时发现、摧毁宝物获得,或是通过“炼金坊”由宝石、水晶与水银转化而成。"}, {"sid":"graal_name","text":"圣杯"}, {"sid":"graal_desc","text":"“圣杯”是建造极其强大之建筑所需的神秘资源。可在冒险途中发现!"}, {"sid":"level","text":"等级 {0}"}, {"sid":"res_limits_text","text":"{0} 千"}, {"sid":"onSkillRecievedLog","text":"已习得技能:{0}。"}, {"sid":"onSubSkillRecievedLog","text":"已习得附加技能:{0}。"}, {"sid":"onMagicCastedLog","text":"已使用法术:{0}。"}, {"sid":"onBuildingConstructedLog","text":"已建造建筑:{0}。"}, {"sid":"onHeroHiredLog","text":"已招募英雄:{0}。"}, {"sid":"onMagicAddedLog","text":"已解锁法术:{0}。"}, {"sid":"onMagicUpgradedLog","text":"已升级法术:{0}。"}, {"sid":"onFullMagicSchoolAddedLog","text":"已习得魔法流派所有法术:{0}。"}, {"sid":"onMagicLeveledLog","text":"已升级法术:{0}。"}, {"sid":"onLawAppliedLog","text":"已实行律法:{0},等级 {1}。"}, {"sid":"observerLookMode","text":"自动关注已选择玩家"}, {"sid":"observerFogMode","text":"显示/隐藏战争迷雾"}, {"sid":"observerHeader","text":"观战者设置"}, {"sid":"observerPlayerSelectingReward","text":"玩者选择奖励"}, {"sid":"observerPlayerSelectingLevelUp","text":"升级!"}, {"sid":"send_broken_sync","text":"送出回报"}, {"sid":"exit_from_broken_sync","text":"离开"}, {"sid":"broken_sync_caption","text":"不同步"}, {"sid":"broken_sync_content","text":"客户端已中断同步。已自动送出错误回报。"}, {"sid":"broken_sync_request_restart","text":"重玩当前天数({0}/{1})"}, {"sid":"broken_sync_lobby_notification","text":"糟糕,发生错误!游戏无法继续。\n如果你有存档(包含自动保存),请尝试在新的大厅中加载存档以继续冒险。\n若能提供我们错误回报并说明事发经过,我们将不胜感激,这能协助我们修正问题!"}, {"sid":"broken_sync_matchmaking_notification","text":"糟糕,发生错误!游戏无法继续。\n别担心,你可以直接离开对战,且不会受到任何惩罚。\n若能提供我们错误回报并说明事发经过,我们将不胜感激,这能协助我们修正问题!"}, {"sid":"broken_sync_loading_data_content","text":"客户端已中断同步。游戏无法继续。"}, {"sid":"broken_sync_loading_data_notification","text":"数据收集期间请不要关闭游戏!"}, {"sid":"connection_problem_title","text":"连接问题"}, {"sid":"connection_problem_header_connecting","text":"你已中断连接。"}, {"sid":"connection_problem_header_disconnecting","text":"你已中断连接。正在尝试重新连接。"}, {"sid":"connection_problem_header_reconnecting","text":"正在尝试重新连接……"}, {"sid":"connection_problem_header_disconnectedCompletely","text":"你已中断连接。无法恢复连接。"}, {"sid":"connection_problem_header_connected","text":"已恢复连接。"}, {"sid":"connection_problem_header_enemy_disconnecting","text":"你的对手已中断连接。正在尝试重新连接。"}, {"sid":"connection_problem_header_enemy_reconnecting","text":"你的对手正在尝试重新连接……"}, {"sid":"connection_problem_header_enemy_disconnectedCompletely","text":"你的对手已中断连接。无法恢复连接。"}, {"sid":"connection_problem_text_before_kick_player","text":"请稍候……\n你可以选择离开对战,但会视为落败。"}, {"sid":"connection_problem_text_before_kick_player_after_disc","text":"无法恢复连接。\n你可以选择离开对战,但会视为落败。"}, {"sid":"connection_problem_text_before_kick_enemy_after_disc","text":"你的对手无法恢复连接。\n你可以将该名对手从对战中移除。若对战中没有其他玩家,你将赢得胜利。"}, {"sid":"wait_before_kick_player","text":"请稍候……\n你可以选择离开对战,但会视为落败。"}, {"sid":"kick_player_description","text":"与对手的连接已中断。\n你可以将该名对手从对战中移除。若对战中没有其他玩家,你将赢得胜利。"}, {"sid":"time_to_recconect","text":"重新连接剩余时间:"}, {"sid":"button_kick","text":"移除"}, {"sid":"banned_building","text":"(已封禁)"}, {"sid":"second_name","text":"秒"}, {"sid":"faction_laws","text":"阵营"}, {"sid":"army_laws","text":"军队"}, {"sid":"button_law_apply","text":"实行律法"}, {"sid":"inventoryUpgradeItemLabel","text":"升级"}, {"sid":"squad_status_battle","text":"将战斗"}, {"sid":"squad_status_escape","text":"将逃跑"}, {"sid":"squad_status_join","text":"将加入你的军队!"}, {"sid":"deleteGarrison","text":"摧毁口袋维度"}, {"sid":"deleteGarrisonLabel","text":"口袋维度"}, {"sid":"deleteGarrisonContent","text":"你确定要摧毁此口袋维度吗?"}, {"sid":"hero_ui_necromancy_points","text":"死灵术能量"}, {"sid":"noTargetsForCastCaption","text":"警告!"}, {"sid":"noTargetsForCastContent","text":"此效果不会影响战场上的任何人。"}, {"sid":"tooltip_battle_log_button","text":"魔法纪录"}, {"sid":"tooltip_ai_battle_button","text":"切换至自动战斗"}, {"sid":"tooltip_battle_vs_not_bot","text":"切换至手动战斗"}, {"sid":"tooltip_auto_battle_button","text":"自动完成剩余战斗"}, {"sid":"tooltip_unable_to_use_in_enemy_turn","text":"敌方回合期间无法使用"}, {"sid":"messagebox_auto_battle_mode_header","text":"自动战斗"}, {"sid":"messagebox_auto_battle_mode_content","text":"确定要切换至自动战斗吗?"}, {"sid":"messagebox_auto_finish_battle_header","text":"完成战斗"}, {"sid":"messagebox_auto_finish_battle_content","text":"确定要以自动方式进行与完成剩余的战斗吗?"}, {"sid":"enemyFollowingMode","text":"在全域地图上跟随对手"}, {"sid":"video_player_button_esc","text":"Esc"}, {"sid":"video_player_skip_video","text":"跳过"}, {"sid":"SubSkills","text":"附加技能"}, {"sid":"floating_evade_death","text":"抵抗死亡"}, {"sid":"button_view_map","text":"探索地图"}, {"sid":"heroHudNewLevelLabel","text":"升级!"}, {"sid":"main_menu_favorite_plus","text":"加入最爱"}, {"sid":"main_menu_favorite_minus","text":"从最爱移除"}, {"sid":"main_menu_cloudsave_plus","text":"上传至云端"}, {"sid":"main_menu_cloudsave_minus","text":"从云端删除"}, {"sid":"main_menu_delete_map","text":"删除"}, {"sid":"main_menu_solo_map","text":"单人英雄"}, {"sid":"main_menu_multi_map","text":"多位英雄"}, {"sid":"main_menu_seed_new","text":"新生成种子码"}, {"sid":"main_menu_seed_info","text":"显示 / 隐藏生成种子码"}, {"sid":"main_hud_disable","text":"无法使用"}, {"sid":"main_hud_main_menu","text":"主菜单"}, {"sid":"main_hud_player_list","text":"玩家清单"}, {"sid":"main_hud_gismo","text":"地图设置"}, {"sid":"main_hud_laws","text":"阵营律法"}, {"sid":"main_hud_magic_guild","text":"魔法观测所"}, {"sid":"main_hud_new_turn","text":"结束今天"}, {"sid":"main_hud_list_city","text":"城市数量"}, {"sid":"main_hud_list_hero","text":"英雄数量\n可能上限:{0}"}, {"sid":"main_hud_unit_menu_1","text":"删除"}, {"sid":"main_hud_unit_menu_2","text":"移动"}, {"sid":"main_hud_unit_menu_3","text":"加入"}, {"sid":"main_hud_unit_menu_4","text":"拆分"}, {"sid":"main_hud_unit_menu_5","text":"平均拆分"}, {"sid":"main_hud_unit_menu_6","text":"拆分 1 单位"}, {"sid":"main_hud_unit_menu_0","text":"无法使用"}, {"sid":"main_hud_hero_ui_spellbook","text":"魔法书"}, {"sid":"main_hud_hero_ui_move","text":"继续移动"}, {"sid":"main_hud_quest_list","text":"任务纪录"}, {"sid":"city_hud_city_panel_swap","text":"切换"}, {"sid":"city_hud_city_panel_trade","text":"互动"}, {"sid":"city_hud_city_panel_gold","text":"每日黄金产量"}, {"sid":"city_hud_city_panel_magic","text":"每日占星点数产量"}, {"sid":"city_hud_city_panel_laws","text":"每日律法点数产量"}, {"sid":"city_hud_city_panel_buy_all","text":"招募所有单位需求:"}, {"sid":"city_hud_city_panel_buy_all_0_gold","text":"黄金:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_gems","text":"宝石:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_crystals","text":"水晶:{0}"}, {"sid":"city_hud_city_panel_buy_all_1_mercury","text":"水银:{0}"}, {"sid":"city_hud_city_panel_buy_all_2_plus","text":"资源充足"}, {"sid":"city_hud_city_panel_buy_all_2_minus","text":"资源不足。仅会招募部分单位"}, {"sid":"city_hud_city_exit","text":"离开城市"}, {"sid":"city_hud_city_back","text":"返回"}, {"sid":"city_unit_hire","text":"招募"}, {"sid":"city_unit_upgrade_swap","text":"切换至另一支军队"}, {"sid":"city_unit_upgrade_unit_upgrade","text":"升级"}, {"sid":"city_unit_upgrade_unit_swap","text":"变更"}, {"sid":"city_tavern_buy","text":"招募英雄"}, {"sid":"city_tavern_buy_no_slot","text":"城市内没有空槽位"}, {"sid":"city_tavern_buy_no_limit","text":"已达英雄数量上限"}, {"sid":"city_tavern_buy_no_gold","text":"黄金不足"}, {"sid":"city_tavern_buy_no_space","text":"地图上没有空位"}, {"sid":"city_uniq_swap","text":"切换至另一位英雄"}, {"sid":"city_undead_uniq_swap","text":"转化"}, {"sid":"city_nature_uniq_quest","text":"城市内有一名英雄"}, {"sid":"city_nature_uniq_garrison","text":"驻军中有一名英雄"}, {"sid":"battle_hero_info","text":"英雄信息"}, {"sid":"battle_spellbook","text":"魔法书"}, {"sid":"battle_spellbook_day","text":"日光魔法"}, {"sid":"battle_spellbook_night","text":"夜影魔法"}, {"sid":"battle_spellbook_space","text":"奥术魔法"}, {"sid":"battle_spellbook_primal","text":"原始魔法"}, {"sid":"battle_spellbook_neutral","text":"中立魔法"}, {"sid":"battle_spellbook_battle","text":"战斗法术"}, {"sid":"battle_spellbook_world","text":"全域法术"}, {"sid":"unit_window_narrative","text":"说明"}, {"sid":"magic_guild_level_1","text":"阶级 1 法术星座"}, {"sid":"magic_guild_level_2","text":"阶级 2 法术星座"}, {"sid":"magic_guild_level_3","text":"阶级 3 法术星座"}, {"sid":"magic_guild_level_4","text":"阶级 4 法术星座"}, {"sid":"magic_guild_level_5","text":"阶级 5 法术星座"}, {"sid":"magic_guild_level_6","text":"高等中立魔法星座"}, {"sid":"laws_level_plus","text":"你可以实行此阶级的律法"}, {"sid":"laws_level_minus","text":"你无法实行此阶级的律法。\n消耗显示数量的印记以解锁"}, {"sid":"laws_level_learn","text":"实行需求:{0}"}, {"sid":"battle_result_exp","text":"已获得经验值"}, {"sid":"battle_result_battle","text":"手动重玩战斗"}, {"sid":"battle_result_accept","text":"接受自动战斗结果"}, {"sid":"battle_result_escape","text":"逃跑。你会失去英雄及其军队"}, {"sid":"buy_unit_window_no_slot","text":"无可用军队槽位"}, {"sid":"buy_unit_window_no_gold","text":"资源不足"}, {"sid":"chimerologist_all","text":"回收单位"}, {"sid":"hero_window_ui_delete","text":"删除英雄"}, {"sid":"hero_window_ui_level","text":"英雄等级"}, {"sid":"hero_window_ui_narrative","text":"背景故事"}, {"sid":"hero_window_ui_close","text":"关闭"}, {"sid":"artifactSlot_all","text":"所有宝物"}, {"sid":"hero_window_ui_artifactSlot_sort_1","text":"从高稀有度开始"}, {"sid":"hero_window_ui_artifactSlot_sort_2","text":"从低稀有度开始"}, {"sid":"hero_window_ui_artifactSlot_sort_3","text":"依 A-Z 排序"}, {"sid":"hero_window_ui_delete_item","text":"摧毁宝物"}, {"sid":"hero_window_swap_ui_items_left","text":"将所有已装备宝物移至左侧"}, {"sid":"hero_window_swap_ui_items_right","text":"将所有已装备宝物移至右侧"}, {"sid":"hero_window_swap_ui_items_swap","text":"将英雄已装备的所有宝物互换"}, {"sid":"hero_window_swap_ui_backpack_left","text":"将背包内所有宝物移至左侧"}, {"sid":"hero_window_swap_ui_backpack_right","text":"将背包内所有宝物移至右侧"}, {"sid":"hero_window_swap_ui_backpack_swap","text":"将英雄背包中的所有宝物互换"}, {"sid":"hero_window_swap_ui_units_left","text":"将整支军队移至左侧"}, {"sid":"hero_window_swap_ui_units_right","text":"将整支军队移至右侧"}, {"sid":"hero_window_swap_ui_units_swap","text":"在英雄间互换军队"}, {"sid":"squadDanger_hidden_text","text":"战斗难度已隐藏"}, {"sid":"floating_ui_scroll","text":"“{0}”卷轴"}, {"sid":"loading_solo_waiting","text":"正在加载地图……"}, {"sid":"accept_all_button","text":"接受全部"}, {"sid":"settings_button_reset_all","text":"重设全部"}, {"sid":"tooltip_hide_hero_stats","text":"???"}, {"sid":"upgradeWindowLabel","text":"升级生物"}, {"sid":"tooltipMagicClickTip","text":"点击法术图标以解锁或升级法术"}, {"sid":"tooltip_law_click_tip","text":"点击律法图标以解锁或升级法术"}, {"sid":"hire_city_label","text":"招募单位"}, {"sid":"hire","text":"招募"}, {"sid":"hire_all","text":"招募全部"}, {"sid":"tavern","text":"酒馆"}, {"sid":"research_points","text":"占星点数:"}, {"sid":"learn_button","text":"学习"}, {"sid":"exchange_button","text":"交换"}, {"sid":"accept_button","text":"接受"}, {"sid":"garnisonAcceptButton","text":"确认"}, {"sid":"garnisonArmy","text":"驻防军"}, {"sid":"garnisonHeroArmy","text":"英雄军队"}, {"sid":"garnisonWindowname","text":"远程据点"}, {"sid":"escapeWindowName","text":"敌人溃逃"}, {"sid":"escapeWindowEnemiesRetrieting","text":"敌人溃逃!"}, {"sid":"escapeWindowTip","text":"敌人震慑于你的气势而试图逃跑。"}, {"sid":"escapeWindowLetEscape","text":"放他们走"}, {"sid":"escapeWindowFight","text":"歼灭他们!"}, {"sid":"active_abilities","text":"主动能力"}, {"sid":"passive_abilities","text":"被动能力"}, {"sid":"downloads","text":"已下载地图"}, {"sid":"night","text":"夜影魔法"}, {"sid":"day","text":"日光魔法"}, {"sid":"space","text":"奥术魔法"}, {"sid":"primal","text":"原始魔法"}, {"sid":"endDayTxt","text":"结束今天"}, {"sid":"waitPlayersTxt","text":"等待其他玩家中"}, {"sid":"okBtn","text":"确定"}, {"sid":"dialogNextBtn","text":"下一步"}, {"sid":"dialogEndBtn","text":"关闭"}, {"sid":"finalWindow_end","text":"胜利!"}, {"sid":"finalWindow_button","text":"离开"}, {"sid":"finalWindowContinue_button","text":"继续"}, {"sid":"click_to_next","text":"按任意键继续"}, {"sid":"questLog","text":"任务"}, {"sid":"unitTraining","text":"导师"}, {"sid":"emotionWheelSettingsHeader","text":"聊天环"}, {"sid":"CampaignOneStepModeDesc","text":"已激活无尽回合。\n无法结束回合"}, {"sid":"help_text_laws_name","text":"律法点数"}, {"sid":"help_text_laws","text":"“律法点数”是用于激活阵营独特加成的特殊资源。由你的城市产出,或是英雄在占领全域地图对象、赢得战斗时获得(英雄 20% 的经验值会转化为律法点数)。\n\n累积足够点数后,你将获得一个“律法印记”,可用于实行一项律法,或是保留至之后解锁更强大的进阶律法。"}, {"sid":"help_text_spells_name","text":"占星点数"}, {"sid":"help_text_spells","text":"“占星点数”是你的城市产出的特殊资源。用于学习“高等中立魔法”——这是一种强大的全域法术,且英雄必须满足特定等级需求才能学习。\n\n累积足够点数后,你将获得一个“洞察”,可用于解锁与学习高等中立法术。"}, {"sid":"fickle_shrine_text","text":"确定要重置并重新选择英雄技能吗?"}, {"sid":"map_tags_1","text":"对抗 AI"}, {"sid":"map_tags_2","text":"对抗人类"}, {"sid":"map_tags_3","text":"快速对战"}, {"sid":"map_tags_4","text":"中等长度对战"}, {"sid":"map_tags_5","text":"慢速对战"}, {"sid":"map_tags_6","text":"贫瘠经济"}, {"sid":"map_tags_7","text":"中等经济"}, {"sid":"map_tags_8","text":"富庶经济"}, {"sid":"map_tags_9","text":"城市发展"}, {"sid":"map_tags_10","text":"领土扩张"}, {"sid":"map_tags_11","text":"特殊胜利条件"}, {"sid":"map_tags_12","text":"经典"}, {"sid":"map_tags_13","text":"非典型"}, {"sid":"map_generation_fail","text":"无法产生地图。对战将会取消。"}, {"sid":"bug_rep_ui_header","text":"错误回报"}, {"sid":"bug_rep_ui_list_type_1","text":"游戏错误"}, {"sid":"bug_rep_ui_list_type_2","text":"回馈"}, {"sid":"bug_rep_ui_list_type_3","text":"本地化"}, {"sid":"bug_rep_ui_list_type_4","text":"其他"}, {"sid":"bug_rep_ui_list_category","text":"选择类别"}, {"sid":"bug_rep_ui_list_category_1","text":"游戏内容"}, {"sid":"bug_rep_ui_list_category_2","text":"地图 / 世界"}, {"sid":"bug_rep_ui_list_category_3","text":"用户界面 / 视觉"}, {"sid":"bug_rep_ui_list_category_4","text":"音频 / 特效"}, {"sid":"bug_rep_ui_list_category_5","text":"技术"}, {"sid":"bug_rep_ui_list_category_6","text":"其他"}, {"sid":"bug_rep_ui_title","text":"标题"}, {"sid":"bug_rep_ui_description","text":"问题详细说明:\n请尽可能详细说明事发经过。\n重述事发顺序:\n顺序 1:……\n顺序 2:……\n顺序 3:……\n实际结果:描述实际发生的情况。"}, {"sid":"bug_rep_ui_info","text":"你的电子邮件 / Discord"}, {"sid":"bug_rep_ui_enter_text","text":"输入文字……"}, {"sid":"bug_rep_ui_cancel","text":"取消"}, {"sid":"bug_rep_ui_submit","text":"送出"}, {"sid":"bug_rep_ui_list_type","text":"选择信息类型"}, {"sid":"bug_rep_ui_title_problem","text":"详述问题内容"}, {"sid":"not_have_city","text":"没有城市可移至"}, {"sid":"user_use_cheat","text":"该玩家有作弊标记"}, {"sid":"user_cheater","text":"有作弊标记"}, {"sid":"user_use_save","text":"玩家已保存游戏"}, {"sid":"quicksave","text":"快速保存"}, {"sid":"button_non_ready","text":"尚未就绪"}, {"sid":"loading_screen_tips_1","text":"可通过发展城市、与敌人战斗或占领全域地图上的对象来获得律法点数。"}, {"sid":"loading_screen_tips_2","text":"别忘了使用你的律法印记来强化军队与经济。"}, {"sid":"loading_screen_tips_3","text":"魔法观测所包含你英雄可使用的所有法术。"}, {"sid":"loading_screen_tips_4","text":"只要你至少有一座城市具有符合等级条件的法师公会,就能学习法术。"}, {"sid":"loading_screen_tips_5","text":"累积“占星点数”来获得洞察,这是学习强大全域法术的必要条件。"}, {"sid":"loading_screen_tips_6","text":"部分“全域法术”的使用次数有限。使用次数会在游戏内每天开始时重置。"}, {"sid":"loading_screen_tips_7","text":"与相邻格上的对象互动不会消耗移动点数。"}, {"sid":"loading_screen_tips_8","text":"沿着道路移动消耗的移动点数较少,而穿越艰险地形则消耗较多。"}, {"sid":"loading_screen_tips_9","text":"每个阵营都有独特的城市、生物与英雄阵容,以及在全域地图上的原生地形。"}, {"sid":"loading_screen_tips_10","text":"在战斗中或全域地图施放法术需要魔力,魔力会在每天开始时部分恢复。"}, {"sid":"loading_screen_tips_11","text":"城市是王国的根基。城市产出资源,让你得以建造建筑、招募英雄以及雇用生物。"}, {"sid":"loading_screen_tips_12","text":"炼金尘埃是用于升级法术与宝物,以及建造特定城市建筑的稀有资源。"}, {"sid":"loading_screen_tips_13","text":"取得炼金尘埃的方法之一,是摧毁宝物与法术卷轴。"}, {"sid":"loading_screen_tips_14","text":"英雄等级提升时,会获得随机属性并习得新技能,大幅强化英雄自身及其军队。"}, {"sid":"loading_screen_tips_15","text":"若英雄获得特定的技能组合,将解锁独特职业,取得强大的优势,甚至能在最艰难的对战中扭转局势。"}, {"sid":"loading_screen_tips_16","text":"你可以升级法术。每次升级都会添加效果,并让法术更强大。"}, {"sid":"loading_screen_tips_17","text":"“宝物”是能强化英雄的强大物品。部分宝物是套装的一部分。英雄拥有的套装对象愈多,获得的加成就愈高。"}, {"sid":"loading_screen_tips_18","text":"中立军队会守着全域地图上的特定对象、区域与传送门,不让英雄轻易通过。"}, {"sid":"loading_screen_tips_19","text":"幻象是个神秘的地方。击败更强大的自己以夺取“圣杯”!"}, {"sid":"loading_screen_tips_20","text":"每场战斗开始时,可以在战场上自由部署部队。"}, {"sid":"loading_screen_tips_21","text":"战斗中的回合顺序由生物的“先攻值”决定。若先攻值相同,则由“速度”较高的部队先行动。"}, {"sid":"loading_screen_tips_22","text":"生物与英雄可通过消耗专注值来使用主动能力。"}, {"sid":"loading_screen_tips_23","text":"每当你的生物发动攻击或受到伤害时,你都会获得专注值。"}, {"sid":"loading_screen_tips_24","text":"战斗法术具有冷却。施放后,法术需经过数回合才能再次使用。"}, {"sid":"loading_screen_tips_25","text":"游戏内每周开始时,可能会发生改变游戏规则的特殊事件。"}, {"sid":"loading_screen_tips_26","text":"击败所有敌方英雄,并占领敌方的所有城市,即可达成经典胜利条件。"}, {"sid":"loading_screen_tips_27","text":"首都占领是一种特殊胜利条件,占领对手的起始城市即可达成。"}, {"sid":"loading_screen_tips_28","text":"首都固守是一种特殊胜利条件,占领对手的起始城市并在指定时间内维持控制权即可达成。"}, {"sid":"loading_screen_tips_29","text":"最终战斗是一种特殊胜利条件,你必须参与一场重大决战。该场决战的胜者将赢得游戏胜利。"}, {"sid":"loading_screen_tips_30","text":"城市固守是一种特殊胜利条件,占领特定城市并在指定时间内维持控制权即可达成。"}, {"sid":"loading_screen_tips_31","text":"锦标赛是一种特殊胜利条件,你必须参与数场战斗。率先达成指定胜战次数的玩家将赢得游戏胜利。"}, {"sid":"loading_screen_tips_32","text":"你可通过调整色彩强度与强化易读性的其他效果来调整游戏视觉表现。"}, {"sid":"loading_screen_tips_33","text":"按下 Alt 键即可醒目提示全域地图上的可互动对象。"}, {"sid":"loading_screen_tips_34","text":"《魔法门之英雄无敌:昔日纪元》讲述了神秘大陆“贾达密”的故事!"}, {"sid":"loading_screen_tips_35","text":"虽然太阳圣殿的土地由领主、男爵及其他土地所有者瓜分,但所有人在法律上都隶属于“宗教审判委员会”。"}, {"sid":"loading_screen_tips_36","text":"贾达密死灵法师公会并非国家,然而,对于合作的土地持有者,公会仍会毫不犹豫在该领地上施行自己的规范。"}, {"sid":"loading_screen_tips_37","text":"所有生活在低语之森的树林生物都在某种程度上与菌丝体相连。大部分生物几乎察觉不到这种联系,而其他生物则能以更自觉的方式与森林互动。"}, {"sid":"loading_screen_tips_38","text":"贾达密虫群军队的基础,是由半具自我意识的昆虫生物部落所构成的。"}, {"sid":"loading_screen_tips_39","text":"深渊是裂渊生物的故乡,也是水元素位面的底层,亦与神秘的界中界直接相连。"}, {"sid":"loading_screen_tips_40","text":"“三巨头”是米诺陶洛斯、黑暗精灵与巨龙的平等联盟,共同统治着“阿尔瓦领地”。其中只有一部分成员实际居住在地牢。"}, {"sid":"defence_1_buff_description","text":"英雄的防御力提升 1,持续至游戏结束。"}, {"sid":"defence_2_buff_description","text":"英雄的防御力提升 2,持续至游戏结束。"}, {"sid":"defence_3_buff_description","text":"英雄的防御力提升 3,持续至游戏结束。"}, {"sid":"defence_4_buff_description","text":"英雄的防御力提升 4,持续至游戏结束。"}, {"sid":"offence_1_buff_description","text":"英雄的攻击力提升 1,持续至游戏结束。"}, {"sid":"offence_2_buff_description","text":"英雄的攻击力提升 2,持续至游戏结束。"}, {"sid":"offence_3_buff_description","text":"英雄的攻击力提升 3,持续至游戏结束。"}, {"sid":"offence_4_buff_description","text":"英雄的攻击力提升 4,持续至游戏结束。"}, {"sid":"spellPower_1_buff_description","text":"英雄的法术强度提升 1,持续至游戏结束。"}, {"sid":"spellPower_2_buff_description","text":"英雄的法术强度提升 2,持续至游戏结束。"}, {"sid":"spellPower_3_buff_description","text":"英雄的法术强度提升 3,持续至游戏结束。"}, {"sid":"spellPower_4_buff_description","text":"英雄的法术强度提升 4,持续至游戏结束。"}, {"sid":"intelligence_1_buff_description","text":"英雄的知识提升 1,持续至游戏结束。"}, {"sid":"intelligence_2_buff_description","text":"英雄的知识提升 2,持续至游戏结束。"}, {"sid":"intelligence_3_buff_description","text":"英雄的知识提升 3,持续至游戏结束。"}, {"sid":"intelligence_4_buff_description","text":"英雄的知识提升 4,持续至游戏结束。"}, {"sid":"defence_1_buff_alt_description","text":"英雄的防御力提升 1,持续至任务结束。"}, {"sid":"defence_2_buff_alt_description","text":"英雄的防御力提升 2,持续至任务结束。"}, {"sid":"defence_3_buff_alt_description","text":"英雄的防御力提升 3,持续至任务结束。"}, {"sid":"defence_4_buff_alt_description","text":"英雄的防御力提升 4,持续至任务结束。"}, {"sid":"offence_1_buff_alt_description","text":"英雄的攻击力提升 1,持续至任务结束。"}, {"sid":"offence_2_buff_alt_description","text":"英雄的攻击力提升 2,持续至任务结束。"}, {"sid":"offence_3_buff_alt_description","text":"英雄的攻击力提升 3,持续至任务结束。"}, {"sid":"offence_4_buff_alt_description","text":"英雄的攻击力提升 4,持续至任务结束。"}, {"sid":"spellPower_1_buff_alt_description","text":"英雄的法术强度提升 1,持续至任务结束。"}, {"sid":"spellPower_2_buff_alt_description","text":"英雄的法术强度提升 2,持续至任务结束。"}, {"sid":"spellPower_3_buff_alt_description","text":"英雄的法术强度提升 3,持续至任务结束。"}, {"sid":"spellPower_4_buff_alt_description","text":"英雄的法术强度提升 4,持续至任务结束。"}, {"sid":"intelligence_1_buff_alt_description","text":"英雄的知识提升 1,持续至任务结束。"}, {"sid":"intelligence_2_buff_alt_description","text":"英雄的知识提升 2,持续至任务结束。"}, {"sid":"intelligence_3_buff_alt_description","text":"英雄的知识提升 3,持续至任务结束。"}, {"sid":"intelligence_4_buff_alt_description","text":"英雄的知识提升 4,持续至任务结束。"}, {"sid":"allStat_1_buff_alt_description","text":"英雄的攻击力、防御力、法术强度与知识提升 2,持续至任务结束。"}, {"sid":"unitCrit","text":"幸运一击!"}, {"sid":"unitAnticrit","text":"厄运一击……"}, {"sid":"unitWaiting","text":"等待中"}, {"sid":"unitPassTurn","text":"跳过回合"}, {"sid":"unitExtraTurn","text":"士气高昂!"}, {"sid":"unitFailTurn","text":"士气低落!"}, {"sid":"startBattleBtn","text":"手动重玩战斗"}, {"sid":"autoBattleBtn","text":"接受自动战斗结果"}, {"sid":"unit_health","text":"生命值"}, {"sid":"unit_health_description_detailed","text":"部队中个别单位的生命值。单位的生命值降至 0 时,部队就会失去一个单位。"}, {"sid":"unit_attack","text":"攻击力"}, {"sid":"unit_defence","text":"防御"}, {"sid":"unit_damage","text":"伤害"}, {"sid":"unit_luck","text":"幸运"}, {"sid":"unit_moral","text":"士气"}, {"sid":"unit_init","text":"先攻值"}, {"sid":"unit_speed","text":"速度"}, {"sid":"unit_immune","text":"免疫"}, {"sid":"unit_unaffected","text":"不受影响"}, {"sid":"unit_count","text":"数量"}, {"sid":"unit_count_description_detailed","text":"部队中的单位数量,会影响到部队造成的伤害。数量降至 0 时,部队会阵亡且不再参与战斗。"}, {"sid":"battle_show_info","text":"英雄信息接口"}, {"sid":"battle_show_info_block","text":"无法使用"}, {"sid":"battle_focus_info","text":"专注值是一种特殊资源,用来启动生物与英雄的能力。\n使用能力时,军队需消耗专注蓄能。\n1 专注蓄能 = 6 点专注值。\n\n军队中的生物进行攻击或受到伤害时,会产生专注值:\n • 所有生物在攻击时都可产生 1 点专注值,近战生物则可产生 2 点。\n • 所有生物在受到伤害时都可产生 1 点专注值。"}, {"sid":"victory_loc","text":"胜利"}, {"sid":"defeat_loc","text":"战败"}, {"sid":"win_condition_0","text":"故事导向"}, {"sid":"win_condition_0_desc","text":"胜利条件由地图剧本决定。"}, {"sid":"win_condition_1","text":"经典"}, {"sid":"win_condition_1_desc","text":"击败所有敌方英雄,并占领敌方的所有城市以取得胜利。"}, {"sid":"win_condition_2","text":"首都占领"}, {"sid":"win_condition_2_desc","text":"占领对手的起始城市即可获胜。"}, {"sid":"win_condition_3","text":"首都固守"}, {"sid":"win_condition_3_desc","text":"占领对手的起始城市,并坚守指定的游戏内天数即可获胜。"}, {"sid":"win_condition_4","text":"最终战斗"}, {"sid":"win_condition_4_desc","text":"在最终战中迎战对手英雄。胜者将获得游戏最终胜利。"}, {"sid":"win_condition_5","text":"城市固守"}, {"sid":"win_condition_5_desc","text":"占领标记的中立城市,并坚守指定的游戏内天数即可获胜。"}, {"sid":"win_condition_6","text":"锦标赛"}, {"sid":"win_condition_6_desc","text":"与对手展开对决,在一系列战斗中取胜者,即可获得游戏胜利。"}, {"sid":"win_condition_7","text":"首都争夺"}, {"sid":"win_condition_7_desc","text":"占领对手的起始城市后,将触发与对手英雄的最终决战。胜者即可获得游戏最终胜利。"}, {"sid":"default_scenario_name_1","text":"资源战争"}, {"sid":"default_scenario_name_2","text":"岛屿之王"}, {"sid":"default_scenario_name_3","text":"龙之隘口"}, {"sid":"default_scenario_name_4","text":"变革时代"}, {"sid":"default_scenario_name_5","text":"军阀"}, {"sid":"default_scenario_name_6","text":"最终战斗"}, {"sid":"templates_description_default_scenario","text":"经典剧本,你必须击败所有对手。"}, {"sid":"templates_description_pve_yin_yang","text":"推荐单人游玩。\n击败你内心的光明与黑暗,踏上功成名就之路!"}, {"sid":"templates_description_pve_one_for_all","text":"推荐单人游玩。\n守护这片土地的人民,抵御敌军的入侵!"}, {"sid":"templates_description_pve_last_stand","text":"推荐单人游玩。\n你是最后一座据点的领主。保卫据点,抵挡逼近的敌人,并守护你的首都。"}, {"sid":"templates_description_pve_nuclear","text":"推荐单人游玩。\n在你周遭的敌人壮大到足以毁灭世界之前击败他们!"}, {"sid":"templates_description_pve_hard_place","text":"推荐单人游玩。\n周遭的领主正互相残杀,而你必须在夹缝中求生。"}, {"sid":"templates_description_pve_highway","text":"推荐单人游玩。\n踏上充满危险与发现的冒险旅程!迎战敌方英雄,将其击败。"}, {"sid":"templates_description_pve_sworn","text":"推荐单人游玩。\n审判藏身于这片土地的两名不法之徒。但务必保持警觉,因为邪恶正在崛起!"}, {"sid":"templates_description_pve_junction","text":"推荐单人游玩。\n谨慎选择你的道路,因为唯有一条能通往胜利!你必须将徘徊于道路上的流浪者击败,请务必小心。"}, {"sid":"templates_description_pve_all_around","text":"推荐单人游玩。\n作为孤身的冒险者,抵御多方敌军的攻势,证明你是在这之中最强的存在!"}, {"sid":"templates_description_pve_staircase","text":"推荐单人游玩。\n登上巅峰,迎战你的对手,并击垮一切阻挡你的人!"}, {"sid":"templates_description_jebus_cross","text":"模板上到处都是超棒的宝藏!抢先对手抵达中央区域即可夺取宝藏,并在最终战斗中取得胜利。"}, {"sid":"templates_description_harmony","text":"击败对手的英雄并夺取对方的开局城市,确保在最终战斗中取得胜利。不惜一切代价保护自己的首都吧!"}, {"sid":"templates_description_helltide","text":"在“地狱之光”竞技场挑战你的对手,或是等到新的月份开始时,自动投入战斗。赢家通吃!"}, {"sid":"templates_description_hellway","text":"发展你的城市并强化军队,在每周进行的一系列战斗中击败对手。"}, {"sid":"templates_description_universe","text":"外部居所不会有每周增长数量,请妥善管理你的军队好击败对手!"}, {"sid":"templates_description_shamrock","text":"创建经济、发展城市,启程冒险,在争夺权力的竞赛中击败对手!"}, {"sid":"templates_description_hellmonth","text":"你只有 28 天的时间,还必须与对手进行多场战斗。集中精力发展城市,好好壮大军队确保胜利吧!"}, {"sid":"templates_description_hellblitz","text":"踏入充满财富的蛮荒之地,一路领取奖励,并在旅程终点迎战你的对手!"}, {"sid":"templates_description_chosen_one","text":"英雄众多,但唯有一人能获选!准备好你的起始英雄作为斗士,在锦标赛中捍卫荣誉!"}, {"sid":"templates_description_Infinity","text":"奔向充满巨量宝藏的被遗忘之地!智取对手并夺得胜利。"}, {"sid":"templates_description_last_fortress","text":"守卫你最后的堡垒——失去它即代表输掉游戏!突破敌军重围并扩张领土。"}, {"sid":"templates_description_flower","text":"在比赛中与对手交战,直到其中一方获得三场胜利为止。前往领地中的危险区域探索以取得优势!"}, {"sid":"templates_description_helix","text":"展开一场扭曲的寻宝之旅!智取对手,占领对方的首都,只要守住就能确保胜利!"}, {"sid":"templates_description_anarchy","text":"进入彻底混乱的世界——没有限制、规则瓦解,还有错乱的地形在等着你!以全新角度体验《魔法门之英雄无敌:昔日纪元》!"}, {"sid":"templates_description_torrent","text":"啊,海盗!"}, {"sid":"templates_description_christmas_tree","text":"穿越节日树,从悬挂在树枝上的潘朵拉宝盒中取得宝藏。与对手开战,再庆祝你的胜利!"}, {"sid":"templates_description_conquest","text":"率领你原生城镇的军队征服整张地图,在多个地盘稳步前进。无尽的财富和冒险在等着你!"}, {"sid":"templates_description_crossroads","text":"请谨慎选择路径,每条路径都有宝藏,而某些路径的奖励更丰富!"}, {"sid":"templates_description_diamond","text":"宝藏就在附近的土地等着你,但你并非唯一的寻宝者!击败对手,否则就只能空手而归!"}, {"sid":"templates_description_expanse","text":"少见但刺激的模板,资源、神器和物品皆有限。努力对抗多名对手、稳步发展,并征服这片大地吧!"}, {"sid":"templates_description_fairn_square","text":"你能拥有的英雄数量等同于你控制的城市数量,非常公平!征服更多土地、创建强大队伍,再击败对手吧。"}, {"sid":"templates_description_hallway","text":"你的城市被充满怪物的荒野所隔绝,试着创建与怪物之间的联系、集成你的军队、夺取宝藏,并击败所有敌人!"}, {"sid":"templates_description_ikarus","text":"对手愈多愈好!抢先抵达模板中心区域“太阳”,有大量宝藏在等着你呢。"}, {"sid":"templates_description_jebus_outcast","text":"这个内容丰富的模板专为单一阵营的军队所设计。利用潘朵拉宝盒中的单位组成强大的军队,在中心迎战对手。"}, {"sid":"templates_description_kerberos","text":"这个稀有的模板适合 3 到 6 名玩家进行激烈对战。击败邻近对手,向中心进军——抢先抵达中心的胜算更高!"}, {"sid":"templates_description_king_of_the_hill","text":"四周都是敌人!要在这个稀有模板的中心区域成为王者,你必须在无情的战斗中不断获胜。"}, {"sid":"templates_description_memory_lane","text":"这个模板有多种不同区域可供探索!不过并没有通往宝藏储藏处的道路,你必须自己找路进去!"}, {"sid":"templates_description_mini_nostalgia","text":"击败附近的 AI 对手,夺取他们守护的宝藏,再面对最终的敌人。"}, {"sid":"templates_description_miracle","text":"资源稀少、黄金有限——你的对手得有奇迹才能获胜……而你也是。"}, {"sid":"templates_description_mlyn","text":"运用阵营的优势,看谁能赢得胜利!只靠原有军队突入中心区域,碾压敌人、势如破竹。"}, {"sid":"templates_description_octojebus","text":"想和一大群朋友一起玩吗?这个 8 人模板就是你的最佳选择!收集所有物品、突破中心,加入胜利之战!"}, {"sid":"templates_description_pyramid","text":"爬上金字塔顶端吧,那里有许多珍宝在等着你,不过,你得战胜两名对手才能获得宝藏!"}, {"sid":"templates_description_showdown","text":"七名对手、没有资源、没有黄金……在如此严苛的条件下,谁能胜出?你的机智与运气将受到终极考验!"}, {"sid":"templates_description_spider","text":"这个模板就像蜘蛛网,具有多个区域和对手。别指望会有大笔财富,还得小心别迷路。"}, {"sid":"templates_description_trinity_one","text":"在这张内容丰富的模板里,你有三条路线可以抵达敌人所在地。路途愈短,等待你的危险和宝藏就愈丰富。"}, {"sid":"templates_description_trinity","text":"在这张内容丰富的模板里,你有三条路线可以抵达敌人所在地。路途愈短,等待你的危险和宝藏就愈丰富。"}, {"sid":"templates_description_vendetta","text":"你已获得重要的全域法术卷轴。使用卷轴征服这片陆地,收集中心区域的所有宝藏并击败对手!"}, {"sid":"templates_description_eye_of_the_storm","text":"战争永无止境……吗?击败中心区域的守卫,那里每个人都无比渴望加入你的队伍。"}, {"sid":"templates_description_wastelands","text":"一场瘟疫摧毁了这片土地……为了搜集资源与活下来,你必须向外扩张,征服遥远的土地进行开拓。"}, {"sid":"templates_description_jadame_diplomacy","text":"在这个巨大的模板上,展现你的外交手腕,集齐一支无敌的军队吧!"}, {"sid":"templates_description_symmetry","text":"厌倦了总是产生不公平的地图?在这个双方起始区域几乎相同的竞技场风格模板中,证明你的实力吧。"}, {"sid":"templates_description_sprint","text":"障碍赛:在前往最富庶区域的途中与对手展开激战。赢得较多场胜利的人将成为竞速冠军!"}, {"sid":"templates_description_zookeeper","text":"旱灾席卷贾达密。拯救格罗,并在绿洲为他们找到新避难所!但要小心,也有其他人对这片天堂虎视眈眈。"}, {"sid":"templates_description_arcade","text":"全满级城市、庞大军队以及最高等级的英雄。所有底牌都在你手中——来证明你才是最强的人吧!"}, {"sid":"templates_description_madness","text":"专为快步调限时游戏设计的简单模板。投入疯狂对决,战胜对手,脱颖而出!"}, {"sid":"templates_description_maze","text":"你会遇到死路、遭遇敌人还是发现宝藏?在迷宫中穿梭,尽可能招募更多部队!"}, {"sid":"templates_description_symphony","text":"没有比这首交响曲更经典的事物了。你得依靠你自己与起始城市,因为不会有其他援军。"}, {"sid":"achievement_1_name","text":"基础教育"}, {"sid":"achievement_1_description","text":"完成主要教学。"}, {"sid":"achievement_2_name","text":"英雄学士"}, {"sid":"achievement_2_description","text":"完成所有教学挑战。"}, {"sid":"achievement_3_name","text":"第 1 章"}, {"sid":"achievement_3_description","text":"完成战役第 1 章。"}, {"sid":"achievement_4_name","text":"第 2 章"}, {"sid":"achievement_4_description","text":"完成战役第 2 章。"}, {"sid":"achievement_5_name","text":"第 3 章"}, {"sid":"achievement_5_description","text":"完成战役第 3 章。"}, {"sid":"achievement_6_name","text":"双重麻烦"}, {"sid":"achievement_6_description","text":"招募拉菲尔。"}, {"sid":"achievement_7_name","text":"贵族协助"}, {"sid":"achievement_7_description","text":"招募盖尔斯兰领主。"}, {"sid":"achievement_8_name","text":"失落骑士"}, {"sid":"achievement_8_description","text":"招募瓦伦蒂娜。"}, {"sid":"achievement_9_name","text":"玩冰游戏"}, {"sid":"achievement_9_description","text":"招募莉萨拉。"}, {"sid":"achievement_10_name","text":"亚里阿德涅的怜悯"}, {"sid":"achievement_10_description","text":"在“加纳山丘”任务结束时,至少确保一名米诺陶洛斯还活着。"}, {"sid":"achievement_11_name","text":"古怪随行者"}, {"sid":"achievement_11_description","text":"在“深入树林”任务中招募所有独角猫部队。"}, {"sid":"achievement_25_name","text":"勒拿对策"}, {"sid":"achievement_25_description","text":"在“深入树林”任务中招募地狱九头蛇。"}, {"sid":"achievement_12_name","text":"耐心即美德"}, {"sid":"achievement_12_description","text":"在“无尽冲突”任务中解开宁静碎戒之谜。"}, {"sid":"achievement_13_name","text":"决心涌现"}, {"sid":"achievement_13_description","text":"在“燃烧之心”任务中追击术士且成功追上。"}, {"sid":"achievement_14_name","text":"以力胜义"}, {"sid":"achievement_14_description","text":"在“燃烧之心”任务中击败老朝圣者。"}, {"sid":"achievement_15_name","text":"火热谈判"}, {"sid":"achievement_15_description","text":"在“对付吸血鬼”任务中抵抗蜻蜓王的使徒。"}, {"sid":"achievement_16_name","text":"受过诱惑,一生遭斥"}, {"sid":"achievement_16_description","text":"在“拯救骑士”任务中抵抗蜻蜓王的使者。"}, {"sid":"achievement_17_name","text":"守护守护者"}, {"sid":"achievement_17_description","text":"在“腐蚀”任务中拯救一名天使。"}, {"sid":"achievement_18_name","text":"温顺者必蒙福"}, {"sid":"achievement_18_description","text":"在“荣光归于阿尔瓦”任务中拯救所有阿尔瓦农民。"}, {"sid":"achievement_19_name","text":"欢迎来到雷霆穹顶!"}, {"sid":"achievement_19_description","text":"进行一场竞技场游戏。"}, {"sid":"achievement_20_name","text":"冠军决斗"}, {"sid":"achievement_20_description","text":"进行单人英雄游戏。"}, {"sid":"achievement_21_name","text":"再一回合"}, {"sid":"achievement_21_description","text":"游玩经典游戏。"}, {"sid":"achievement_22_name","text":"成!就!达!成!!!"}, {"sid":"achievement_22_description","text":"在“无尽冲突”任务中像专业人士般使用小妖精卷轴。"}, {"sid":"achievement_23_name","text":"未竟之事"}, {"sid":"achievement_23_description","text":"在“拯救骑士”任务中忘记履行你对穴居人的承诺。"}, {"sid":"achievement_24_name","text":"死灵说不!"}, {"sid":"achievement_24_description","text":"在“叛变”任务中摧毁所有增幅器。"}, {"sid":"steam_status_1","text":"竞技场大战"}, {"sid":"steam_status_2","text":"展开单人英雄冒险"}, {"sid":"steam_status_3","text":"以经典模式探索世界"}, {"sid":"steam_status_4","text":"创建新对战"}, {"sid":"steam_status_5","text":"加入对战"}, {"sid":"steam_status_6","text":"寻找对手"}, {"sid":"steam_status_7","text":"旁观对战"}, {"sid":"steam_status_8","text":"于主菜单"}, {"sid":"steam_status_9","text":"进行教学"}, {"sid":"steam_status_10","text":"进行“加纳山丘”任务"}, {"sid":"steam_status_11","text":"进行“深入树林”任务"}, {"sid":"steam_status_12","text":"进行“无尽冲突”任务"}, {"sid":"steam_status_13","text":"进行“燃烧之心”任务"}, {"sid":"steam_status_14","text":"进行“对付吸血鬼”任务"}, {"sid":"steam_status_15","text":"进行“拯救骑士”任务"}, {"sid":"steam_status_16","text":"进行“叛变”任务"}, {"sid":"steam_status_17","text":"进行“腐蚀”任务"}, {"sid":"steam_status_18","text":"进行“荣光归于阿尔瓦”任务"}, {"sid":"steam_status_19","text":"创建一项新冒险!"}, {"sid":"steam_status_20","text":"准备竞技场大战"}, {"sid":"steam_status_21","text":"准备开始游戏"}, {"sid":"base_class_living","text":"活体"}, {"sid":"base_class_living_description","text":"有完整知觉的贾达密居民。\n\n士气范围:-{1} 至 {0}\n幸运范围:-{3} 至 {2}\n\n阵亡活体生物会计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_magic_creature","text":"魔法生物"}, {"sid":"base_class_magic_creature_description","text":"野兽或类似野兽的生物。贾达密的野兽通常拥有奇幻的力量,而来自其他位面的生物则更甚。\n\n士气范围:-{1} 至 {0}\n幸运范围:-{3} 至 {2}\n\n阵亡魔法生物会计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_dragon","text":"巨龙"}, {"sid":"base_class_dragon_description","text":"强大且古老的生物,通常具有智能,体内蕴含神奇魔法。\n\n士气范围:{1} 至 {0}\n幸运范围:{3} 至 {2}\n\n阵亡巨龙生物会计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_demon","text":"虫巢育体"}, {"sid":"base_class_demon_description","text":"虫群意识的一部分,效忠于某位强大的领主。\n\n士气范围:-{1} 至 {0}。\n幸运范围:-{3} 至 {2}。\n\n阵亡虫群育体会计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_undead","text":"不死者"}, {"sid":"base_class_undead_description","text":"通过邪恶手段延续生命的生物或人类。\n\n士气:永远为中间值 0。\n幸运范围:-{1} 至 {0}。\n\n阵亡不死者“不会”计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_embodiment","text":"化体"}, {"sid":"base_class_embodiment_description","text":"由灵魂、精神或其他无形能量凝聚成形的存在。\n\n士气范围:-{1} 至 {0}。\n幸运范围:-{3} 至 {2}。\n\n阵亡化体“不会”计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_construct","text":"造物"}, {"sid":"base_class_construct_description","text":"通过魔法或其他方式获得行动能力的存在。\n\n士气:永远为中间值 0。\n幸运:永远为中间值 0。\n\n阵亡造物“不会”计入战斗结束后的死灵术复苏强度。"}, {"sid":"base_class_caster","text":"能力特长"}, {"sid":"base_class_caster_description","text":"可在战斗中使用主动能力。"}, {"sid":"base_passive_melee_attack_name","text":"近战攻击"}, {"sid":"base_passive_melee_attack_description","text":"只能攻击相邻的敌人。可诱发反击。"}, {"sid":"base_passive_melee_attack_no_counter_name","text":"近战攻击"}, {"sid":"base_passive_melee_attack_no_counter_description","text":"只能攻击相邻的敌人。敌人不会反击。"}, {"sid":"base_passive_remote_attack_name","text":"延展"}, {"sid":"base_passive_remote_attack_description","text":"能对紧邻格子正后方的格子施展一次攻击。不会诱发反击,也不会让攻击者移动至目标旁。"}, {"sid":"base_passive_remote_attack_penalty_name","text":"延展"}, {"sid":"base_passive_remote_attack_penalty_description","text":"能对紧邻格子正后方的格子施展一次攻击。不会诱发反击,也不会让用户移动至目标旁。\n近战攻击伤害减少 {0}。"}, {"sid":"base_passive_ranged_attack_name","text":"远距攻击"}, {"sid":"base_passive_ranged_attack_description","text":"可攻击任何距离的敌人。敌人在相邻处时则会改为近战攻击。近战伤害减少 {3}%。\n若敌人距离 {0} 格以上,则造成的伤害会随着每格减少 {1}%(最多减少 {2}%)。"}, {"sid":"base_passive_ranged_attack_no_range_name","text":"远距攻击"}, {"sid":"base_passive_ranged_attack_no_range_description","text":"可攻击任何距离的敌人。敌人在相邻处时则会改为近战攻击。近战伤害减少 {0}% 。"}, {"sid":"base_passive_ranged_attack_no_close_name","text":"远距攻击"}, {"sid":"base_passive_ranged_attack_no_close_description","text":"可攻击任何距离的敌人。\n若敌人距离 {0} 格以上,则造成的伤害会随着每格减少 {1}%(最多减少 {2}%)。"}, {"sid":"base_passive_ranged_attack_no_range_close_name","text":"远距攻击"}, {"sid":"base_passive_ranged_attack_no_range_close_description","text":"可攻击任何距离的敌人。"}, {"sid":"base_passive_duelist_name","text":"决斗士"}, {"sid":"base_passive_duelist_description","text":"没有近战惩罚,可造成完整伤害。"}, {"sid":"base_passive_sharpshooter_name","text":"精准射手"}, {"sid":"base_passive_sharpshooter_description","text":"可从任何距离造成完整远距伤害。"}, {"sid":"base_passive_double_strike_name","text":"双重攻击"}, {"sid":"base_passive_double_strike_description","text":"可攻击两次。"}, {"sid":"base_passive_double_strike_melee_attack_name","text":"双重近战攻击"}, {"sid":"base_passive_double_strike_melee_attack_description","text":"施展近战攻击时可攻击两次。"}, {"sid":"base_passive_double_strike_remote_attack_name","text":"双重延展攻击"}, {"sid":"base_passive_double_strike_remote_attack_description","text":"施展延展攻击时可攻击两次。"}, {"sid":"base_passive_double_strike_ranged_attack_name","text":"双重打击"}, {"sid":"base_passive_double_strike_ranged_attack_description","text":"施展远距攻击时可攻击两次。"}, {"sid":"base_passive_quickness_name","text":"灵巧"}, {"sid":"base_passive_quickness_description","text":"即使与敌人相邻也可施展远距攻击。"}, {"sid":"base_passive_magic_attack_name","text":"魔法攻击"}, {"sid":"base_passive_magic_attack_description","text":"攻击可造成魔法伤害。此伤害不会受到攻击者的攻击力或目标的防御力影响,但会因目标的特定技能与能力降低。"}, {"sid":"base_passive_pure_attack_name","text":"纯粹攻击"}, {"sid":"base_passive_pure_attack_description","text":"攻击可造成纯粹伤害。此伤害不会受到攻击者的攻击力与目标的防御力影响。"}, {"sid":"base_passive_noncounter_name","text":"迅敏攻击"}, {"sid":"base_passive_noncounter_description","text":"敌人不会反击。"}, {"sid":"base_passive_countershot_name","text":"反制射击"}, {"sid":"base_passive_countershot_description","text":"可在遭受远距攻击时反击。"}, {"sid":"base_passive_alert_name","text":"格挡术"}, {"sid":"base_passive_alert_description","text":"此生物可在敌人的攻击命中前反击。"}, {"sid":"base_passive_double_counterattack_name","text":"双重反击"}, {"sid":"base_passive_double_counterattack_description","text":"反击两次:在敌人的攻击前、后分别进行一次反击。"}, {"sid":"base_passive_aware_1_name","text":"警戒 I"}, {"sid":"base_passive_aware_1_description","text":"每回合可反击两次。"}, {"sid":"base_passive_aware_2_name","text":"警戒 II"}, {"sid":"base_passive_aware_2_description","text":"每回合反击次数无限。"}, {"sid":"base_passive_flyer_name","text":"飞行"}, {"sid":"base_passive_flyer_description","text":"移动时可无视障碍物与陷阱。"}, {"sid":"base_passive_floating_name","text":"飘浮"}, {"sid":"base_passive_floating_description","text":"移动时可无视陷阱(障碍物除外)。"}, {"sid":"base_passive_blink_name","text":"闪现"}, {"sid":"base_passive_blink_description","text":"能无视障碍物与陷阱,以传送的方式移动至目标格。"}, {"sid":"base_passive_immunity_magic_1_name","text":"魔法免疫 I"}, {"sid":"base_passive_immunity_magic_1_description","text":"免疫阶级 1 的法术与生物能力。"}, {"sid":"base_passive_immunity_magic_1_description_alt","text":"免疫阶级 1 的法术。"}, {"sid":"base_passive_immunity_magic_2_name","text":"魔法免疫 II"}, {"sid":"base_passive_immunity_magic_2_description","text":"免疫阶级 2 以下的法术与生物能力。"}, {"sid":"base_passive_immunity_magic_2_description_alt","text":"免疫阶级 2 以下的法术。"}, {"sid":"base_passive_immunity_magic_3_name","text":"魔法免疫 III"}, {"sid":"base_passive_immunity_magic_3_description","text":"免疫阶级 3 以下的法术与生物能力。"}, {"sid":"base_passive_immunity_magic_3_description_alt","text":"免疫阶级 3 以下的法术。"}, {"sid":"base_passive_immunity_magic_4_name","text":"魔法免疫 IV"}, {"sid":"base_passive_immunity_magic_4_description","text":"免疫阶级 4 以下的法术与生物能力。"}, {"sid":"base_passive_immunity_magic_4_description_alt","text":"免疫阶级 4 以下的法术。"}, {"sid":"base_passive_immunity_magic_5_name","text":"魔法免疫 V"}, {"sid":"base_passive_immunity_magic_5_description","text":"免疫阶级 5 以下的法术与生物能力。"}, {"sid":"base_passive_immunity_magic_5_description_alt","text":"免疫阶级 5 以下的法术。"}, {"sid":"base_passive_immunity_daylight_name","text":"日光免疫"}, {"sid":"base_passive_immunity_daylight_description","text":"免疫日光法术。"}, {"sid":"base_passive_immunity_night_name","text":"夜影免疫"}, {"sid":"base_passive_immunity_night_description","text":"免疫夜影法术。"}, {"sid":"base_passive_immunity_spacetime_name","text":"奥术免疫"}, {"sid":"base_passive_immunity_spacetime_description","text":"免疫奥术法术。"}, {"sid":"base_passive_immunity_primal_name","text":"原始免疫"}, {"sid":"base_passive_immunity_primal_description","text":"免疫原始法术。"}, {"sid":"base_passive_immunity_curse_name","text":"诅咒免疫"}, {"sid":"base_passive_immunity_curse_description","text":"免疫负面效果。"}, {"sid":"base_passive_immunity_bless_name","text":"祝福免疫"}, {"sid":"base_passive_immunity_bless_description","text":"免疫正面效果。"}, {"sid":"base_passive_steelskin_0_name","text":"近战防御 I"}, {"sid":"base_passive_steelskin_1_name","text":"近战防御 II"}, {"sid":"base_passive_steelskin_2_name","text":"近战防御 III"}, {"sid":"base_passive_steelskin_3_name","text":"近战防御 IV"}, {"sid":"base_passive_steelskin_description","text":"受到的近战伤害减少 {0}%。"}, {"sid":"base_passive_steelskin_description_upg","text":"受到的近战伤害减少 {0}%。"}, {"sid":"base_passive_steelskin_description_upg_alt","text":"受到的近战伤害减少 {0}%。"}, {"sid":"base_passive_evasive_0_name","text":"远距防御 I"}, {"sid":"base_passive_evasive_1_name","text":"远距防御 II"}, {"sid":"base_passive_evasive_2_name","text":"远距防御 III"}, {"sid":"base_passive_evasive_3_name","text":"远距防御 IV"}, {"sid":"base_passive_evasive_description","text":"受到的远距伤害减少 {0}%。"}, {"sid":"base_passive_evasive_description_upg","text":"受到的远距伤害减少 {0}%。"}, {"sid":"base_passive_evasive_description_upg_alt","text":"受到的远距伤害减少 {0}%。"}, {"sid":"base_passive_resistant_0_name","text":"魔法防御 I"}, {"sid":"base_passive_resistant_1_name","text":"魔法防御 II"}, {"sid":"base_passive_resistant_2_name","text":"魔法防御 III"}, {"sid":"base_passive_resistant_3_name","text":"魔法防御 IV"}, {"sid":"base_passive_resistant_description","text":"受到的魔法伤害减少 {0}%。"}, {"sid":"base_passive_resistant_description_upg","text":"受到的魔法伤害减少 {0}%。"}, {"sid":"base_passive_resistant_description_upg_alt","text":"受到的魔法伤害减少 {0}%。"}, {"sid":"base_passive_absolute_resistance_name","text":"纯粹抗性"}, {"sid":"base_passive_absolute_resistance_description","text":"免疫所有魔法伤害。"}, {"sid":"base_passive_staunch_1_name","text":"不屈 I"}, {"sid":"base_passive_staunch_2_name","text":"不屈 II"}, {"sid":"base_passive_staunch_3_name","text":"不屈 III"}, {"sid":"base_passive_staunch_description","text":"受到攻击时,可无视敌人 {0}% 的攻击力。"}, {"sid":"base_passive_strike_pierce_1_name","text":"穿刺攻击 I"}, {"sid":"base_passive_strike_pierce_2_name","text":"穿刺攻击 II"}, {"sid":"base_passive_strike_pierce_3_name","text":"穿刺攻击 III"}, {"sid":"base_passive_strike_pierce_description","text":"可无视敌人 {0}% 的防御力。"}, {"sid":"base_passive_strike_reach_1_name","text":"龙息攻击"}, {"sid":"base_passive_strike_reach_1_description","text":"可对目标及其正后方格子的任何生物造成伤害。"}, {"sid":"base_passive_strike_reach_1_description_alt","text":"可对目标及其正后方的任何敌人造成伤害。"}, {"sid":"base_passive_strike_reach_2_name","text":"龙息攻击"}, {"sid":"base_passive_strike_reach_2_description","text":"可对目标及其正后方 1 格造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_reach_2_description_alt","text":"可对目标及其正后方的敌人造成伤害。其他目标所受伤害减少 {0}%。"}, {"sid":"base_passive_strike_rumble_1_name","text":"区域攻击"}, {"sid":"base_passive_strike_rumble_1_description","text":"可对目标及其所有相邻格子造成伤害。"}, {"sid":"base_passive_strike_rumble_1_description_alt","text":"可对目标及所有相邻敌人造成伤害。"}, {"sid":"base_passive_strike_rumble_2_name","text":"区域攻击"}, {"sid":"base_passive_strike_rumble_2_description","text":"可对目标及其所有相邻格子造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_rumble_2_description_alt","text":"可对目标及所有相邻敌人造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_swipe_1_name","text":"横扫攻击"}, {"sid":"base_passive_strike_swipe_1_description","text":"可对目标及其侧边相邻的 2 格造成伤害。"}, {"sid":"base_passive_strike_swipe_1_description_alt","text":"可对目标及其侧边相邻的敌人造成伤害。"}, {"sid":"base_passive_strike_swipe_2_name","text":"横扫攻击"}, {"sid":"base_passive_strike_swipe_2_description","text":"可对目标及其侧边相邻的 2 格造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_swipe_2_description_alt","text":"可对目标及其两侧相邻敌人造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_swirl_1_name","text":"旋风攻击"}, {"sid":"base_passive_strike_swirl_1_description","text":"可对所有相邻敌人造成伤害。"}, {"sid":"base_passive_strike_swirl_1_description_alt","text":"可对所有相邻生物造成伤害。"}, {"sid":"base_passive_strike_swirl_2_name","text":"旋风攻击"}, {"sid":"base_passive_strike_swirl_2_description","text":"可对所有相邻敌人造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_swirl_2_description_alt","text":"可对所有相邻生物造成伤害。对其他目标造成的伤害减少 {0}%。"}, {"sid":"base_passive_strike_tri_reach_1_name","text":"锥形攻击"}, {"sid":"base_passive_strike_tri_reach_1_description","text":"可对目标、其侧边相邻的 2 格,与正后方格子造成伤害。"}, {"sid":"base_passive_strike_tri_reach_1_description_alt","text":"可对目标、其两侧相邻敌人,与正后方的敌人造成伤害。"}, {"sid":"Ability_type_active","text":"主动能力"}, {"sid":"Ability_type_passive","text":"被动能力"}, {"sid":"Ability_type_attack_alt","text":"次要攻击"}, {"sid":"Ability_type_attack","text":"攻击"}, {"sid":"Ability_type_attack_mod","text":"攻击变化"}, {"sid":"Ability_type_buff","text":"正面效果"}, {"sid":"Ability_type_debuff","text":"负面效果"}, {"sid":"Ability_type_movement","text":"行动"}, {"sid":"Ability_type_summon","text":"召唤"}, {"sid":"Ability_type_special","text":"特殊"}, {"sid":"ability_once_per_battle","text":"每场战斗只能使用一次。"}, {"sid":"alt_text_ability_buff_duration_1","text":"{0}"}, {"sid":"alt_text_ability_buff_duration_2","text":"[ 部队中的单位数量 / {1} × {0} ]"}, {"sid":"alt_text_ability_buff_duration_3","text":"[ 部队中的单位数量 / {2} × {1} + {0} ]"}, {"sid":"alt_text_passive_buff_duration_1","text":"{0}"}, {"sid":"alt_text_passive_buff_duration_2","text":"[ 部队中的单位数量 / {1} × {0} ]"}, {"sid":"alt_text_passive_buff_duration_3","text":"[ 部队中的单位数量 / {2} × {1} + {0} ]"}, {"sid":"alt_text_ability_trap_duration_1","text":"{0}"}, {"sid":"alt_text_ability_min_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_max_damage","text":"[ {0} ]"}, {"sid":"alt_text_ability_min_max_damage_05_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_05_2","text":"{0} × 单位数量 ]"}, {"sid":"alt_text_ability_min_max_damage_10_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_10_2","text":"{0} × 单位数量 ]"}, {"sid":"alt_text_ability_min_max_damage_15_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_15_2","text":"{0} × 单位数量 ]"}, {"sid":"alt_text_ability_min_max_damage_20_1","text":"[ {0}"}, {"sid":"alt_text_ability_min_max_damage_20_2","text":"{0} × 单位数量 ]"}, {"sid":"alt_text_vampire_ability_1_damage","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_vampire_ability_2_damage","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_ability_damage","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_ability_baseDamage","text":"{0}"}, {"sid":"alt_text_ability_baseDamage_and_damage","text":"[ {0} + {1} × 单位数量 ]"}, {"sid":"alt_text_passive_bonusDamage_perStack","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_black_dragon_revenge_damage","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_active","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_active_with_base","text":"[ {0} + {1} × 单位数量 ]"}, {"sid":"alt_text_start_turn_damage_passive","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_start_turn_damage_passive_with_base","text":"[ {0} + {1} × 单位数量 ]"}, {"sid":"alt_text_ability_common_selfheal","text":"[ 单位数量 × {0}% ]"}, {"sid":"alt_text_ability_common_heal","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_ability_common_heal_with_base","text":"[ {0} + {1} × 单位数量 ]"}, {"sid":"alt_text_ability_summon_count","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_self_destruct_damage","text":"[ (英雄等级 – 1) × {0} ]"}, {"sid":"alt_text_self_destruct_damage_ability","text":"[ (英雄等级 – 1) × {0} ]"}, {"sid":"alt_text_hive_queen_ability_damage","text":"[ 单位数量 × {0} ]"}, {"sid":"alt_text_steal_mana","text":"[ {0} ]"}, {"sid":"alt_text_schism_calling_unit","text":"[ 目前召唤师数量 ]"}, {"sid":"alt_text_phoenix_res","text":"[ 部队中原有的单位数量 × {1}% + {0} ]"}, {"sid":"common_attack_1_name","text":"近战攻击"}, {"sid":"common_attack_1_description","text":"施展次要近战攻击。"}, {"sid":"common_attack_2_name","text":"自由锁定"}, {"sid":"common_attack_2_description","text":"可选择战场上的任何格子施展基础攻击。"}, {"sid":"common_attack_3_name","text":"单次射击"}, {"sid":"common_attack_3_description","text":"施展一次远距攻击,攻击一名目标。"}, {"sid":"ability_no_turn_energy","text":"不会结束回合。不会消耗专注蓄能。"}, {"sid":"ability_no_turn","text":"不会结束回合。"}, {"sid":"ability_no_energy","text":"不会消耗专注蓄能。"}, {"sid":"ability_no_start","text":"只能在“觉醒”后使用。"}, {"sid":"ability_no_start_no_turn","text":"不会结束回合。只能在“觉醒”后使用。"}, {"sid":"sideEnergy_name","text":"专注值与专注蓄能"}, {"sid":"sideEnergy_desc","text":"生物会在攻击或受到伤害时获得“专注值”,专注值累积起来会转变为“专注蓄能”。生物和英雄可以消耗专注蓄能来激活能力。\n\n • 所有生物都可在攻击时产生 1 点专注值,近战生物则可产生 2 点。\n • 所有生物在受到伤害时都可产生 1 点专注值。"}, {"sid":"esquire_name","text":"剑士"}, {"sid":"esquire_upg_name","text":"守卫队长"}, {"sid":"esquire_upg_alt_name","text":"太阳圣盾"}, {"sid":"esquire_narrativeDescription","text":"太阳教会以他们唯一能理解的方式——挥舞武器,将信仰带到贾达密。他们的剑士全副武装且纪律严明,既是传教者,也是圣杯信徒的守护者。"}, {"sid":"esquire_upg_narrativeDescription","text":"所有圣殿骑士皆是虔诚信徒,但有些人更重视军事传统,而非宗教教义。“太阳臂膀”是一支骑士团,将借由武艺而非异端审判教条来追求启示的人们团结在一起。"}, {"sid":"esquire_upg_alt_narrativeDescription","text":"对圣杯的力量毫不怀疑的信徒,会受到太阳的力量垂怜,他们坚信对教会的奉献终有一天会让他们升格为天使。\n\n这或许有点奇怪,但也颇有志向。"}, {"sid":"esquire_passive_1_name","text":"防御赐福"}, {"sid":"esquire_passive_1_description","text":"每当生物获得正面效果时,防御力就会提升 {0},持续至战斗结束。"}, {"sid":"esquire_passive_2_name","text":"圣盾"}, {"sid":"esquire_passive_2_description","text":"这个生物与相邻友军生物受到的远距伤害减少 {0}%。"}, {"sid":"crossbowman_name","text":"弩兵"}, {"sid":"crossbowman_upg_name","text":"驯鹰师"}, {"sid":"crossbowman_upg_alt_name","text":"神弩手"}, {"sid":"crossbowman_narrativeDescription","text":"驯服野兽对人类而言一直都是挑战。然而,擅长远距战斗者能与猎鹰创建深厚的羁绊,彼此同心联手对抗敌人。"}, {"sid":"crossbowman_upg_narrativeDescription","text":"驯鹰师与他们的猎鹰具有敏锐无比的直觉,仅需一声指令,便能完美同步发动攻击。基于这种罕见的联系,驯鹰师成为了圣殿骑士团的无价之宝,尽管仍有些狂热信徒会质疑驯鹰师灵魂的纯洁与否。"}, {"sid":"crossbowman_upg_alt_narrativeDescription","text":"战争并非祝福,温和之道亦不可胜,必须依赖冶金之道。\n\n教会教导信徒追求全方位的自我精进——灵魂、身体与武器皆然。持有重弩的“铁砧射手团”,会确保他们的祈祷能让锻造出来的武器与盔甲具有更强的力量。"}, {"sid":"crossbowman_passive_1_name","text":"天堂视野"}, {"sid":"crossbowman_passive_1_description","text":"该生物在军队里时,英雄的视野范围提升 {0}。此效果无法叠加。"}, {"sid":"crossbowman_ability_1_name","text":"精制弩箭"}, {"sid":"crossbowman_ability_1_description","text":"造成的远距伤害提升 {0}%。\n持续时间:{1} 回合。"}, {"sid":"crossbowman_ability_2_name","text":"穿刺射击"}, {"sid":"crossbowman_ability_2_description","text":"造成 {1}% 基础攻击伤害({2}–{3})。目标受到额外 {0}% 伤害,持续至本回合结束。"}, {"sid":"griffin_name","text":"狮鹫"}, {"sid":"griffin_upg_name","text":"圣殿狮鹫"}, {"sid":"griffin_upg_alt_name","text":"守护者狮鹫"}, {"sid":"griffin_narrativeDescription","text":"狮鹫并非贾达密原生种,是由圣殿骑士从卡里戈岛和安塔加里奇带来的。它们是信仰的强力象征,翱翔于高空,激励军队勇敢深入环绕城镇的未知领域。"}, {"sid":"griffin_upg_narrativeDescription","text":"虽然太阳才是圣殿骑士正式纹章上的图样,但许多判官却会自豪地将狮鹫装饰在旗帜上,视它高贵的存在为鼓舞精神的象征;军队则会把狮鹫装饰在注入了圣杯力量的盔甲中,进一步强化了狮鹫在战场上无可比拟的地位。"}, {"sid":"griffin_upg_alt_narrativeDescription","text":"天空骑士团负责狮鹫的照顾与繁衍。这些聪明又强大的生物不仅有重装盔甲,还会对驯养者展现出强烈的保护心。狮鹫与天空骑士团之间的羁绊深厚,狮鹫也会对自己所效劳的人展现出坚定的忠诚,也因此成为圣殿骑士团无价的资产。"}, {"sid":"griffin_passive_1_name","text":"忠诚守护者"}, {"sid":"griffin_passive_1_description","text":"每当相邻的敌人攻击友军生物时,都会进行反击。"}, {"sid":"griffin_ability_1_name","text":"英勇长啸"}, {"sid":"griffin_ability_1_description","text":"该生物的攻击力提升 {0},先攻值提升 {1}。嘎嘎!\n持续时间:{2} 回合。"}, {"sid":"lightweaver_name","text":"织光者"}, {"sid":"lightweaver_upg_name","text":"圣显者"}, {"sid":"lightweaver_upg_alt_name","text":"太阳使徒"}, {"sid":"lightweaver_narrativeDescription","text":"教会的某部经文声明:“太阳是一个圣杯,所有人类灵魂在死亡后都会汇聚于此。想要真正赋予圣杯力量,人就必须追求领悟与自律。”织光者会帮助信徒达成这项目标,指导信徒进行能促进净化与强化精神力的仪式。"}, {"sid":"lightweaver_upg_narrativeDescription","text":"圣显者负责担任较入世圣殿骑士的牧师,强化骑士的信仰,也巩固他们的决心。据说,圣显者只需一个祈祷,便能治愈整个中队的伤。"}, {"sid":"lightweaver_upg_alt_narrativeDescription","text":"“噢!看顾我们的伟大圣杯,祢能消除所有疾病,是和平的宝库。我向祢鞠躬敬拜,愿祢赐福于祢的信徒,赋予他们击败无信仰者与邪恶的力量。”"}, {"sid":"lightweaver_passive_1_name","text":"伤害赐福"}, {"sid":"lightweaver_passive_1_description","text":"每当这个生物获得正面效果,伤害就会提升 {0},持续至战斗结束。"}, {"sid":"lightweaver_ability_1_name","text":"内在光辉"}, {"sid":"lightweaver_ability_1_description","text":"目标友军生物的攻击力与防御力提升 {0},速度与先攻值提升 {1}。\n持续时间:{2} 回合。"}, {"sid":"lightweaver_ability_2_name","text":"圣洗礼"}, {"sid":"lightweaver_ability_2_description","text":"消除友军生物受到的所有负面效果,并完全恢复其生命值。"}, {"sid":"lightweaver_ability_4_name","text":"升华"}, {"sid":"lightweaver_ability_4_description","text":"目标友军生物会造成最大伤害。\n持续时间:{0} 回合。"}, {"sid":"sunlight_cavalry_name","text":"骑兵"}, {"sid":"sunlight_cavalry_upg_name","text":"圣骑兵"}, {"sid":"sunlight_cavalry_upg_alt_name","text":"日矛圣骑兵"}, {"sid":"sunlight_cavalry_narrativeDescription","text":"如果圣殿步兵是铁砧,那这些骑士就是审判军的铁锤。他们骑在强健的战马上,冲入战场,激励自己部队的同时,也在敌军中制造毁灭等级的混乱。"}, {"sid":"sunlight_cavalry_upg_narrativeDescription","text":"日光骑士团有一个目标:借由骑士精神和荣誉来维护教会的理想。\n\n是高贵却毫无根据的主张。"}, {"sid":"sunlight_cavalry_upg_alt_narrativeDescription","text":"这些马背上的贵族,身披骑士所能使用的最精良盔甲,作为太阳的矛,击破敌军数组,还会随着每一次呢喃名讳的祈祷强化力量。圣杯是他们的见证者!"}, {"sid":"sunlight_cavalry_passive_1_name","text":"鼓舞人心"}, {"sid":"sunlight_cavalry_passive_1_description","text":"提升友军生物的士气 {0}。此效果无法叠加。仅启动最强的效果。"}, {"sid":"sunlight_cavalry_passive_2_name","text":"比武加成"}, {"sid":"sunlight_cavalry_passive_2_description","text":"在攻击前移动会使每格伤害提升 {0}%。"}, {"sid":"sunlight_cavalry_passive_3_name","text":"攻击赐福"}, {"sid":"sunlight_cavalry_passive_3_description","text":"每当这个生物获得正面效果,攻击力就会提升 {0},持续至战斗结束。"}, {"sid":"sunlight_cavalry_ability_1_name","text":"冲锋!"}, {"sid":"sunlight_cavalry_ability_1_description","text":"提升所有友军生物的速度与先攻值 {0}。\n持续时间:{1} 回合。"}, {"sid":"inquisitor_name","text":"判官"}, {"sid":"inquisitor_upg_name","text":"修道院长"}, {"sid":"inquisitor_upg_alt_name","text":"绝罚者"}, {"sid":"inquisitor_narrativeDescription","text":"判官是领袖、法官和行刑者,体现了人类意志的巅峰,其不可动摇的决心往往能决定战斗的胜败。"}, {"sid":"inquisitor_upg_narrativeDescription","text":"教会中大多数骑士团都由一名修道院长所领导,在缺少上级指挥官时担任指挥官。修道院长在战场上出现即预示了必然的前行——而修道院长也会坚定向前迈进。"}, {"sid":"inquisitor_upg_alt_narrativeDescription","text":"教会看重灵魂的纯净重于一切——信仰动摇之人将面对绝罚者,而绝罚者的眼从不会错过任何异端。"}, {"sid":"inquisitor_passive_1_name","text":"天际盔甲"}, {"sid":"inquisitor_passive_1_description","text":"生物受伤时专注值提升 {0}。"}, {"sid":"inquisitor_ability_1_name","text":"注能盔甲"}, {"sid":"inquisitor_ability_1_description","text":"此生物的防御提升 {0},速度提升 {1},还会消除所有限制行动的负面效果。\n持续时间:{2} 回合。"}, {"sid":"inquisitor_ability_2_name","text":"天际连枷"}, {"sid":"inquisitor_ability_2_description","text":"击中目标与所有相邻敌军。"}, {"sid":"inquisitor_ability_4_name","text":"迅敏悔罪"}, {"sid":"inquisitor_ability_4_description","text":"对目标以及所有相邻生物造成 {0} 魔法伤害,并消除其身上的所有正面效果。"}, {"sid":"angel_name","text":"天使"}, {"sid":"angel_upg_name","text":"天使长"}, {"sid":"angel_upg_alt_name","text":"神化者"}, {"sid":"angel_narrativeDescription","text":"宗教审判所坚信,光明者至今仍与自己并肩作战、完成使命。而在战斗中援助圣殿骑士的力量,不过就是对光明者的模仿罢了——是人类灵魂自愿与翼甲融合的存在,注定要将战斗永无止境地进行下去。"}, {"sid":"angel_upg_narrativeDescription","text":"模仿光明者的技术是太阳教会隐藏得最深的秘密,涉及到远超他们自身理解的技术,肯定和他们在城市里建造、戒备森严的那些建筑有关。\n\n当然,这只是我们学者间的理论而已。"}, {"sid":"angel_upg_alt_narrativeDescription","text":"这副战斗盔甲一手标枪、一手盾牌,体现了太阳的怒火,狠狠击向被视为无价值者。毫无慈悲心的他们,接受了当年光明者选择背弃教会的理念——肆无忌惮的狂热盲从,和对无信仰者的绝不宽容。"}, {"sid":"angel_passive_1_name","text":"锻造完美"}, {"sid":"angel_passive_1_description","text":"每当对其他友军生物施加正面效果时,效果也会同时作用于此生物。\n效果的持续时间与强度相同。如果效果施加在多个部队上,则效果仅会对此生物施加一次。"}, {"sid":"angel_passive_2_name","text":"净化光环"}, {"sid":"angel_passive_2_description","text":"该生物与相邻友军生物对所有负面效果免疫。"}, {"sid":"angel_ability_1_name","text":"折射与反射"}, {"sid":"angel_ability_1_description","text":"将此生物目前所拥有的所有正面效果都运用在友军生物身上。此效果不会启动“锻造完美”。"}, {"sid":"angel_ability_3_name","text":"吞噬圣杯"}, {"sid":"angel_ability_3_description","text":"消除所选格 1 格范围内敌人的所有正面效果,并将其应用到生物本身。"}, {"sid":"angel_ability_4_name","text":"不屈骄傲"}, {"sid":"angel_ability_4_description","text":"为此生物加上一道屏障,可阻挡下一次受到的伤害。"}, {"sid":"skeleton_name","text":"骷髅"}, {"sid":"skeleton_upg_name","text":"骷髅战士"}, {"sid":"skeleton_upg_alt_name","text":"骷髅射手"}, {"sid":"skeleton_narrativeDescription","text":"骷髅是死灵术最简单的产物,不需要复杂的仪式,只要使用魔法将骨头绑成一具粗糙的骨架,再赋予它基本的行动和服从能力即可。"}, {"sid":"skeleton_upg_narrativeDescription","text":"只要稍加用点心,骷髅就可以保有自己作为士兵或战士时的记忆——虽然失去了个性,但仍是老练的兵。"}, {"sid":"skeleton_upg_alt_narrativeDescription","text":"在死灵法师之中,骷髅弓箭手相对少见。然而,吸血鬼非常重视城堡守卫由骷髅弓箭手担当这件事。\n\n毕竟,从远处击退想要袭击的人总是更容易一点。"}, {"sid":"flicker_name","text":"鬼魂"}, {"sid":"flicker_upg_name","text":"怨灵"}, {"sid":"flicker_upg_alt_name","text":"幻影"}, {"sid":"flicker_narrativeDescription","text":"曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。"}, {"sid":"flicker_upg_narrativeDescription","text":"有时候,灵魂在被召回时仍会维持足够清晰的意识,能够理解自己永远被困于生者的世界了。这种充满愤怒和绝望的可怕觉悟,催生出了怨灵。"}, {"sid":"flicker_upg_alt_narrativeDescription","text":"与肉身强制剥离的灵魂会屈服于无序,颤动着,并逐渐消散,若是这种灵魂用尽全力紧抓住自身的碎片,无情的遗忘就会缓慢将其吞噬。"}, {"sid":"flicker_passive_1_name","text":"噬忆者"}, {"sid":"flicker_passive_1_description","text":"将所造成伤害的 {0}% 转换为额外生命值。可以在此生物的部队中创建临时单位。"}, {"sid":"flicker_passive_2_name","text":"噩梦"}, {"sid":"flicker_passive_2_description","text":"在攻击时诅咒目标。被诅咒的目标在自身回合开始时会受到 {0} 纯粹伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"flicker_ability_1_name","text":"报丧女妖的哭号"}, {"sid":"flicker_ability_1_description","text":"在可行的情况下,强制将目标敌军生物移动到随机的空格。"}, {"sid":"pet_name","text":"不死宠物"}, {"sid":"pet_upg_name","text":"犬魔"}, {"sid":"pet_upg_alt_name","text":"装甲猎犬"}, {"sid":"pet_narrativeDescription","text":"有些死灵法师会选择复苏精灵和人类,有些则选择让自己极其珍贵的伙伴复生,比如忠心的猎犬。\n\n狗在死后就不会感到痛苦了——难道还有比永远陪伴主人更美好的命运吗?"}, {"sid":"pet_upg_narrativeDescription","text":"民间深信犬魔会绑架不听父母话的孩子,将孩子送去给吸血鬼领主,并将吸血鬼的诅咒加诸于孩子身上。\n\n当然,这只是民间传说……对吧?"}, {"sid":"pet_upg_alt_narrativeDescription","text":"对某些吸血鬼来说,重生的猎犬比黄金更珍贵,会当成装甲护卫和狩猎伙伴无比珍惜。这些宠物在死后依然像生前一样充满爱且忠诚。"}, {"sid":"pet_passive_1_name","text":"碎骨机"}, {"sid":"pet_passive_1_description","text":"每次攻击都可使目标防御力降低 {0},自身防御力则等量提升,持续至战斗结束。此效果无法消除。"}, {"sid":"pet_passive_2_name","text":"保护阵亡者"}, {"sid":"pet_passive_2_description","text":"每当一名友军生物死亡,此生物的防御力就会提升 {0},持续至战斗结束。"}, {"sid":"pet_passive_3_name","text":"撕裂伤"}, {"sid":"pet_passive_3_description","text":"攻击时伤害目标。受伤目标在自身回合开始时会受到 {0} 普通伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"pet_ability_2_name","text":"组队召唤"}, {"sid":"pet_ability_2_description","text":"此生物的部队获得 {0} 个暂时单位。"}, {"sid":"graverobber_name","text":"盗墓贼"}, {"sid":"graverobber_upg_name","text":"死亡商人"}, {"sid":"graverobber_upg_alt_name","text":"犬舍之主"}, {"sid":"graverobber_narrativeDescription","text":"盗墓贼追随着死灵法师,协助死灵法师以任何手段获取骸骨和尸体进行复苏——无论是挖掘出死者,还是制造新的尸体。\n\n盗墓贼因为长期暴露在死灵的能量中,已经几乎无法与死人区分了。"}, {"sid":"graverobber_upg_narrativeDescription","text":"提供尸体给死灵法师是非常有利可图的生意,但灵魂的价位更高。死亡商人掌握了必要的炼金术,能够捕捉到最珍贵也最充满爱意的商品。"}, {"sid":"graverobber_upg_alt_narrativeDescription","text":"吸血鬼往往相当怪异,会拒绝接受时间流逝,因此会雇用盗尸贼。这些犬舍之主会保证雇主永远有稳定数量的狗狗来进行狩猎与一同玩耍。"}, {"sid":"graverobber_passive_1_name","text":"狩猎气息"}, {"sid":"graverobber_passive_1_description","text":"每当一名友军生物死亡,就会获得 {0} 专注值。"}, {"sid":"graverobber_passive_2_name","text":"枯萎尸体"}, {"sid":"graverobber_passive_2_description","text":"在延展攻击中对敌人下毒。中毒目标在自身回合开始时会受到 {0} 魔法伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"graverobber_ability_1_name","text":"深挖尸骨"}, {"sid":"graverobber_ability_1_description","text":"在相邻格中召唤 {0} 具骷髅。它们将在战斗结束后消失。"}, {"sid":"graverobber_ability_2_name","text":"诱捕记忆"}, {"sid":"graverobber_ability_2_description","text":"在相邻格中召唤 {0} 抹鬼魂。它们将在战斗结束后消失。"}, {"sid":"graverobber_ability_3_name","text":"捡回来!"}, {"sid":"graverobber_ability_3_description","text":"在相邻格中召唤 {0} 只不死宠物。它们将在战斗结束后消失。"}, {"sid":"graverobber_ability_4_name","text":"上吧!"}, {"sid":"graverobber_ability_4_description","text":"标注敌人,让敌人永远承受最大伤害。\n持续时间:{0} 回合。"}, {"sid":"lich_name","text":"巫妖"}, {"sid":"lich_upg_name","text":"疫病巫妖"}, {"sid":"lich_upg_alt_name","text":"血色巫妖"}, {"sid":"lich_narrativeDescription","text":"巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。\n\n在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。"}, {"sid":"lich_upg_narrativeDescription","text":"瘴气是另一种型态的永生,是不断变化与流动,但却能长久存在的生命。致命毒药与奇迹疗法常是同一种物质,差别仅在于施用了不同剂量而已,这可不是巧合。\n\n或许,生死也并非对立,而是一体两面。"}, {"sid":"lich_upg_alt_narrativeDescription","text":"死灵法师是最优秀的治疗者,因为生存的力量不过是将死亡的力量倒带而已。\n\n然而,他们研究时间的背后必定有所意图。或许我们对过去巫妖所知的一切,以及我们将来会知道的一切,都只是“现在”这个时间点的伪装而已?时间会阐明一切。"}, {"sid":"lich_passive_1_name","text":"非生,非死"}, {"sid":"lich_passive_1_description","text":"恢复友军生物所有的生命值,数值为所造成伤害的 {0}%。"}, {"sid":"lich_passive_2_name","text":"死亡知识"}, {"sid":"lich_passive_2_description","text":"提升英雄所获得的经验值 {0}%。此效果无法叠加。"}, {"sid":"lich_ability_1_name","text":"倒转死亡"}, {"sid":"lich_ability_1_description","text":"友军生物恢复 {0} 生命值。可复活阵亡单位。每场战斗仅限使用两次。"}, {"sid":"lich_ability_2_name","text":"死亡拥抱"}, {"sid":"lich_ability_2_description","text":"触发应用在目标身上的所有效果,并立即消耗掉其剩下的所有持续时间。接着这些影响就会被移除。"}, {"sid":"avatar_of_war_name","text":"战栗骑士"}, {"sid":"avatar_of_war_upg_name","text":"战争替身"}, {"sid":"avatar_of_war_upg_alt_name","text":"无心死神"}, {"sid":"avatar_of_war_narrativeDescription","text":"暗影骑士的灵魂与盔甲融合,活下来仅遵循一条简单的规则——战斗即生命,生命即战斗。"}, {"sid":"avatar_of_war_upg_narrativeDescription","text":"“又有一匹碧绿的骏马出现,骑马者被授予权力,要夺去地上的和平,使世人互相残杀;并赐给他们一把巨大的镰刀。”"}, {"sid":"avatar_of_war_upg_alt_narrativeDescription","text":"随着屠杀加剧,某些骑士变得更为强大,每一道从敌人身上收割的灵魂都会浸入他们的镰刀之中。这些骑士激起的恐惧实在太大了,连平民都将他们与死亡本身相提并论。"}, {"sid":"avatar_of_war_passive_1_name","text":"恐怖存在"}, {"sid":"avatar_of_war_passive_1_description","text":"降低所有敌人的士气 {0}。此效果无法叠加。仅启动最强的效果。"}, {"sid":"avatar_of_war_passive_2_name","text":"战争化身"}, {"sid":"avatar_of_war_passive_2_description","text":"此生物每次攻击都可使目标攻击力降低 {0},自身防御力则等量提升,持续至战斗结束。此效果无法消除。"}, {"sid":"avatar_of_war_passive_3_name","text":"死亡注视"}, {"sid":"avatar_of_war_passive_3_description","text":"每次攻击额外击杀 {0} 个敌方单位。对至多阶级 {1} 的生物有效。"}, {"sid":"avatar_of_war_passive_4_name","text":"渴求空洞"}, {"sid":"avatar_of_war_passive_4_description","text":"每当一名友军生物死亡,此生物的攻击力就会提升 {0},持续至战斗结束。"}, {"sid":"avatar_of_war_ability_1_name","text":"不劳而获"}, {"sid":"avatar_of_war_ability_1_description","text":"攻击目标及其所有相邻敌人。"}, {"sid":"vampire_name","text":"吸血鬼"}, {"sid":"vampire_upg_name","text":"吸血鬼领主"}, {"sid":"vampire_upg_alt_name","text":"吸血鬼学者"}, {"sid":"vampire_narrativeDescription","text":"吸血鬼的起源对大多数人来说仍旧是个谜。强大且自负的他们将自己视为造物的巅峰。\n\n然而,加洛特峡谷的龙族社会却对这些高傲的观点嗤之以鼻。"}, {"sid":"vampire_upg_narrativeDescription","text":"吸血鬼的组队通常在贵族圈子最兴盛,而不是在平民之间。这很合乎逻辑——毕竟永生活在奢华中的生活,无疑更加令人向往。\n\n贵族的奢靡腐败助长了他们在午夜飞升进入黑暗的过程。"}, {"sid":"vampire_upg_alt_narrativeDescription","text":"有些吸血鬼将自身的处境视为一种契机,进而潜心研究隐藏在血液中的力量。他们的实验让自己变得难以预测,又充满危险。"}, {"sid":"vampire_passive_1_name","text":"吸血鬼传说"}, {"sid":"vampire_passive_1_description","text":"此生物所造成伤害的 {0}% 会作为生命值恢复。可复活阵亡单位。"}, {"sid":"vampire_ability_1_name","text":"血液输送"}, {"sid":"vampire_ability_1_description","text":"链接敌人与目标友军生物。敌人会受到 {0} 魔法伤害;友军生物所造成伤害的 {1}% 会作为生命值恢复。可复活阵亡单位。"}, {"sid":"vampire_ability_2_name","text":"尸体爆炸"}, {"sid":"vampire_ability_2_description","text":"炸毁一具选定的尸体。所有相邻敌人受到 {0} 伤害,且所有相邻的友军生物会恢复 {1} 生命值。此能力“不能”复活阵亡的单位。"}, {"sid":"elf_tracker_name","text":"羊人"}, {"sid":"elf_tracker_upg_name","text":"羊人射手"}, {"sid":"elf_tracker_upg_alt_name","text":"羊人战士"}, {"sid":"elf_tracker_narrativeDescription","text":"低语之森的羊人对大多数外界的人来说仍充满谜团。他们排斥复杂的工具,选择与森林共生,相信菌丝体会给予他们所需的一切。"}, {"sid":"elf_tracker_upg_narrativeDescription","text":"在茂密的低语之森中,寂静主宰一切,而战斗则主要使用不会惊扰环境的远距离武器,羊人深谙这一点。他们使用弓箭来狩猎,获取食物,与对付不受欢迎的来访者。\n\n强烈建议,与其成为他们的狩猎目标,不如成为他们的客人。"}, {"sid":"elf_tracker_upg_alt_narrativeDescription","text":"对某些羊人来说,所有外来者都是敌人,甚至不值得一击毙命。他们会带着唯一的情绪“愤怒”展开进攻。"}, {"sid":"elf_tracker_ability_1_name","text":"大自然狂怒"}, {"sid":"elf_tracker_ability_1_description","text":"造成伤害提升 {0},速度提升 {1},持续至本回合结束。"}, {"sid":"twinkle_name","text":"蛇麻虫"}, {"sid":"twinkle_upg_name","text":"晨曦蛇麻虫"}, {"sid":"twinkle_upg_alt_name","text":"黄昏蛇麻虫"}, {"sid":"twinkle_narrativeDescription","text":"低语之森的生态系浸润在原始魔法之中,深深影响着恩洛斯大地。这些魔法有时会赋予最出乎意料的生物力量,产生由萤火虫与普通蛇麻融合的独特结合体。"}, {"sid":"twinkle_upg_narrativeDescription","text":"某些对植物学有深厚兴趣的学者表示,蛇麻以黎明时会散发出能净化心灵的强烈香气而闻名。由此可推测,这些小生物也模仿了一样的行为,结合了大自然的恩赐与自身神秘的影响力。"}, {"sid":"twinkle_upg_alt_narrativeDescription","text":"大自然与魔法交织的结果总是难以预测。黄昏蛇麻虫很接近它的萤火虫祖先,在夕阳落下、夜幕逐渐降临时,会释放出一股魔法能量。这场景绝对令人惊叹。"}, {"sid":"twinkle_passive_1_name","text":"魔法内核"}, {"sid":"twinkle_passive_1_description","text":"一旦死亡,此生物就会提升英雄的法术强度 {0},持续至战斗结束。"}, {"sid":"twinkle_ability_1_name","text":"吸血蛇麻"}, {"sid":"twinkle_ability_1_description","text":"从敌方英雄身上吸收 {0} 魔力。如果该生物有英雄,则魔力会转移至该生物的英雄身上。"}, {"sid":"twinkle_ability_2_name","text":"晨露"}, {"sid":"twinkle_ability_2_description","text":"获得 {0} 专注蓄能。每场战斗仅限使用一次。"}, {"sid":"twinkle_ability_3_name","text":"盛开"}, {"sid":"twinkle_ability_3_description","text":"生物的英雄法术强度提升 {0},持续至本回合结束。"}, {"sid":"ent_name","text":"藤蔓伊利亚德"}, {"sid":"ent_upg_name","text":"真菌伊利亚德"}, {"sid":"ent_upg_alt_name","text":"水晶伊利亚德"}, {"sid":"ent_narrativeDescription","text":"菌丝体位于两界之间,是通行的桥梁,链接了我们的世界与超出世界之外的地方。因此,幼小的元素会与低语之森的动植物融合,变幻成各种形态。\n\n藤蔓伊利亚德是地属子民用以探索的最佳载体。"}, {"sid":"ent_upg_narrativeDescription","text":"元素使说每种元素都有两个面向。\n\n地元素的第一个面向是滋养土壤、根与叶的能力。森人、树人及其同类是令人敬畏但可以挡风遮雨的存在,也是平衡与和平的守护者。"}, {"sid":"ent_upg_alt_narrativeDescription","text":"元素使说每种元素都有两个面向。\n\n地元素的第二个面向是固执、骄傲与不屈,如同岩石一般。遇到坚毅又永不妥协的水晶伊利亚德,就代表要迎战对变化的抵抗,以及会无可避免地花费时间,因为它们非常保护自己的领土。"}, {"sid":"ent_passive_1_name","text":"地之化体"}, {"sid":"ent_passive_1_description","text":"这种生物死后不会留下尸体。对“坍方”和“石牙”法术免疫。"}, {"sid":"ent_passive_2_name","text":"活体掩护"}, {"sid":"ent_passive_2_description","text":"相邻的友军生物会永远承受最小伤害。"}, {"sid":"ent_passive_3_name","text":"水晶荆刺"}, {"sid":"ent_passive_3_description","text":"每当敌人近战攻击该生物时,攻击方部队中的 {0} 个单位会死亡。对至多阶级 {1} 的生物有效。"}, {"sid":"ent_passive_4_name","text":"铁石心肠"}, {"sid":"ent_passive_4_description","text":"死后留下一块石头障碍物。石头受到攻击 {0} 次后会被摧毁。"}, {"sid":"ent_ability_1_name","text":"觉醒:地属性 I"}, {"sid":"ent_ability_1_description","text":"该生物获得 {0} 点速度与先攻值、{1} 点生命值,并拥有无限次反击。每场战斗限一次,持续至战斗结束。"}, {"sid":"ent_ability_2_name","text":"觉醒:地属性 II"}, {"sid":"ent_ability_2_description","text":"该生物获得 {0} 点速度与先攻值、{1} 点生命值,并拥有无限次反击。同时仍可使用其他技能。每场战斗限一次,持续至战斗结束。"}, {"sid":"ent_ability_3_name","text":"地动天摇"}, {"sid":"ent_ability_3_description","text":"所有在 {0} 格范围内的敌人只能攻击此生物,持续至本回合结束。"}, {"sid":"ent_ability_4_name","text":"不屈石头"}, {"sid":"ent_ability_4_description","text":"此生物将攻击力转化为额外的防御力,持续至本回合结束。"}, {"sid":"aqualotl_name","text":"水泽精灵"}, {"sid":"aqualotl_upg_name","text":"春之水泽精灵"}, {"sid":"aqualotl_upg_alt_name","text":"冬之水泽精灵"}, {"sid":"aqualotl_narrativeDescription","text":"菌丝体是两界之间通行的桥梁,链接了我们的世界与超出我们世界之处。因此,幼小的元素会与低语之森的动植物融合,变幻成各种实体形态。\n\n水属子民常常选择化身水泽精灵,灵活、难以捉摸,且不断变化,就像它们所代表的元素一样。"}, {"sid":"aqualotl_upg_narrativeDescription","text":"对于贾达密大多数的人来说,水既是生命的源泉,也是能湮没一切的面纱。浸入水中的手会忘记伤口;跨越小溪的一次跳跃能驱走心中的忧郁。\n\n对于春之水泽精灵来说,能带走这些烦忧是最纯粹的喜悦。"}, {"sid":"aqualotl_upg_alt_narrativeDescription","text":"水维系生命,但也同样能够带走生命。冷酷、无情且坚不可摧,一片冰冷的碎片就能诅咒一个国度的灭亡。\n\n对于冬之水泽精灵来说,只有在寒冬中幸存下来,才有资格继续活下去。"}, {"sid":"aqualotl_passive_1_name","text":"水之化体"}, {"sid":"aqualotl_passive_1_description","text":"这种生物死后不会留下尸体。对“冰霜弩箭”和“寒冬循环”免疫。"}, {"sid":"aqualotl_passive_2_name","text":"冰脉"}, {"sid":"aqualotl_passive_2_description","text":"使目标无法以任何方式恢复生命值,持续至本回合结束。"}, {"sid":"aqualotl_ability_1_name","text":"觉醒:水属性 I"}, {"sid":"aqualotl_ability_1_description","text":"该生物获得 {0} 点速度与先攻值、{1} 点生命值,并获得即使有相邻敌人也能进行远距攻击的能力。每场战斗限一次,持续至战斗结束。"}, {"sid":"aqualotl_ability_2_name","text":"觉醒:水属性 II"}, {"sid":"aqualotl_ability_2_description","text":"该生物获得 {0} 点速度与先攻值、{1} 点生命值,并获得即使有相邻敌人也能进行远距攻击的能力。同时仍可使用其他技能。每场战斗限一次,持续至战斗结束。"}, {"sid":"aqualotl_ability_3_name","text":"溪水撤退"}, {"sid":"aqualotl_ability_3_description","text":"闪现至 {0} 格范围内的任何空格。"}, {"sid":"aqualotl_ability_4_name","text":"消除之水"}, {"sid":"aqualotl_ability_4_description","text":"立即消除所选的召唤生物或临时部队。"}, {"sid":"aqualotl_ability_5_name","text":"漩涡"}, {"sid":"aqualotl_ability_5_description","text":"令目标敌人陷入混乱状态,其速度和先攻值会减少 {0}。\n持续时间:{1} 回合。"}, {"sid":"druid_name","text":"草木术士"}, {"sid":"druid_upg_name","text":"孢子术士"}, {"sid":"druid_upg_alt_name","text":"低语术士"}, {"sid":"druid_narrativeDescription","text":"在森林深处居住着尊重大自然以各种型态存在的草木术士。他们作为大自然的守护者受到祝福,是菌丝体的使者,横跨贾达密各处,守护着大自然的秩序。很多人都想寻求草木术士的帮助,好掌握恩洛斯魔法的流动。"}, {"sid":"druid_upg_narrativeDescription","text":"低语之森中的所有生命彼此都是互相关联的。而最能理解这一点的人,成为了孢子术士。这些年长的术士养育森林、引导居住在此的元素,也守护大自然的微妙平衡。"}, {"sid":"druid_upg_alt_narrativeDescription","text":"有些术士认为,仅仅引导菌丝体是不够的,必须把保护菌丝体放在第一位。他们把外来者视为持续的威胁,将自身的挫折融入魔法中,因此他们的法术极为不可预测、不稳定且非常危险。"}, {"sid":"druid_passive_1_name","text":"蕈菇魔法"}, {"sid":"druid_passive_1_description","text":"减少英雄法术的魔力消耗 {0}。此效果无法叠加。仅启动最强的效果。"}, {"sid":"druid_passive_2_name","text":"低语力量"}, {"sid":"druid_passive_2_description","text":"提升英雄的法术伤害 {0}。此效果无法叠加。"}, {"sid":"druid_ability_1_name","text":"菇菇之歌"}, {"sid":"druid_ability_1_description","text":"每场战斗仅限使用一次,消耗所有专注蓄能,每消耗一次专注蓄能,英雄就会恢复 {0} 魔力。"}, {"sid":"druid_ability_2_name","text":"蜂群"}, {"sid":"druid_ability_2_description","text":"对目标敌军生物造成 {0} 伤害。蜜蜂会持续攻击,在每回合开始时造成 {1} 伤害。此效果可叠加。\n持续时间:{2} 回合。"}, {"sid":"druid_ability_3_name","text":"守护根系"}, {"sid":"druid_ability_3_description","text":"使友军生物对魔法伤害免疫。\n持续时间:{0} 回合。"}, {"sid":"druid_ability_4_name","text":"低语之森的回音"}, {"sid":"druid_ability_4_description","text":"英雄于此回合可以再次使用魔法书。会移除任何阻止魔法书使用的效果。"}, {"sid":"qilin_name","text":"麒麟"}, {"sid":"qilin_upg_name","text":"雷电麒麟"}, {"sid":"qilin_upg_alt_name","text":"迷雾麒麟"}, {"sid":"qilin_narrativeDescription","text":"空气元素自由且无所不在,具有许多形态——是承载着儿童笑声的风、是战斗中狂卷的烟雾,也是偷走寡妇围巾的微风。\n\n而麒麟便是这些气流的化身,迅速、优雅且短暂。"}, {"sid":"qilin_upg_narrativeDescription","text":"在最初的战争降临低语之森时,低语之森的回音撕开了大地——天空裂成两半,释放出元素的怒火。\n\n雷电麒麟是具有肉身的闪电,袭击那些胆敢闯入者。"}, {"sid":"qilin_upg_alt_narrativeDescription","text":"在低语之森中,德鲁伊和元素使的贵宾或许会有幸遇见迷雾麒麟。它们像打转的微风一般温柔且无忧无虑,提醒人们贾达密永远是充满奇迹和冒险的土地。"}, {"sid":"qilin_passive_1_name","text":"气之化体"}, {"sid":"qilin_passive_1_description","text":"这种生物死后不会留下尸体。对“闪电弩箭”和“连锁闪电”免疫。"}, {"sid":"qilin_passive_2_name","text":"电光石火"}, {"sid":"qilin_passive_2_description","text":"这种生物对所有限制移动的效果免疫。"}, {"sid":"qilin_passive_3_name","text":"机敏鳞片"}, {"sid":"qilin_passive_3_description","text":"与此生物相邻的敌军生物受到的魔法伤害增加 {0}%。此效果无法叠加。"}, {"sid":"qilin_passive_4_name","text":"烦恼九霄云外"}, {"sid":"qilin_passive_4_description","text":"每回合开始时,获得 {0} 专注值。"}, {"sid":"qilin_ability_1_name","text":"觉醒:空气属性 I"}, {"sid":"qilin_ability_1_description","text":"该生物速度与先攻值提升 {0}、生命值提升 {1},并获得“迅敏攻击”。每场战斗限一次,持续至战斗结束。"}, {"sid":"qilin_ability_2_name","text":"觉醒:空气属性 II"}, {"sid":"qilin_ability_2_description","text":"该生物速度与先攻值提升 {0}、生命值提升 {1},并获得“迅敏攻击”。同时仍可使用其他技能。每场战斗限一次,持续至战斗结束。"}, {"sid":"qilin_ability_3_name","text":"天降雷击"}, {"sid":"qilin_ability_3_description","text":"将此生物的防御力转化为额外的攻击力,持续至本回合结束。"}, {"sid":"qilin_ability_4_name","text":"球形闪电"}, {"sid":"qilin_ability_4_description","text":"闪现至其移动范围内的任意空格。对与目标格相邻的所有生物造成基础攻击 {0}%({1}–{2})的魔法伤害。"}, {"sid":"qilin_ability_5_name","text":"迷雾型态"}, {"sid":"qilin_ability_5_description","text":"此生物会忽略障碍物且所承受伤害减少 {0}%,持续至本回合结束。"}, {"sid":"phoenix_name","text":"凤凰"}, {"sid":"phoenix_upg_name","text":"火凤凰"}, {"sid":"phoenix_upg_alt_name","text":"能量凤凰"}, {"sid":"phoenix_narrativeDescription","text":"凤凰并不是贾达密的原生种,而是自愿进入这片土地的旅者。它们深藏于森林之中,展现出非凡的智慧。\n\n据说,只要一丝火花就足以让它们重生。"}, {"sid":"phoenix_upg_narrativeDescription","text":"在所有元素中,火是最严苛的,既能带来希望,也能轻易将一切化为灰烬。燃烧的凤凰象征巢中新鸟的诞生,也因此,凤凰的领土意识极为强烈。"}, {"sid":"phoenix_upg_alt_narrativeDescription","text":"凤凰年龄增长的同时,它们身周的热度也会愈来愈强烈。随着时间推移,它们变得更加谨慎,火焰会转为耀眼的蓝色,开始散发出原始的能量。\n\n对学者而言,凤凰就是奇迹——是濒临爆发时会有感知的超新星。"}, {"sid":"phoenix_passive_1_name","text":"火之化体"}, {"sid":"phoenix_passive_1_description","text":"这种生物死后不会留下尸体。对“火球”、“火墙”和“天罚”法术免疫。"}, {"sid":"phoenix_passive_2_name","text":"永生"}, {"sid":"phoenix_passive_2_description","text":"在死后留下一堆灰烬。于下一回合开始时,会有 {0} 个单位从该灰烬中复活,数量不会超过原始单位数量。每场战斗中,每堆灰烬只能通过这种方式复活一次。\n在受到伤害 {1} 次后,灰烬堆就会被摧毁。以此方式复活的单位属于永久召唤。"}, {"sid":"phoenix_passive_3_name","text":"永恒焰火"}, {"sid":"phoenix_passive_3_description","text":"在每回合开始时,此生物会恢复自战斗开始以来所损失生命值的 {0}%。可复活阵亡单位。"}, {"sid":"phoenix_ability_1_name","text":"觉醒:火属性 I"}, {"sid":"phoenix_ability_1_description","text":"该生物速度与先攻值提升 {0}、生命值提升 {1},并永远会造成最大伤害。每场战斗限一次,持续至战斗结束。"}, {"sid":"phoenix_ability_2_name","text":"觉醒:火属性 II"}, {"sid":"phoenix_ability_2_description","text":"该生物速度与先攻值提升 {0}、生命值提升 {1},并永远会造成最大伤害。同时仍可使用其他技能。每场战斗限一次,持续至战斗结束。"}, {"sid":"phoenix_ability_3_name","text":"热浪"}, {"sid":"phoenix_ability_3_description","text":"消除友军生物身上所有的负面效果,以及敌人身上所有的正面效果。"}, {"sid":"phoenix_ability_4_name","text":"超新星"}, {"sid":"phoenix_ability_4_description","text":"对此生物 2 格内的所有敌人造成 {0} 魔法伤害。使所有目标着火。燃烧的目标会在自身回合开始时受到 {1} 魔法伤害。此效果可叠加。\n持续时间:{2} 回合。"}, {"sid":"demon_passive_1_name","text":"虫巢意识:巢穴守护者"}, {"sid":"demon_passive_1_description","text":"战斗开始时,军队中每有一名其他的独特虫群生物,此生物的防御力就会提升 {0}。此生物在死亡时会产生 {1} 专注值。"}, {"sid":"demon_passive_2_name","text":"虫巢意识:先锋"}, {"sid":"demon_passive_2_description","text":"战斗开始时,军队中每有一名其他的独特虫群生物,此生物的攻击力就会提升 {0}。每当此生物杀死敌人时,都会产生 {1} 专注值。"}, {"sid":"demon_passive_3_name","text":"必胜无疑"}, {"sid":"demon_passive_3_description","text":"此生物在死亡时会产生 {0} 专注值。"}, {"sid":"lava_larva_name","text":"火焰幼虫"}, {"sid":"lava_larva_narrativeDescription","text":"火焰幼虫是在自然循环下扭曲的产物,存在仅仅是为了在接近另一个生物时孵化与爆发,释放出结合了火焰与变异能量的灾难——就像病毒一样,将魔鬼的意志散播给下一个宿主。"}, {"sid":"lava_larva_passive_1_name","text":"不稳混合物"}, {"sid":"lava_larva_passive_1_description","text":"此生物在死亡时会爆炸,对所有相邻生物造成 {0} 魔法伤害。"}, {"sid":"lava_larva_ability_1_name","text":"炽热拥抱"}, {"sid":"lava_larva_ability_1_description","text":"跳到 2 格内的目标处自毁,对目标及其所有相邻生物造成 {0} 魔法伤害。"}, {"sid":"lava_larva_ability_2_name","text":"爆裂"}, {"sid":"lava_larva_ability_2_description","text":"自毁,对所有相邻生物造成 {0} 魔法伤害。"}, {"sid":"trick_demon_name","text":"寄生虫"}, {"sid":"trick_demon_upg_name","text":"守卫寄生虫"}, {"sid":"trick_demon_upg_alt_name","text":"破坏寄生虫"}, {"sid":"trick_demon_narrativeDescription","text":"“寄生虫”是制造虫群步兵简便却又极其恐怖的方式。它们会依附在倒霉的路人身上,把路人当成可用完即丢的强壮宿主。虽然宿主并不会因此拥有出众的敏捷程度,但仍能让寄生虫在近战中发挥力量,因为寄生虫的身体天生就擅长近距离与敌人交战。"}, {"sid":"trick_demon_upg_narrativeDescription","text":"只要有需要,“守卫寄生虫”就会被派去保卫突袭附近聚落的虫潮。它们的目标专一且明确,依靠压倒性的数量来抵挡敌方增援。"}, {"sid":"trick_demon_upg_alt_narrativeDescription","text":"寄生虫演化为破坏者的唯一目的,是在虫群的受害者中散播混乱和无序。对于低估其残暴打击能力的人来说,它们的尾须显得格外致命。"}, {"sid":"trick_demon_passive_1_name","text":"推翻强者!"}, {"sid":"trick_demon_passive_1_description","text":"目标阶级愈高,此生物对其造成的伤害就愈大。每级差距会造成额外 {0}% 伤害。"}, {"sid":"gnat_name","text":"蚊蚋"}, {"sid":"gnat_narrativeDescription","text":"“蚊蚋”是曾经漫游于铁沙漠的巨型苍蝇残留下来的变异体,被用作虫群的步兵。它们迅捷且恼人,曾经作为侦察兵,用来分散敌军对虫群重要成员的注意力。然而,它们源自苍蝇的脆弱身体无法应对这些任务。如今,一群群的蚊蚋自行在贾达密游荡。"}, {"sid":"locust_name","text":"蝗虫"}, {"sid":"locust_upg_name","text":"异生蝗虫"}, {"sid":"locust_upg_alt_name","text":"收割蝗虫"}, {"sid":"locust_narrativeDescription","text":"蝗虫是虫群的基层工人,负责运送资源、兴建建筑,并将它们所吞噬的生命精华带回去,供未来使用。"}, {"sid":"locust_upg_narrativeDescription","text":"有时,蝗虫会被灌注过多的恶魔精华,变得对周围环境极为警觉。这些异常生长的工虫会在破坏寄生虫之后被派遣出去,准备对虫群的猎物进行收割,并消灭还在抵抗的敌人。"}, {"sid":"locust_upg_alt_narrativeDescription","text":"普通蝗虫是建筑工,而收割蝗虫则是虫群的“觅食者”。这些专业蝗虫会在袭击中寻找资源,再尽可能大量加工,提供能量为虫群所用。"}, {"sid":"locust_ability_1_name","text":"收获"}, {"sid":"locust_ability_1_description","text":"跳到 {0} 格内的任意尸体上将其吞噬,攻击力与防御力提升 {1} 、速度和先攻值提升 {2},持续至战斗结束。"}, {"sid":"wasp_name","text":"大黄蜂"}, {"sid":"wasp_upg_name","text":"吟诵蜂"}, {"sid":"wasp_upg_alt_name","text":"尖刺蜂"}, {"sid":"wasp_narrativeDescription","text":"大黄蜂是可怕的黄蜂族变异体,是极早就成为恶魔腐败牺牲品的生物之一,拥有巨大翅膀和强大的智能,成为了虫巢致命的空军。"}, {"sid":"wasp_upg_narrativeDescription","text":"某些蜂属子民仍保有有限的语言能力。它们被自己所效忠的恶魔力量所扭曲,吟诵着甜美的谎言,关于主君蜻蜓王给予抚慰的怀抱与极乐。"}, {"sid":"wasp_upg_alt_narrativeDescription","text":"随着变异加剧,大黄蜂进化成尖刺蜂。它们的刺能穿透最坚韧的皮肤,注入一种由毒液和恶魔精华混合而成的生物魔法混合物,迅速让受害者死去。"}, {"sid":"wasp_passive_1_name","text":"怀疑低语"}, {"sid":"wasp_passive_1_description","text":"每次攻击都会导致目标永远只造成最小伤害。\n持续时间:{0} 回合。"}, {"sid":"wasp_passive_2_name","text":"穿刺叮击"}, {"sid":"wasp_passive_2_description","text":"每次攻击额外击杀 {0} 个敌方单位。对至多阶级 {1} 的生物有效。"}, {"sid":"jaw_name","text":"蝎子"}, {"sid":"jaw_upg_name","text":"火山蝎"}, {"sid":"jaw_upg_alt_name","text":"穴居蝎"}, {"sid":"jaw_narrativeDescription","text":"蝎子是虫群中极其残暴的生物之一,游走在昆虫与恶魔的模糊界限之间。它们适应力非常强,会运用基本战术将猎物引导至无法逃脱的通道,好捕获猎物。"}, {"sid":"jaw_upg_narrativeDescription","text":"身为学者,我在穿越贾达密时很少会遭遇危险。然而,在某次与火山蝎相遇,见识到它惊人的速度后,却着实动摇了我长期以来创建的安全感。"}, {"sid":"jaw_upg_alt_narrativeDescription","text":"穴居蝎曾是地表居民鲜少可见的生物,因为它们仅栖息在贾达密洞穴最阴暗的角落。然而,即便你曾遇过这些体型虽小但防卫心极强的小东西,万一你遇上眼前这只注入了虫群魔力的怪物,我只有一个建议:跑。"}, {"sid":"jaw_ability_1_name","text":"适应:攻击"}, {"sid":"jaw_ability_1_description","text":"造成伤害提升 {0}%,持续至本回合结束。"}, {"sid":"jaw_ability_2_name","text":"适应:防御"}, {"sid":"jaw_ability_2_description","text":"所受伤害减少 {0}% ,持续至本回合结束。"}, {"sid":"jaw_ability_3_name","text":"适应:速度"}, {"sid":"jaw_ability_3_description","text":"速度提升 {0},持续至本回合结束。"}, {"sid":"godslayer_name","text":"掠虫"}, {"sid":"godslayer_upg_name","text":"凶恶掠虫"}, {"sid":"godslayer_upg_alt_name","text":"癫狂掠虫"}, {"sid":"godslayer_narrativeDescription","text":"初次见识到掠虫后,我才明白虫群并不是纯粹的异常,而是有其方向与意图的。它们不是粗暴的野蛮人,而是决心攀登至巅峰的掠食者。"}, {"sid":"godslayer_upg_narrativeDescription","text":"这种掠虫的分支超出了凡人的极限,拥有凭借多只爪子摧毁一切的能力,令阿尔瓦人和圣殿骑士都心生恐惧。它具有高智商与对血液的无尽渴望,是真正令人畏惧的敌人。"}, {"sid":"godslayer_upg_alt_narrativeDescription","text":"人们常说,为杀戮本身感到快乐很可怕。但我并不同意——真正的恐惧在于目睹一只掠虫将一整支军队撕碎,并听见它像疯子般大笑,渴望更多屠杀。"}, {"sid":"godslayer_passive_1_name","text":"顶级掠食者"}, {"sid":"godslayer_passive_1_description","text":"对较进阶目标所造成的伤害提升 {0}%。"}, {"sid":"godslayer_passive_1_description_upg","text":"对较进阶目标与同阶目标所造成的伤害提升 {0}%。"}, {"sid":"godslayer_passive_2_name","text":"邪恶韧性"}, {"sid":"godslayer_passive_2_description","text":"每场战斗仅限使用一次。此生物能明确拒绝死亡,生物部队中的单位数量会维持在被击杀前的数量。"}, {"sid":"godslayer_passive_3_name","text":"凶残喜悦"}, {"sid":"godslayer_passive_3_description","text":"在击杀一名敌人后,此生物立即获得一次额外行动机会。此能力不能连续使用 2 次,且士气会影响这个额外的回合。"}, {"sid":"godslayer_ability_1_name","text":"疾速猛攻"}, {"sid":"godslayer_ability_1_description","text":"施展不会引发反击的近战攻击。"}, {"sid":"godslayer_ability_2_name","text":"心生恐惧"}, {"sid":"godslayer_ability_2_description","text":"让低级的敌人无法攻击此生物,持续至本回合结束。"}, {"sid":"godslayer_ability_3_name","text":"巴尔札布的祝福"}, {"sid":"godslayer_ability_3_description","text":"此生物获得最大士气和幸运,持续至本回合结束。"}, {"sid":"olgoi_name","text":"蠕尔摩斯"}, {"sid":"olgoi_upg_name","text":"噬蠕"}, {"sid":"olgoi_upg_alt_name","text":"火蠕"}, {"sid":"olgoi_narrativeDescription","text":"蠕尔摩斯曾以漫游于铁沙漠中的半智慧生物身份闻名。等我找到它们时,它们已经被腐蚀,成了虫群的围攻破坏兵。我为此非常心碎。"}, {"sid":"olgoi_upg_narrativeDescription","text":"被恶魔腐蚀的蠕尔摩斯,其中有一些长出了坚硬的鳞片和火焰王冠。所有旅者都应该小心,这些怪物可是有办法将整支巡逻队一口吞下的。"}, {"sid":"olgoi_upg_alt_narrativeDescription","text":"最初,我无法相信某种“火虫”把整座森林蒸发的报告。但在我的朋友伊尔瓦里共享自己遇到一只火蠕将沼泽变成岩浆湖时,我的怀疑就迅速消除了。"}, {"sid":"olgoi_passive_1_name","text":"噬尸者"}, {"sid":"olgoi_passive_1_description","text":"当目标格内有尸体时,会将其吞噬并恢复 {0} 生命值。可复活阵亡单位。"}, {"sid":"olgoi_passive_2_name","text":"恶魔臭气"}, {"sid":"olgoi_passive_2_description","text":"让所有敌军生物的幸运减少 {0}。此效果无法叠加。仅启动最强的效果。"}, {"sid":"olgoi_ability_1_name","text":"吞噬"}, {"sid":"olgoi_ability_1_description","text":"若目标敌军生物剩余单位低于原始数量的 {0}%,目标会立即被摧毁。用这种方法杀死的生物不会留下尸体。"}, {"sid":"hive_queen_name","text":"虫巢女王"}, {"sid":"hive_queen_upg_name","text":"虫巢之母"}, {"sid":"hive_queen_upg_alt_name","text":"虫巢女猎"}, {"sid":"hive_queen_narrativeDescription","text":"直到我遇见了一名虫群女王,我才稍微理解了虫群背后的力量。她比起昆虫更像恶魔,低语着关于“巴尔札布大人”的传说以及他使徒的事。\n\n在那时,我才明白我们所面对的是什么——以及想要获胜,必须付出什么代价。"}, {"sid":"hive_queen_upg_narrativeDescription","text":"这些“母亲”是对母性本能的嘲弄,她们喂食追随者奇怪的发光水晶,来赋予追随者蜻蜓王的力量。随着时间流逝,她们的“幼虫”会变异成为新的虫群成员。"}, {"sid":"hive_queen_upg_alt_narrativeDescription","text":"虫巢女猎作为蜻蜓王的私人副官,有能力进行复杂的独立思考。她们是虫巢的先锋,只要找到合适的地方,就会为未来的虫巢主母创建一座巢穴。"}, {"sid":"hive_queen_passive_1_name","text":"吸魂者"}, {"sid":"hive_queen_passive_1_description","text":"战斗开始时,敌军中每个阵营都会获得加成:\n\n• 圣殿:攻击力提升 {0}%\n• 墓园:防御力提升 {1}%\n• 树林:幸运和士气提升 {2}\n• 地牢:伤害提升 {4}%\n• 裂渊:生命值提升 {3}%\n• 中立:速度提升 {5}"}, {"sid":"hive_queen_passive_2_name","text":"巴尔札布的计谋"}, {"sid":"hive_queen_passive_2_description","text":"此生物的英雄魔法伤害提升 {0}%。此效果无法叠加。"}, {"sid":"hive_queen_passive_3_name","text":"碾碎弱者!"}, {"sid":"hive_queen_passive_3_description","text":"目标阶级愈低,此生物对其造成的伤害就愈大。每级差距会造成额外 {0}% 伤害。"}, {"sid":"hive_queen_ability_1_name","text":"亵渎崇拜"}, {"sid":"hive_queen_ability_1_description","text":"此生物的“吸魂者”效果加倍,持续至下一回合结束。"}, {"sid":"hive_queen_ability_1_description_upg","text":"此生物的“吸魂者”效果加倍,持续至下一回合结束。所有友军生物会获得相同能力。"}, {"sid":"hive_queen_ability_1_description_upg_alt","text":"此生物的“吸魂者”效果变成四倍,持续至下一回合结束。"}, {"sid":"hive_queen_ability_2_name","text":"侮蔑降生"}, {"sid":"hive_queen_ability_2_description","text":"感染目标,使对方体内孵化一只会爆炸的幼虫,并在目标下一回合开始时爆炸,对自身及所有相邻生物造成 {0} 魔法伤害。"}, {"sid":"hive_queen_ability_3_name","text":"爱的誓约"}, {"sid":"hive_queen_ability_3_description","text":"施放于敌方单位时,其速度与先攻值减少 {1}。施放于友军生物时,其速度与先攻值提升 {1}。\n持续时间:{0} 回合。"}, {"sid":"hive_queen_ability_4_name","text":"污染爆破"}, {"sid":"hive_queen_ability_4_description","text":"对目标及其周围 2 格内的所有生物造成基础攻击 {2}%({0}–{1})的魔法伤害。"}, {"sid":"lesser_eldritch_name","text":"拉索斯"}, {"sid":"lesser_eldritch_upg_name","text":"刺击拉索斯"}, {"sid":"lesser_eldritch_upg_alt_name","text":"狂暴拉索斯"}, {"sid":"lesser_eldritch_narrativeDescription","text":"拉索斯,在沃里语中意为“小型裂痕生物”,是从裂痕中涌现的最基本生命体。它们受本能驱使,通过心灵感应追寻更进阶的统治者,并无条件服从命令。"}, {"sid":"lesser_eldritch_upg_narrativeDescription","text":"部分拉索斯演化出特殊的神经元,能够从远处释放电流攻击敌人。裂痕内的生命适应力之强,实在令人惊叹。"}, {"sid":"lesser_eldritch_upg_alt_narrativeDescription","text":"这些顶部覆盖红色甲壳的拉索斯比其他同类更加凶猛,会以触手扫荡进行防御。不过它们只有在成群攻击时,才能构成真正的威胁。"}, {"sid":"lesser_eldritch_ability_1_name","text":"召唤仪式:拉索斯"}, {"sid":"lesser_eldritch_ability_1_name_upg","text":"召唤仪式:刺击拉索斯"}, {"sid":"lesser_eldritch_ability_1_name_upg_alt","text":"召唤仪式:狂暴拉索斯"}, {"sid":"lesser_eldritch_ability_1_description","text":"每场战斗仅限使用一次。可在友军尸体那一格召唤拉索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"lesser_eldritch_ability_1_description_upg","text":"每场战斗仅限使用一次。可在友军尸体那一格召唤刺击拉索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"lesser_eldritch_ability_1_description_upg_alt","text":"每场战斗仅限使用一次。可在友军尸体那一格召唤狂暴拉索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"unfrozen_cultist_name","text":"邪教徒"}, {"sid":"unfrozen_cultist_upg_name","text":"缚法者"}, {"sid":"unfrozen_cultist_upg_alt_name","text":"虔信者"}, {"sid":"unfrozen_cultist_narrativeDescription","text":"虽然,莉萨拉是为了更高尚的目标才远征如今被称为“悔恨之海”的地方,但我担心对许多阿尔瓦人而言,这场远征成了诱惑与权力的陷阱。如今许多人已沦为狂热的邪教徒。"}, {"sid":"unfrozen_cultist_upg_narrativeDescription","text":"缚法者将沃里典籍的封印与裂痕的亵渎之力融合,在现实中撕开一条时间裂缝,并用时空触须攻击敌人。"}, {"sid":"unfrozen_cultist_upg_alt_narrativeDescription","text":"虔信者借由进一步敞开心智,接受异界力量的影响,成为其女主人的耳目,并听命于潜伏在裂痕中的存在。我不敢想像这会对他们的精神造成怎样的影响。"}, {"sid":"unfrozen_cultist_ability_1_name","text":"深渊一瞥"}, {"sid":"unfrozen_cultist_ability_1_description","text":"诅咒目标敌军生物。被诅咒的目标在自身回合开始时会受到 {0} 纯粹伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"unfrozen_cultist_ability_2_name","text":"深渊触须"}, {"sid":"unfrozen_cultist_ability_2_description","text":"对目标敌军生物造成基础攻击 {0}%({2}–{3})的纯粹伤害,并移除 {1} 次反击次数。"}, {"sid":"unfrozen_cultist_ability_3_name","text":"深渊凝视:迟缓"}, {"sid":"unfrozen_cultist_ability_3_description","text":"对目标及所有相邻敌人造成基础攻击 {0}%({2}–{3})的纯粹伤害,使所有目标的先攻值减少 {1},持续至下一回合结束。"}, {"sid":"unfrozen_cultist_ability_4_name","text":"深渊凝视:缓速"}, {"sid":"unfrozen_cultist_ability_4_description","text":"对目标及所有相邻敌人造成基础攻击 {0}%({2}–{3})的纯粹伤害,使所有目标的速度减少 {1},持续至下一回合结束。"}, {"sid":"frostworm_rider_name","text":"阿迦索斯骑士"}, {"sid":"frostworm_rider_upg_name","text":"阿迦索斯驯者"}, {"sid":"frostworm_rider_upg_alt_name","text":"阿迦索斯马塔哈"}, {"sid":"frostworm_rider_narrativeDescription","text":"“阿迦索斯”意为“地底裂痕栖息者”,和其精灵骑士之间形成了一种精神交融的链接。然而这种链接的界线极为脆弱,导致阿迦索斯发展出奇特的习性。"}, {"sid":"frostworm_rider_upg_narrativeDescription","text":"冰封荒原的雪地暴露在冰层下裂痕的能量中长达数世纪,因此蕴含着残存的神秘力量。阿迦索斯驯者能借此将坐骑与贾达密绑定,从中汲取土地的力量。"}, {"sid":"frostworm_rider_upg_alt_narrativeDescription","text":"有些骑士接受了“玛拉许·马塔哈许”,或称“血之手足”仪式,将心灵的一部分投入裂痕,让阿迦索斯得以借由传送门进入贾达密。被永远束缚的骑士心灵受到无法弥补的破坏,将受坐骑无尽的低语折磨。"}, {"sid":"frostworm_rider_passive_1_name","text":"势如破竹"}, {"sid":"frostworm_rider_passive_1_description","text":"为英雄减少 {0}% 的地形惩罚。"}, {"sid":"frostworm_rider_passive_2_name","text":"寒霜刺骨"}, {"sid":"frostworm_rider_passive_2_description","text":"以攻击或反击命中敌人时,会施加负面效果,使目标受到的魔法伤害提升 {1}%。\n持续时间:{0} 回合。"}, {"sid":"frostworm_rider_passive_2_description_upg_alt","text":"以攻击、反击或使用能力命中敌人时,会施加负面效果,使其受到的魔法伤害提升 {1}%。\n持续时间:{0} 回合。"}, {"sid":"frostworm_rider_passive_3_name","text":"阿迦索斯之助"}, {"sid":"frostworm_rider_passive_3_description","text":"基础攻击与反击时可造成额外 {0} 纯粹伤害。"}, {"sid":"frostworm_rider_ability_1_name","text":"寒冰吐息"}, {"sid":"frostworm_rider_ability_1_description","text":"额外发动一次攻击,造成基础攻击 {0}%({1}–{2})的纯粹伤害。"}, {"sid":"frostworm_rider_ability_2_name","text":"寒冰尖刺"}, {"sid":"frostworm_rider_ability_2_description","text":"额外发动一次攻击,对目标敌人及所有相邻敌人造成基础攻击 {0}%({1}–{2})的纯粹伤害。"}, {"sid":"eldritch_flyer_name","text":"巨大索斯"}, {"sid":"eldritch_flyer_upg_name","text":"无话索斯"}, {"sid":"eldritch_flyer_upg_alt_name","text":"无思索斯"}, {"sid":"eldritch_flyer_narrativeDescription","text":"巨大索斯是一种受到束缚的实验产物。某些索斯通过心灵感应或共鸣受控,但巨大索斯则完全依赖圣语的力量进行束缚。"}, {"sid":"eldritch_flyer_upg_narrativeDescription","text":"索斯可以借由正确的咒语被打造成极为精准且专注的武器,毫不留情地攻击。\n\n……但如果法术卷轴被撕裂的话呢?"}, {"sid":"eldritch_flyer_upg_alt_narrativeDescription","text":"看来有些索斯正在反抗束缚,并确实解开了一部分束缚,因此变得更加混乱与危险——但在特定情况下,却异常有效率。"}, {"sid":"eldritch_flyer_passive_1_name","text":"霜寒"}, {"sid":"eldritch_flyer_passive_1_description","text":"此生物攻击时,目标不会产生专注值。"}, {"sid":"eldritch_flyer_ability_1_name","text":"召唤仪式:巨大索斯"}, {"sid":"eldritch_flyer_ability_1_name_upg","text":"召唤仪式:无话索斯"}, {"sid":"eldritch_flyer_ability_1_name_upg_alt","text":"召唤仪式:无思索斯"}, {"sid":"eldritch_flyer_ability_1_description","text":"每场战斗仅限使用一次。可在友军尸体上召唤巨大索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"eldritch_flyer_ability_1_description_upg","text":"每场战斗仅限使用一次。可在友军尸体上召唤无话索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"eldritch_flyer_ability_1_description_upg_alt","text":"每场战斗仅限使用一次。可在友军尸体上召唤无思索斯部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"eldritch_flyer_ability_2_name","text":"黑冰碎片"}, {"sid":"eldritch_flyer_ability_2_description","text":"对目标造成基础攻击 {0}%({1}–{2})的纯粹伤害。"}, {"sid":"succubus_name","text":"魅魔"}, {"sid":"succubus_upg_name","text":"锁链女主宰"}, {"sid":"succubus_upg_alt_name","text":"蛊惑者"}, {"sid":"succubus_narrativeDescription","text":"对于渴望力量的裂渊阵营而言,裂痕能够带来不可逆的转化。重生后的裂渊成员必须保持专注,否则自己就会变成门户。"}, {"sid":"succubus_upg_narrativeDescription","text":"我遇见那些接受裂渊教义的精灵时,已辨认不出他们的原形了。裂痕的力量将他们扭曲为某种异类。他们仍然保有自我意识,却也被深深束缚着。"}, {"sid":"succubus_upg_alt_narrativeDescription","text":"你能想像生而为凡人,最终却蜕变为某种更伟大的存在吗?\n\n难怪有些蛊惑者总是在追求每一道崇拜的目光,而且还真的能成功。"}, {"sid":"succubus_passive_1_name","text":"魔法不能白给,亲爱的"}, {"sid":"succubus_passive_1_description","text":"敌方英雄法术的魔力消耗额外提升 {0}。此效果无法叠加,仅启动最强的效果。"}, {"sid":"succubus_passive_2_name","text":"能力不能白给,亲爱的"}, {"sid":"succubus_passive_2_description","text":"此生物造成伤害时,专注值会提升 {0}。"}, {"sid":"succubus_ability_1_name","text":"手铐"}, {"sid":"succubus_ability_1_description","text":"阻止目标敌军生物使用主动能力。\n持续时间:{0} 回合。"}, {"sid":"succubus_ability_2_name","text":"沙漏"}, {"sid":"succubus_ability_2_description","text":"阻止敌方英雄使用主动能力,持续至本回合结束。"}, {"sid":"succubus_ability_3_name","text":"鞭笞散漫"}, {"sid":"succubus_ability_3_description","text":"每一层专注蓄能可对目标敌军生物造成 {0} 纯粹伤害。"}, {"sid":"succubus_ability_4_name","text":"魅惑众生"}, {"sid":"succubus_ability_4_description","text":"阻止所有敌军从任何来源获得专注值,持续至下一回合结束。"}, {"sid":"arbitrator_name","text":"仲裁者"}, {"sid":"arbitrator_upg_name","text":"裂痕仲裁者"}, {"sid":"arbitrator_upg_alt_name","text":"臃肿仲裁者"}, {"sid":"arbitrator_narrativeDescription","text":"这些强大术士的身形经历过极端转变,有些已无法动弹。他们效忠于裂渊,负责在裂痕行者身上刻印沃里封印。然而,随着时间流逝,他们的身体逐渐崩解,最终变成无法辨认的丑陋怪物。"}, {"sid":"arbitrator_upg_narrativeDescription","text":"这些仲裁者几乎已完全丧失自我意识,成了漂浮着的控制中枢,能够同时指挥无数索斯。他们所承受的压力早已超越凡人体能与心智的极限。"}, {"sid":"arbitrator_upg_alt_narrativeDescription","text":"我难以理解当年撕裂裂痕的古代沃里语。而这些丑陋臃肿的仲裁者,却能轻松地使用它来扭曲这个世界与异界之间的屏障。\n\n他们将毁灭我们所有人。"}, {"sid":"arbitrator_passive_1_name","text":"悖论射击"}, {"sid":"arbitrator_passive_1_description","text":"远距惩罚对此生物无效。\n若目标距离 {0} 格以上,每格造成额外 {1}% 伤害,最多提升 {2}% 伤害。\n若目标相邻,则施展近战攻击,造成额外 {3}% 伤害。"}, {"sid":"arbitrator_passive_2_name","text":"黏液之触"}, {"sid":"arbitrator_passive_2_description","text":"攻击造成额外 {0} 纯粹伤害,并减少目标的速度与先攻值 {1},持续至本回合结束。此效果无法叠加。"}, {"sid":"arbitrator_passive_3_name","text":"深渊之力"}, {"sid":"arbitrator_passive_3_description","text":"提升英雄的魔力上限 {0}。此效果无法叠加。"}, {"sid":"arbitrator_ability_1_name","text":"命令:重新部署"}, {"sid":"arbitrator_ability_1_description","text":"将一名友军生物单位移动至距离其初始位置 {0} 格内的空格。"}, {"sid":"arbitrator_ability_2_name","text":"命令:恐惧"}, {"sid":"arbitrator_ability_2_description","text":"将一名敌军单位移动至距离其初始位置 {0} 格内的空格。"}, {"sid":"arbitrator_ability_3_name","text":"吐息风暴"}, {"sid":"arbitrator_ability_3_description","text":"对所有敌人造成 {0} 纯粹伤害,且其速度与先攻值减少 {1}。\n持续时间:{2} 回合。"}, {"sid":"arbitrator_ability_4_name","text":"命令:换位"}, {"sid":"arbitrator_ability_4_description","text":"只要两只生物相距不超过 {0} 格,就让双方交换位置。"}, {"sid":"arbitrator_ability_5_name","text":"冻结典籍"}, {"sid":"arbitrator_ability_5_description","text":"阻止敌方英雄使用魔法书。此效果无法叠加。"}, {"sid":"unspeakable_name","text":"深渊使者"}, {"sid":"unspeakable_upg_name","text":"深渊监管者"}, {"sid":"unspeakable_upg_alt_name","text":"深渊执行者"}, {"sid":"unspeakable_narrativeDescription","text":"仲裁者的心灵崩溃时,会有一道裂痕撕裂现实,让这些怪物涌入贾达密。莉萨拉坚称能掌控它们,但我并不相信她,因为怪物们的行动看起来太独立自主了,简直像是……拥有自我意识一样。"}, {"sid":"unspeakable_upg_narrativeDescription","text":"这些生物被魔法锁链束缚,预示着大动荡时代即将来临,仅是看一眼便会陷入疯狂与妄想。最可怕的是,它们似乎只是某种更强大存在的观察者。"}, {"sid":"unspeakable_upg_alt_narrativeDescription","text":"我曾逃离过冰封荒原的邪教,如今我确信深渊的恐怖绝非儿戏。无论这些可怜的精灵释放了什么东西,都将让贾达密陷入浩劫,而唯一的警告就是:当心黑冰。"}, {"sid":"unspeakable_ability_1_name","text":"召唤仪式:使者"}, {"sid":"unspeakable_ability_1_name_upg","text":"召唤仪式:监管者"}, {"sid":"unspeakable_ability_1_name_upg_alt","text":"召唤仪式:执行者"}, {"sid":"unspeakable_ability_1_description","text":"每场战斗仅限使用一次。可在友军尸体上召唤深渊使者部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"unspeakable_ability_1_description_upg","text":"每场战斗仅限使用一次。可在友军尸体上召唤深渊监管者部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"unspeakable_ability_1_description_upg_alt","text":"每场战斗仅限使用一次。可在友军尸体上召唤深渊执行者部队。\n召唤部队的生命值为该尸体原部队的 {0}%,且不能超过 {1} 个单位。这些生物属于永久召唤,战斗结束后不会消失。"}, {"sid":"unspeakable_ability_2_name","text":"黑冰碎片"}, {"sid":"unspeakable_ability_2_name_upg_alt","text":"黑冰云雾"}, {"sid":"unspeakable_ability_2_description","text":"对目标敌军生物造成基础攻击 {0}%({1}–{2})的纯粹伤害。"}, {"sid":"unspeakable_ability_2_description_upg_alt","text":"对目标及相邻生物造成基础攻击 {0}%({1}–{2})的纯粹伤害。"}, {"sid":"unspeakable_ability_3_name","text":"疯狂瞬间"}, {"sid":"unspeakable_ability_3_description","text":"迫使敌方攻击随机目标。"}, {"sid":"unspeakable_ability_4_name","text":"深渊意志"}, {"sid":"unspeakable_ability_4_description","text":"此生物可在首次行动后立即运行 {0} 次额外行动。"}, {"sid":"unspeakable_ability_5_name","text":"心智操控"}, {"sid":"unspeakable_ability_5_description","text":"目标敌军生物失去所有可用回合,直接跳过行动。"}, {"sid":"trogl_name","text":"穴居人"}, {"sid":"trogl_upg_name","text":"地狱穴居人"}, {"sid":"trogl_upg_alt_name","text":"剧毒穴居人"}, {"sid":"trogl_narrativeDescription","text":"眼盲且矮小的穴居人经常被地表种族视为原始人。然而,他们适应力极强,对地底通道的了解更是无可匹敌,这正是穴居人在阿尔瓦社会中拥有举足轻重地位的理由。"}, {"sid":"trogl_upg_narrativeDescription","text":"尽管许多穴居人身形脆弱,但他们会以狡猾技巧攻击敌人的弱点。在击败比自己强大的敌人后,他们就会获得“沙克尔”——也就是“地狱”的称号。"}, {"sid":"trogl_upg_alt_narrativeDescription","text":"某些穴居人部落演化出了绿色皮肤与尖刺。起初这被视为缺陷,但很快就证明了是优势,因为这些“阿尔拉”——也就是“无惧者”——天生就拥有毒血,企图伤害他们的任何人都会丧命。"}, {"sid":"trogl_passive_1_name","text":"剧毒长矛"}, {"sid":"trogl_passive_1_description","text":"攻击后留下撕裂的伤口,使目标受到的伤害提升 {0}%,持续至下一回合结束。"}, {"sid":"trogl_passive_2_name","text":"剧毒血液"}, {"sid":"trogl_passive_2_description","text":"此生物受到伤害时,所有相邻敌人受到的伤害提升 {0}%,持续至下一回合结束。"}, {"sid":"trogl_ability_1_name","text":"战技:黏液喷溅"}, {"sid":"trogl_ability_1_description","text":"进行延展攻击,但造成的伤害降低 {0}%。"}, {"sid":"trogl_ability_1_advanced_name","text":"高级战技:黏液喷溅"}, {"sid":"trogl_ability_1_advanced_description","text":"进行延展攻击。"}, {"sid":"assassin_name","text":"卧底"}, {"sid":"assassin_upg_name","text":"狡诈卧底"}, {"sid":"assassin_upg_alt_name","text":"冷酷卧底"}, {"sid":"assassin_narrativeDescription","text":"阿尔瓦的精灵间谍过去曾长期住在地面上,在开始将城市扩展至地底后,便被迫学会适应地底生活。如今他们将诡计作为取得优势的关键手段。"}, {"sid":"assassin_upg_narrativeDescription","text":"狡诈卧底由间谍首领卡斯帕亲自挑选,专门运行行动必须极为精准且不留痕迹的任务。他们擅长操控外部政局,也精于掌控负债之人的命脉。"}, {"sid":"assassin_upg_alt_narrativeDescription","text":"冷酷卧底被派到三巨头影响力较弱的地区,必须完全隐匿行踪。长期运行这类任务后,他们变得性格孤僻,又特立独行。"}, {"sid":"assassin_passive_1_name","text":"弱点"}, {"sid":"assassin_passive_1_description","text":"幸运一击造成额外 {0}% 伤害,幸运值上限提升 {1}。"}, {"sid":"assassin_passive_2_name","text":"震慑打击"}, {"sid":"assassin_passive_2_description","text":"使目标无法反击,持续至本回合结束。"}, {"sid":"assassin_passive_3_name","text":"磨利刀刃"}, {"sid":"assassin_passive_3_description","text":"此生物每次攻击,幸运会提升 {0}。"}, {"sid":"assassin_ability_1_name","text":"战技:敏捷攻击"}, {"sid":"assassin_ability_1_description","text":"攻击后此生物会返回原始位置,但造成的伤害降低 {0}%。"}, {"sid":"assassin_ability_1_advanced_name","text":"高级战技:敏捷攻击"}, {"sid":"assassin_ability_1_advanced_description","text":"攻击后此生物会返回原始位置。"}, {"sid":"assassin_ability_2_name","text":"暗影突刺"}, {"sid":"assassin_ability_2_description","text":"对任何敌人造成基础攻击伤害,且无视对方防御。"}, {"sid":"assassin_ability_3_name","text":"暗影披风"}, {"sid":"assassin_ability_3_description","text":"让自己无法被选为目标,持续至本回合结束。"}, {"sid":"blade_dancer_name","text":"缟玛瑙舞者"}, {"sid":"blade_dancer_upg_name","text":"碧玉舞者"}, {"sid":"blade_dancer_upg_alt_name","text":"金辉舞者"}, {"sid":"blade_dancer_narrativeDescription","text":"阿尔瓦的黑暗精灵是贾达密人口最多的种族,几乎无处不在。他们多数担任间谍、商人和表演者,基于这样的文化背景,阿尔瓦黑暗精灵组成了一支结合刀舞与长柄武器的军队,也就不足为奇了。"}, {"sid":"blade_dancer_upg_narrativeDescription","text":"长柄刀舞者的技艺不断精进的同时,他们的盔甲也会镶嵌与地底友军交易而来的宝石。毕竟美丽也是一种致命武器。"}, {"sid":"blade_dancer_upg_alt_narrativeDescription","text":"金辉舞者则舍弃宝石,转而选择精炼黄金,完美体现了人们对黑暗精灵的所有想像——优雅、野心勃勃、致命,最重要的是,他们将财富视为谈判桌与战场上的最大优势。"}, {"sid":"blade_dancer_passive_1_name","text":"千刃乱舞"}, {"sid":"blade_dancer_passive_1_description","text":"每次攻击都使目标防御力降低 {0},持续至战斗结束。此效果可叠加。"}, {"sid":"blade_dancer_passive_2_name","text":"龙焰之刃"}, {"sid":"blade_dancer_passive_2_description","text":"近战攻击的伤害加倍。"}, {"sid":"blade_dancer_ability_1_name","text":"战技:弹跳长刃"}, {"sid":"blade_dancer_ability_1_description","text":"选择 2 个目标进行攻击,对每个目标造成的伤害减少 {0}%。"}, {"sid":"blade_dancer_ability_1_advanced_name","text":"高级战技:弹跳长刃"}, {"sid":"blade_dancer_ability_1_advanced_description","text":"选择 2 个目标进行攻击。"}, {"sid":"minos_name","text":"米诺陶洛斯"}, {"sid":"minos_upg_name","text":"米诺陶洛斯领主"}, {"sid":"minos_upg_alt_name","text":"米诺陶洛斯先锋"}, {"sid":"minos_narrativeDescription","text":"米诺陶洛斯在贾达密的权力内核位于波瑟沙的巢穴,这座地下迷宫城由波瑟沙族所创建。他们以高超的战斗技巧和精湛的建筑能力闻名于世,并且是最早受邀加入协定的种族之一。"}, {"sid":"minos_upg_narrativeDescription","text":"米诺陶洛斯必须在选定的领域中表现杰出,才能晋升为领主,战斗、魔法与建筑是最常见的专业,但偶尔也会出现领主珠宝匠或领主铸币师这样的例外。"}, {"sid":"minos_upg_alt_narrativeDescription","text":"“先锋团”是一支米诺陶洛斯组织,以冒险和快速晋升至领主为诱因来吸引年轻公牛加入。这些步兵冲动且能力出众,经常被部署到冷酷被视为仁慈的战场。"}, {"sid":"minos_passive_1_name","text":"战意高昂"}, {"sid":"minos_passive_1_description","text":"此生物始终保持超过 0 的士气,且士气值上限提升至 {1}。每持有一点士气,士气触发几率就额外提升 {0}%。"}, {"sid":"minos_passive_2_name","text":"血债血偿"}, {"sid":"minos_passive_2_description","text":"每当此生物受到伤害时,其士气提升 {0}。"}, {"sid":"minos_passive_3_name","text":"肾上腺素激增"}, {"sid":"minos_passive_3_description","text":"此生物触发士气时,速度提升 {0},攻击力与防御力提升 {1},持续至下一回合结束。"}, {"sid":"minos_ability_1_name","text":"战技:震地猛击"}, {"sid":"minos_ability_1_description","text":"攻击目标及其身后 2 格内的所有生物,对每个单位造成的伤害减少 {0}%。"}, {"sid":"minos_ability_1_advanced_name","text":"高级战技:震地猛击"}, {"sid":"minos_ability_1_advanced_description","text":"攻击目标及其身后 2 格内的所有生物。"}, {"sid":"minos_ability_2_name","text":"不屈意志"}, {"sid":"minos_ability_2_description","text":"完全无视进攻者的攻击力,持续至本回合结束。"}, {"sid":"medusa_name","text":"梅杜莎"}, {"sid":"medusa_upg_name","text":"梅杜莎雕刻家"}, {"sid":"medusa_upg_alt_name","text":"梅杜莎女王"}, {"sid":"medusa_narrativeDescription","text":"梅杜莎在阿尔瓦社会中扮演着奇特的角色。作为真正的地底原住民,许多人对与“地表人”合作及其生活方式不满。\n\n她们的参与究竟是出于好奇,还是另有图谋?"}, {"sid":"medusa_upg_narrativeDescription","text":"对许多梅杜莎而言,石化是一种艺术中的艺术,是神圣的仪式,赋予被选中者“荣耀”的地位。\n\n这引出了一则令人毛骨悚然的问题——我这辈子经过的那些阿尔瓦人雕像,有多少是曾行走在这些街道上的活人?"}, {"sid":"medusa_upg_alt_narrativeDescription","text":"传言在三巨头探索的通道底下,深藏着一个繁盛的冥界文明,而所有梅杜莎皆为其中一员,但只有蛇发女妖掌握真相。\n\n如果这些故事不只是神话,那么问题来了——这些“女王”究竟效忠于谁?"}, {"sid":"medusa_passive_1_name","text":"大理石箭矢"}, {"sid":"medusa_passive_1_description","text":"远距攻击会使目标的先攻值降低 {0},持续至下一回合结束。"}, {"sid":"medusa_ability_1_name","text":"战技:箭如雨下"}, {"sid":"medusa_ability_1_description","text":"攻击目标及其所有相邻敌人,对每个单位造成的伤害减少 {0}%。"}, {"sid":"medusa_ability_1_advanced_name","text":"高级战技:箭如雨下"}, {"sid":"medusa_ability_1_advanced_description","text":"攻击目标及其所有相邻敌人。"}, {"sid":"medusa_ability_2_name","text":"滑行脱离"}, {"sid":"medusa_ability_2_description","text":"移动至其移动范围内的另一格。"}, {"sid":"medusa_ability_3_name","text":"石化凝视"}, {"sid":"medusa_ability_3_description","text":"进行一次近战攻击并石化目标,持续至本回合结束。\n被石化的目标会受到双倍基础攻击伤害,对魔法伤害免疫,且跳过此回合。"}, {"sid":"hydra_name","text":"九头蛇"}, {"sid":"hydra_upg_name","text":"冥界九头蛇"}, {"sid":"hydra_upg_alt_name","text":"地狱九头蛇"}, {"sid":"hydra_narrativeDescription","text":"九头蛇是栖息于地下河流与暮影沼泽的生物,拥有惊人的力量。传说只要砍下一颗头,就会再长出三颗头参与盛宴。\n\n而这场盛宴的主菜呢?当然,就是你了。"}, {"sid":"hydra_upg_narrativeDescription","text":"传说在恩洛斯最幽深的角落里,有一只古老生物缓慢地爬行着,静静等待机会。深入冥界的九头蛇比同类更为顽强,拥有异常敏锐的环境感知力。"}, {"sid":"hydra_upg_alt_narrativeDescription","text":"有学者声称九头蛇孕育自大地,不论这种说法是真是假,有些九头蛇身上的确会长出猩红鳞片与晶莹剔透的尖刺。它们的咬击会注入能削弱力量的剧毒,让猎物无法动弹。"}, {"sid":"hydra_passive_1_name","text":"衰弱毒液"}, {"sid":"hydra_passive_1_description","text":"攻击会使目标造成的伤害降低 {0}%,持续至下一回合结束。"}, {"sid":"hydra_passive_2_name","text":"再生"}, {"sid":"hydra_passive_2_description","text":"回合开始时恢复全部生命值。"}, {"sid":"hydra_passive_3_name","text":"剧毒血液"}, {"sid":"hydra_passive_3_description","text":"每当此生物受到伤害时,相邻敌军生物造成的伤害降低 {0}%,持续至下一回合结束。"}, {"sid":"hydra_passive_4_name","text":"生齿不息"}, {"sid":"hydra_passive_4_description","text":"此生物受到伤害时,攻击力提升 {0},持续至战斗结束。"}, {"sid":"hydra_passive_5_name","text":"群首围攻"}, {"sid":"hydra_passive_5_description","text":"此生物进行反击时,会使用完整的战技效果。"}, {"sid":"hydra_ability_1_name","text":"战技:旋风横扫"}, {"sid":"hydra_ability_1_description","text":"攻击所有相邻敌人,对每个目标造成的伤害减少 {0}%。"}, {"sid":"hydra_ability_1_advanced_name","text":"高级战技:旋风横扫"}, {"sid":"hydra_ability_1_advanced_description","text":"攻击所有相邻敌人。"}, {"sid":"black_dragon_name","text":"幽窟巨龙"}, {"sid":"black_dragon_upg_name","text":"黑色巨龙"}, {"sid":"black_dragon_upg_alt_name","text":"灰烬巨龙"}, {"sid":"black_dragon_narrativeDescription","text":"巨龙诞生于幽深洞窟,是拥有极高智能与力量,且充满野心的种族,在贾达密几乎无可匹敌。部分巨龙选择与阿尔瓦结盟,借此追求更高的权势与成就。"}, {"sid":"black_dragon_upg_narrativeDescription","text":"以“女王”艾梅琪亚为代表的“冥麟族”,在阿尔瓦政坛中地位举足轻重。他们不仅拥有原始的力量,还与大陆各地的龙族血脉保持密切联系。他们狡猾又谨慎,目标是以新秩序统一整个阿尔瓦。"}, {"sid":"black_dragon_upg_alt_narrativeDescription","text":"灰烬巨龙常受到误解。不知道其真正力量的人认为它们是弱者,也正因如此,认为它们过于渴望权力。\n\n但愿我能活着亲眼见到灰烬巨龙,并与它们交谈,我相信它们一定有非常精彩的故事可以共享。"}, {"sid":"black_dragon_passive_1_name","text":"主宰之焰"}, {"sid":"black_dragon_passive_1_description","text":"为所有友军生物提供 {0} 士气与幸运,同时使敌军生物失去同等属性。"}, {"sid":"black_dragon_passive_2_name","text":"威压存在"}, {"sid":"black_dragon_passive_2_description","text":"所有相邻敌人始终造成最小伤害。"}, {"sid":"black_dragon_ability_1_name","text":"战技:硫火袭击"}, {"sid":"black_dragon_ability_1_description","text":"施展锥形攻击,对所有命中目标造成的伤害减少 {0}%。"}, {"sid":"black_dragon_ability_1_advanced_name","text":"进阶战技:硫火袭击"}, {"sid":"black_dragon_ability_1_advanced_description","text":"施展锥形攻击。"}, {"sid":"black_dragon_ability_2_name","text":"炙焰护体"}, {"sid":"black_dragon_ability_2_description","text":"持续至下一回合结束。被近战攻击时,会造成 {0} 点魔法伤害。"}, {"sid":"black_dragon_ability_3_name","text":"龙翔突击"}, {"sid":"black_dragon_ability_3_description","text":"移至任意一格,对所有相邻生物造成 {0}% 基础攻击伤害({1}–{2}),并尝试将对方击退。"}, {"sid":"lich_dragon_name","text":"巫妖巨龙"}, {"sid":"lich_dragon_narrativeDescription","text":"不灭龙诞生于弥漫浓厚死灵能量的长眠之地周围。尽管复苏的巨龙拥有强大力量,但通常性格单纯且毫无野心。与其说是统治者,不如说更像是守护墓园的野兽。"}, {"sid":"lich_dragon_passive_1_name","text":"白骨吸取"}, {"sid":"lich_dragon_passive_1_description","text":"吸收目标格与所有相邻格内的尸体。每吸收一具尸体,此生物能力伤害就提升 {0}%,能力所恢复的生命值也提升 {0}%。"}, {"sid":"lich_dragon_ability_1_name","text":"自我重构"}, {"sid":"lich_dragon_ability_1_description","text":"会有一个单位恢复生命值上限的 {0}%。可复活阵亡单位,且数量可超过原始数量。以此方式复活的单位属于永久召唤。"}, {"sid":"lich_dragon_ability_2_name","text":"白骨天罚"}, {"sid":"lich_dragon_ability_2_description","text":"对战场上所有其他生物造成 {0} 纯粹伤害。"}, {"sid":"trickster_name","text":"戏狐"}, {"sid":"trickster_narrativeDescription","text":"来自遥远国度的奇怪狐狸,在贾达密定居下来并融入当地社会。这种独立的生物与灵体之间有着神秘链接,能施展幻术来捕捉猎物。传闻有少数狐狸拥有极高智慧,但从未有人听过它们开口说话。"}, {"sid":"trickster_passive_1_name","text":"戏法"}, {"sid":"trickster_passive_1_description","text":"只要战场上仍有戏狐幻影存活,戏狐本体就不会受到任何伤害。"}, {"sid":"trickster_ability_1_name","text":"九尾幻影"}, {"sid":"trickster_ability_1_description","text":"召唤一只戏狐幻影,其能力值较本体低。"}, {"sid":"basilisk_name","text":"蛇妖"}, {"sid":"basilisk_narrativeDescription","text":"自劫难幸存的远古爬虫类,可能是贾达密最早的掠食者之一,拥有致命剧毒与魔法凝视能力,如今成为野心勃勃的将领们眼中的战争兵器。"}, {"sid":"basilisk_passive_1_name","text":"致命凝视"}, {"sid":"basilisk_passive_1_description","text":"若目标敌军生物剩余单位低于原始数量的 {0}%,目标会立即被摧毁。"}, {"sid":"basilisk_passive_2_name","text":"蛇妖剧毒"}, {"sid":"basilisk_passive_2_description","text":"目标等级愈低,受到的伤害愈大。每级差距会造成额外 {0}% 伤害。"}, {"sid":"sentinel_name","text":"荣耀哨卫"}, {"sid":"sentinel_narrativeDescription","text":"这些太阳教会的前盟友,后来因不明原因与之决裂。据说他们自称“平衡守护者”,并在审判官打破这个平衡时,转而效忠于四位魔法学者之间的均势。"}, {"sid":"sentinel_ability_1_name","text":"阿丽娜之道"}, {"sid":"sentinel_ability_1_description","text":"消除此生物受到的所有负面效果,并完全恢复其生命值。每场战斗仅限使用一次。"}, {"sid":"sentinel_ability_1_info","text":"本回合使用任一路径时,无法激活其他路径。"}, {"sid":"sentinel_ability_2_name","text":"奈拉之道"}, {"sid":"sentinel_ability_2_description","text":"所造成伤害提升 {0}%,所受伤害降低 {1}%,持续至本回合结束。每场战斗仅限使用一次。"}, {"sid":"sentinel_ability_2_info","text":"本回合使用任一路径时,无法激活其他路径。"}, {"sid":"sentinel_ability_3_name","text":"多里斯之道"}, {"sid":"sentinel_ability_3_description","text":"闪现至任意一格,对所有相邻敌人造成基础攻击的纯粹伤害。每场战斗仅限使用一次。"}, {"sid":"sentinel_ability_3_info","text":"本回合使用任一路径时,无法激活其他路径。"}, {"sid":"sentinel_ability_4_name","text":"赫克斯米拉之道"}, {"sid":"sentinel_ability_4_description","text":"对魔法伤害与所有负面效果免疫,持续至本回合结束。每场战斗仅限使用一次。"}, {"sid":"sentinel_ability_4_info","text":"本回合使用任一路径时,无法激活其他路径。"}, {"sid":"obsidian_dragon_name","text":"黑曜巨龙"}, {"sid":"obsidian_dragon_narrativeDescription","text":"外交这种事,总会有人反感。部分黑龙认为阿尔瓦这个概念低劣至极,对整个龙族都是一种侮辱。它们相信应由龙族统治其他种族,而非结盟。\n\n到目前为止,它们仅是被驱逐的异端。"}, {"sid":"obsidian_dragon_passive_1_name","text":"不屑"}, {"sid":"obsidian_dragon_passive_1_description","text":"所受近战伤害降低 {0}%、延展攻击降低 {1}%、远距伤害降低 {2}%。"}, {"sid":"obsidian_dragon_passive_2_name","text":"灼烧"}, {"sid":"obsidian_dragon_passive_2_description","text":"攻击时点燃敌人。燃烧期间,目标会于每回合开始时受到 {0} 魔法伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"mech_guard_name","text":"观世者"}, {"sid":"mech_guard_narrativeDescription","text":"这些造物经常与哨卫一同行动,或许也正是由哨卫制造出来的。它们声称自己的任务仅是观察世界并回报给制造者,以判断是否需要修正某些事物。但若只是观察者,为何战斗装备如此齐全?"}, {"sid":"mech_guard_ability_1_name","text":"陷阱:时间循环"}, {"sid":"mech_guard_ability_1_description","text":"设下一个隐形陷阱。任何步入其中的敌方地面生物都会被传送回起始位置并强制结束回合。\n持续时间:{0} 回合。"}, {"sid":"coatl_name","text":"羽蛇"}, {"sid":"coatl_narrativeDescription","text":"这些长着翅膀的巨蛇来自更古老的原始时代,常仰赖纯粹的力量压制敌人。它们的鳞片非常能抵御任何企图改变本质的法术。"}, {"sid":"coatl_passive_1_name","text":"原始顽固"}, {"sid":"coatl_passive_1_description","text":"针对此生物的负面效果不会持续超过 {0} 回合。"}, {"sid":"fairy_dragon_name","text":"妖精巨龙"}, {"sid":"fairy_dragon_narrativeDescription","text":"虽然妖精巨龙看起来甜美可爱,但却是调皮的恶作剧高手。它们是极少数能与恩洛斯原始魔力共鸣的生物,能以狡黠玩心运用自身力量。"}, {"sid":"fairy_dragon_passive_1_name","text":"魔力饮者"}, {"sid":"fairy_dragon_passive_1_description","text":"每回合开始时,从敌方英雄(若存在)身上窃取 {0} 魔力。"}, {"sid":"fairy_dragon_passive_2_name","text":"沉默泡泡"}, {"sid":"fairy_dragon_passive_2_description","text":"相邻敌军生物无法使用任何能力。"}, {"sid":"fairy_dragon_ability_1_name","text":"无效化"}, {"sid":"fairy_dragon_ability_1_description","text":"消除目标身上的所有正面与负面效果。"}, {"sid":"fairy_dragon_ability_2_name","text":"驱逐召唤物"}, {"sid":"fairy_dragon_ability_2_description","text":"消除所有召唤生物与临时部队。"}, {"sid":"giant_frog_name","text":"巨蟾"}, {"sid":"giant_frog_narrativeDescription","text":"雷格那岛、匕伤群岛、贾达密之腭,以及无数无名小岛,都是这些半水生巨型生物的繁殖地。它们脾气暴躁、占地为王,控制着大陆沿海许多地区。"}, {"sid":"giant_frog_passive_1_name","text":"嫩化毒液"}, {"sid":"giant_frog_passive_1_description","text":"攻击会使目标中毒。中毒生物在自身回合开始时会受到 {0} 魔法伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"giant_frog_ability_1_name","text":"跃击"}, {"sid":"giant_frog_ability_1_description","text":"向前跳过 1 格。落地时,在可行的情况下,击退所有相邻生物。"}, {"sid":"giant_frog_ability_2_name","text":"黏舌"}, {"sid":"giant_frog_ability_2_description","text":"瞄准相邻格的方向,将该格正后方的目标敌军生物拉至该格。"}, {"sid":"unicorn_name","text":"独角兽"}, {"sid":"unicorn_narrativeDescription","text":"独角兽作为日光魔法的化身,拥有超自然的智慧与力量。它们有心灵感应且行踪飘忽,栖息于静谧的低语之森深处,仅对心灵纯洁者现身。精灵经历数世纪的接触后,有时能赢得它们的信任,但独角兽对背叛行为从不宽恕。"}, {"sid":"unicorn_ability_1_name","text":"致盲攻击"}, {"sid":"unicorn_ability_1_description","text":"施加“致盲”效果,使目标无法运行任何行动。目标受到伤害时,效果解除。\n持续时间:{0} 回合。"}, {"sid":"dragon_hunter_name","text":"屠龙者"}, {"sid":"dragon_hunter_narrativeDescription","text":"屠龙绝非胆小者所能为,更不是理智之举。这条路必须赌上卑微之躯与性命,对抗无法战胜的存在。然而,荣耀与财富的诱惑,总会驱使绝望或疯狂之徒铤而走险。极少数的成功者会成为传奇,名字也会永留史册。"}, {"sid":"dragon_hunter_passive_1_name","text":"解剖"}, {"sid":"dragon_hunter_passive_1_description","text":"攻击时伤害目标。受伤目标在自身回合开始时会受到 {0} 普通伤害。此效果可叠加。\n持续时间:{1} 回合。"}, {"sid":"dragon_hunter_passive_2_name","text":"猎龙人"}, {"sid":"dragon_hunter_passive_2_description","text":"对巨龙造成额外 {0}% 伤害。"}, {"sid":"dragon_hunter_ability_1_name","text":"龙血"}, {"sid":"dragon_hunter_ability_1_description","text":"完全免疫所有法术,持续至下一回合结束。"}, {"sid":"kitten_horn_name","text":"独角猫"}, {"sid":"kitten_horn_narrativeDescription","text":"这些像猫一样可爱的生物“独角猫”其实非常古老,来自晶体尚有思想、歌声能改变现实的时代。直到今日,独角猫身上仍残留那段原始岁月的气息,偶尔会让人陷入疯狂——无论是极乐还是狂怒。"}, {"sid":"kitten_horn_passive_1_name","text":"疯时残骸"}, {"sid":"kitten_horn_passive_1_description","text":"此生物死亡时,会对击杀者施加“狂暴”效果,迫使其攻击最靠近的生物。"}, {"sid":"kitten_horn_passive_2_name","text":"可爱到不真实"}, {"sid":"kitten_horn_passive_2_description","text":"英雄在外交中获得的说服力提升 {0}%。此效果无法叠加。"}, {"sid":"kitten_horn_ability_1_name","text":"耶——"}, {"sid":"kitten_horn_ability_1_description","text":"为所有友军生物提供额外 {0} 士气。\n持续时间:{1} 回合。"}, {"sid":"star_child_name","text":"星之子"}, {"sid":"star_child_narrativeDescription","text":"四位学者都会观星,但奈拉与星辰的链接最深刻。那些如她倒影般诡异的影子,真的是从星光投射的吗?他们是从地底升起的幻影,还是从天而降的使者?若真是如此,那他们对我们这个世界,究竟知晓多少秘密?"}, {"sid":"star_child_ability_1_name","text":"星落"}, {"sid":"star_child_ability_1_description","text":"选择 {1} 格。每格落下一颗星星,对该格及所有相邻生物造成 {0} 魔法伤害。"}, {"sid":"primal_remnant_name","text":"原始残骸"}, {"sid":"primal_remnant_narrativeDescription","text":"在时间、真理与魔法尚未存在之前,世界只是一片原始混沌——这是赫克斯米拉追随者的说法。而某些存在,似乎仍在回应那个时代。"}, {"sid":"primal_remnant_ability_2_name","text":"繁植扩散"}, {"sid":"primal_remnant_ability_2_description","text":"在相邻格创造一个数量相同的原始残骸部队。该部队会在受到任何伤害时立即死亡。"}, {"sid":"primal_remnant_ability_1_name","text":"鼓舞孢子"}, {"sid":"primal_remnant_ability_1_description","text":"此生物与所有相邻友军生物的生命值上限提升 {0}%。\n持续时间:{1} 回合。"}, {"sid":"animated_armor_name","text":"活化盔甲"}, {"sid":"animated_armor_narrativeDescription","text":"这副盔甲只是一具空壳,真正活着的,是缠绕其中的藤蔓。它们蕴含低语之森的菌丝体碎片,拥有简单的心智,有时甚至有着个性,只不过对凡人来说几乎难以理解。"}, {"sid":"gorilla_name","text":"格罗"}, {"sid":"gorilla_narrativeDescription","text":"石头砸爆、木棒敲裂。传说这种易怒又粗暴的生物,是由巨龙以岩石创造出来的,但岩石怎么会变得这么暴躁呢?"}, {"sid":"gorilla_ability_1_name","text":"吼,跳!"}, {"sid":"gorilla_ability_1_description","text":"跳向 {0} 格范围内的任意格,对所有相邻敌人造成基础攻击伤害。"}, {"sid":"gorilla_ability_2_name","text":"吼,大石头!"}, {"sid":"gorilla_ability_2_description","text":"对目标造成基础攻击 {2}%({0}–{1})的魔法伤害,并让对方晕眩至下一回合。晕眩的生物无法行动。"}, {"sid":"halfling_name","text":"半身人"}, {"sid":"halfling_narrativeDescription","text":"这是一个快乐又友善的族群,幸运地在贾达密落地生根。或者说,是靠着幸运才活到现在,毕竟他们既不残忍,也不算聪明。"}, {"sid":"halfling_ability_1_name","text":"蹦跳闪避"}, {"sid":"halfling_ability_1_description","text":"闪现至其移动范围内的另一格。"}, {"sid":"peasant_name","text":"农民"}, {"sid":"undead_peasant_name","text":"食尸鬼"}, {"sid":"peasant_narrativeDescription","text":"每座王国经济的基础,农民种田、纳税,只是别问他们是不是投了你一票。"}, {"sid":"undead_peasant_narrativeDescription","text":"听说他会变成这样,其实是因为失去心爱的小猪,太过伤心了。"}, {"sid":"peasant_passive_1_name","text":"纳税人"}, {"sid":"peasant_passive_1_description","text":"每天开始时,依照此生物部队中的单位数量,每个单位提供 {0} 黄金。"}, {"sid":"peasant_passive_2_name","text":"挚爱小猪"}, {"sid":"peasant_passive_2_description","text":"他太爱那只猪了,没它就活不下去……通常是这样。"}, {"sid":"peasant_passive_3_name","text":"暴怒"}, {"sid":"peasant_passive_3_description","text":"每回合开始时,进行自我强化,提升所有属性,最小与最大伤害提升 {0}。"}, {"sid":"pixie_name","text":"小妖精"}, {"sid":"pixie_narrativeDescription","text":"小妖精诞生自魔力丰沛之地的花蕾中,是一群调皮的生物,崇尚自由与恶作剧,远胜于法律与道德。虽与妖精相近,但却不效忠于任何人,只追随能带来刺激与乐趣的存在。"}, {"sid":"avatar_name","text":"化身"}, {"sid":"avatar_narrativeDescription","text":"这是一种由贾达密学者发明的独特能力,这种技艺能不通过文字或诗歌直接展现灵魂。以此方式召唤出的生物,是潜藏着力量且强大的化体。"}, {"sid":"avatar_passive_unfrozen_name","text":"易变本质"}, {"sid":"avatar_passive_unfrozen_description","text":"在自身回合开始时获得一道屏障,可阻挡一次伤害。"}, {"sid":"avatar_passive_1_name","text":"灵魂显现"}, {"sid":"avatar_passive_1_description","text":"场上最多只能存在 1 只生物。召唤时,根据召唤师的法术强度获得额外加成。"}, {"sid":"avatar_passive_2_name","text":"生存本能"}, {"sid":"avatar_passive_2_description","text":"不会被法术或英雄与生物的能力所杀。"}, {"sid":"dragon_upg_name","text":"红龙"}, {"sid":"dragon_upg_narrativeDescription","text":"这些龙通常出没于加洛特峡谷,但近来在贾达密中部的目击数量愈来愈多。"}, {"sid":"unit_health","text":"生命值"}, {"sid":"unit_attack","text":"攻击力"}, {"sid":"unit_defence","text":"防御"}, {"sid":"unit_damage","text":"伤害"}, {"sid":"unit_luck","text":"幸运"}, {"sid":"unit_moral","text":"士气"}, {"sid":"unit_init","text":"先攻值"}, {"sid":"unit_speed","text":"速度"}, {"sid":"unit_energy","text":"专注"}, {"sid":"lich_dragon_ability_1_description_alt","text":"会有一个单位恢复生命值上限的 {0}%。可复活阵亡单位并生成超过原始数量的单位。复活和生成的单位为临时单位。"}, {"sid":"alt_text_steal_mana_sp_with_base","text":"[ 部队中的单位数量 / {2} × {1} + {0} ]"} ] }


